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Contact Name
Fuad Zaini
Contact Email
fuadzaini06@gmail.com
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+6282360501584
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fuadzaini06@gmail.com
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Simpang Unimed, Jl. Williem Iskandar No.22/k, Medan
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INDONESIA
Education Achievement: Journal of Science and Research
Published by Pusdikra Publishing
ISSN : -     EISSN : 27742784     DOI : https://doi.org/10.51178/jsr.v2i1
Core Subject : Education,
Education Achievement: Journal of Science and Research terbit 3 kali dalam setahun, yaitu bulan Oktober, Februari dan Juni, Education Achievement: Journal of Science and Research merupakan jurnal pada bidang yang berkaitan dengan Pendidikan, yang meliputi studi tekstual dan lapangan dengan berbagai perspektif, Manajemen Pendidikan, Kebijakan Pendidikan, Teknologi Pendidikan, Psikologi Pendidikan, Pengembangan Kurikulum dan Strategi Pembelajaran serta hasil-hasil penelitian kontemporer dalam bidang Pendidikan.
Arjuna Subject : Umum - Umum
Articles 106 Documents
Search results for , issue "Volume 6 Issue 1 March 2025" : 106 Documents clear
Inovasi dalam Pembelajaran Jarak Jauh: Pelajaran dari Pandemi dan Solusi untuk Masa Depan Fuadaturrahmah, Fuadaturrahmah; Sugiarto, Dimas; Sitorus, Delima Lestari br.; Girsang, Diego Gunawan; Devira, Devira; Sinaga, Della Sri Trinita
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2375

Abstract

Penelitian ini bertujuan untuk mengeksplorasi tantangan dan peluang yang dihadapi dalam pembelajaran jarak jauh (daring) di tingkat SMA di Kota Medan selama pandemi COVID-19. Fokus utama penelitian ini adalah menganalisis persepsi siswa dan guru mengenai efektivitas pembelajaran daring, faktor-faktor yang memengaruhi motivasi siswa, serta kendala yang dihadapi dalam pelaksanaan pembelajaran tersebut. Metode yang digunakan adalah survei dengan melibatkan 150 siswa dan 30 guru dari lima SMA di Kota Medan. Instrumen yang digunakan berupa kuesioner yang diadaptasi untuk siswa dan guru, dengan mengukur variabel seperti akses teknologi, motivasi, serta kualitas pengajaran daring. Data yang terkumpul dianalisis menggunakan teknik statistik deskriptif dan uji korelasi Pearson. Hasil penelitian menunjukkan bahwa sebagian besar siswa mengalami kesulitan dalam mengakses materi pembelajaran akibat masalah jaringan dan perangkat, sementara mayoritas guru merasa perlu pelatihan lebih lanjut dalam penggunaan teknologi. Selain itu, ditemukan adanya hubungan signifikan antara motivasi siswa dan persepsi mereka terhadap pembelajaran daring. Penelitian ini menyarankan pentingnya perbaikan infrastruktur teknologi dan peningkatan pelatihan guru untuk meningkatkan efektivitas pembelajaran daring di masa depan.
Utilization of Game-Based Learning Media in Enhancing Student Interest in Physical Education Learning Anggraini, Dhea Reni; Syahbana, Muhammad Ali; Marpaung, Mawar Humairoh; Nst, Dewi Sartika; Mendrofa, Rivaldin; Pertiwi, Dinda Nano
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2376

Abstract

This study investigates the use of game-based learning media to enhance students' interest in Physical Education (PE). With the growing need for innovative teaching methods to engage students, game-based media is considered an effective tool to improve motivation and learning outcomes. The research was conducted with high school students at MAN 1 Medan, where they were exposed to game-based learning for eight weeks. Data were collected through questionnaires to assess changes in student interest before and after the intervention. The results showed a significant increase in students' interest in PE (p < 0.05) after using game-based learning media. This indicates that incorporating games into PE lessons can make learning more engaging and enjoyable, leading to greater student participation and improved learning experiences. Furthermore, the study found that game-based learning also fostered improved social skills and teamwork among students. Despite some challenges, such as technical difficulties and limited practice time, the findings suggest that game-based learning is a promising approach to enhance the quality of PE instruction. The study recommends further development and integration of game-based media into the PE curriculum to provide more interactive and effective learning opportunities.
Pendekatan Guru dalam Mengidentifikasi dan Mendukung Peserta Didik Berkebutuhan Khusus Slow Learner di Sekolah Dasar Alfia Hikma, Namira; Hafidzah, Zahra Marta; Dewina, Zulfa
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2315

Abstract

Penelitian ini membahas strategi guru dalam mengenali dan membantu siswa slow learner di tingkat sekolah dasar. Dengan menggunakan pendekatan kualitatif deskriptif, data dikumpulkan melalui wawancara mendalam, observasi, dan dokumentasi. Temuan menunjukkan bahwa guru memanfaatkan tes diagnostik, pengulangan materi, media visual, serta pendekatan multisensori untuk mendukung proses belajar siswa slow learner. Dukungan orang tua dan kolaborasi dengan tenaga profesional menjadi elemen penting dalam keberhasilan pendidikan inklusif. Meski demikian, penelitian ini mengidentifikasi tantangan seperti keterbatasan fasilitas, kurangnya pelatihan guru, dan pengelolaan kelas yang beragam. Oleh karena itu, disarankan adanya peningkatan pelatihan guru dan kebijakan sekolah yang mendukung pendidikan inklusif guna mengoptimalkan potensi siswa slow learner.
Upaya Meningkatkan Hasil Belajar Matematika dengan Menggunakan Metode Demonstrasi Pada Kelas II di SDN Santy, Maria; Supriyanto Manurung , Alberth
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2335

Abstract

This research comes from observations at SD Negeri Setia Asih 05, where it was found that students tended to enjoy learning more on their own or showed less interest in Mathematics lessons delivered through the lecture method. Meanwhile, one useful learning method is the demonstration method. This method can help engage students in learning so that they do not feel stuck or bored. With this method, students can see the teaching aids shown during the learning session. The aim of this research is to improve the learning outcomes of class II students at SDN Setia Asih 05. This research was conducted in the form of classroom action research (PTK) by utilizing data collection techniques through observation, examiners and interviews. Increase in student learning outcomes from the pre test by 72% to 84%. With an increase of 12%. After that, in their activities, the percentage of teacher participation increased from 83% to 84%. This had an impact on increasing student participation from 65% to 83%, an increase of 18%.
Pengaruh Penerapan Metode Jarimatika terhadap Hasil Belajar Matematika pada Materi Operasi Hitung di Kelas III Kamila Raihanah, Fairuz; Supriyanto Manurung, Alberth
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2336

Abstract

This research is based on the low average mathematics learning outcomes of class III students at SDN Sriamur 04, this can be seen when the class teacher only uses lecture and demonstration methods with stick pieces which take a long time to calculate. Apart from that, it was also seen that some students had difficulty memorizing multiplications of 6 and above. The purpose of this research is to find out whether the Jarimatics method influences the mathematics learning outcomes of students in class III at SDN Sriamur 04 on multiplication arithmetic operations. This research uses a quantitative approach using the form of Pre-Experimental Design, One-Group Pretest-Posttest Design. In this study, the population was all class III students at SDN Sriamur 04, Bekasi district with a total of 55 students. The research sample was class III A students, totaling 28 students. The average pretest result was 51.00. After the pretest, treatment was given in the form of applying the Jarimatika method to improve mathematics learning outcomes in multiplication calculation operations. During the treatment, there was an improvement which was visible from the posttest results, which obtained an average of 79.57. To test significance using the paired sample t-test, the sig value is known. (2-tailed) of 0.000. According to the basis for decision making in the paired sample t-test, the sig. (2-tailed) < 0.05 or 0.000 < 0.05. This means that the hypothesis H0 is rejected and Ha is accepted because there is a significant difference between the pretest and posttest learning outcomes. So it can be concluded that there is an influence of the application of the Jarimatics method on mathematics learning outcomes in class III multiplication calculation operations at SDN Sriamur 04.
Hubungan Antara Self Control dengan Perilaku Agresif Siswa di SMA Negeri 1 Batang Kuis Tahun Ajaran 2023/2024 Siregar, Muhammad Faisal; Hidayati, Dina; Nurasyah, Nurasyah; Dewi, Ika Sandra
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2388

Abstract

Penelitian ini bertujuan untuk mengeksplorasi hubungan antara self control dengan perilaku agresif siswa di SMA Negeri 1 Batang Kuis tahun ajaran 2023/2024. Sebelum melakukan uji hipotesis, dilakukan uji prasyarat seperti uji normalitas dan uji homogenitas untuk memastikan data berdistribusi normal dan memiliki varians yang homogen. Data dikumpulkan dari 42 siswa kelas X, XI, dan XII melalui angket. Analisis data menggunakan uji korelasi product moment menunjukkan adanya korelasi signifikan antara self control dan perilaku agresif, dengan koefisien korelasi sebesar 0.990. Temuan ini mengindikasikan bahwa siswa dengan kontrol diri yang lebih tinggi cenderung memiliki perilaku agresif yang lebih rendah. Oleh karena itu, pengembangan kontrol diri pada siswa dapat menjadi upaya penting dalam mengurangi perilaku agresif di lingkungan sekolah.
Pengaruh Model Pembelajaran Learning Cycle Berbasis Kearifan Lokal Terhadap Hasil Belajar IPAS Siswa Kelas V SDN 060857 Kec. Medan Tembung Hutapea, Levi; Nasution, Yusra; Tamba, Robenhart; Sirait, Albert Pauli; Siregar, Fajar Sidik
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2424

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Learning Cycle berbasis kearifan lokal terhadap hasil belajar siswa kelas V SDN 060857 Kec. Medan Tembung. Jenis penelitian ini adalah penelitian Nonequivalent Control Group Design dimana kelas V-A sebagai kelas eksperimen dan kelas V-B sebagai kelas kontrol. Subjek dalam penelitian ini terdiri dari dua kelas yaitu kelas V-A yang berjumlah 25 siswa dan kelas V-B yang berjumlah 23 siswa. Teknik pengumpulan data dalam penelitian ini yaitu wawancara, observasi dan tes. Pada hasil pre-test kelas eksperimen mendapat rata-rata 55,6 dan kelas kontrol 53,9. Kemudian kelas eksperimen diberi perlakuan menggunakan model pembelajaran Learning Cycle berbasis kearifan lokal dan mendapatkan rata-rata post-test 87,8 sedangkan kelas kontrol tidak diberi perlakuan dan mendapatkan rata-rata post-tes 80,2. Dari hasil tersebut dapat disimpulkan bahwa terdapat pengaruh model pembelajaran Learning Cycle berbasis kearifan lokal terhadap hasil belajar siswa pada Bab 7 Daerahku Kebanggaanku kelas V SDN 060857 Kec. Medan Tembung.
Pengaruh Model Pembelajaran Inqury Based Lerning untuk Meningkatkan Motivasi dan Hasil Belajar Siswa pada Pembelajaran IPAS Kelas 3 SD Azromi, Ahmad Sallul; Arni, Yusni; Alberto, Ronaldo; Anggara, M.Tedy
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2425

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh paradigma pembelajaran Inquiry Learning terhadap hasil belajar siswa kelas satu yang mempelajari penjumlahan dan pengurangan dalam pelajaran matematika di SD Negeri 70 Palembang. Jenis penelitian ini menggunakan desain kelompok kontrol yang tidak ekuivalen dan merupakan eksperimen semu. Lima puluh siswa kelas 3 menjadi subjek penelitian. Ujian pilihan ganda dengan sepuluh soal adalah alat yang digunakan. Untuk Window 2.6.44, analisis data dilakukan dengan menggunakan uji T independen dengan bantuan dari Jamovi. Hasil penelitian menunjukkan bahwa siswa yang menerima pengajaran dengan menggunakan model pembelajaran Inquiry Learning memiliki pemahaman konsep imatematika yang lebih tinggi dibandingkan siswa yang menerima pengajaran dengan menggunakan model pembelajaran tradisional.
Pengembangan Media Pop Up Book untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran PKN Kelas III di SDN 79 Pelembang Waliya, Waliya; Arni, Yusni; Isaria, Isaria; Sunarli, Yeyen; Kadhafi, Muammar
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2426

Abstract

This study was conducted to produce Pop Up Book PPKN Cultural Diversity media. The purpose of this study was to determine the validity, practicality and effectiveness of the Pop-Up Book PPKN Cultural Diversity learning media for grade III at SD Negeri 79 Palembang. The type of research used was R&D (Research and Development) using the ADDIE development model (Analys, Design, Devlopment, Implementation, Evaluation). The subjects of this study were 29 grade III students at SD Negeri 79 Palembang. Meanwhile, the object of this research is the Pop Up Book PPKN Cultural Diversity learning media. The research instruments used were questionnaire sheets of material experts and media experts to determine the validity of the Pop Up Book media, student response questionnaires to determine the practicality of the Pop Up Book media, tests to measure the level of student learning success and documentation. The data analysis technique in this study used a Likert scale with an assessment score of 1-5 including data analysis of validity, practicality and effectiveness. The results of this study indicate that the Pop Up Book PPKN Cultural Diversity learning media that has been developed obtained a percentage of 90.66% with the criteria of "very valid" from the material expert lecturer, from the material expert teacher obtained a percentage of 100% with the criteria of "very valid", from the media expert obtained a percentage of 90.66% with the criteria of "very valid", the response of students in the small group trial obtained a percentage of 94.4% with the criteria of "very practical", the response of students in the field trial obtained a percentage of 97.1% with the criteria of "very practical" and a percentage of 93.10% with the criteria of "very effective" from the learning outcomes of students calculated with classical learning completeness. Student learning outcomes were obtained using N-gain, namely by comparing the pretest and posttest values. Based on the results of the study, it can be concluded that the Pop Up Book PPKN Cultural Diversity learning media is very feasible from the aspects of validity, practicality and effective for use as learning media in class III of State Elementary School 79 Palembang.
Pengembangan Media Pembelajaran PPT Interaktif Berbasis Canva pada Tema Norma di dalam Masyarakat di Kelas IV SD Negeri 79 Palembang Maulani, Meva; Arni, Yusni; Mariska, Revi; Utami, Feriska
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2427

Abstract

This study aims to produce canva-based learning media used in Pancasila Education subjects taught in grade IV of SD Negeri 79 Palembang using the Canva application. For this study, the ADDIE development model was used which consists of five stages of analysis, design, development, implementation, and evaluation. At the analysis stage, namely identifying student needs, learning tools, and curriculum. The selection and creation of the canva design is part of the design stage. At the development stage, researchers developed canva by combining images, text, and other interesting elements. Implementation was carried out by using canva in learning activities to test how effective the media was. The final evaluation of the development of digital canva regarding norms in society in grade IV of SD Negeri 79 Palembang showed the effectiveness of this media in increasing student understanding, learning engagement, and its visual appeal. The evaluation results are the basis for improvements so that canva better supports effective and enjoyable learning.

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