cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Peran Guru terhadap Kejenuhan Belajar Siswa di SD Negeri 02 Sungai Raya Utami, Resti Yulia; Afryaningsih, Yunika; Listiarini, Yuni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4234

Abstract

This study aims to describe the pedagogical practices of teachers at SD Negeri 02 Sungai Raya, particularly in the application of learning methods, approaches to students, and learning evaluation. This study uses a qualitative approach with a case study type, where data is obtained through interviews with teachers from grades I to VI. The results of the study indicate that teachers actively implement a variety of learning methods, including limited lectures, group discussions, demonstrations, role-playing, the use of audiovisual media, simple experiments, and project-based learning. This variety of methods plays an important role in increasing students' interest, active participation, and understanding of concaepts, as well as accommodating different learning styles. In their approach to students, teachers apply humanistic and communicative strategies through emotional closeness, understanding individual circumstances, creating a comfortable learning environment, providing continuous motivation, special treatment, collaboration with parents, and instilling discipline. Meanwhile, evaluation is conducted at the end of the learning process using various methods, such as oral questioning, short assignments, quizzes, and written tests, which are tailored to the characteristics of the students and the material. Evaluation serves not only as a measure of understanding, but also as a diagnostic tool, a motivator, a means of reflection for teachers, and a communication tool for providing constructive feedback.
Hegemoni Pemerintah Daerah dalam Pengelolaan Zakat di Kabupaten Bulukumba Saputro, Eko Rachmat; Utami, Anugerah Mulia; Haris, Umiyati; Hasanah, Nurul Uswatun
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4213

Abstract

The purpose of this research is to understand the role of each party in the management of zakat funds, which essentially are funds for the welfare of the community, using a qualitative approach with a descriptive method. This research employs a qualitative approach with a descriptive method. Data collection techniques were carried out through literature studies, observation, and in-depth interviews. The data analysis technique used is qualitative data analysis, which consists of data reduction, data presentation, and drawing conclusions. The analysis results indicate that the hegemony created in the management of zakat in Bulukumba Regency between the local government and BAZNAS (National Amil Zakat Agency) of Bulukumba Regency in this study can be viewed from the process of preparing the RKAT (Annual Work and Budget Plan) conducted annually. From the RKAT preparation process, the BAZNAS of the Regency must always comply with and adhere to the proposals or directives from the local government. Every year, the local government provides input to the Regency BAZNAS in the form of work plans in the fields of education, economy, health, social-humanitarian, as well as advocacy and da'wah. In addition, the local government also targets the amount of budget that must be collected by the Regency BAZNAS each year, and this budget target must be achieved.  
Pengaruh Model Pembelajaran Student Team Achievement Division (STAD) terhadap Hasil Belajar Teknik Dasar Passing dan Dribbling dalam Permainan Handball pada Siswa Kelas XI.9 dan XI.10 di SMA Negeri 1 Nengara Yana, I Kadek Agus; Dewi, Komang Ayu Krisna; Rusmayani, Ni Gusti Ayu Lia
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4279

Abstract

This research aims to determine the effect of the Student Teams Achievement Division (STAD) cooperative learning model on the learning outcomes of basic passing and dribbling techniques in handball among students of class XI.9 and XI.10 at SMA Negeri 1 Negara. The research was conducted using a quantitative approach with an experimental design involving two groups, namely the experimental group which received the STAD learning model treatment, and the control group which used conventional learning. Data were collected through pretest and posttest assessments that encompassed the affective, cognitive, and psychomotor aspects of the students. The results of the assumption test indicated that the data from both groups were normally distributed and homogeneous, allowing for data analysis to proceed using parametric statistical techniques. The results of the paired sample t-test indicate that both the experimental and control groups experienced a significant improvement in learning outcomes from the pretest to the posttest across all measured aspects. However, based on the results of the independent sample t-test, no significant difference in improvement was found between the experimental group and the control group. This means that both the STAD learning model and the conventional model are equally effective in improving learning outcomes, but there is not a statistically strong difference between the two.  
Perbedaan Hasil Belajar Peserta Didik Menggunakan Media Powerpoint dan Media Gambar pada Mata Pelajaran IPAS Kelas IV SD Negeri Samata Kab. Gowa Ahmad, Nurzakiya; Ismail, . Ilyas; Munirah, Munirah
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4280

Abstract

This study aims to determine the differences in students’ learning outcomes in the IPAS subject taught using PowerPoint media and image media in Grade IV of SD Negeri Samata, Gowa Regency. The study employed a quasi-experimental method with a non-equivalent control group pretest-posttest design. The research population consisted of all 73 fourth-grade students, with a sample of 48 students selected using purposive sampling. Data were collected using learning outcome tests and documentation, then analyzed descriptively. The average learning outcome of students taught using PowerPoint media was 76.13, which falls into the “good” category, while the average score of students taught using image media was 74.38, also categorized as “good.” The results of the analysis using the non-parametric Mann-Whitney U test showed an Asymp. Sig. (2-tailed) value of 0.66 > 0.05, indicating that there was no significant difference between the two groups. Based on these findings, it can be concluded that both PowerPoint media and image media are equally effective in supporting students’ learning outcomes in the IPAS subject for Grade IV.
Stimulasi Guru dalam Perkembangan Kognitif dengan Alat Permainan Edukatif Puzzle pada Anak Usia 5-6 Tahun di PAUD Ceria Kubu Raya Elisten, Ria; Halida, Halida; Ramadhani, Ariyani
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4283

Abstract

This study aims to describe and obtain information regarding teacher stimulation in cognitive development using the educational game tool Puzzle for children aged 5-6 years at PAUD Ceria Kubu Raya. The research method used is qualitative descriptive. The researcher's presence in this study is as an observer collecting observational data about the teacher stimulating cognitive skills through playing with the educational game tool Puzzle in early childhood. The participants of this study are children aged 5-6 years in class B2, totaling 5 children, and 1 classroom teacher as a source for interviews. The data collection techniques used in this study are observation, interviews, and documentation. The data analysis conducted includes data collection, data reduction, data presentation, and conclusions. The technique used to examine the validity of the data is source triangulation and technique triangulation. The results of the study through observation, interviews, and documentation show that teachers stimulate cognitive development with educational play tools, specifically puzzles, for children aged 5-6 years at PAUD Ceria Kubu Raya, in accordance with the observed indicators.
Pengaruh Penggunaan Video Pembelajaran Terhadap Motivasi dan Hasil Belajar Siswa Kelas VII Mata Pelajaran Sejarah Kebudayaan Islam di MTsN 3 Kota Padang Shahfitri, Rahma Diyanti; Eldarni, Eldarni; Hendri, Nofri; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4284

Abstract

The learning of Islamic Cultural History (SKI) at MTsN 3 Kota Padang still faces obstacles, particularly regarding limited learning resources, the complexity of the material, as well as low student motivation and learning outcomes. This study aims to determine the effect of using learning videos on the motivation and learning outcomes of Grade VII students. The study uses a quantitative approach with a Quasi Experimental Nonequivalent Control Group Design. The research subjects were 61 students, consisting of 30 students in the experimental class using learning videos and 31 students in the control class using PowerPoint media. Data were collected through learning motivation questionnaires and learning outcome tests, then analyzed using Independent Sample t-test, Welch’s t-test, and MANOVA. The analysis results showed a significance value of 0.000 < 0.05, which means that the use of learning videos has a significant effect on students' motivation and learning outcomes.
Peranan Bakat dalam Optimasi Pembelajaran Matematika di Perguruan Tinggi Fitriani, Fitriani; Neviyarni, Neviyarni; Afdal, Afdal
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4295

Abstract

Talent is an innate potential that plays a significant role in the success of mathematics learning in higher education, but its development still faces various obstacles. This study aims to review the latest literature (2020–2025) on the role of talent in mathematics learning, focusing on the definition of talent, types of talent, internal and external factors that influence it, and its relationship with learning interest. This literature review shows that mathematical talent is not limited to cognitive aspects, but also includes creative, visual-spatial, social, and psychomotor abilities. Internal factors such as cognitive abilities, motivation, and interest, as well as external factors such as family support, school, and educational policies, have been shown to greatly influence the development of student talent. The results of the study also confirm that talent without interest tends to be difficult to develop, while interest can strengthen motivation and perseverance in honing talent. In this context, educators play a central role as facilitators and motivators through strategies such as early talent identification, differentiated learning, extracurricular activities, collaboration with parents, and continuous evaluation. Thus, student talent development requires a holistic approach that integrates innate potential, motivation, and environmental support for optimal learning outcomes
Pengaruh Media Flashcard terhadap Hasil Belajar Pendidikan Pancasila Siswa Kelas I di SD Negeri 02 Selimbau Saparani, Saparani; Setyowati, Dessy; Suriyana, Suriyana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4296

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh media flashcard terhadap hasil belajar Pendidikan Pancasila pada siswa kelas I di SD Negeri 02 Selimbau. Latar belakang penelitian menunjukkan bahwa hasil belajar siswa kelas I dalam mata pelajaran Pendidikan Pancasila masih rendah, disebabkan oleh keterbatasan perkembangan kognitif siswa pada usia 6-7 tahun dan metode pembelajaran konvensional yang kurang menarik. Oleh karena itu, penggunaan media flashcard diusulkan sebagai solusi untuk meningkatkan minat dan pemahaman siswa. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian pra-eksperimental, yaitu desain One Group Pretest-Posttest Design. Populasi penelitian adalah seluruh siswa kelas I SD Negeri 02 Selimbau yang berjumlah 20 orang, dengan teknik pengambilan sampel jenuh. Data dikumpulkan melalui soal tes pilihan ganda. Teknik analisis data meliputi uji normalitas dan uji hipotesis menggunakan One Sample Test. Hasil uji hipotesis menunjukkan nilai signifikansi (Sig. 2-tailed) sebesar 0.000, yang lebih kecil dari 0.05. Hal ini menunjukkan bahwa terdapat pengaruh yang signifikan dari penggunaan media flashcard terhadap hasil belajar Pendidikan Pancasila siswa kelas I di SD Negeri 02 Selimbau. Terdapat peningkatan rata-rata skor sebesar 25.5 poin antara Pretest dan Posttest, mengindikasikan peningkatan pemahaman materi yang signifikan pada siswa. Dengan demikian, hipotesis nol (H₀ ) ditolak dan hipotesis alternatif (H₁ ) diterima.
Analisis Peran Artificial Intelligence dalam Proses Evaluasi Pembelajaran Bahasa Indonesia di Kalangan Mahasiswa; Studi Kasus di Sekolah Tinggi Ilmu Ekonomi Balikpapan Aisyah, Aisyah; Ryndu, Aisyah Bunga; Azahrah, Anissya; Puter, Sherin Auliya; Febriani, Widya; Anhar, Anhar
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4306

Abstract

The development of artificial intelligence (AI) technology has brought significant changes to the digitization of education, including in higher education. This study aims to analyze the role of AI in improving the efficiency, accuracy, and personalization of learning evaluation in Indonesian language courses at the Balikpapan College of Economics (STIE). This study uses a qualitative approach with a single instrumental case study design, supplemented by participatory observation and analysis of survey data collected through Google Forms from STIE Balikpapan students. The results of the study show that the use of AI can accelerate access to information, tailor learning materials to individual needs, and improve the objectivity of evaluation. However, challenges related to ethical aspects and the potential misuse of AI in an academic context were also found. Therefore, clear regulations and adequate digital literacy are needed for both students and lecturers. These findings emphasize the importance of integrating adaptive and ethical AI in Indonesian language learning evaluations, without neglecting the humanistic values that form the foundation of education.
Dampak Game Online pada Hasil Belajar Siswa Kelas VI di SDM PUU UPPO Ritti, Oktavianus; Lende, Petrus; Making, Samuel Rex M.
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4307

Abstract

This study aims to determine the impact of online gaming on the learning outcomes of sixth-grade students at SDM Puu Uppo. The background of this study is based on the phenomenon of increasing intensity of online gaming among elementary school students, which is suspected to affect their concentration, motivation, and academic achievement. This study uses a qualitative approach with structured interviews as the main instrument, supplemented by documentation of students' daily test results. The research subjects are 20 sixth-grade students who were selected purposively to obtain a more in-depth picture of online gaming habits and their impact on learning. Research data was collected through interview guidelines that focused on the frequency of gaming, duration, and its impact on learning activities at home and at school. In addition, learning outcome data was obtained through students' daily test scores in several core subjects. The results showed that the majority of students who played online games intensively tended to experience a decline in their daily test scores. This was due to reduced study time, decreased concentration, and increased fatigue as a result of excessive playing time. Thus, it can be concluded that online games have a negative impact on the learning outcomes of sixth-grade students at SDM Puu Uppo, requiring parental guidance and wise control of online game use.

Filter by Year

2020 2026


Filter By Issues
All Issue Vol. 7 No. 1 (2026): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 6 No. 8 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 2 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 4 No. 2 (2023): Indo-MathEdu Intellectuals Journal Vol. 4 No. 1 (2023): Indo-MathEdu Intellectuals Journal Vol. 3 No. 2 (2022): Indo-MathEdu Intellectuals Journal Vol. 3 No. 1 (2022): Indo-MathEdu Intellectuals Journal Vol. 2 No. 2 (2021): Indo-MathEdu Intellectuals Journal Vol. 2 No. 1 (2021): Indo-MathEdu Intellectuals Journal Vol. 2 No. 1 (2021): Indo-MathEdu Intellectuals Journal (IMEIJ) Vol. 1 No. 1 (2020): Indo-MathEdu Intellectuals Journal Vol. 1 No. 1 (2020): Indo-MathEdu Intellectuals Journal (IMEIJ) More Issue