cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Pengaruh Metode Pembelajaran Discovery Learning Menggunakan Media Quizlet untuk Meningkatkan Minat Belajar Siswa dalam Mata Pelajaran IPA di SMP Negeri 3 Kuningan Pramono, Riskika Arbintang; Lutfi, Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4308

Abstract

This study aims to determine students' learning interest in using the discovery learning method using Quizlet in science at SMP Negeri 3 Kuningan. The learning process is difficult to understand and monotonous, making students feel uninterested. Therefore, a reconstruction of the learning approach is needed, including the application of the discovery learning method using Quizlet to increase student learning interest. The method used is an experimental method with a quantitative approach. The research design used is a one-group pretest-posttest design. The population in this study was all ninth-grade students of SMP Negeri 3 Kuningan, while the sample used was 34 ninth-grade B students, consisting of 20 boys and 14 girls. The research instrument used in this study was a questionnaire. Data analysis techniques used included validity testing, reliability testing, normality testing, linearity testing, and hypothesis testing
Pengaruh Penerapan Model Pembelajaran Read, Answer, Discuss, Explain and Create (RADEC) Terhadap Literasi Sains Peserta Didik Kelas VIII Idrus, Nur Istiqomah A.; Lestari, Tuti; Azzahra, Firda; Oktavia, Rani
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4310

Abstract

The results of the Programme for International Student Assessment (PISA) show that the science literacy of students in Indonesia is still below the international average. A similar condition is also seen in the results of the Computer-Based National Assessment (ANBK) for eighth-grade students, which shows that science literacy skills have not been measured comprehensively. This study aims to determine the effect of the Read, Answer, Discuss, Explain, and Create (RADEC) learning model on the science literacy competence of eighth-grade students. This study is a quantitative study using a quasi-experimental method with a nonequivalent control group design. The research sample was determined using purposive sampling, involving one experimental class and one control class. The research instrument consisted of a 22-item multiple-choice science literacy test. Both groups were given pre-tests and post-tests to measure improvements in science literacy competence. The data were analyzed descriptively and quantitatively, with the results showing that Ha was accepted and H₀ was rejected. The t-test value showed that tcount 3.47 ≥ ttable 2.00, which was reinforced by the N-gain test results. These findings indicate a significant difference between the two groups, so it can be concluded that the application of the RADEC model has a positive effect on improving students' science literacy competency.
Meningkatkan Hasil Belajar Siswa pada Pelajaran PKn dengan Menggunakan Metode Role Playing di Kelas V SDM Karuni Zangga, Yohanes Goalbertus; Ngongo, Khristoforus Palli; Daga, Agustinus Tanggu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4311

Abstract

This study aims to determine the improvement in student learning outcomes in Civic Education (PKn) through the application of the Role Playing method in the subject matter of cultural, social, and religious diversity and tolerance. This study is a Classroom Action Research (CAR) conducted in two cycles, each consisting of the stages of planning, implementation, observation, and reflection. The research subjects were 26 fifth-grade students at SDM Karuni, consisting of 15 male students and 11 female students. Data collection techniques included observation of teacher and student activities, learning outcome tests, and documentation to support quantitative and qualitative data. Data analysis was conducted using quantitative descriptive analysis to calculate the increase in learning outcomes and qualitative analysis to describe changes in student behavior and learning activities during the action. The results of the study indicate that the application of the Role Playing method can significantly improve student learning outcomes. The average class score increased from 65.33 in cycle I to 80 in cycle II, with classical mastery increasing from 47% to 80%. Teacher activity also increased from 60.22 to 82.95, while student activity rose from 59.72 to 77.77. Thus, the application of the Role Playing method proved to be effective in improving student learning outcomes in Civics Education in Grade V at SDM Karuni.
Analisis Kesalahan Siswa Kelas VIII Setelah Penerapan Model Pembelajaran Problem Based Learning pada Materi Teorema Phytagoras untuk Siswa SMP Kristen Waimangura Kira, Emirensiana Irene Lali; Lede, Yulius Keremata; Making, Samuel Rex M.; Lubur, Dorothea Noviana Ludo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4315

Abstract

This study aims to analyze students' errors in solving Pythagorean theorem problems using the Problem Based Learning (PBL) learning approach. The method used is a qualitative method with a descriptive approach aimed at determining the types of errors in solving Pythagorean Theorem problems after PBL. The results of the study showed that students' errors varied, ranging from conceptual errors such as understanding the definition of the Pythagorean theorem to procedural errors such as errors in calculations and use of formulas. These errors are influenced by students' understanding of basic concepts, problem-solving skills, and students' ability to apply the Pythagorean theorem in various problem contexts. The results of the study showed that students' abilities in solving Pythagorean Theorem problems that answered the questions correctly were still lacking. The cause of the errors made by students was that students were not careful in reading the questions, were not careful in understanding the questions so that they made mistakes in writing what was known and what was asked, so that they were less able to solve the questions so that they made mistakes in solving the questions.
Efektivitas Multimedia Interaktif Padlet Terhadap Kemampuan Penyelesaian Masalah Matematis Siswa SMK Karya Nasional Kuningan Nur’rochim, Hendri; Umbara, Uba
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4320

Abstract

This study aims to determine the effectiveness of Padlet interactive multimedia in improving students' mathematical problem-solving skills. This study uses quantitative research, with a Nonequivalent Pretest-Posttest Control Group Design. The use of experimental research aims to determine the effect of certain variables on other variables. This design uses two experimental classes. This research will be conducted at SMK Karya Nasional Kuningan with the research subjects being 10th grade students of SMK Karya Nasional Kuningan in the 2024/2025 academic year. The data collection technique used in this study is a test. The research instrument used is in the form of essay questions. In this study, the test used is the Mann Whitney U test. The results of the study show that Padlet interactive multimedia has a very high level of validity and practicality. In addition, data analysis shows a significant difference in students' mathematical problem-solving abilities between the experimental class and the control class. Thus, Padlet interactive multimedia can be used as an alternative interactive learning multimedia in mathematics learning.
Kajian Pembelajaran Membaca di Kelas Awal yang dilaksanakan Oleh Guru di SDN 6 Sungai Raya Rini, Isma Nova; Aftryaningsih, Yunika; Listriarini, Yuni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4322

Abstract

This study aims to examine the implementation of reading instruction in early grades by teachers at SDN 6 Sungai Raya. This study uses a qualitative descriptive approach with participants consisting of first, second, and third grade homeroom teachers and the principal. Data were collected through interviews, checklist instruments, and documentation conducted in August 2024. The results of the study indicate that reading instruction in early grades at SDN 6 Sungai Raya has been implemented in accordance with school policies that focus on strengthening basic literacy skills. Instructional activities cover three main aspects, namely planning, implementation, and application of the reading instruction program. These findings indicate that teachers have made efforts to apply reading instruction strategies that are appropriate for the characteristics of early grade students.
Structural Analysis of Indonesian-English Code-Switching in the Endgame Podcast with Baskara Putra Reliubun, Abdurrahman Shaleh; Dakka, Litha Nesidekawati
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4324

Abstract

This study investigates the structural patterns of Indonesian-English code-switching in the Endgame podcast featuring host Gita Wirjawan and guest Baskara Putra. Code-switching, long observed in bilingual communities, is increasingly salient in digital media where it shapes public discourse and identity. The objective of this study is to identify the types, distribution, and grammatical integration of code-switching in a semi-formal podcast setting. Using a qualitative descriptive design with corpus-based elements, a purposive sample of 100 utterances containing switches from the Endgame video podcast was transcribed and analyzed. Guided by Poplack’s typology and Myers-Scotton’s Matrix Language Frame model, the results show that intra-sentential switching dominates, with English insertions clustering around abstract or globalized topics such as mental health and dystopia. English elements were consistently embedded into Indonesian grammar, sometimes morphologically adapted. These findings demonstrate that podcast code-switching is both structurally systematic and symbolically meaningful, highlighting its role in indexing cosmopolitan identities in contemporary Indonesia.
Pengembangan Video Animasi untuk Meningkatkan Minat Siswa Mengenal Sejarah Islam Awalfuady, Muhamad Dede Aufa; Nurjanah, Hifni Fitriah
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4329

Abstract

This study aims to analyze Generation Z's digital communication strategies through linguistic creativity in comments on the TikTok platform from a pragmatic perspective. The method used is a descriptive qualitative approach with pragmatic analysis. The research data was obtained from comments on a number of popular accounts that are widely accessed by Generation Z. The results of the study show that linguistic creativity functions as a pragmatic strategy that supports communication efficiency, affirms group identity, and strengthens social relationships between users. Furthermore, the use of language with a sense of solidarity shows that digital communication not only functions as a means of information exchange but also as an instrument for forming social closeness and self-expression. Thus, this study confirms that Generation Z's digital communication on TikTok plays an important role in shaping identity, social networks, and contemporary language culture.
Strategi Komunikasi Digital Generasi Z: Analisis Pragmatik Kreativitas Bahasa dalam Komentar Tiktok Ningsih, Desti; Zefanya, Ekllesia Gifty; Rahmah, Putri Auliya; Ramadhani, Rizka Ayu; Anhar, Anhar
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4331

Abstract

This study aims to analyze Generation Z's digital communication strategies through linguistic creativity in comments on the TikTok platform from a pragmatic perspective. The method used is a descriptive qualitative approach with pragmatic analysis. The research data was obtained from comments on a number of popular accounts that are widely accessed by Generation Z. The results of the study show that linguistic creativity functions as a pragmatic strategy that supports communication efficiency, affirms group identity, and strengthens social relationships between users. Furthermore, the use of language with a sense of solidarity shows that digital communication not only functions as a means of information exchange but also as an instrument for forming social closeness and self-expression. Thus, this study confirms that Generation Z's digital communication on TikTok plays an important role in shaping identity, social networks, and contemporary language culture.
Pengaruh Penggunaan Media Webtoon Terhadap Keterampilan Menulis Cerpen Siswa Kelas XI SMA Kristen Abdi Wacana Pontianak Ester, Tri Windi; Wulan, Adisti Primi; Yuda, Ramadhan Kusuma
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4332

Abstract

This study aims to determine the effect of webtoon media use on the short story writing skills of 11th grade students at Abdi Wacana Christian High School in Pontianak. The method used is experimental research with a pre-experimental design and a one-group pretest-posttest design. Data collection was carried out using tests and documentation. The research population included all 119 students in the 11th grade at SMA Kristen Abdi Wacana Pontianak, with a sample size of 15 students. Data analysis was performed using a t-test to determine the difference between the pretest and posttest results. The analysis results show that the average pretest score was 41.33, which is considered adequate, while the average posttest score increased to 66.67, which is considered excellent. The t-test results show a calculated t-value of 6.677, which is greater than the table t-value of 2.145 at a significance level of 0.05, indicating a significant difference between before and after the treatment. Thus, it can be concluded that the use of webtoon media has a positive and significant effect on improving the short story writing skills of 11th grade students at Abdi Wacana Christian High School in Pontianak.

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