cover
Contact Name
Muhammad Hasbi
Contact Email
muhammad.hasby80@gmail.com
Phone
+6285253407367
Journal Mail Official
etdc.ijrer@gmail.com
Editorial Address
Bumi 18 Blok A No. 1 Street, Bumi Permata Hijau, Makassar, Indonesia
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Indonesian Journal of Research and Educational Review (IJRER)
ISSN : 28097505     EISSN : 28093682     DOI : http://dx.doi.org/10.51574/ijrer
Instruction Learning Teaching Curriculum Development Learning Environments Teacher Education Educational Technology Educational Developments
Arjuna Subject : Umum - Umum
Articles 558 Documents
How Youtube Assist Teachers in Developing Material? Ray, Laila Maryam; Satri, Rara; Uswatunisa, Sofia; Harahap, Syarifah Aini
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 1 (2021): December
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (714.979 KB) | DOI: 10.51574/ijrer.v1i1.56

Abstract

In a technology revolution period which all of the activities of humans also relate to the use of all of the technologies. Thus, using technology hopefully will help them to make easier in their works. However, in the educational world, it is also needed by the teacher to make the teacher or students easy during the teaching and learning process. The purpose of this paper aid how technology can help teachers during the teaching and learning process especially by using YouTube. The methodology used in this paper is by using a literature review from several journal articles that related to how YouTube assists the teacher in developing material during the teaching and learning process that is appropriate for foreign language context.
Character Education in Contemporary Islamic Thinking Irmansyah; Andi Maryam Azis
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 1 (2021): December
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (567.149 KB) | DOI: 10.51574/ijrer.v1i1.171

Abstract

Character education is education to shape one's personality through character education, the results of which can be seen in one's real actions, namely good and honest behavior, being responsible, respecting the rights of others, hard work, and so on. Good character means knowing the good, loving the good, and doing the good. Contemporary Islamic thought generally makes episteme, reason, 'aqal, khitab, or paradigm, which is understood as the basis for the growth and development of science and tradition, the object of their thinking. This paper will present one of the efforts to improve character education in contemporary Islamic thought. It will namely present the concept of the leading philosophical thought, namely Ibn Sina, and its implications for today's Islamic education. Ibn Sina divides the level of scientific material that must be passed by students based on the stage of development and age of the child's growth into, among others, Ages 3 (three) to 5 (five) Years, Ages 6 (six) to 14 (fourteen) Years, and Ages 14 (fourteen) and Over.
Cooperative Learning on The Academic Achievement of Middle-School Students Based on Learning Style Arifin, Kurniati
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (737.922 KB) | DOI: 10.51574/ijrer.v1i2.175

Abstract

The goals of this study are to (1) see if students who are taught using the Teams Assisted Individualization (TAI) cooperative learning model learn mathematics better than students who are taught using the Student Team Achievement Division (STAD) model, and (2) see if the results of learning mathematics with visual learning styles are better than those with auditory and kinesthetic learning styles. As a result, this sort of study is an experiment. The experimental class I was class VIII students from Public Junior High School 1 North Sinjai. The findings revealed that: (1) students who were taught using the TAI type had better mathematics learning outcomes than students who were taught using the STAD type; (2) the inferential analysis revealed that it was not true that students with visual learning styles had better mathematics learning outcomes than students with auditory and kinesthetic learning styles.
Exploring of Students' Ability to Solve Geometry Problems Based on Van Hiele's Level of Thinking Andira, Ayu; Darwis M, Muhammad; Syam, Haerul
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (597.491 KB) | DOI: 10.51574/ijrer.v1i2.181

Abstract

Based on Van Hiele's level of thinking, this study intends to investigate students' ability to solve geometric problems. Polya's heuristic of problem-solving steps is used to assess problem-solving ability. A qualitative, descriptive study is the form of research used in this case. The Van Hiele Geometry Test (VHGT), problem-solving aptitude assessments, and interviews were used. Based on Van Hiele's level of thinking, researchers chose three students from a group of 27 students in grade VIII high junior school Terpadu Sheikh Muhammad Ja'far as research subjects. Data collection methods include tests and interviews. Data condensation, data presentation, conclusion drafting, and verification are all research data analysis approaches. The validity of the data is verified using a triangulation of techniques and sources. The findings of the study are: subjects at the pre 0 level only have visual, verbal, and drawing skills. Subjects at level 0 (visualization) were not able to solve the four problem-solving heuristics by Polya. Subjects at level 1 (analysis) were able to reach the second stage of the problem-solving heuristic by Polya. Subjects at level 2 (informal deduction reached the third stage of the problem-solving heuristic by Polya.
Problems of Learning Planning in The Time of The Covid Pandemic 19 Syafaruddin, Baso; Ruhaya, Besse; Jamal, Jamal
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (728.684 KB) | DOI: 10.51574/ijrer.v1i2.187

Abstract

This paper discusses learning planning during the COVID-19 pandemic. The purpose of this paper is to provide an overview of the solutions to the problems of learning planning during the COVID-19 pandemic and the ability of educators to formulate learning plans during the COVID-19 pandemic. The study's findings indicate that future learning and planning are crucial. The COVID-19 pandemic requires the ability of an educator to involve parents, pay attention to environmental conditions and the habits of students in their homes. Learning plans that involve parents as supervisors for each student in carrying out learning activities independently Likewise, with the environment and habits of students at home as a form of appreciation for the psychology of the development of students, learning planning can arouse interest and challenge the curiosity of every student towards learning
Practice of Audio-Visual Learning Media to Grow the Motivation of MI Kenongomulyo Students' Learning Nur Aprianto, Wahyu; Irvan Sir; Amir, Atmam
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (853.803 KB) | DOI: 10.51574/ijrer.v1i2.271

Abstract

The development of science and technology today has a very significant impact on many aspects of life, including education. The use of IT media will attract more students' attention in a lesson. This study aims to see whether or not there is an effect of applying audio-visual learning media to foster learning motivation. This research uses an experimental method. The analysis of the data used is to perform a prerequisite test of normality test analysis using the Shapiro-Wilk test. The results of data analysis show that the t count is 7.725 and the t table is 2.110. The conclusion is that there is an effect on the application of audio-visual learning media to foster learning motivation for the fifth-grade students of MI Kenongomulyo PJOK.
Rounders Game Learning for Class V Mis Bustanul Ulum Badas: A Study Basic Skill Level Chunaifi, Muhammad Aang; Irvan Sir; Atmam Amir
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (897.606 KB) | DOI: 10.51574/ijrer.v1i2.272

Abstract

Physical education, sports, and health are some of the most popular subjects for elementary school children. In addition, through learning physical education, sports and health, children can learn while playing, because many of the materials taught are related to games. The rounders game is a material in the fifth-grade elementary school learning curriculum. So, research on basic skills in learning the rounders game is very necessary to understand the learning process and the development of students' skills. This research is descriptive research with a survey method that aims to determine the level of basic skills, especially in the rounders game material. The data obtained through the test of practice and practice was analyzed using descriptive statistical techniques in the form of percentages. The instruments used to collect data through skill tests are ball throwing, catching, and hitting ball tests with a validity level of 0.413, with a throwing reliability level of 0.765, a hitting reliability level of 0.723, and a catching reliability level of 0.785. The results of the research on the basic skills of playing rounders are divided into several categories: "very high, high, medium, low, and very low." The results of the research on the basic skills of the rounders game from 26 students were found to be 11.5% very high, 23.0% high, 30.7% medium, 26.4% low, and 7.6% very low.
The Effects of the Team-Game-Tournaments Learning Model on Primary School: Basic Dribble Moves in Basketball Games Prasetyo, Tri; Sir, Irvan; Amir, Atmam
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (694.918 KB) | DOI: 10.51574/ijrer.v1i2.274

Abstract

The objective of this study should be to examine how MIS Islamiyah Nidhomiyah students in Pasuruan, East Java, can enhance their basketball dribbling skills. This research approach involves collaborating with collaborators, researchers, and students in a classroom setting to undertake action research. Cycle II is where actions are taken. The students' average score was 65 after assessing the data on the results of the pre-action ball dribbling test in a basketball game using the Team Games Tournament (TGT) method, 10 students completed the test and five did not. Cycle I had an average score of 73 students, with 9 students finishing and 6 students failing. In Cycle II, the average number of students is 81, with as many as 14 students completing and one student failing to complete. Based on the findings of the implementation of the TGT cooperative learning model in basketball dribbling from pre-action, cycle I, and cycle II, it is reasonable to conclude that learning outcomes improved greatly in students of MIS Islamiyah Nidhomiyah, Rejoso District, Pasuruan.
Learning Innovations in Physical Education, Sports, and Health During the Covid-19 Pandemic Prasetyo, Adhi; Irvan Sir; Amir, Atmam
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (689.718 KB) | DOI: 10.51574/ijrer.v1i2.280

Abstract

The COVID-19 pandemic has altered our lives forever. The realm of education is one of them. The learning process is disrupted, yet as a result of this, new educational innovations have evolved, which indirectly drive education down a more advanced path by incorporating technology. As a result, during the COVID-19 pandemic, this study takes a qualitative method with good learning analytic tools and learning innovations. Furthermore, data for this study was gathered through tracking numerous learning sources, with an emphasis on online learning that makes use of technology, particularly the internet network. Students have the most trouble with online learning in physical education, sports, and health since they emphasize movement activities, but online learning has more students just sitting in front of the electronic devices used. Furthermore, learning on the network is frequently hampered by a sluggish internet connection, which might obstruct the learning process. When learning takes place in person, various hurdles arise. The most significant of these is the time limit for face-to-face sessions at school, which forces educators to condense the material to be delivered. In practice, students must create video recordings in order to obtain the psychomotor value of students in the worksheet because the primary goal of this subject for elementary school students is to promote children's movement activities.
Achievement Improvement of Basic Table Tennis Techniques Through The Application of Audio-Visual Learning Media Wijaya, Willy Bachtiar; Hasmyati; Asran
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (825.927 KB) | DOI: 10.51574/ijrer.v1i2.281

Abstract

The goal of this study is to see if using audio-visual media in conjunction with a scientific approach to learning table tennis game activities at SMP Negeri 1 Kabuh in Jombang, Indonesia, may increase student learning outcomes and to see how far those aims have been accomplished. This study employs two cycles of classroom action research. Planning, action implementation, observation, analysis, and reflection are the four steps of each cycle. According to the outcomes of the analyses, cycles I and II resulted in a significant increase. The results of learning to play table tennis in the first cycle were 59.38 percent across the board, with 19 students finishing the course. In cycle II, the percentage of students with complete learning outcomes increased to 87.51 percent, while the percentage of students with incomplete learning outcomes increased to 28 percent. The percentage of students with complete learning outcomes increased by 100% during cycle III, while the percentage of students with incomplete learning outcomes climbed by 32%. As a result, learning through the use of audio-visual learning media can improve learning achievement in class VII students of public middle-school 1 Kabuh.

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