Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of education, school principals, school supervisors, and students of Bachelor/Postgraduate/Doctoral programs to publish their research reports or literature review articles. JPPK receive all manuscripts related to original empirical research, theoretical or methodological contributions, literature reviews, and meta analyses on the topics related to teaching and learning in various field such as: 1. Science education 2. Social Education 3. Literature and Language Education 4. Primary Education 5. Sport Science Education 6. Educational Science
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PENINGKATAN HASIL BELAJAR IPA MENGGUNAKAN METODE DEMONSTRASI PADA SISWA KELAS II MIS NAHDATUL UMMAH
F34210447, M. Sopian;
., Zainudin;
., Paridjo
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 1, No 1 (2012): November 2012
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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Masalah dalam penelitian ini adalah peningkatan hasil belajar IPA menggunakan metode demonstrasi pada siswa kelas II MIS Nahdatul Ummah. Secara umum tujuan penelitian ini Untuk meningkatkan kemampuan kinerja guru dalam pembelajaran IPA menggunakan metode demonstrasi pada siswa Kelas II MIS Nahdatul Ummah Kabupaten Kapuas Hulu. Metode yang digunakan dalam penelitian ini adalah metode deskriptif dengan bentuk penelitian tindakan kelas. Subjek penelitian adalah siswa kelas II MIS Nahdatul Ummah yang berjumlah 24 orang. Teknik pengumpulan data yang digunakan adalah teknik observasi langsung, teknik komunikasi langsung dan teknik pengukuran dengan alat pengumpul data lembar observasi dan tes soal. Data perolehan hasil penelitian akan dianalisis dengan teknik analisis deskriptif kualitatif. Berdasarkan hasil analisis data, rata-rata hasil belajar siswa pada siklus I sebesar 6,24, sedangkan pada siklus II sebesar 7,56. Jadi, dapat disimpulkan bahwa penggunaan metode demonstrasi dalam pembelajaran IPA dapat meningkatkan hasil belajar siswa kelas II MIS Nahdatul Ummah Kapuas Hulu. Kata Kunci: Hasil Belajar, metode demonstrasi, Pembelajaran IPA Abstract: The problem in this research is the improvement of learning outcomes IPA demonstration method in class II MIS Nahdatul Ummah. The general objective of this study "To improve the performance of teachers in learning science demonstrations using Class II student MIS Nahdatul Kapuas Hulu Ummah". The method used in this research is descriptive method to form a class action research. Subjects were students of class II MIS Nahdatul Ummah numbering 24 people. Data collection techniques used are direct observation techniques, direct communication techniques and measurement techniques by means of observation and data collection sheet about the test. Data acquisition results of the study will be analyzed with descriptive qualitative analysis techniques. Based on the results of data analysis, the average student learning outcomes in the first cycle of 6.24, while in the second cycle of 7.56. Thus, it can be concluded that the use of demonstrations in science learning can improve student learning outcomes MIS class II Nahdatul Ummah Kapuas Hulu. Keywords: Learning Outcomes, the method of demonstration, Learning Science
PERISTILAHAN DALAM BUBOREH PADA MASYARAKAT DAYAK BIH NANGEH
Leonardo, Fransiskus;
Patriantoro, Patriantoro;
Amir, Amrian
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 9 (2018): September 2018
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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AbstractBuboreh is a traditional medicine that is in the community of Dayak Bih Nangeh. This research was conducted in the estuary of the River, the village of Ilai, Beduai Subdistrict, Sanggau. Problems in the study is how the form of terminology in the Buboreh, the meaning of the lexical meaning of the cultural and the resulting text form as a supplement language learning materials Indonesia with scope on pre-implementation, the implementation and post-implementation. This research was done using descriptive methods with qualitative form. Techniques of data collection, use, fishing techniques, engineering, proficient at first, and record. Based on the results of the analysis, this research managed to muster 79 data terminology in a Buboreh comprising 48 lexical meanings of terminology data, 19 cultural meanings of terminology data, 8 data terminology pay custom, 4 data terms of lingual units the form of the word derivative Keywords: terminology, buboreh, lexical meaning, cultural meaning
PENERAPAN PEMBELAJARAN KOOPERATIF TIPE STUDENT TEAM-ACHIEVEMENT DIVISION TERHADAP HASIL BELAJAR GEOGRAFI
Nuryati, Sri;
Rosnita, Rosnita;
Christanto, Ludovicus Hari
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 9 (2018): September 2018
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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AbstractThe purpose of this research is to analize the different of applying cooperative learning student team achievement type and not appliying that to disaster management for learning outcomes of the XI grade students in SMA N 2 Pontianak and also to analize the effect of applying that. The research method is descript quantitative. The subject of this experiment is student of XI grade with total 160 students and the data can record from learning outcomes that is numeral data from disaster menegement learning. The plan that used in this experiment is experiment with quasy experiment with nonequivalent control group design that consist of three step is preparation step with observation, prepare the instrumen, realization step with applying cooperative learning student team achievement type and fnish step with analize the learning outcomes of the students and make the report. The average learning outcomes of post-test class experiment is 79,25 and class control is 71,38 gained t_arithmetic is 4,343 and t_table ? = 5% is 2,023. So, t_arithmetic (4,089) > t_table (1,999). Then , Ha is accepted. It can be conclude that there is the effect of applying cooperative learning type student team-achievement division to the learning outcome of XI grade students in SMA N 2 Pontianak. Therefore, the effect size is 0,511(medium criteria). It means that learning by applying cooperative learning type student team-achievement division to hydrosphere gives effect to the XI grade students in SMA N Pontianak learning outcomes.Keyword : effect, cooperative, student team achievement division, learning outcomes
PENGARUH MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR IPA KELAS V SEKOLAH DASAR
Sati, Niken Laras;
Sabri, Tahmid;
Uliyanti, Endang
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 8, No 3 (2019): Maret 2019
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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AbstractThis research used experimental methods with a form of pre-Experimental Design and non-equivalent design.The population of the entire grade V State primary school 56 West Pontianak from two classes totalling 54 students, this research sample was grade V A of 28 students as a class V and class B control as an experimental class of 26 students.Data collection techniques used are measurement techniques and data-collecting instrument is the written test multiple choice-shaped.Based on the analysis of the data on the average results obtained by post-test experiment class 80.04 and average post-test control 74.07.Hypothesis test results using a t-test (Polled Variance) in the get = 2.993 while for dk (28 26 ? 2 = 52) with significant tarah ? = 5% get = 1.676, meaning 2.993 > 1.676, then the Ha is received, there are the influence of the use of audiovisual media against the results of student learning on the learning of natural science.Based on the results of the calculation of effect size (ES) in getting ICE = 0.57 which included the criteria of being.Therefore it can be concluded that the use of audiovisual media in learning natural sciences provide positive influence against the learning outcomes of students of class V State primary school 56 West Pontianak. Keywords : The Influence Of Audio Visual, Media, Science Learning, Student Learning Outcomes
TEACHING VOCABULARY BY USING RIDDLE GAME
Safitri, Ellyani;
Sutapa Y, Y Gatot;
Suhartono, Luwandi
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 8, No 1 (2019): Januari 2019
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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AbstractThe aims of this research was to find the empirical evidence of riddle game in teaching English vocabulary to the seventh grade students of SMP Negeri 7 Sungai Raya in Academic Year 2018/2019.. This study employed Pre-Experimental with one group pre-test and post-test design. The writer took the sample by using cluster random sampling to determine the participant of reseach consisted of 30 students. The data were collected by measurement technique and the tool of data collection was multiple choice test. Referring to the research findings, it was showed that the technique was effective in increasing the students’ vocabulary achievement with t-test calculation resulted which was higher the t-critical and the effect size was 1.97 categorized as strong effect. To conclude,the use of riddle game for teaching vocabulary has a very strong effect in increase students’ vocabulary achievement due to the learning process where the students played with each other, interacted and as a result they cooperated in learning new words and could learn from their classmates a lot. Keywords: riddle,vocabulary
PENINGKATAN KEMAMPUAN MOTORIK MELALUI PENERAPAN GERAK DASAR TARI SOUMPAK PADA ANAK USIA 5-6 TAHUN
Cahyaunique Putri, Ridha Rinanda;
., Ismunandar;
., Lukmanulhakim
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 5, No 1 (2016): JANUARI 2016
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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Abstrak: Penelitian ini bertujuan untuk melakukan variasi dalam hal pengembangan motorik anak dengan menggunakan aspek seni tari sebagai stimulus pembelajaran bagi anak usia 5-6 tahun pada gerak dasar tari tradisional setempat khususnya daerah Kalimantan Barat yaitu tari Soumpak. Metode penelitian yang digunakan adalah deskriptif analisis dengan rancangan penelitian yang digunakan adalah PTK (action research). Hasil analisi data menunjukkan pada siklus 1 pertemuan 1 dan 2, pada ragam 1 mencapai 60%-73%, ragam 2 mencapai 77%-83%, ragam 3 mencapai 59%Â-64% dan pada siklus 2 pertemuan 1 dan 2, pada ragam 1 mencapai 81%-84%, ragam 2 mencapai 80%-85%, ragam 3 mencapai 65%-92%. Adanya peningkatan pada siklus 1 dan siklus 2. Â Kata Kunci : Tari Soumpak, motorik anak, PAUD Â Abstrac: This research aim to to do/conduct the variation of in the case of development of motorik child by using artistic aspect dance as study stimulus for age child 5-6 year of at elementary motion of local traditional dance specially area of Kalimantan West that is dance the Soumpak. Research Method used by is descriptive analyse with the research device used by is PTK (action research). result of Analisi data show at cycle 1 meeting 1 and 2, at manner 1 reaching 60%-73%, manner 2 reaching 77%-83%, manner 3 reaching 59%-64% and at cycle 2 meeting 1 and 2, at manner 1 reaching 81%-84%, manner 2 reaching 80%-85%, manner 3 reaching 65%-92%. Existence of improvement of at cycle 1 and cycle 2. Â Keyword : Dance the Soumpak, motorik child, PAUD.
PENGGUNAAN MODEL TEAMS GAMES TOURNAMENT UNTUK MENINGKATKAN KREATIVITAS PENGEMBANGAN TARI PADA SISWA KELAS X SMA
Herdianti, Erni;
Istiandini, Winda;
Muniir, Asfar
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 8, No 9 (2019): September 2019
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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AbstractThe background of this research is low student creativity in dance. This is due to a lack of stimulus to motivate students to do a dance. The purpose of this research is to describe the learning process and increasing student creativity in dance used the Teams Games Tournament learning model. The method used in this research is descriptive method and qualitative approach. The form of research is classroom action research. Research subjects are grade X MIA 2 students of Senior High School 9 Pontianak. Data collection technique in this research is closed observation directly, interview technique, documentation and skill test technique. In this research used triangulation technique to test the validity of data. The researcher used 3 steps to analyze the data, that is : reduction, display data, and verification.The results of this research are shows an increase in dace creativity to students from learning process that has been carried out. The process carried out on students grade X MIA 2 of Senior High School 9 Pontianak used Teams Games Tournament learning model. The researcher gave a competition consisting of 3 games with they teams. The games are to develop malay dance basic. There are 3 steps of research, that is Pre Cycle, Cycle 1 and Cycle 2. After learning process from cycle 1 to cycle 2 and step student creativity in develop malay dance basic increase with an average value of 68 on cycle 1 still in the “Unskilled†category to average value 76 on cycle 2 “Skilled†category.Keywords : Learning Model, Teams Games Tournament, Dance Creativity.
PENINGKATAN AKTIVITAS PEMBELAJARAN IPA MENGGUNAKAN MODEL PICTURE AND PICTURE KELAS V SEKOLAH DASAR
Winarsih, .;
Utami, Sri;
., Abdussamad
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 4, No 12 (2015): Desember 2015
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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Abstrak : Tujuan penelitian ini secara umum untuk mendapatkan imformasi yang akurat untuk peningkatakan aktivitas pembelajaran siswa yang meliputi aktivitas fisik, mental, dan emosional. Metode yang digunakan adalah metode deskriptif.Aktivitas belajar siswa pada siklus I memperoleh skor 61.73% yang muncul dan yang tidak muncul 38.27% dan 84 pada siklus II memperoleh skor 89.05% yang muncul dan 10.95% tidak muncul, kemampuan guru dalam membuat RPP pada siklus I sebesar 3.62 dan pada siklus II sebesar 3,95. Kemampuan guru melaksanakan pembelajaran siklus I memperoleh skor rata-rata 3.37 dan pada siklus II 3,84.Dan hasil belajar yang diperoleh siswa setelah mengikuti pembelajaran alat pencernaan makanan pada manusia dengan Menggunakan Model Picture And Picture pada siklus I memperoleh nilai rata-rata 66,79 dan pada siklus II memperoleh nilai rata-rata 80,34. Hal ini menunjukan Model Picture And Picture dapat meningkatkan kinerja guru, meningkatkan aktivitas belajar siswa dan meningkatkan hasil belajar siswa. Kata Kunci : Aktivitas Siswa, Model Picture and Picture. Keywords : The goal of this research is generallyto get the purpose of this accurate imformation inimproving the student learning activity that involves physical, mental, and emotional aktivities. The method used is descriptive. The student activity in cycle I get the score of 61.73%, that is visible and univisible38.27%. The teacher competance in learning prosess is cycle I get average score 3.37 and cycly II get average score 89, 05% that is visible and 10,95 % invisible.And the result of learning the student get has used the human digestive learning media by using pictures and pictures strategy in cycly I get avarage score 66,79% and in cycly II get average score 80, 34 %.That is the prove that picture and picture strategy can improve the teacher compentace, student activity and the result of student learning. Keywords: Learning , Student Activities , Picture and Picture Strategy. .
PENERAPAN MODEL BEYOND CENTERS AND CIRCLE TIME (BCCT) UNTUK MENINGKATKAN IDENTITAS KEBANGSAAN DI TAMAN KANAK-KANAK
Deni, Eka;
Fadillah, Fadillah;
Lukmanulhakim, Lukmanulhakim
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 8, No 7 (2019): JULI 2019
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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AbstractThis study was intended to determine the impact of the application of Beyond Centers and Circle Time (BCCT) on understanding the national identity of children aged 5-6 years. Classroom Action Research (CAR) with two cycles of activities was used in this research. The observation sheet and discussion with the observer (partner teacher) were the method used in collecting data in this study, while the data analysis were carried out descriptively. The results showed that Beyond Centers and Circle Time (BCCT) turned out to increase the understanding of children aged 5-6 years of national identity. The results of the study also show that to implement Beyond Center and Circle Time (BCCT), the creativity of teachers is needed to organize the playing centers. The results of this study recommend that kindergarten teachers continue to be creative in organizing existing centers. In addition, this study also recommend that other researchers can make the results of this study for basis for conducting further research.      Key words: Beyond Centers and Circle Time (BCCT); national identitity
PENGARUH PENGGUNAAN MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR PEMBELAJARAN IPA KELAS V SD
Wiro Aristo;
Tahmid Sabri;
Hery Kresnadi
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 8, No 3 (2019): Maret 2019
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jppk.v8i3.32020
AbstractThis reaearch aims to analyze the influence of the cooperative model audio-visual media in Social Science learning on the learning outcomes of V grade Elementary School 03 in Pontianak Kota. The method used was experimental with Pre-Experimental Design and non equivalent control group design. The population of all students from two classes 54 people. the sample of this study was the students of VB class which amounted to 24 people as experimental class and the VC class learners as control class which amounted to 26 people. Data collection techniques used are measurement techniques and data collection tools was a written test of multiple choice. Based on the data analysis, the result of average post-test of the experimental class class is 74,00 and the mean post-test control 70,50. Hypothesis test results using t-test (Polled Variance) obtained t count = 1,684 while for degree of freedom (24+26-2=48) with significant level α = 5% obtained t table = 1.676, which means t count > t table, this proves that there was influence of applying cooperative model of audio-visual media in Social Science learning. Based on the calculation of effect size (ES) obtained ES = 0.34which includes medium criteria. Keywords: Audio Visual, Influence, Learning Outcomes, Science