cover
Contact Name
Agung Nugroho
Contact Email
lp3mkil2021@gmail.com
Phone
+6282279491880
Journal Mail Official
lp3mkil2021@gmail.com
Editorial Address
https://jurnal.lp3mkil.or.id/index.php/ljse/about/editorialTeam
Location
Unknown,
Unknown
INDONESIA
Linggau Journal Science Education (LJSE)
Published by LP3MKIL
ISSN : 27982149     EISSN : 27981479     DOI : https://doi.org/10.55526/ljse.v2i3
Core Subject : Education,
Linggau Journal Science Education (LJSE) is an open education online journal that can be visited by friends from various institutions. Linggau Journal Science Education (LJSE) is an intermediary for publishing the results of scientific research in a wider environment. The development of the research results of each author is a teaching material as well as a reference for making scientific work that will always be updated in line with developments in science and practice. That way more and more will be helped by the results of our research, so that the knowledge we get can be useful for the wider world of education.
Articles 243 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN LAPBOOK BERBASIS KEARIFAN LOKAL PADA MATA PELAJARAN IPAS SISWA KELAS V SDN 2 SURODADI Galuh Eky Arsanti; Eka Lokaria; Andriana Sofiarini
Linggau Journal Science Education (LJSE) Vol. 6 No. 1 (2026): Linggau Journal Science Education
Publisher : LP3MKIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55526/ljse.v6i1.1036

Abstract

This study aims to produce Lapbook media in the subject of Natural Sciences. Testing the validity, practicality and effectiveness of Lapbook media based on local wisdom in the Natural Sciences lesson of SDN 2 Surodadi students. This type of research is Research and Development with a 4D development model. The subjects of this study were fifth grade students of SDN 2 Surodadi. Data collection techniques used interviews, questionnaires, tests, and documentation. Based on the results of the validity of the Lapbook media by the assessment of linguists, material experts and media experts, it shows that the Lapbook media meets the valid criteria with an average score of 0.96. Meanwhile, from the practicality assessment sheet of teachers and students, it was obtained that the Lapbook media met the very practical criteria with an average score of 94.15. In the large group test, an N-Gain of 1.06 was obtained with a high classification. Based on the results of the study, it can be concluded that the Lapbook media based on local wisdom is proven to be valid, practical, and effective for the Natural Sciences lesson of SDN 2 Surodadi students.
PENERAPAN MEDIA PEMBELAJARAN GAME INTERAKTIF ULAR TANGGA MELALUI METODE PEMECAHAN MASALAH TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SD NEGERI 19 LUBUK LINGGAU Karmala; Akmal Rijal; Nur Fitriana
Linggau Journal Science Education (LJSE) Vol. 6 No. 1 (2026): Linggau Journal Science Education
Publisher : LP3MKIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55526/ljse.v6i1.1038

Abstract

This study was conducted to determine the mastery of learning outcomes in Pancasila Education among fifth-grade students at SDN 19 Lubuklinggau following the implementation of interactive game-based learning media combined with the problem-solving method. An experimental research method was employed, specifically a pre-experimental design featuring a single-group pre-test and post-test format. The study population consisted of all 25 fifth-grade students at SDN 19 Lubuklinggau. Data collection was carried out using a written test comprising multiple-choice questions, and data analysis was performed using the Z-test. The results yielded a calculated Z-value (Z-count) of 3.52 and a critical Z-value (Z-table) of 1.64 at a significance level of α = 5% (0.05). Since Z-count ≥ Z-table (3.52 ≥ 1.64), the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted; this indicates that the use of the "Snakes and Ladders" interactive game integrated with the problem-solving method resulted in significant learning mastery for the fifth-grade students at SDN 19 Lubuklinggau in the subject of Pancasila Education.
PENGEMBANGAN MEDIA GAME ULAR TANGGA BERBASIS KERAGAMAN BUDAYA UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA PEMBELAJARAN IPAS Widiyastuti; Yetty Trisnayanti; Cahyo Dwi Andita
Linggau Journal Science Education (LJSE) Vol. 6 No. 1 (2026): Linggau Journal Science Education
Publisher : LP3MKIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55526/ljse.v6i1.1039

Abstract

This study aimed to develop a Culture Diversity-Based Snakes and Ladders Game Media in IPAS learning that is valid, practical, and effective in improving elementary school students’ learning outcomes. The type of research used was Research and Development (R&D) with the ADDIE development model consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The subjects of this study were fourth grade 23 students of SD Negeri 43 Lubuklinggau. Data collection techniques were carried out through questionnaires, tests, and documentation. Based on the results of the validation recapitulation conducted by language experts, material experts, and media experts, an average percentage of 92% was obtained with a very valid category, so the media was declared feasible for use in learning. The practicality test results obtained through teacher trials, one-to-one trials, and small group trials showed an average percentage of 93% with a very practical category, which means the media is easy to use in the learning process. Furthermore, the effectiveness test results through the calculation of N-Gain from pretest and posttest scores showed a score of 0.83 with a high classification. The average pretest score of students was 38 and increased to 90 in the posttest score, indicating that the use of Culture Diversity-Based Snakes and Ladders Game Media was effective in improving student learning outcomes in IPAS learning for fourth grade students at SD Negeri 43 Lubuklinggau. Based on these results, it can be concluded that the developed Culture Diversity-Based Snakes and Ladders Game Media is proven to be very valid, very practical, and effective for use in the IPAS learning process in elementary schools.