cover
Contact Name
Rista Dwi Permata
Contact Email
rista.permata.rp@gmail.com
Phone
+6282141311172
Journal Mail Official
gcejournal@gmail.com
Editorial Address
Jalan Manunggal No. 61 (62391) Tuban-Jawa Timur
Location
Kab. tuban,
Jawa timur
INDONESIA
Golden Childhood Education Journal (GCEJ)
ISSN : -     EISSN : 27750221     DOI : https://doi.org/10.55719/gcej.v3i1
Core Subject : Education,
Pendidikan Anak Usia Dini Pembelajaran Anak Usia Dini Parenting untuk Pendidikan Anak Usia Dini Perkembangan Anak Permasalahan Anak Usia Dini Lembaga Pengelola Pendidikan Anak Usia Dini Asesmen Perkembangan Anak Usia Dini Psikologi Perkembangan Anak Pemberdayaan Anak Strategi Pembelajaran Pendidikan Anak Usia Dini Alat Permainan Anak Usia Dini Media Pembelajaran Pendidikan Anak Usia Dini Inovasi dalam Pendidikan Anak Usia Dini, dan Berbagai bidang yang berkaitan dengan Pendidikan Anak Usia Dini
Arjuna Subject : Umum - Umum
Articles 60 Documents
PENGEMBANGAN MEDIA RODA PUTAR KANTONG AJAIB UNTUK MENGENAL KONSEP BILANGAN BERMAKNA ANAK USIA 4-5 TAHUN Ari Kesuma, Virdawati; Rosalina Arifin, Citra Dewi
GCEJ (Golden Childhood Education Journal) Vol 1 No 2
Publisher : Program Studi PG PAUD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/gcej.v1i2.1163

Abstract

ABSTRACT This development research is motivated by the lack of children's interest in knowing the concept of numbers due to the use of monotonous learning media which makes children uninterested and feels depressed, so that innovation is needed in developing learning media that can make it easier for children to recognize the concept of numbers. Learning media as a learning companion must have good feasibility values ​​so that the problem formulation is how to develop media based on content or material aspects and media aspects to recognize the concept of meaningful numbers for children aged 4-5 years. The development of learning media for the Magic Bag Spin Wheel is designed based on the principles of learning media that are suitable for early childhood. This development research aims to develop a magic bag rotating wheel media in recognizing the concept of meaningful numbers for children aged 4-5 years. This research uses the research development method (Research & Development) which uses 5 of the 10 steps proposed by Sugiyono according to the needs, namely 1) Potential and problems, 2) Data collection, 3) Product Design, 4) Design validation, 5) Design Revision. The data collection instrument used a questionnaire in the form of a material expert validation sheet and a media expert validation sheet. The data analysis technique used on product quality is descriptive data analysis. Furthermore, the data obtained were analyzed using a Likert scale. From the results of data analysis, it can be obtained the results of the validation of the media expert's feasibility with an average of 3.5 with a percentage of 87.5% and an average score of validation of material experts with an average of 3.25 with a percentage of 81.3%. Thus the average scoring by the experts is 3.38 with a percentage of 84.4% which is included in the very feasible criteria, so that the magic bag rotating wheel media to recognize the concept of meaningful numbers for children aged 4-5 years being developed is very feasible to use.
MENINGKATKAN KEMAMPUAN MENGENAL HURUF A-Z MELALUI MEDIACCANTOL KARTUHHURUFPPADAAANAK KELOMPOKaAdDI RA JA’FARIYAH DESA KANTEN KECAMATAN TRUCUK KABUPATEN BOJONEGORO TAHUN PELAJARAN 2019/2020. Priheni, Siti; Apriliyana, Firdausi Nuzula
GCEJ (Golden Childhood Education Journal) Vol 1 No 2
Publisher : Program Studi PG PAUD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/gcej.v1i2.1164

Abstract

In learning the ability to recognize letters a-z in group A in RA Ja'Fariyah Kanten Village, Trucuk sub-district, Bojonegoro Regency, there are still many students who have not been able to show letter symbols, recognize initial letters and mention letter symbols according to sound. Therefore an effort is needed to improve the child's ability to recognize the letter a-z, namely through the medium of cantol letter cards. This study aims to determine the increase in children's ability to recognize the letter a-z in group A children in RA Ja'Fariyah, Kanten Village, Trucuk District Bojonegoro Regency 2019/2020 school year through letter card cantol media. This research is a Classroom Action Research (CAR) which was conducted in two cycles. Each cycle has 4 stages, namely research planning, action implementation, observation (observation) and reflection. The subjects in this study were the children of group A RA Ja'Fariyah, Kanten Village, Trucuk District, Bojonegoro Regency with a total of 15 children and an early childhood education teacher. The data in this study are observation and documentation. The data collected are student learning outcomes and teacher observations. This study is said to be successful or complete individual learning outcomes ≥ 65% and a class is said to be complete learning if there is ≥85%. Class completeness cycle reaches 40% after action is taken in cycle I class completeness reaches 60% and in cycle II children's learning completeness reaches 87%. The research results show that in cycle I class learning completeness has not been achieved, while in cycle II children's learning completeness has been achieved
PENGEMBANGAN MEDIA PEMBELAJARAN BUSY BOOK UNTUK PERKEMBANGAN KEMAMPUAN BERHITUNG ANAK USIA 4-5 TAHUN Rosalina, Citra Dewi; Agustina, Devya Titin; Apriliyana, Firdausi Nuzula
GCEJ (Golden Childhood Education Journal) Vol 1 No 2
Publisher : Program Studi PG PAUD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/gcej.v1i2.1165

Abstract

This type of research is development research that will produce Busy book learning media products. The purpose of this research is as a media for learning to count with the development of Busy Book media. as an alternative to learning visual media to recognize numbers and counting in children aged 4-5 years so that it can attract and motivate children to learn the development of numeracy skills of children aged 4-5 years. The research and development used is research and development (R&D). This study uses a development procedure from Borg and Gall. by using a level 1 testing model (examining without testing). With 5 research steps that can be mentioned, namely: one potential problem, two data collection, three product designs, and four design validations, finally the design is tested. The research site is at the PGRI Ronggolawe University Tuban with two techniques used in data collection, namely interview techniques and questionnaire techniques, two validations of material experts and media experts. With three media expert validators and three material expert validators. The research data were analyzed using descriptive and quantitative analysis techniques. The results of the data analysis obtained are an average score of 3.8 in the category of "Eligible" by media experts. And the average score is 4.1 with the category "Very Appropriate" results from the validation of material experts. from all of the media experts and material experts 78% eligibility. Thus, the Busy Book media for the development of children 4-5 years of calculating ability can be declared suitable for use with an interesting Busy book media.
PENGEMBANGAN MEDIA FLANEL PINTAR UNTUK MENGENALKAN ANGKA 1-10 PADA ANAK USIA 4-5 TAHUN Umamah, Kholifatul; Nugrahani, Risma; Rahmah, Hany'atur
GCEJ (Golden Childhood Education Journal) Vol 1 No 2
Publisher : Program Studi PG PAUD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/gcej.v1i2.1166

Abstract

(This research was motivated by the lack of media availability to introduce numbers 1-10 to children aged 4-5 years. So the formulation of the problem in this study, namely the availability of media to introduce numbers is still lacking so that teachers still use books or ordinary blackboards that are still monotonous, so teachers are required to be more creative in making various learning media for children. This research was conducted with the aim of developing Smart Flannels as a medium to introduce numbers 1-10. in children aged 4-5 years and to determine the feasibility of Smart Flannel media to introduce numbers to children. This research is considered a type of development research or what is called Research and Development (R&D) according to Borg and Gall. processes that must be taken include: 1) Research and Data Collection, 2) Planning, 3) Product Design Development, 4) Initial Field Trials, 5) Revision of Trial Results, 6) Field Testing of Main Products, 7) Product Revisions, 8) Product Validation, 9) Final Product Revision, 10) Dissemination. This Smart Flannel Media was tested and validated by media experts and material experts. The data analysis technique carried out in this study used qualitative and quantitative data obtained from product quality assessments and qualitative data, namely from the scores obtained from questionnaires filled out by media and material experts. The results of the validation conducted by media experts in stage one with a validity percentage of 78.3% (Good / Feasible). In stage two, the percentage of validity is 83.3% (Very Good / Very feasible). Validation results by material experts at stage one get a validity percentage of 74.87% (Good / Feasible). in the second stage getting a validity percentage of 84% (Very Good / Very feasible). From the results above, after calculating the results of the validity percentage of 79.75% which can be categorized as Good / Eligible. From the results above, it can be concluded that Smart Flannel media deserves to be used as a medium for introducing numbers 1-10 to children aged 4-5i years.
PENGARUH MEDIA KOCA TERHADAP KEMAMPUAN BERBAHASA ANAK PADA KELOMPOK A DI TK AISYIYAH BUSTANUL ATHFAL LERAN WERAN KECAMATAN PALANG KABUPATEN TUBAN Umamah, kholifatul; Ekayati, Ifa Aristia Sandra
GCEJ (Golden Childhood Education Journal) Vol 1 No 2
Publisher : Program Studi PG PAUD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/gcej.v1i2.1169

Abstract

Tujuan penelitian tindakan kelas ini adalah untuk mengetahui pengaruh media koka terhadap perkembangan bahasa anak kelompok A di TK Aisyiyah Bustanul Athfal Leranwetan Kecamatan Palang Kabupaten Tuban sebelum dan sesudah diberikan perlakuan media koca ( membaca bagasi). Secara metodologis, penelitian ini menggunakan pendekatan deskriptif kuantitatif. Metode analisis jalur digunakan dalam pendekatan studi kuantitatif untuk menilai media KOCA kelompok A di TK Aisyiyah Bustanul Athfal Leranwetan Kecamatan Palang Kabupaten Tuban. Data primer dikumpulkan melalui observasi dan kuesioner. Tingkat kesalahan pada = 0,05 juga dikonfirmasi oleh temuan penyelidikan ini menjadi 4,02 untuk Fhitung dan Ftabel. Signifikansi persamaan regresi tinggi karena Fhitung>Ftabel. Nilai Fhitung dari uji regresi linier adalah 1,08, sedangkan nilai Ftabel dengan tingkat signifikansi = 0,05 dan ukuran matriks desain dk = 33;20 adalah 2,04. Hal ini menunjukkan bahwa Budaya Kerja merupakan prediktor linier gaya kepemimpinan dalam model regresi. Temuan numerik di atas menunjukkan bahwa persamaan regresi linier dan sangat signifikan adalah Y=18,85+18,85X1
PENGEMBANGAN MEDIA TREE CLEVER DALAM MENSTIMULUS KEMAMPUAN MENGENAL BENTUK GEOMETRI DAN ANGKA PADA ANAK USIA 5-6 TAHUN DI TK CAHAYA MANDIRI anfika, yulis ana wahyu; EKAYATI, IFA
GCEJ (Golden Childhood Education Journal) Vol 4 No 1 (2023): Vol. 4 No. 1 Tahun 2023
Publisher : Program Studi PG PAUD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/gcej.v4i1.1171

Abstract

Tipe dari riset ini ialah riset pengembangan yang menciptakan hasil media Tree Clever. Tujuan dari riset ini ialah buat mengenali formalitas media Tree Clever buat menstimulus keahlian memahami wujud pada anak umur 5- 6 tahun di TK Sinar Mandiri. Riset ini memakai gaya ekspensi Borg and Gell dari Sugiyono. Ada pula tehnik gaya ekspensi Borg and Gall, antar lain: (1) Kemampuan serta permasalahan, (2) Pengumpulan informasi, (3) Desain produk, (4) Validasi desain, (5) Perbaikan desain, (6) Uji coba produk, (7) Perbaikan produk, (8) Uji coba konsumsi, (9) Perbaikan produk, (10) Penciptaan masal. Pada gaya akumulasi informasi periset memakai responden tertutup yang diberikan kepada validator sebagai para pakar. Validator yang ikut serta dalam riset ini ialah sebanyak 5 orang yang terdiri dari 2 orang pakar modul serta 3 orang pakar media. Tidak terdapatnya uji lapangan kepada partisipan didik disebabkan terdapatnya pandemi COVID-19 yang menimbulkan tidak terdapatnya aktivitas tatap muka di lembaga pembelajaran. Subjek dari riset ini ialah para validator yang berjumlah 5 orang. Sebaliknya buat objek dari riset ini ialah media Tree Clever. Bersumber pada hasil analisis informasi yang diperoleh dari para validator, didapatkan hasil dari pakar modul sebesar 72, 6% denga kriteria “layak”. Dari pakar media didapatkan hasil prosesntase kelayakan sebesar 83, 5% dengan kriteria “sangat layak”. Sehingga dari analisis kelayakan tersebut bisa ditarik kesimpulan kalau media ini layak digunakan buat meningkatkan keahlian anak memahami bentuk geometri dan angka.
PENGARUH PERMAINAN LEMPAR BOLA BASKET TERHADAP KEMAMPUAN MOTORIK KASAR PADA ANAK KELOMPOK A DI TK AISYIYAH BUSTANUL ATHFAL LERAN KULON TUBAN Mujahidah, Annisa; EFENDI, DWI; mariska, laila
GCEJ (Golden Childhood Education Journal) Vol 3 No 2 (2022): Vol. 3 No. 2 Tahun 2022
Publisher : Program Studi PG PAUD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/gcej.v3i2.1178

Abstract

This reverie aims to decide the child of throwing basketball events on plump machine experience of Group A kids at TK Aisyiyah Bustanul Athfal Leran Kulon. obese machine chops are chief stirrings that operate considerable muscles, maximum or all of the branches, which are moved by day, bulk cargo and bodily evolution of the child. For illustration the capability to sit, kick, run, or go up and down stairs. This motor development goes facet in phase with the kiddie 's corporeal adultness operation., with the event of lobbing a basketball can season kids's plump machine experience well. This genre of exploration ispre-experiment. The sampler of this exploration is clot A kids, add up to 15 people. This ilk of inquest is a Quasi trial program with the Nonequivalent Control Group Design design. This reverie checked of 3 podiums , to wit pretest, treatment and posttest. Grounded on the results of the t- test computation with a meaningful position of0.05, data deconstruction The board overhead shows that the two bunches own 10 samplers each. The bottommost experiment for the treatment group was advanced than the regulator bunch, with an normal of31.60 and23.40, also H0 was declined and Ha subsisted took. This means that the thesis that marbles play affects the floury machine chops of clutch A cubs at Aisyiyah Bustanul Athfal Leran Kulon Kindergarten is accepted as true
PENGENALAN KONSEP PENJUMLAHAN BILANGAN 1-10 PADA ANAK KELOMPOK B MELALUI MEDIA PAPAN BERHITUNG Triyana
GCEJ (Golden Childhood Education Journal) Vol 3 No 2 (2022): Vol. 3 No. 2 Tahun 2022
Publisher : Program Studi PG PAUD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/gcej.v3i2.1179

Abstract

This study aims to: (1) develop a counting board media on aspects of cognitive development to calculate the sum of numbers 1-10 in Permata Bunda Prunggahan Kulon Kindergarten children. This research is a Research and Development (R&D) with the development model proposed by Sugiyono. Due to the Covid-19 pandemic, research and development only has 5 stages, namely (1) potential and problems, (2) data collection, (3) product design, (4) validation of material experts and media experts, (5) product revision which results into the final product. This research was carried out at Permata Bunda Kindergarten in Prunggahan Kulon Semanding Tuban with the research subjects being group B children. Data collection used observation and interviews. The data analysis technique used is descriptive analysis. The results showed that: the development of a counting board and bottle cap media through 5 stages resulted in a counting board and boot cap product which were very suitable for use in the learning process of addition in early childhood at Permata Bunda Kindergarten. The media for this counting board uses a black flannel cloth measuring 60 x 40 cm, the bottle cap used is a small used drink bottle cap so it is easy for children to hold. The percentage of feasibility test results by material experts is 83% and media experts is 77%. So that obtained an average of 80%. These results indicate that the counting board and bottle cap media are in the "Very Appropriate" category to be used in classroom learning for the introduction of geometric shapes in early childhood
PROBLEMATIKA DALAM MENANAMKAN KEDISIPLINAN MURID DI TK ALAM YAA BUNAYYA GRESIK Ifadah, Ayunda Sayyidatul; Nuzulliya, Tanaya Zahrani
GCEJ (Golden Childhood Education Journal) Vol 5 No 2 (2024): Vol. 5 No. 2 Tahun 2024
Publisher : Program Studi PG PAUD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/gcej.v5i2.1476

Abstract

Peneliti menemukan kedisiplinan murid yang diterapkan selama pembelajaran dan kegiatan Ekstrakulikuler yang sangat beragam. Gaya guru dalam menerapkan kedisiplinan berbeda dengan lembaga yang lain yaitu dilihat dari bagaimana ketaatan dan kepatuhan anak terhadap peraturan atau tata tertib yang ada disekolah seperti jam sekolah, kerapian anak dalam berpakaian, patuh kepada guru saat proses belajar mengajar berlangsung tidak berlarian, berbicara sendiri dan mengganggu temannya, meletakan sepatu dan sampah pada tempatnya, dan lain sebagainnya. Sehingga peneliti ingin mengetahui bagaimana Problematika dan solusi guru dalam mengatasi problematika dalam meningkatkan kedisiplinan siswa. Metode yang dipergunakan yaitu metode penelitian kualitatif. Penelitian dilakukan di lembaga pendidikan anak usia dini di TK Alam Yaa Bunayya Gresik. Partisipan terdiri dari 1 orang guru yang memiliki pengalaman mengajar minimal 3 tahun. Pemilihan partisipan dilakukan secara purposive. Teknik pengumpulan data menggunakan wawancara, observasi, dan dokumentasi. Anaislis data yang dipergunakan dengan trianggulasi data. Berdasarkan hasil penelitian problematika yang dihadapi guru dalam upaya peningkatan kedisiplinan siswa yang di terapkan di Lembaga TK Alam Yaa Bunayya Gresik menggunakan problematika yang dihadapi guru dalam upaya peningkatan kedisiplinan siswa belum bisa dikatakan sempurna karena ada beberapa kekurangan karena pada Lembaga tersebut masih dalam proses belajar dan fasilitasnya.
TEKNIK MOZAIK SEBAGAI METODE STIMULASI MOTORIK HALUS ANAK DI RA YANBU’UL ULUM Rofi'ah, Ulya Ainur; Qayyum, Aisyah Amatul
GCEJ (Golden Childhood Education Journal) Vol 5 No 2 (2024): Vol. 5 No. 2 Tahun 2024
Publisher : Program Studi PG PAUD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/gcej.v5i2.1477

Abstract

Tujuan dalam penelitian ini yaitu mengetahui perkembangan motorik halus di Raudhatul Athfal Yanbu’ul Ulum sebelum dan sesudah menggunakan teknik mozaik. Adapun media yang digunakan dalam teknik mozaik ini yaitu media kertas dan daun kering. Metode penelitian yang digunakan yaitu Penelitian Tindakan Kelas dengan Desain PTK Model Spiral Kemmis & Teggart. Teknik pengumpulan data yang digunakan terdiri dari observasi, wawancara dan dokumentasi. Hasil penelitian menunjukkan bahwa 1) Dalam penggunaan teknik mozaik peneliti memakai media kertas origami pada siklus I dan media daun kering pada siklus II. Peneliti menemukan bahwa kegiatan ini dapat mengembangkan aspek motorik halus seperti menggunakan gunting dengan benar, merobek mengkoordinasikan antara mata dan tangan dan menempel potongan mozaik dengan rapih; 2) Perkembangan motorik halus pada saat sebelum diberi tindakan terdapat beberapa siswa yang mengalami kesulitan dalam kegiatan mozaik, hal ini terlihat dari hasil memegang gunting belum dikatakan benar dan kegiatan menempel kurang rapih tidak sesuai dengan pola gambar. Tindakan Kelas (PTK) pada kelas B RA Yanbu’ull Ulum kegiatan mengembangkan motorik halus menggunakan teknik mozaik dilaksanakan dalam dua siklus. Masing-masing siklus terdapat dua pertemuan. Setiap siklus terdiri atas empat tahapan, yaitu: (1) perencanaan, (2) pelalksanaan, (3) pengamatan, dan (4) refleksi. Berdasarkan pembahasan dan hasil penelitian sebelum diberi tindakan atau pra siklus yaitu hanya mencapai 35%; 3). Perkembangan motorik halus pada saat sesudah diberi tindakan terdapat beberapa siswa mengalami peningkatan yang cukup signifikan yaitu pada Siklus I siswa yang mengalami peningkatan mencapai 64% sedangkan pada Siklus II mengalami peningkatan 81% maka dapat dikatakan bahwa penelitian ini dikatakan berhasil sesuai dengan capaian kriteria keberhasilan yaitu 80%.