cover
Contact Name
Dede Permana
Contact Email
dedepermana@lecturer.unri.ac.id
Phone
+6285333566610
Journal Mail Official
kpd@ejournal.unri.ac.id
Editorial Address
Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru, Bina Widya, Pekanbaru Riau Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Jurnal Kiprah Pendidikan
Published by Universitas Riau
ISSN : 28100433     EISSN : 28278909     DOI : https://doi.org/10.33578/kpd.v1i2
Jurnal Kiprah Pendidikan [ 2827-8909 (online) | 2810-0433 (print) ] aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal Kiprah Pendidikan is a educational journal published by Program Studi Pendidikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau. The journal was first published in 2022 and published every January, April, July, and October. The journal is open to authors around the world regardless of nationality. This journal publication covers issues concerning education and teaching at the level of primary, secondary and higher education. This article is based on the results of research and theoretical studies which are equivalent to research supported by various theoretical studies that produce research in the form of educational research, learning research, classroom action research, and development. The fields of science include: (1) Social Sciences; (2) Education; (3) Mathematics Education; (4) Language Education; (5) Science Education; (6) Arts and Culture Education; (7) Early Childhood Education; (8) Civics Educational; (9) Religious Education; (10) Physical Education; (11) Education and Teaching; (12) Educational Psychology; (13) Learning Media; (14) Education Management; (15) Educational Technology; (16) Music Education; and (17) Economics Education.
Articles 187 Documents
Technological Innovation in Anti-Bullying Education: A Systematic Review Based on Prisma Vicky Dwi Wicaksono; Ika Rahmawati
Jurnal Kiprah Pendidikan Vol. 5 No. 2 (2026): Jurnal Kiprah Pendidikan | April 2026
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i2.p106-113

Abstract

This systematic review aims to identify the most effective types of technology applied in the context of anti-bullying education over the past ten years. Using the PRISMA approach and thematic synthesis, eight scientific articles were analyzed to evaluate the effectiveness of various forms of technological innovation, including educational games, mobile applications, interactive multimedia, and artificial intelligence (AI). The primary focus of this research is on how these technologies can enhance students' understanding, empathy, engagement, and intervention capabilities regarding bullying cases in school environments, particularly in elementary and secondary education settings. The findings indicate that gamification-based and interactive multimedia technologies are the most effective approaches in enhancing students' conceptual understanding, motivation, and prosocial attitudes. Educational games such as interactive e-books and digital simulations demonstrate significant improvements in students' social competencies and awareness of bullying issues. On the other hand, mobile applications and AI have high functional potential, but their effectiveness depends on participatory design, cultural sensitivity, and guarantees regarding user ethics and privacy.  Therefore, the integration of technology in anti-bullying education must be carried out strategically, based on educational psychology theories such as Social Emotional Learning and Self-Determination Theory, and involve the active participation of the school community. This research provides conceptual and practical contributions in designing technology-based policies and intervention programs oriented towards student well-being.
The Effect of Realistic Mathematics Education Models using Fraction Cards on Improving Elementary School Students' Learning Outcomes in Fraction Multiplication Hana Fauziyyah; Rinaldi Yusup; Samsul Pahmi
Jurnal Kiprah Pendidikan Vol. 5 No. 1 (2026): Jurnal Kiprah Pendidikan | January 2026
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i1.p98-105

Abstract

This research is motivated by the low learning outcomes of students in multiplication material. This study aims to determine the effect of the application of the Realistic Mathematics Education model assisted by fraction cards media on student learning outcomes in fraction multiplication material. The RME model was chosen because of the emphasis on contextual and meaningful learning through the connection of mathematical material with everyday life. The study used the Pre-Experiment method with a One Group Pretest-Posttest Design and involved 26 fourth-grade students of SDN Leuwiliang as samples. Data collection techniques used learning outcome tests and observations of student activities. The results showed an increase in student learning outcomes after the application of the RME model assisted by fraction cards, indicated by an average pretest score of 64.62 and a posttest score of 82.88. The results of the Paired Sample t-Test obtained a significance value of 0.001 <0.05, so there was a significant difference between learning outcomes before and after treatment. This finding is proven effective in improving student learning outcomes in fraction multiplication material in elementary schools
Development of the Jepara Culture Encyclopedia (EDIBARA) to Improve Understanding of Cultural Concepts In Elementary School Students Fadia Risqi Dwiyanti; Muh Muhaimin
Jurnal Kiprah Pendidikan Vol. 5 No. 2 (2026): Jurnal Kiprah Pendidikan | April 2026
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i2.p114-126

Abstract

Learning local culture in elementary schools still faces challenges, particularly the limited availability of engaging and interactive learning media, which results in suboptimal student understanding of cultural concepts. Therefore, learning media are needed to help students understand local culture in a more engaging and accessible way. This study aims to develop and examine the feasibility and effectiveness of the Jepara Cultural Interactive Digital Encyclopedia (EDIBARA) as a learning media for elementary school students. This study employed a Research and Development (R&D) method using the ADDIE model. The subjects included media experts, material experts, and 20 fourth-grade students. The instruments consisted of validation questionnaires and pre-test and post-test assessments. Data were analyzed using percentage techniques and the N-Gain Score. The results showed a feasibility level of 83.11% (very feasible) and an N-Gain score of 0.379 (moderate category), indicating an improvement in students’ understanding. Therefore, EDIBARA has the potential to be used as a learning media, although its effectiveness still requires further optimization
A Systematic Literature Review of Canva-Assisted Interactive Learning Media Development in Elementary School Mathematics (2021–2026) Mukti Hariyadi; Ardhi Prabowo; Decky Avrilianda; Nuni Widiarti
Jurnal Kiprah Pendidikan Vol. 5 No. 2 (2026): Jurnal Kiprah Pendidikan | April 2026
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i2.p127-137

Abstract

This study aims to analyze the development of Canva-assisted interactive learning media in elementary school mathematics through a Systematic Literature Review (SLR) approach. The review was conducted on 10 selected articles published between 2021 and 2026. The articles were selected based on the following criteria: relevance to elementary school mathematics learning, discussion of Canva-assisted media, open-access availability, and valid DOI registration. The article search and selection process followed the PRISMA 2020 guidelines. The data were analyzed descriptively by examining the development models, media formats, mathematics topics, as well as the validity and practicality of the developed media. The findings indicate that Canva-based media were developed in various forms, including digital storybooks, student worksheets, interactive quizzes, e-booklets, and other digital learning media. The topics addressed included data processing, simple fractions, geometry, solid figures, and numbers. In general, all studies reported that the developed media fell into the valid to highly valid category and were practical for use by both teachers and students. These findings confirm that Canva functions not only as a design tool but also as a pedagogical medium with the potential to help students understand mathematical concepts in a more concrete, engaging, and meaningful way.
Development of Web-Based Educational Cards for the IPAS Subject in Grade 5 of Elementary School Fivi Aledia; Mahmud Alpusari
Jurnal Kiprah Pendidikan Vol. 5 No. 2 (2026): Jurnal Kiprah Pendidikan | April 2026
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i2.p162-171

Abstract

This study aims to develop web-based card education with the theme of a harmonious ecosystem for IPAS content in grade 5 elementary school. This study aims to test the feasibility and practicality of web-based card education with the theme of a harmonious ecosystem used by grade 5 students at SDN 012 Kuantan Sako in September. This research is a Research and Development (R&D) study using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The results of the expert validation obtained an overall average of 91.67% in the very feasible category. The overall average score of the student response questionnaire was 92.083% in the very practical category. The overall average score of the teacher response questionnaire was 93.75%, categorized as highly practical. Based on these data, web-based card education with a harmonious ecosystem theme is highly feasible and practical for use in science learning in grade 5 elementary school.
The Correlation Between Student Discipline and Parental Attention on Junior High School Students’ Science Learning Outcomes Desi Fitriani; Dios Sarkity; Nevrita Nevrita
Jurnal Kiprah Pendidikan Vol. 5 No. 2 (2026): Jurnal Kiprah Pendidikan | April 2026
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i2.p150-161

Abstract

This study aims to examine the relationships between learning discipline and parental attention and science learning outcomes among Grade VIII students at a public junior secondary school in Tanjungpinang. A quantitative approach with a correlational research design was employed. All Grade VIII students (N = 130) were involved as research participants using a total sampling technique. Data on learning discipline and parental attention were collected through closed-ended questionnaires, while students’ science learning outcomes were obtained from documentation of end-of-semester summative assessment scores. The data were analyzed using descriptive statistics, Pearson product–moment correlation, and multiple correlation analysis. The results reveal that learning discipline is positively and significantly associated with science learning outcomes, as is parental attention. Moreover, learning discipline and parental attention jointly demonstrate a significant positive relationship with students’ science learning outcomes. These findings suggest that students’ academic achievement in science is influenced by the combined contribution of internal factors related to students’ learning behaviors and external support originating from the family environment
Pengembangan Instrumen Tes Kemampuan Berpikir Kreatif Matematis Materi Bangun Datar Pada Siswa SMP Defi Putri Aulia; Ariq Naufal Nugroho; Ahmad Dedy Yusuf Effendi; Syarifatul Maf’ulah
Jurnal Kiprah Pendidikan Vol. 5 No. 2 (2026): Jurnal Kiprah Pendidikan | April 2026
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i2.p127-138

Abstract

Penelitian ini bertujuan untuk mengembangkan instrumen tes kemampuan berpikir kreatif matematis pada materi bangun datar yang valid, praktis, dan efektif untuk siswa SMP. Penelitian ini adalah penelitian pengembangan dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Produk yang dikembangkan adalah instrumen tes berpikir kreatif matematis (TBKM). Tes berisi masalah materi bangun datar. Masalah disusung mengacu pada empat indikator kemampuan berpikir kreatif matematis, yaitu kelancaran (fluency), keluwesan (flexibility), keaslian (originality), dan elaborasi (elaboration). Instrumen penelitian ini adalah lembar validasi ahli dan angket respon siswa. Hasil penelitian menunjukkan bahwa instrumen tes memiliki tingkat kevalidan tinggi dengan persentase validasi ahli sebesar 85,71% dan 88,57%. Hasil angket respons siswa menunjukkan tingkat kepraktisan sebesar 82,9% dengan kategori praktis. Hasil implementasi intrumen TBKM menunjukkan jika TBKM mampu mengukur semua indikator berpikir kreatif, sehingga TBKM memenuhi aspek efektif. Jadi TBKM yang dikembangkan dinyatakan valid, praktis, dan efektif serta layak digunakan sebagai alternatif penilaian kemampuan berpikir kreatif matematis siswa SMP pada materi bangun datar.
Implementasi Permainan Scavenger Hunt Untuk Meningkatkan Kosa Kata Bahasa Inggris Tities Hijratur Rahmah; Artifa Soraya; Marselinus Sersan Making
Jurnal Kiprah Pendidikan Vol. 5 No. 3 (2026): Jurnal Kiprah Pendidikan | July 2026 (in press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i3.p255-268

Abstract

Penelitian ini bertujuan untuk meningkatkan penguasaan kosa kata melalui implementasi permainan Scavenger Hunt. Masalah utama yang melatarbelakangi penelitian ini adalah rendahnya retensi kata dan kurangnya keterlibatan siswa dalam proses pembelajaran konvensional yang cenderung monoton. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis & McTaggart yang dilaksanakan dalam dua siklus. Subjek penelitian adalah siswa kelas IV SDN I Sidodadi Lawang sebanyak 18 siswa. Data dikumpulkan melalui tes kosakata, lembar observasi, dan dokumentasi. Hasil penelitian menunjukkan adanya peningkatan nilai rata-rata kelas yang signifikan, dari 58,5 pada pra-siklus menjadi 72,0 pada siklus I, dan mencapai 87,5 pada siklus II. Selain peningkatan kognitif, observasi menunjukkan adanya kenaikan antusiasme, kerja sama tim, dan kepercayaan diri siswa dalam menggunakan istilah bahasa Inggris secara langsung. Disimpulkan bahwa metode Scavenger Hunt efektif dalam memperkuat ingatan jangka panjang siswa karena menghubungkan bahasa dengan objek konkret dan aktivitas fisik (kinestetik)
A Correlational Study of Problem-Solving and Collaborative Skills in Learning the Circulatory System Nina Irawan; Dios Sarkity; Trisna Amelia
Jurnal Kiprah Pendidikan Vol. 5 No. 2 (2026): Jurnal Kiprah Pendidikan | April 2026
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i2.p172-184

Abstract

is study aimed to examine the relationship between students’ problem-solving skills and their collaborative skills in learning the circulatory system. The research employed a quantitative correlational design. The participants were 64 eleventh-grade students selected through cluster random sampling. Data were collected using a written test and classroom observation. Problem-solving skills were assessed through essay-type questions, while collaborative skills were evaluated using an observation checklist. The relationship between the two variables was analyzed using Spearman’s Rank correlation test. The findings revealed that there was no significant correlation between students’ problem-solving and collaborative skills in circulatory system learning. These results suggest that 21st-century competencies, particularly problem-solving and collaboration, do not necessarily develop in a linear or directly associated manner. Therefore, instructional strategies should be designed to foster each skill independently, taking into account their distinct characteristics to ensure more effective competency development.
Inovasi LMS dengan Competency-Based Learning Sebagai Penguatan Strategi Kurikulum yang Fleksibel dan Multidisiplin Fulusia Nurmawati; Aqidatul Munfariqoh
Jurnal Kiprah Pendidikan Vol. 5 No. 3 (2026): Jurnal Kiprah Pendidikan | July 2026 (in press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i3.p246-257

Abstract

Urgensi dari penelitian ini kolaborasi antara modular learning system dengan competency-based learning bahwa strategi kurikulum sekolah dasar ini dirancang untuk memenuhi kebutuhan pendidikan yang lebih dinamis dan relevan, dengan menekankan pengembangan keterampilan yang dibutuhkan untuk menghadapi tantangan global. Tujuan penelitian ini yaitu guru diharapkan untuk merancang pengalaman belajar yang interaktif dan menarik, seperti kuis daring, forum diskusi, atau gamifikasi untuk mempertahankan minat siswa. Dukungan dari keluarga dan lembaga pendidikan sama pentingnya; lingkungan belajar yang nyaman di rumah dan bimbingan orang tua dapat membantu siswa tetap fokus selama sesi pembelajaran daring. Penelitian ini berlokasi di Sekolah Dasar Negeri 3 Jepon, Kabupaten Blora, Provinsi Jawa Tengah. Penelitian ini menggguanakan metode penelitian kualitatif deskriptif yang bertujuan untuk mendeskripsikan permasalahan secara mendalam. Teknik sampel penelitian ini menggunakan teknik purposive sampling berdasarkan kriteria dan pertimbangan tertentu untuk mendapatkan informasi lebih efektif. Adapun subjek dari penelitian ini yaitu kepala sekolah, guru kelas, dan siswa.