Didaktik : Jurnal Ilmiah PGSD STKIP Subang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles
7,112 Documents
ANALISIS KESULITAN PESERTA DIDIK DALAM MENENTUKAN IDE POKOK PADA TEKS CERITA NARASI KELAS lV SD NEGERI BABADSARI
Bayu Fatah Alam;
Titi Anjarini;
Muflikhul Khaq
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36989/didaktik.v10i3.4168
This study aims to 1) The difficulties experienced by students are not yet mastering the main idea, difficulty in determining the main sentence and difficulty when finding sentences that are too long in a paragraph. 2) Students have difficulty in determining the main idea and explanatory ideas/supporting ideas. to find out the difficulties of students in determining the Main Idea in Narrative Story Texts of Grade IV Elementary School Babadsari. This type of research is descriptive qualitative. The subjects of the study were 18 grade IV students of Elementary School Babadsari. The object of the study was the results of student tests on the main idea of the paragraph in the reading text "Environment" this study was conducted to determine the difficulties of students in determining the main idea of the paragraph and to determine the factors of students' difficulties in determining the main idea of the paragraph. Data collection techniques used interviews, observations, and documentation. Data collection instruments used interview guidelines, and observations. This study used source triangulation. Data analysis includes 1) Data collection; (2) data reduction; (3) data presentation; 4) drawing conclusions. The results of the study are that students have the ability to determine the main idea of a paragraph in a narrative text, namely that students assume that the main idea of a paragraph in a narrative text is always in the first paragraph. Factors that cause students' difficulties in determining the main idea of a paragraph include the lack of reading the narrative text to the end and also many students who do not pay attention during the learning process. Based on the results of the test conducted with 3 questions 1 narrative text, 11 students were able to answer correctly, while 7 other students were still unable to answer correctly.
PENINGKATAN KETERAMPILAN MEMBACA INTENSIF MELALUI STRATEGI DIRECTED READING THINKING ACTIVITY (DRTA) BERBANTUAN GAMBAR SERI SISWA KELAS III A SDN SUNGGUMINASA V: PTK
Maulidya Apriana;
Ipal Mantopani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Progress.
Publisher : STKIP Subang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36989/didaktik.v10i04.4169
The main problem in this research is how to apply the directed reading thinking activity strategy to be able to describe the increase in intensive reading skills in class III A students at SD Negeri Sungguminasa V. This research aims to describe increasing student activity in intensive reading learning through the Directed Reading Thinking Activity strategy assisted by a series of images and improving the intensive reading skills of class III A students at SDN Sungguminasa V through the Directed Reading Thinking Activity strategy assisted by a series of images. This type of research is class action research (Class Action Research) which consists of two cycles where each cycle is carried out in two meetings. Research procedures include planning, implementing actions, observing and reflecting. The subjects in this research were 27 students in class III A of Sungguminasa V Public Elementary School. The results of the research show that: a) cycle I student activities obtained an average score of 26.3 with very good criteria. In cycle II, the score obtained was 27.87 with very good criteria; b) students' intensive reading skills in cycle I averaged a score of 72.6 with the percentage of completeness achieved being 55.5% with 15 students having achieved completeness and 12 other students not yet. In cycle II the average obtained was 85.3 with a completion percentage of 100% with 27 students or all students having achieved completeness. Based on the results of the research above, it can be concluded that the directed reading thinking activity strategy assisted by series of images is able to increase student activity and the intensive reading skills of class III A students at SDN Sungguminasa V.
PENERAPAN MEDIA INTERAKTIF DALAM MENINGKATKAN MINAT DAN HASIL BELAJAR SISWA
Arman;
Muh. Jalil Kamal
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36989/didaktik.v10i3.4170
The application of interactive media in an educational context has become an interesting and important topic in an effort to increase student interest and learning outcomes. Interactive media is digital technology that allows teachers to create a more interesting, dynamic and effective learning environment for students. The aim of this research is to explore how the application of interactive media can contribute to increasing student interest in learning and learning outcomes at various levels of education. Related studies have shown that the use of interactive media in learning has a significant positive impact. First, interactive media can increase students' interest in learning by presenting information visually, audio and interactively, which makes learning more interesting and challenging. Student involvement in interactive activities can also trigger higher learning motivation. Apart from that, the application of interactive media also has an impact on student learning outcomes. Through a more fun and interactive learning experience, students tend to be more active in understanding learning material and developing their cognitive skills. Interactive media also allows teachers to provide direct feedback, speeding up the learning process and increasing student understanding. Thus, the conclusion of this research is that the application of interactive media in education can be an effective strategy in increasing student interest in learning and learning outcomes. It is hoped that the integration of interactive media in the learning process can continue to be developed and improved to create a more adaptive, innovative and effective learning environment for students in this digital era.
PEMANFAATAN METODE STUDENT TEAMS ACHIEVEMENT DIVISIONS BERBANTUAN MEDIA PUZZLE MAKER TERHADAP KEMAMPUAN MENINGKATKAN KAIDAH KEBAHASAAN DALAM PEMBELAJARAN MENULIS TEKS EKSPOSISI PADA SISWA KELAS X SMAS KEMALA BHAYANGKARI
Dheni Harmaen;
Nadira Fika Anjani;
Aries Setia Nugraha
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36989/didaktik.v10i3.4171
The aim of this research is to determine the effectiveness of applying the student teams achievement division method assisted by puzzle maker media on the ability to improve linguistic rules in learning to write expository texts in class X SMAS Kemala Bhayangkari Bandung for the 2023/2024 academic year. This research uses a descriptive quantitative method with a research design using a true experimental pretest-posttest control group design. The sample in this research was class X 3 students at SMAS Kemala Bhayangkari for the 2023/2024 academic year. The data collection technique is the N-Gain test to determine the use of methods and media. Based on the research results, it can be concluded that learning using the student teams achievement divisions method assisted by puzzle maker media on the ability to improve linguistic rules in learning to write expository texts for class X SMAS Kemala Bhayangkari students in the 2023/2024 academic year is effective. This is proven by the calculation results using the N-Gain test which is 74.3680 or 74%, which is included in the quite effective category with a minimum N-Gain score of 00% and a maximum of 100%. And the minimum pretest score is 26, the maximum pretest score is 80 and the minimum posttest score is 73 and the maximum score is 100.
PENGEMBANGAN LKPD MATA PELAJARAN BAHASA INDONESIAPADAELEMEN MENYIMAK DALAM KURIKULUM MERDEKA DI KELAS V SDN06SITIUNG
Dodi Widia Nanda;
Gunawan Ali;
Novita Wulandari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36989/didaktik.v10i3.4172
Thisresearchisbased on thelackof teachingmaterialsfor theindependentcurriculumthatareinaccordancewiththeneedsoftheschool.SDN06Sitiu ng needsteachingmaterials,oneofwhichistheIndonesianLanguageLKPD inclass V. So the effort made is to develop the LKPD of Indonesian Language Subject ontheListeningElementintheIndependentCurriculuminClassVwhichisvalid, practical,andeffective.ThistypeofresearchisResearchandDevelopment researchwhichusestheADDIEdevelopmentmodelwhichhasseveralstages, namely(Analysis,Design,Development,Implementation,Evaluation).The assessmentinstrumentwascarriedoutbythreevalidators,namelycontent validators, language validators and media validators. Filling out the instrument sheet usesavalidationsheetforvalidatorsandapracticalitysheetassessedby practitioners.The results obtained from the development of the Indonesian Language SubjectLkpdontheListeningElementintheIndependentCurriculuminClassVofSDN06 Sitiung are from the resultsof the validator obtained an average of 83.3% witha veryvalidcategory,thepracticalityscoreobtainedan averagescoreof80.5%with a very practical category, and the
EFEKTIVITAS MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT BERBANTUAN MEDIA SEEDS DALAM PEMBELAJARAN MATEMATIKA PADA PESERTA DIDIK KELAS I UPT SPF SD INPRES BONTOMANAI
Dwi Anriyani;
H. Baharullah;
Ma’rup
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36989/didaktik.v10i3.4173
The main problem in this research is the low interest of students in learning mathematics, especially in addition material. This research aims to determine the effectiveness of the TGT type cooperative learning model assisted by seeds media in mathematics learning on the learning outcomes of class I students at UPT SPF SD Inpres Bontomanai. The population in this study were all class I students at UPT SPF SD Inpres Bontomanai with a total of 23 students. The sample was taken using a saturated sampling technique, the number of samples was all class I students of UPT SPF SD Inpres Bontomanai. The instruments used are pretest, posttest and questionnaire sheets. The results of this research show that the average posttest score for students' mathematics learning outcomes after implementing the use of the teams games tournament type cooperative learning model assisted by seeds media was 84.78. From these results, it was found that 22 students obtained a score of 95.6% or in the complete category. Based on the results of the analysis of student activity data, the score was 86.91, which indicates a good category, and the results of the analysis of student response data obtained an average score of 87.82. So it can be concluded that the application of the teams games tournament type cooperative learning model assisted by seed media is effective on mathematics learning outcomes for class I students at UPT SPF SD Inpres Bontomanai.
ANALISIS PEMANFAATAN MEDIA DIGITAL DALAM MENGEMBANGKAN PROFIL PELAJAR PANCASILA PADA PEMBELAJARAN MATEMATIKA DI SDN TEGALGANDU 02
Dwi Lia Sephiana;
Muamar;
Diah Sunarsih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36989/didaktik.v10i3.4174
The aim of this research is to describe the implementation of digital media and its impact in developing the profile of Pancasila students in mathematics learning at SDN Tegalgandu 02. This research method uses qualitative methods, using primary and secondary data. The researcher focuses on analyzing the use of digital media in mathematics learning at State Elementary Schools. Tegalgandu only focuses on analyzing the use of digital media. Data collection techniques using observation, interviews and documentation. Research results Implementation of digital media in developing Pancasila student profiles in mathematics learning as a new approach in education that gives schools the freedom to organize the Independent Curriculum involves the stages of planning, implementation and assessment. In the implementation stage, the teacher makes a learning video using the YouTube application which is adapted to the PPT taken from the LKS book for learning purposes. The implementation stage involves using learning methods that are appropriate to students' abilities and using PPT for learning. The impact of implementing digital media in developing student profiles of Pancasila in mathematics learning. Implementation of digital media in mathematics learning can have a positive impact on developing student profiles in understanding Pancasila values. Digital media can be used to convey mathematics material with an approach that strengthens Pancasila values such as mutual cooperation, honesty and equality. For example, using online learning platforms that encourage collaboration between students to solve math problems can build a spirit of mutual cooperation. In addition, through digital media, learning can be tailored to students' individual needs and abilities.
KEEFEKTIFAN METODE OUTDOOR STUDY TERHADAP MINAT DAN HASIL BELAJAR PADA MUATAN MATEMATIKA DI SDN KRASAK 01
Wulan Novita Sari;
Rila Melyana Fitri;
Yasin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36989/didaktik.v10i3.4175
This research aims to determine the effectiveness of the outdoor study method on interest and learning outcomes in mathematics content at SD N Krasak 01 and SD N Karangsembung 4. This research uses quantitative data collection techniques with questions. This research consists of 3 variables, First, Outdoor Study (X1) and learning outcomes (Y2), Interest in learning (Y1). This data collection uses a random sampling technique. So data was obtained, namely the effectiveness of the outdoor study method on interest and learning outcomes in mathematics content in elementary school. The results of this research prove that the first hypothesis is accepted, which means that the effectiveness of the outdoor study method on interest and learning outcomes in elementary schools has a positive and significant influence on interest and learning outcomes in SD N Krasak 01 and SDN Karangsembung 04. So it can be concluded that research regarding the effectiveness of the outdoor method study of interest and learning outcomes for mathematics content in elementary school. Based on the average learning outcomes obtained in elementary school mathematics content, it shows that the average learning outcome for the experimental class is 63.40 higher than the control class which has an average of 59.50 on average. The average of this score is then tested for a hypothesis or t test on variable Y1 or the study result variable is consulted with the specified value, namely 0.05. The basis for the decision is that if the value is sig 0.05 or Tcount>Ttable, then there is an influence of variable x on variable y. Based on the average obtained by the experimental class and the control class, the experimental class received a higher average value compared to the average value of the control class. The experimental class got an average score of 63.40 and the control class got a score of 49.00. From the results of the t
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ULAR TANGGA MATA PELAJARAN IPAS SISWA KELAS IV SDN 01 KOTO BARU
Muhammad Subhan;
DwiNovri Asmara;
Ice Yurlinda
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36989/didaktik.v10i3.4176
This research aims to develop snake and ladder media in the science and science subject on the material Changing the Form of Energy in grade IV of SDN 01 Koto baru. Because the results of observations and interviews with class IV homeroom teachers found low student interest in learning in the classroom, the existence of snake and ladder media can help increase the interest andincrease the interest and learning outcomes of students with a total of 28 students. The researcher developed this study using the stages of the Research and Development (R&D) method in the ADDIE model which has 5 stages, namely: 1. The stage of analyzing needs, needs, characteristics of students, and curriculum (Analyze), 2. Learning planning stage (Design), 3. The development stage is to develop a snake and ladder product by testing the validity in the form of a questionnaire (Development). The researcher obtained the percentage of the final product score from the two validators with an average of 82% in the Very Valid category, 4. The implementation stage conducts a practicality test, product effectiveness to educators and students with an educator response questionnaire and a student response questionnaire with a percentage value of 89% in the Very Practical (Implementation) category, 5. The evaluation stage is the stage of knowing the revisions made in the product to develop learning from all previous stages (Evaluation).
ANALISIS PEMAHAMAN PENJUMLAHAN NILAI UANG DENGAN MODEL KOOPERATIF TALKING STICK PADA SISWA KELAS 2 SDN LONTAR BARU
Esra Yohana;
Ahmad Syachruroji;
Siti Rokmanah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 2 (2022): Volume 08 No 02, Desember 2022
Publisher : STKIP Subang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36989/didaktik.v8i2.418
Pembelajaran di kelas pada siswa sekolah dasar memerlukan suasana belajar yang senang dan menarik minat belajar siswa. Sebagai pendidik diharuskan untuk mengelola kelas dengan kreatif, salah satunya yaitu dapat menggunakan model pembelajaran dan media pembelajaran yang sesuai materi pelajaran agar siswa aktif di kelas. Pada saat pembelajaran terlihat beberapa siswa kurang memahami materi pelajaran dengan baik. Hal tersebut yang menjadikan Penelitian dillakukan dengan melihat masalah yang terdapat yaitu pemahaman siswa terhadap materi penjumlahan nilai uang pada siswa kelas 2 sekolah dasar. Tujuan penelitian ini dilakukan yaitu untuk mengetahui pemahaman siswa terhadap penjumlahan pada nilai uang dan mengetahui perkembangan pemahaman siswa setelah menggunakan model kooperatif talking stick pada materi penjumlahan nilai uang. Penelitian dilakukan menggunakan pendekatan kualitatif, metode deskriptif. Pengambilan data menggunakan triangulasi teknik yaitu berupa wawancara, observasi. Tempat penelitian yaitu di SDN Lontar Baru di kota Serang. Melalui penelitian yang dilakukan diperoleh hasil mengenai pemahaman siswa pada materi penjumlahan nilai uang dan menggunakan model kooperatif talking stick pada materi penjumlahan nilai uang. Pada pemahaman awal siswa mengenai materi penjumlahan nilai uang, terlihat siswa terkendala dalam memahami cara menghitung uang yang jumlah angka sudah ratusan dan ribuan. Kemudian setelah peneliti melakukan pengajaran dengan memberikan penjelasan dan contoh cara menghitung uang, maka siswa cukup memahami materinya. Kemudian peneliti mengajar dengan bantuan model pembelajaran kooperatif talking stick, maka siswa senang belajar dan memahami materi penjumlahan nilai uang. Terlihat juga dari hasil soal evaluasi mandiri yang dikerjakan oleh siswa. Terdapat 14 siswa mendapat nilai terbaik, dan 6 siswa mendapat nilai cukup.