cover
Contact Name
Pramita Yakub
Contact Email
pramitayakub@unesa.ac.id
Phone
+6285606773711
Journal Mail Official
pramitayakub@unesa.ac.id
Editorial Address
Gedung C3 Lantai 2, Jurusan Biologi, FMIPA, Unesa - Kampus Ketintang
Location
Kota surabaya,
Jawa timur
INDONESIA
JIPB (Jurnal Inovasi Pembelajaran Biologi)
ISSN : -     EISSN : 27210308     DOI : -
Core Subject : Science, Education,
Jurnal ini menyediakan akses terbuka yang pada prinsipnya membuat riset tersedia secara gratis untuk publik dan akan mensupport pertukaran pengetahuan global terbesar. Jurnal pendidikan biologi memuat artikel ilmiah dengan topik: 1. Inovasi pembelajaran Biologi 2. Pengembangan Perangkat Pembelajaran Biologi 3. Pengembangan Media/IT Pembelajaran Biologi 4. Pengembangan Asesmen Pembelajaran Biologi
Arjuna Subject : Umum - Umum
Articles 6 Documents
Search results for , issue "vol 7 no 2 (2026)" : 6 Documents clear
Effectiveness of Android-Based Prombot Media Through The Cooperative Script Method on The Pronunciation of Scientific Names of Plants Siti Nur Anisah; Nofi Utari; Iis Nur Asyiah
Jurnal Inovasi Pembelajaran Biologi Vol 7 No 2 (2026)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jipb.v7n2.p122-129

Abstract

The pronunciation of scientific plant names in the Plant Taxonomy course is a challenging topic for students. Traditional teaching methods that rely on rote memorization hinder students’ understanding of the course material; furthermore, limited technology in the program reduces students’ active engagement. This study aims to improve students’ ability to pronounce scientific plant names by integrating the Android-based Prombot app with the Cooperative Script method. The study was conducted in the Biology Education program at the University of Jember with two groups: an experimental group and a control group. The results showed that the experimental group demonstrated a significant improvement in pronunciation compared to the control group. The developed learning medium received high validity scores (89.58% for content, 83.33% for learning, and 94.56% for the medium itself). An ANCOVA test revealed a significant difference in the effect of the learning media, with a p-value of 0.00, a value less than 0.05 indicating that, after controlling for pretest scores, the A-Props-Prono Mobile media significantly influenced students’ final motivation.
Evaluasi Kelayakan Multimedia Interaktif Moba (Morphology of Basidiomycota) sebagai Sumber Belajar Biologi Kelas X SMAN 1 Srengat Citra Sari Agustina; Muhammad Iqbal Filayani
Jurnal Inovasi Pembelajaran Biologi Vol 7 No 2 (2026)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jipb.v7n2.p130-142

Abstract

Interactive multimedia is a technology-based learning medium that integrates text, video, audio, and animation with interactive elements to create a more engaging and less monotonous learning experience for students. It serves as an alternative technology-based learning medium to support students at SMAN 1 Srengat in learning about Basidiomycota. Therefore, “MoBA” was developed as an interactive learning medium presenting Basidiomycota material by featuring four Basidiomycota species from different families, thereby providing students with broader insights into the diversity of Basidiomycota species. This study aimed to develop interactive Basidiomycota multimedia and evaluate its feasibility in terms of validity, practicality, and effectiveness. The study employed the ADDIE development model, consisting of five stages: analyze, design, development, implementation, and evaluate. Both qualitative and quantitative data were analyzed. The study involved three experts, namely a material expert, a media expert, and a practitioner, as well as 29 students as respondents. The results showed that the validity scores assessed by the media and material experts were 88% and 98%, respectively. The practicality test yielded a score of 97.6%, while the readability test obtained an average score of 91.2%. The effectiveness test indicated a significance value of 0.000 based on the Wilcoxon test, while the N-Gain score was 0.7822, which was categorized as high. Based on the validity, practicality, and effectiveness results, it can be concluded that the interactive Basidiomycota multimedia meets the feasibility criteria and is suitable for use as a learning medium.
Melatih Literasi Lingkungan Siswa SMA Melalui Materi Perubahan Lingkungan dengan Bantuan E−Modul Biologi Berbasis Asesmen Diagnostik Nukhbatul bidayati Haka; Ayu Oqtafiani Sari; Meita Dwi Solviana; Nur Hidayah; Hardiyansyah Masya
Jurnal Inovasi Pembelajaran Biologi Vol 7 No 2 (2026)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jipb.v7n2.p155-171

Abstract

This study developed a diagnostic assessment based Biology e-module on environmental change and examined its feasibility, attractiveness, and effectiveness in improving Grade X students’ environmental literacy. The study employed Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Participants were selected through cluster random sampling at SMAN 1 Bandar Lampung. Class X.2 served as the experimental class (n = 36) and Class X.1 as the control class (n = 36), while a limited trial involved 10 students from Class X.5. Environmental literacy was assessed through a multiple-choice test covering ecological knowledge and cognitive skills, an environmental-attitude questionnaire, and behavioral observation. The final expert-validation scores were 89% for content, 90% for media, 91% for language, and 89% for assessment, all categorized as highly feasible. Student responses reached 80% in the limited trial and 85% in the large-scale trial, while the teacher response was 85%. The experimental class’s test score increased from 44.44 to 85.97 (N-Gain = 0.76, high), whereas the control class increased from 41.11 to 77.78 (N-Gain = 0.63, moderate). The post-test difference was significant, p (0,001) < a (0.05), with Cohen’s d 1.02. Environmental attitude scores also increased more strongly in the experimental class (N-Gain = 0.49) than in the control class (N-Gain = 0.35), while behavioral observations increased from 83.28 to 85.01 in the experimental class and from 76.90 to 77.45 in the control class. These findings indicate that the developed e-module is feasible, attractive, and effective for supporting the measured components of students’ environmental literacy.
Analisis Tingkat Motivasi Belajar Siswa SMAN 11 Kerinci pada Materi Sistem Pernapasan Manusia Salsabila Dwita Febri Sari; Syairifah Mila Ajani; Syanda Nanda Pratama; Indah Kencanawati
Jurnal Inovasi Pembelajaran Biologi Vol 7 No 2 (2026)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jipb.v7n2.p111-121

Abstract

Learning motivation is an important factor that influences students' success in understanding learning materials, including the human respiratory system, which is known to be abstract and requires visualization skills. This study aims to describe the level of learning motivation of students at SMAN 11 Kerinci based on motivational indicators according to Uno, which include the desire to succeed, learning drive, future expectations, appreciation in learning, and a conducive learning environment. This study used a quantitative descriptive method with a total sampling involving 26 students in grades XI and XII IPA. Data were collected through a four-choice Likert scale questionnaire and analyzed using descriptive statistics. The results showed that most students were in the medium motivation category, followed by the low category and the high category. These findings indicate that students' learning motivation is generally quite good, but has not yet reached the optimal level. The conclusion of this study emphasizes the need for efforts to increase motivation, especially through the implementation of more interesting learning strategies that are appropriate to student characteristics.
Pengembangan Bahan Ajar Mobile Articulate Storyline 3 Tingkatan Pemahaman Konsep Keanekaragaman Genetik Virus Ava Lailatul Qodriyah; As’ad Syamsul Arifin; Primadya Anantyarta
Jurnal Inovasi Pembelajaran Biologi Vol 7 No 2 (2026)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jipb.v7n2.p1-10

Abstract

Learning about viral genetic diversity has conventionally been conducted using less varied methods, such as textbooks, PowerPoint presentations, and lectures. These monotonous teaching approaches often cause students to feel bored and result in low learning motivation. So, the purpose of this project is to develop interactive teaching materials using Articulate Storyline 3, which will help boost students' interest and make the learning process more effective and enjoyable. The study uses this Research and Development (R&D) approach, which includes the Define, Design, Define, and Develop phases based on a 3D version of the 4D development model. The Design and Development phase uses the 3D version of the 4D development model. Next, the products created are validated by media and materials experts, and tested by students for usability and ease of reading. The research results indicate that the teaching material's feasibility based on media expert validation achieved 96.73% (highly feasible category), while material expert validation reached 92.83% (highly feasible category). The readability test involving 25 students yielded an average score of 86% indicating that the material is easily understood by students, placing it It falls within a highly appropriate category for implementation in the learning process. Based on these findings, the Articulate Storyline 3-based interactive its use was successful in reducing boredom and increasing students motivation on viral genetic diversity topics.
Pengembangan Perangkat Pembelajaran Field-Based Learning Berbasis Bioindikator Makrozoobentos untuk Meningkatkan Literasi Lingkungan Siswa MTs Kabupaten Kuningan Ida Ayu Nurfarida; Anna Fitri Hindriana; Zaenal Abidin
Jurnal Inovasi Pembelajaran Biologi Vol 7 No 2 (2026)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jipb.v7n2.p85-98

Abstract

Penelitian ini memiliki tujuan untuk mengembangkan dan menguji kelayakan serta efektivitas perangkat pembelajaran Field-Based Learning (FBL) berbasis bioindikator makrozoobentos lokal dalam meningkatkan literasi lingkungan siswa Madrasah Tsanawiyah (MTs). Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation).  Subjek penelitian melibatkan 169 siswa kelas VII dari 3 sekolah MTs di Kabupaten Kuningan (MTs Nurul Huda Timbang, MTs PUI Cilimus dan MTs Ar Ruhama). Data dikumpulkan melalui instrumen tes kognitif, angket afektif skala Likert, lembar validasi ahli serta angket kepraktisan respons guru dan siswa. Hasil validasi ahli menunjukan bahwa Modul Ajar, LKM “Misi Detektif Sungai”, dan instrumen asesmen berada pada kategori “Sangat Valid” (skor rata-rata > 3,50). Hasil uji kepraktisan memperoleh persentase 89%-90% (sangat praktis). Evaluasi Efektivitas melalui UJI ANCOVA menunjukan bahwa FBL berpengaruh signifikan secara statistik terhadap peningkatan skor post test kognitif (F = 25,680; p < 0,001) dengan Effect Size (Partial Eta Squared) sebesar 0,134 (kategori sedang mendekati besar) serta aspek afektif (F = 12,666; p < 0,001; Partial Eta Squared = 0,071). Temuan ini membuktikan bahwa perangkat FBL Berbasis Bioindikator Makrozoobentos lokal efektif meningkatkan literasi lingkungan siswa.

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