cover
Contact Name
Ratnawulan
Contact Email
ratnawulan@fmipa.unp.ac.id
Phone
+628126641581
Journal Mail Official
fisikapendidikan@unp.ac.id
Editorial Address
Departement of Physics, Faculty of Mathematics and Natural Science, Universitas Negeri Padang Jl. Prof Dr. Hamka Air Tawar Padang 25131
Location
Kota padang,
Sumatera barat
INDONESIA
Pillar of Physics Education : Jurnal Berkala Ilmiah Pendidikan Fisika
ISSN : 23379618     EISSN : 26848880     DOI : https://doi.org/10.24036/11030171074
Core Subject : Science, Education,
Pillar of Physics Education: International Journal on Physics Education is an open-access and peer-reviewed journal, published by Universitas Negeri Padang, which is dedicated to intercharge for the results of high-quality in all aspect of physics education. The editors welcome submissions of papers describing recent theoretical and experimental research related to: (1) learning outcome of physics, (2) Learning materials of physics, (3) Learning and teaching theories and models of physics, (4) Learning and teaching strategies and methods of physics, (5) Learning assessment and evaluation of physics, (6) The use of ict and media in learning of physics, (7) Learning management of physics, (8) Research and development in learning of physics, (9) Experimental methods in learning of physics, (10) Action research of learning of physics. The Pillar of Physics Education follows the open access policy that allows the published articles freely available online without any subscription. Submitted papers must written in English for initial review stage by editors and further review process by minimum two international reviewers.
Arjuna Subject : Umum - Umum
Articles 681 Documents
Problem-Based Learning Towards Student's Motivation: An Action Research Jothy, Karismara Olivya Afiva; Winarno, Nanang; Hakim, Lukman; Wahyuningsih, Yuyun; Nurhaida, Popi
PILLAR OF PHYSICS EDUCATION Vol 17, No 1 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/15734171074

Abstract

Students' learning motivation is still very low, this can be seen when there are still many students who pay less attention to the teacher's explanation, lack enthusiasm when participating in learning, and prefer to chat with other students and play alone in learning. This study aims to increase students' learning motivation in science learning using Problem-Based Learning. This research is a class action research consisting of 2 cycles. The sample in this research amounted to 33 students from one of the junior high schools in Bandung City consisting of 16 male students and 17 female students.. This research instrument is a questionnaire of student learning motivation consisting of 5 indicators, namely intrinsic motivation, career motivation, self-determination, and efficacy of and value motivation with 5 questions for each indicator and a total of 25 questions. Data analysis in this study is a descriptive analysis by comparing the percentage of students' learning motivation results in cycle 1 with cycle 2. Based on the results of data analysis that has been done, the results of student learning motivation in cycle 1 are 65% and in cycle 2 to 70%. Thus, there was an increase of 5% from cycle 1 to cycle 2. So, it can be concluded that the Problem-Based Learning model can increase students' learning motivation in the material of motion and force of science class VII SMP.
CREATION OF DYNAMIC ELECTRICITY DIGITAL TEACHING MEDIA BASED ON PROBLEM SOLVING LEARNING MODEL TO FACILITATE STUDENTS' PHYSICS PROBLEM-SOLVING SKILLS Oktavia, Diah
PILLAR OF PHYSICS EDUCATION Vol 17, No 3 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/16273171074

Abstract

The problem encountered in the field is the lack of digital teaching media based on the problem solving learning model that can facilitate problem-solving skills. The difficulty of understanding the concept of physics in dynamic electrical materials has an impact on the low ability of students to solve Physics problems. In addition, the application of the learning model in schools has also not been able to facilitate students' problem-solving skills. Thus, the purpose of this research is to create a dynamic electrical digital teaching media based on the Problem Solving learning model to facilitate students' valid and practical physics problem-solving skills. This type of research is research and development with a 4D development model consisting of define, design, develop, and disseminate. Research is limited to the development stage. Research data is data for the analysis of needs, validity, and practicality. The data obtained were analyzed using Aiken's V formula for validity and the likert scale for practicality. The results of the study showed that the dynamic electricity digital teaching media based on the problem solving learning model was valid with an average score of Aiken's V ≥ 0.6. The values of the feasibility of content, linguistics, presentation, and graphichal components were 0.72, 0.72, 0.74, and 0.70, respectively. This media is also declared practical with a percentage of more than 60%. The students' responses to each assessment indicator were average 85.8%, 90.2%, and 87.4% with very practical criteria. The teachers' responses showed an average of 98.6%, 95.8%, and 97.5% with very practical criteria.Keywords :Student’s Problem Solving Ability, Media, Problem Solving
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA ON QUANTUM PHYSICS LEARNING MATERIAL BASED ON INSTAGRAM FILTERS: TESTING COMPREHENSION AND FEASIBILITY Saputra, Iqbal Maulana; Canina Pitono, Anindita Putri; Natriansyah, Auliya Windi; Subekti, Entin Halimah
PILLAR OF PHYSICS EDUCATION Vol 16, No 4 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/15606171074

Abstract

Quantum physics learning media based on Instagram filters is created to encourage active participation of learners in the learning process by utilizing interactive features of Instagram filterto assess the percentage of understanding of quantum physics learning material by testing through Instagram filters as a learning medium by uploading learning materials in the form of questions on images, and evaluate the feasibility of the Instagram filter-based learning media. This research is a development research (R&D) using the 4-D model (Define, Design, Develop, Disseminate). In the Define stage, an initial analysis is conducted, involving information retrieval from various literature sources to determine the urgency and establish several main objectives for creating the filter. In the Design stage, material selection and initial design are carried out. In the Develop stage, validation is performed by physics lecturers and high school physics teachers, followed by limited trials and field trials. In the Disseminate stage, the Instagram social media platform is used for dissemination as a self-learning source at several school. As the result, an interactive Instagram filter learning media has been created for use, with a comprehension percentage after the use of quantum physics learning material based on Instagram filters obtained at 81.33%, which, when categorized according to the score interpretation table, falls into the category of very well understood. The feasibility results of the Instagram filter-based learning media product and the feasibility percentage range from 84% to 89.33%, indicating that this learning media is highly feasible for use. 
the Effect of LKPD-Assisted Guided Inquiry Learning Model on Students' Understanding of Concepts in Physics Learning AS, Nurhumairah
PILLAR OF PHYSICS EDUCATION Vol 17, No 2 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/16069171074

Abstract

Student learning outcomes in Physics are poor due to several factors. These include poor student understanding of the concepts of the material taught by teachers and  availability of LKPD that does not help students understand the concept. To overcome this, a learning model is needed that actively and directly engages students in the learning process using a guided inquiry model supported by LKPD to improve students' understanding of the concepts. The research employs a Quasi Experimental Design, specifically the Randomized Control Group Only Design. The study population comprises all class XI Phase F students at SMAN 2 Pariaman enrolled in Semester 1 of the 2023/2024 Academic Year. Purposive Sampling is used, with class XI F2 designated as the experimental class and class XI F6 as the control class. Data on students' conceptual understanding are collected through a final test featuring multiple-choice questions. Statistical analyses include normality and homogeneity tests, as well as a two-sample average similarity test. The average conceptual understanding score is 76.29 for the experimental class and 59.54 for the control class. By conducting a similarity test of two averages on students' understanding of concepts at a real level of 0.05 obtained tcount = 5.24 and ttable = 1.99 means tcount > ttable. Thus, the study concludes that the LKPD-assisted guided inquiry learning model significantly enhances students' understanding of concepts in physics learning at SMAN 2 Pariaman.
ANALYSIS OF THE EFFECT OF PBL MODEL ASSISTED BY E-LKPD WIZER.ME ON CRITICAL THINKING SKILLS AND STUDENT LEARNING OUTCOMES OF HIGH SCHOOL PHYSICS Pratiwi, Anisa Septi; Maryani, Maryani
PILLAR OF PHYSICS EDUCATION Vol 17, No 1 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/15722171074

Abstract

Learning is a process to arrange and organize an environment that can grow and encourage students to learn. The critical thinking skills and academic achievements of students in Indonesia remain at a relatively low level. This diminished level of critical thinking skills and student learning outcomes is attributed to a lack of interest among students in the learning process.Appropriate learning models and media are very important in the learning process. The utilized research methodology is a true experiment with a quantitative approach. Data analysis was carried out using normality tests and statistical tests. Based on the normality test, the critical thinking ability data is normally distributed, so the data is continued with the T Test (Independent Sample T-Test) which results in an Asymp. Sig (2-tailed) of 0.000 is less than 0.05, so there is an effect of applying the PBL model assisted by E-LKPD wizer.me on the results of students' critical thinking skills on dynamic fluid material in high school. While the normality test of learning outcomes states that the data is not normally distributed, so data analysis is carried out with the Man Whitney U Test. Based on the Man Whitney U Test, the Asymp. Sig (2-tailed) of 0.000 is less than 0.05, so it can be concluded that there is an effect of the application of PBL model assisted by E-LKPD wizer.me on student learning outcomes on dynamic fluid material in high school. The conclusion of this study is that the application of the PBL model with the support of E-LKPD wizer.me has a significant effect on critical thinking skills in high school. Apart from that, the application of the PBL model assisted by E-LKPD wizer.me also has a significant influence on high school physics learning outcomes.Keywords: PBL, E-LKPD, Wizer.we, Critical thinking, and learning outcomes
Needs Analysis Of Physics Edupark Enrichment Book Batang Tabik Waterpark Design Integrated Problem-based Learning Kinanti, Ihsania Ikrima; Rifai, Hamdi
PILLAR OF PHYSICS EDUCATION Vol 16, No 4 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/15319171074

Abstract

In general, visitors who come to the tourist attraction only have fun and capture their vacation moments, without realizing that there are many physics concepts in every game vehicle there. This research is a preliminary research that aims to analyze the needs of physics enrichment book development for Batang Tabik Waterpark edupark integrated with problem-based learning model. The type of research used is design research using the Plomp model. This research was conducted only up to the preliminary research stage consisting of student analysis, teacher analysis, and analysis of learning materials at Batang Tabik Waterpark. The data used in this study were taken from the results of student needs analysis and interviews with one physics teacher and 30 students of class X SMAN 3 Payakumbuh. Based on the results of the study, it is known that the physics edupark enrichment book integrated with problem-based learning models can motivate students in learning; show physics phenomena as a whole; help develop students' knowledge and skills; and help students master physics material. In addition, the Batang Tabik Waterpark tourist attraction can be used as a physics education park and as an object of enrichment book development in the form of a physics edupark enrichment book integrated with problem-based learning models equipped with photos and videos because of its many links to physics concepts. So it can be concluded that the physics edupark enrichment book Batang Tabik Waterpark is a suitable enrichment book if used as a physics edupark learning media.
THE LEVEL OF SUITABILITY OF PHYSICS MATERIAL IN THE PHYSICS EDUPARK E-BOOK OF SARASAH KAJAI WATERFALL IN REVIEW OF THE 2013 CURRICULUM AND THE INDEPENDENT CURRICULUM Vrimesty, Etri Alga
PILLAR OF PHYSICS EDUCATION Vol 17, No 3 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/16655171074

Abstract

E-books are textbooks in electronic form containing text, figures and videos created and distributed via computers or cell phones. Yunita (2022) has developed an inserted high school physics edupark E-book of Sarasah Kajai Waterfall Destination and a approach by scientific to the revolution of industrial at 4.0 by utilizing the waterfall as an edupark or educational park. The developed e-book still uses the curriculum of 2013. The curriculum of 2013  prioritizes learning with a scientific approach while the independent curriculum optimizes content with means students have many opportunities to learn concepts and strengthen competency skills. The research purpose was to reveal the suitability level of the material in the physics edupark E-book of Sarasah Kajai Waterfall in terms of the 2013 curriculum and the independent curriculum. The type of research used is research of descriptive and approach by qualitative. The population in this research includes all Physics Edupark E-books and Independent Curriculum SMA/MA Physics Books used by SMA/MA in West Sumatra. The research samples were the Physics Edupark E-book Sarasah Kajai Waterfall and the Physics Book for SMA/MA class X and XI in 2022 Independent Curriculum published by Erlangga with the author Ni Ketut Lasmi. Material suitability data uses research analysis instruments and techniques for data collection are conducted by documentation studiesThe level of suitability of material physics is measured based on three dimensions of knowledge (factual, conceptual and procedural). The finding shown that the level of suitability of the material in the Sarasah Kajai waterfall physics edupark e-book was 80% categorized as appropriate. Thus, the conclusion that the Sarasah Kajai Waterfall Physics Edupark E-book is in accordance with the Independent Curriculum SMA/MA Physics Book.
Application of the Team Games Tournament (TGT) Type Cooperative Learning Model to Students’ Understanding of Concepts in Stationary Wave Material Priandana, Afrian Azmi
PILLAR OF PHYSICS EDUCATION Vol 17, No 2 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/16244171074

Abstract

This research explains the application of the Team Games Tournament (TGT) Cooperative Learning Model on students' understanding of the concept of standing waves. The Teams Games Tournament (TGT) model is a team-based learning strategy where students are grouped into teams of four or five members of varying achievement levels. The steps involved in implementing the TGT cooperative model include class presentation, grouping, games, tournament, and team recognition. The research design used is Quasi Experiment with a quantitative approach. The subjects of this research were students of class XI science 4 using a purposive sampling technique. The research instrument includes multiple-choice questions in the form of pre-tests and post-tests, and data analysis techniques involved T-test and N-Gain analysis. The research findings indicate differences in student learning outcomes before and after the implementation of this model. Hypothesis testing using the T-test showed that the calculated tcount > ttable (11.000 > 2.262), thereby accepting the alternative hypothesis (H1). Additionally, the N-Gain results indicated a moderate improvement category. These results demonstrate that the Team Games Tournament (TGT) cooperative learning can enhance students' understanding of the concept of standing waves for the 11th-grade science class. In conclusion, the TGT learning model was perceived by students as an engaging and effective learning process that improves understanding of the standing waves concept.
Validity and Reliability of the Student Perception Questionnaire Instrument regarding the Implementation of the Problem-Based Learning Model in High School Physics Learning Amalia, Annisa Syukri; Desnita, Desnita; Festiyed, Festiyed; Putra, Amali
PILLAR OF PHYSICS EDUCATION Vol 17, No 1 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/15635171074

Abstract

The implementation of the problem-based learning model needs to be known through information from students as subjects. This is so that teachers can build students' insight into teaching and learning activities. Measuring students' perceptions about the implementation of the problem-based learning model needs to be developed. In measuring student perceptions, a standardized measuring instrument in the form of a questionnaire is needed. The questionnaire covers several aspects, namely aspects of student learning activities, aspects of objectives, and aspects of benefits which were then developed into 54 statement items. Validity and reliability testing aims to ensure that the questionnaire instrument can be used properly during research. Instrument development consists of 4 stages, namely planning, construction, quantitative evaluation, and validation. The validity test uses product moment correlation, while the reliability test uses Croanbach's alpha. Instrument testing involved 56 respondents. From the test results, 54 items were declared valid, with a calculated correlation value above > 3,102, which means the criteria are valid. Meanwhile, for the reliability test on 54 items, the calculated Croanbach's alpha value was greater than the Croanbach's alpha table, amounting to 0,982 > 0,70, which means the criteria are reliable. Based on the results of validity and reliability tests, it was concluded that the instrument had met the feasibility of measuring student perceptions regarding the implementation of the problem-based learning model in physics learning.
DEVELOPMENT OF LEARNING MEDIA USING SCRATCH ON ELECTRICAL MEASURING INSTRUMENT MATERIAL TO IMPROVE STUDENT LEARNING OUTCOMES Nur Rahmat, Taufiq Bayu; Perdana, Riki
PILLAR OF PHYSICS EDUCATION Vol 16, No 4 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/15544171074

Abstract

Physics learning media is very important to be used in learning to attract students' interest in teaching and learning activities. These learning media can be created using the help of 3D application Scratch. One of the materials that can be made using Scratch media is a voltmeter electric measuring instrument. Abstract physics material can be explained using the help of Scratch-assisted learning media. Therefore, a 3D application-assisted physics learning media was created on the topic of voltmeter electric measuring instruments to improve student learning outcomes. The purpose of this research is to develop Scratch-based physics learning media on the subject of voltmeter electric measuring instruments. In addition, this study also aims to determine the feasibility of Scratch-based physics learning media on the subject of voltmeter electric measuring instruments that have been made. The research was conducted with a 4D development model with stages in the form of define, planning stage, development stage, and dissemination stage. The analysis was performed using the SBi method by converting ordinal data to intervals using MSi analysis. The results showed that the learning media created was in the feasible category. Thus, learning media can be used in learning.