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Contact Name
Romindo
Contact Email
romindo@yp3a.org
Phone
+6281275518124
Journal Mail Official
jurnal.diajar@gmail.com
Editorial Address
Jl. Glugur Rimbun, Perum. Medan Hills, Cluster Eboni, Blok J No. 3. Deli Serdang. Indonesia
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INDONESIA
Jurnal Pendidikan dan Pembelajaran
ISSN : 28100786     EISSN : 28100417     DOI : https://doi.org/10.54259/diajar
Core Subject : Education,
DIAJAR merupakan Jurnal Pendidikan dan Pembelajaran terbit empat kali dalam setahun pada bulan Januari, April, Juli dan Oktober oleh Yayasan Pendidikan Penelitian Pengabdian Algero. Fokus dan scope penelitian DIAJAR merupakan hasil tinjauan teoritis atau tinjauan konseptual dalam bidang pendidikan dan pengajaran pada semua tingkat pendidikan, seperti berbagai topik pada bidang pendidikan dan pengajaran di sekolah dasar, sekolah menengah, dan pendidikan tinggi, namun juga tidak terbatas pada riset di bidang pendidikan yang relevan.
Articles 421 Documents
Pemanfaatan Game Interaktif QuizWhizzer Berbasis Gamifikasi terhadap Tingkat Minat Belajar Murid SMK Program Keahlian Kuliner Frenika Yugita Pratiwi; Lismi Animatul Chisbiyah; Erna Tungga Dewi
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.7768

Abstract

This study has purposes to examine the application of gamification-based interactive game QuizWhizzer in Basic Culinary learning and to analyze the level of learning interest of tenth-grade vocational high school students’ learning interest. The study applied a quantitative approach using a descriptive survey method. The subjects of this research consisted of 35 students from Class X Culinary Industry 1 at SMKN 3 Malang, selected through a purposive sampling technique. Data were collected through observations and questionnaires based on four indicators of learning interest, namely interest, attention, involvement, and enjoyment. The research instrument was a Likert-scale questionnaire that had been validated by a culinary subject teacher as an expert judgment. The data were analyzed using descriptive quantitative techniques by measuring respondents’ answers by precentage. The results of the research on the use of the gamification-based interactive game QuizWhizzer showed that the level  of  students’ learning interest was very good at the beginning of Basic Culinary learning. The observation results indicated that the interest indicator reached 91%, attention 89%, involvement 92%, and enjoyment 93%, all categorized as very good. Meanwhile, the questionnaire results showed that all four indicators achieved very good categories, with the highest percentage found in the enjoyment indicator at 88%. Therefore, the use of gamification-based QuizWhizzer is considered effective in creating a more enjoyable, interactive, and student-centered learning environment, while supporting the development of high learning interest among student’s.
Efektivitas Model Pembelajaran Case Based Learning Berbantuan Google Earth terhadap Hasil Belajar Geografi Siswa SMA Ida Bagus Gede Sanjaya Putra Wanashara; I Putu Sriartha; I Gede Putu Eka Suryana
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.7774

Abstract

This study aims to analyze the effectiveness of the Case Based Learning (CBL) model assisted by Google Earth on students’ geography learning outcomes at SMA Negeri 2 Singaraja. This study employed a quantitative approach with a quasi-experimental design using a non-equivalent control group design. The research sample consisted of class X7 as the experimental class and class X10 as the control class, which were determined after an equivalence test and selected through random sampling. Data were collected through observation, learning outcome tests, and student response questionnaires. The test and questionnaire instruments were validated and tested for reliability before use. Data were analyzed using normalized gain scores, the Wilcoxon Signed Rank Test, the Mann-Whitney U Test, and Likert-scale questionnaire analysis. The results showed that the experimental class experienced a higher improvement in learning outcomes than the control class, with an N-Gain score of 44.10 in the experimental class and 5.04 in the control class. The Wilcoxon test indicated a significant difference between pretest and posttest scores in the experimental class, while the control class showed no significant difference. The Mann-Whitney test also showed a significant difference in learning outcome improvement between the two classes. In addition, students’ responses to the learning model were categorized as very good, with a percentage of 93.58%. Therefore, the Google Earth-assisted CBL model is moderately effective in improving students’ geography learning outcomes and can be used as an alternative innovative learning model for the topic of lithosphere dynamics.
Penerapan Kerangka TPACK untuk Meningkatkan Hasil Belajar Matematika Unsur-unsur Bangun Datar Siswa Kelas 3 SD Lailatul Fitriyah; Budi Lestari; I Ketut Suastika
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.7791

Abstract

This study was motivated by the low student learning outcomes, as shown by the pretest results with a class average score of 58.2 and a learning completeness percentage of only 29%. The study aimed to improve students’ mathematics learning outcomes on the topic of plane figure elements through the implementation of the Technological Pedagogical Content Knowledge (TPACK) framework in third-grade students at SDN Karangbesuki 3 Malang. This research used the Classroom Action Research (CAR) method based on the Kemmis and McTaggart model, which consisted of two cycles, with each cycle including planning, action, observation, and reflection stages. The research subjects were 28 students. Data were collected through learning outcome tests and observations. The learning process was carried out using interactive PowerPoint, the Polypad application, Wayground, cooperative learning models, and concrete media. The results showed that the implementation of the TPACK framework was able to improve students’ learning outcomes. In Cycle I, the class average increased to 72.1 with a learning completeness percentage of 57%. In Cycle II, the class average increased again to 83.2 with a learning completeness percentage reaching 82%. These results indicate that the research success indicators had been achieved. Therefore, the implementation of the TPACK framework proved effective in improving mathematics learning outcomes on the topic of plane figure elements for third-grade students at SDN Karangbesuki 3 Malang.
Keterampilan Bertanya Siswa Kelas Atas Sekolah Dasar dalam Pembelajaran IPAS melalui Model Inquiry Learning: Literature Review Akmal Mutia; Desvina Aulia Rakhman; Hilleri Putri; Rolan Oktaviani Putri
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.7824

Abstract

Questioning skills are one of the essential 21st-century competencies that support critical thinking, curiosity, and student engagement in learning. However, various studies indicate that elementary school students’ questioning skills are still dominated by lower-order thinking questions, highlighting the need for appropriate instructional approaches to enhance these skills. This study aims to describe the questioning skills of upper elementary school students in science and social studies (IPAS) learning, describe the implementation of the Inquiry Learning model, and analyze the relationship between Inquiry Learning and students’ questioning skills. This study employed a Literature Review method using scientific journal articles obtained from Google Scholar and Garuda databases. The article identification and selection process followed the PRISMA guidelines and resulted in eight articles that met the inclusion criteria. Data were analyzed descriptively through the stages of identification, selection, extraction, synthesis, and conclusion drawing. The findings reveal that students’ questioning skills still need to be improved to encourage more critical and in-depth questions. The implementation of Inquiry Learning through investigative activities encourages students to ask questions, seek information, and construct knowledge independently. Furthermore, the review indicates a positive relationship between Inquiry Learning and students’ questioning skills, as reflected in increased questioning activity, learning engagement, and critical thinking ability. Therefore, Inquiry Learning can be considered an effective instructional model for developing questioning skills in elementary school IPAS learning.
Kesenjangan Antara Ketidakpahaman dan Keberanian Bertanya: Studi Tentang Perilaku Diam Siswa dalam Pembelajaran di Sekolah Dasar Desy Ari Sandi; Anindya Puspa Dewani; Rika Mellyaning Khoiriya; Vendy Hermanto
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.7829

Abstract

This study aims to describe the gap between students' incomprehension and the courage to ask questions in the learning process in elementary school. The study used a descriptive qualitative approach with the subjects of four grade IV students of SDN 4 Panggungrejo who were selected based on the tendency of silent behavior during learning. Data were collected through semi-structured interviews regarding students' experiences when they did not understand the material, the reasons for not asking questions, and the conditions that could encourage their courage to ask. Data is analyzed through the stages of data reduction, data presentation, and conclusion drawn. The results of the study show that students often have difficulty understanding the material, especially in the subjects of Javanese, Indonesian, and Mathematics. Students are more comfortable asking questions to their classmates than to the teacher because the atmosphere is more relaxed and less stressful. This study concludes that students' silent behavior is not only influenced by their lack of understanding of the material, but also by psychological, social, and environmental factors. Therefore, teachers need to create a safe, comfortable, and supportive classroom atmosphere for students to be more daring to ask questions.
Strategi Literasi Digital Berbasis Nilai Akhlakul Karimah untuk Membentengi Generasi Z di Era Artificial Intelligence Zidni Darissalam; Imam Safe'i; Abdul Halim
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.7854

Abstract

The development of Artificial Intelligence (AI) has significantly transformed the lives of Generation Z, particularly in communication patterns, identity formation, and digital media usage. However, these advancements have also contributed to various moral issues such as the spread of hoaxes, cyberbullying, hedonistic culture, and the weakening of ethics and spirituality among young people. This study aims to analyze digital literacy strategies based on the values of akhlakul karimah as an effort to protect Generation Z from the negative impacts of AI. The research employed a qualitative approach using the library research method. Data were collected through the analysis of scientific literature, books, journal articles, and other relevant sources related to Islamic education, digital literacy, Generation Z, and AI development. Data analysis was conducted using descriptive-analytical content analysis. The findings indicate that the internalization of akhlakul karimah values through digital literacy can be implemented through three main strategies: reconstructing Islamic education learning based on digital contexts, strengthening family roles through Islamic digital parenting, and developing positive digital content ecosystems. Values such as shidq, amanah, ukhuwah, and hikmah serve as essential foundations in shaping the digital character of Generation Z. This study emphasizes that integrating Islamic education with digital literacy is a strategic approach to developing a generation that is technologically competent while remaining morally and spiritually grounded in the AI era.
Implementasi Metode SQ3R terhadap Keterampilan Literasi Membaca Siswa dalam Pembelajaran Teks Cerpen dengan Pendekatan Bimbingan dan Konseling Pendidikan Islam Saiful Muktiali; Rini Setyowati; Nenda Nenda; Yossi Srianita; Unaisah Sunarsono
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.7879

Abstract

This study aimed to analyze the effectiveness of the SQ3R (Survey, Question, Read, Recite, Review) method integrated with the Islamic Educational Guidance and Counseling approach in improving students’ reading literacy skills in short story text learning. The study employed a quantitative approach using a quasi-experimental method with a pretest-posttest control group design. The research subjects consisted of two groups, namely the experimental group and the control group at SMKs Garuda Nusantara. Data collection techniques included reading comprehension tests, observation, interviews, and documentation. Data analysis was conducted through prerequisite tests, Wilcoxon Signed Rank Test, Mann-Whitney U Test, and N-Gain analysis. The results showed that the average pretest score of the experimental group was 69.05 and increased to 88.02 in the posttest, while the control group increased from 68.58 to 76.34. The Wilcoxon test result in the experimental group showed a significance value of 0.000 < 0.05, indicating a significant improvement in students’ reading comprehension skills after treatment. The Mann-Whitney test also showed a significance value of 0.001 < 0.05, indicating a significant difference between the experimental and control groups. Furthermore, the N-Gain score of the experimental group was 0.61 (moderate category), while the control group obtained 0.25 (low category). The findings indicate that the implementation of the SQ3R method integrated with the Islamic Educational Guidance and Counseling approach is effective in improving students’ reading literacy skills in short story learning.
Pengaruh Teknologi Wearable Devices Virtual Reality terhadap Motivasi Belajar Siswa pada Mata Pelajaran Sejarah Kelas XI SMA Negeri 16 Bone Ika Sulistiawati; Andi Kasmawati; Muldiyana Muldiyana
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.8175

Abstract

Students' motivation to learn decreases if they feel bored with the same learning cycle, the conventional way of delivering material in some subjects is not interesting for students, one of which is history. When learning history, students' learning motivation tends to decrease, because it is theoretical and therefore considered boring. Learning history with conventional methods makes students feel bored and inactive in learning, therefore it is necessary to apply technology as a medium in the learning process in the classroom. This study aims to determine the effect of the use of virtual reality wearable devices technology on students' learning motivation in history subjects. The use of Virtual Reality wearable devices technology is an appropriate medium in history subjects because it can display audio visuals in 3D form which allows students to increase situational awareness and expand their vision. The use of Virtual Reality in learning allows students to engage in a more in-depth and interactive learning experience so that students' learning motivation increases and makes it easier to understand the material presented. A more immersive and realistic learning experience can make the subject matter more interesting and enjoyable. The study uses quantitative research methods. The results of this study indicate that the use of virtual reality in history learning can affect students' learning motivation. This can be seen from the results of the hypothesis test that the t-count value > t-table or 15,819 > 2.051 and the sig value of 0.001 < 0.05. Therefore, it can be concluded that H1 is accepted and H0 is rejected.
Pengaruh Pendidikan Kesehatan dengan Media Gamifikasi Berbasis Website Genially terhadap Tingkat dan Pengelolaan Stres Kerja pada Guru di SDN 001 dan 003 Palaran Abriani Setya Adisty; Dwi Hendriani; Nino Adib Chifdillah; Badar Badar
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.8277

Abstract

Stress due to work can be said to be a main issue experienced by elementary school teachers due to job demands, administrative burdens, and additional responsibilities outside of teaching activities, which can negatively impact their mental health, performance, and the quality of learning. Therefore, effective work-related stress management is needed through health education using innovative and engaging media, one of which is the Genially website-based gamification platform. This study is intended to analyze the impacts of health education utilizing the Genially web-based gamification platform on the levels and management of work-related stress among teachers at SDN 001 and SDN 003 Palaran. This study employs a pre-experimental design with a one-group pretest–posttest approach. The study sample consists of all teachers at SDN 001 and SDN 003 Palaran, selected using total sampling. Data collection was completed before and after the intervention using the Perceived Stress Scale (PSS-10) questionnaire to measure work stress levels and the Brief COPE questionnaire to measure work stress management. Data were analyzed using the Wilcoxon test. The findings proved a significant difference in teachers’ work stress levels and work stress management before and after receiving health education using the Genially website-based gamification platform. The intervention was able to reduce work stress levels and improve teachers’ ability to manage work stress.
Peran Ayah dalam Pembentukan Karakter Remaja di SMK Hidayah Semarang Inaya Putri Riswana; Rina Rachmawati
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.8374

Abstract

In a family, the role of fathers in parenting is an important component for child development. Fathers' involvement in parenting reflects a form of active participation that includes physical, affective, and cognitive aspects. The psychological impact of fathers' involvement is reflected in the ability to regulate emotions, self-esteem, self-confidence, self-control, and social skills of adolescents. Adolescence is a developmental phase characterized by biological, cognitive, and social-emotional changes, so the support of the father's role becomes increasingly important in forming positive character. This research aims to describe the role of fathers in the character formation of adolescents at SMK Hidayah Semarang. This study uses a quantitative approach with a descriptive percentage design. Data were collected through the distribution of questionnaires to grade 10 students at SMK Hidayah Semarang. Data collection was carried out using questionnaires that had been tested for validity and reliability. The results of the reliability test showed a Cronbach's Alpha value of 0.849 which is included in the very reliable category. Data analysis used descriptive percentage techniques to determine the level of fathers' roles in various aspects. The results showed that the role of fathers in the character formation of adolescents is in the high category with a percentage of 62.1%. The highest-scoring aspect was the role of consultant and advisor, while aspects that still need improvement were the role of friend and the provision of affection and attention. Overall, fathers' roles have been effective in supporting adolescent character development, but improvements are still needed, particularly in emotional closeness and communication.