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Dewi Atikah
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dewi.atikah70@gmail.com
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allughawiyaat20@gmail.com
Editorial Address
Jalan Sultan Qaimuddin,no 17, Baruga, Kendari, Sulawesi Tenggara
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Sulawesi tenggara
INDONESIA
Al Lughawiyaat
ISSN : -     EISSN : 27466035     DOI : https://doi.org/10.31332/
Core Subject : Education,
Al Lughawiyaat is a scientific journal publishing articles mainly related to English Education, Linguistics, Literature, and Applied Linguistics concerned on the theory of language and practice of language learning including second language acquisition and the teaching and learning of second or foreign language.
Articles 72 Documents
The Use of ChatGPT Feedback on Writing Quality: A Content Analysis of Students’ Writing Assignment Elviani, Mutia; Liani, Ghustiva
AL LUGHAWIYAAT Vol. 6 No. 1 (2025): April
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/alg.v6i1.11552

Abstract

This study investigates the effectiveness of ChatGPT feedback in enhancing the writing skills of semester four students at Business Administration study program, which is mostly as Gen Z and constitute a significant portion of today’s global population. Utilizing a mix-method approach, the research explores both quantitative and qualitative aspects of students’ interactions with ChatGPT in the context of foreign language education. A pre-test and a post-test design were employed, involving six students learning English as a Foreign Language (EFL). Through students writing assignment and questionnaires, the use of ChatGPT and its feedback on students’ writing assignment was employed. Quantitative analysis data was examined using Six Trait Writing Framework. It revealed significant improvements in various aspects of writing, including ideas and content, organization, voice, word choice, sentence fluency and convention based on the feedback from ChatGPT. Qualitative questionnaire results verified the findings since students generally held the most optimistic attitudes toward ChatGPT's ability to increase their writing skill. The study reflects the potential role of ChatGPT as a novel learning tool to increase the writing competence of Generation Z students. Overall, the study highlights the potential of ChatGPT as an innovative educational tool to improve writing skills. The findings underscore the value of incorporating AI-powered technologies into language learning to meet the changing needs of today’s learners. Keywords:‎ ChatGPT, Writing Skills, Language Learning, Educational Technology
The Study of Derrida’s Deconstruction in the Short Story “Kembang Dewaretna” by Yanusa Nugroho Rauf, Ramis; Ulya, Afriani
AL LUGHAWIYAAT Vol. 6 No. 1 (2025): April
Publisher : IAIN KENDARI

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Abstract

This paper reveals the main problem regarding the author's efforts in presenting the reversal of the hierarchy of the character Danaraja who experiences defeat in the short story "Kembang Dewaretna". To answer this problem, this study uses Jacques Derrida's deconstruction theory. Deconstruction is a theory in literary research that rejects the view that language has a definite, certain, and constant meaning as in the classical structuralist view. This rejection occurs because of the separation of space between the signifier and the signified which is considered absolute in the form of traces behind the traces. The method used in this study is deconstruction. This method explains that deconstructing a discourse or literary text shows the collapse of the underlying philosophy or is in hierarchical opposition (binary opposition) to something that is its basis through the identification of operational forms of rhetoric in the text. The results of the study reveal that deconstruction in the short story "Kembang Dewaratna" is a reversal of the hierarchy between the characters Rahwana and Danaraja. The character Rahwana is always narrated as the winner in every battle, while Danaraja is a character who always experiences defeat. In the short story "Kembang Dewaretna", the reversal of the hierarchy is shown by showing the victory of the figure of Danaraja in the fight against Rahwana. Thus, it is concluded that the form of Danaraja's victory is a deconstruction of the elimination of the figure of Rahwana as the center who always appears with his victory.
E-learning Platform to Teach Reading for High School Students: Computer-Assisted Language ‎Learning (CALL)‎ Nugraheni, Susari; Fasikh, Mukhlasul
AL LUGHAWIYAAT Vol. 6 No. 1 (2025): April
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/alg.v6i1.11612

Abstract

In Indonesia, even though it has not yet widely used, computer starts to be an alternative tool in ‎teaching activity. By using technology, it is hoped could create more effective pedagogical ‎environment. Therefore, this study examined the use of e-learning platform, namely Blendspace, ‎Socrative, and Padlet in teaching Reading for L2 in Budi Mulia Dua Senior High School. These three ‎platforms are friendly users’ application available online. The aim of the research was to explore ‎the scope of these platforms in facilitating students learning English. Thus, mixed method was used ‎as research methodology. It is used action research as qualitative approach and experimental ‎research as quantitative approach. The findings show that the platforms enhance students’ ‎motivation and curiosity of learning English. It is counted by using Socrative there were 72.0% of ‎students in Advance Class get the good score, while for Low Level Class, it was only 46.2%. At the ‎same time, Blendspace creates effective learning process. Blended learning happens in this activity ‎because students could independently look back the lesson outside of the class. Salient way arises ‎as the implication of teacher materials on Blendspace. Another salient concept and dynamic ‎communication was occurred in Padlet. The results also point out that, even though there are some ‎drawbacks such as bad Wi-Fi connection and distraction to open others website, the benefit of the ‎platforms in the form of direct evaluation and live interaction create an enjoyable atmosphere at ‎class.‎
Semiotic Analysis of Sign Language Used by Elisa ‎in the Shape of Water Movie Aqilah, Zalfa; Halim, Abd; Nur, Sahril
AL LUGHAWIYAAT Vol. 5 No. 2 (2024): December
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/alg.v5i2.11762

Abstract

This research analyzes the use of sign language used by a mute adult woman named Elisa based on ‎the movie The Shape of Water. In this research, the researcher focuses on the features of sign ‎language used by Elisa to communicate with people in the movie. In addition, the researcher also ‎used a qualitative approach and content analysis design. Where, this research collected, organized, ‎and described the features of sign language based on the movie The Shape of Water. The main aim ‎of this research is to find out more about the features of sign language and the usage of sign ‎language found in The Shape of Water movie. The result of this research found several sign ‎language features used by Elisa to help her communicate, such as finger spelling, spatial grammar ‎and simultaneity, placement, non-manual feature and handling, of these features, the most dominant ‎feature used by Elisa is the non-manual feature
An Analysis of Code Switching Found in the ‎Indonesian Series “My Nerd Girl” Ramadhana, Humaira; Nurfadhilah, Auliyanti; Mahmud, Murni
AL LUGHAWIYAAT Vol. 5 No. 2 (2024): December
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/alg.v5i2.11763

Abstract

In an aspect of daily life that involves interactions carried out by one person with another, this can ‎be said to be natural and most likely tends to give rise to various language variations, either in the ‎form of accents or from how they convey something in the same language so that they are ‎connected to each other and understand what people want to convey. Furthermore, humans and ‎language are a unit that cannot be separated because to communicate with other humans it takes a ‎language as a tool that describes a person’s intentions and goals. This is where sociolinguistics ‎functions to learn more about the relationship between social life and society in one scope. Code ‎switching is a language variation by combining words or sentences using several languages in one ‎topic of conversation which aims to facilitate communication. Code switching itself can be applied ‎anytime and anywhere as long as it is adapted to the context. The phenomenon of code switching is ‎very common in everyday life because it can be said that it is already familiar, one of which can be ‎seen in the series “My Nerd Girl”. All the episodes in this series are pretty much shown how some ‎characters relate code switching by using two languages, namely Indonesian and English. ‎Therefore, this series can be considered to be studied in more detail.‎
Analyzing EFL Students’ Intrinsic and Extrinsic Motivation in Grammar Learning through Quizizz Agussalim, Devi Triani; Yunitari Mustikawati; Ryan Rayhana Sofyan; Tahir, Muhammad
AL LUGHAWIYAAT Vol. 6 No. 1 (2025): April
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/alg.v6i1.12114

Abstract

This study aims to analyze the level of EFL students’ intrinsic and extrinsic motivation in grammar learning after being taught using Quizizz, a digital game-based learning platform. The research employed a quantitative approach with a posttest-only quasi-experimental design. The participants were 60 eighth-grade students from MTs DDI Baru, divided into two groups: an experimental group receiving grammar instruction through Quizizz and a control group taught using conventional methods. A validated motivation questionnaire based on Self-Determination Theory was administered to both groups after the treatment. The results revealed that students in the experimental group demonstrated higher levels of both intrinsic and extrinsic motivation compared to the control group. These findings suggest that integrating Quizizz into grammar instruction can enhance students’ motivation by providing an interactive, engaging, and learner-centered learning environment. The study contributes to the growing body of literature on gamified learning in EFL contexts, particularly in the affective domain. Recommendations for future research include exploring long-term motivational impacts and comparing various digital learning platforms.
The Use of Mentoring in Uplifting EFL Students’ Self-Regulated Language Learning in Speaking Muchlisha, Tita; Halim, Abdul; Syukri, Suhartini
AL LUGHAWIYAAT Vol. 6 No. 2 (2025): July
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/alg.v6i2.9882

Abstract

This study examined the impact of mentoring programs on EFL students’ self-regulated language learning as a strategy utilized in their speaking processes. Qualitative methodology was employed in this research. The study involved 15 EFL students who participated in a mentoring program with at least 3 meetings. Data were collected from students’ written reflections using Google Forms, which were then distributed through a WhatsApp Group. The researcher analyzed the data using thematic coding. The analysis revealed significant positive changes in students’ self-regulated learning through mentoring, including expanding ideas, enriching vocabularies, building critical thinking, developing self-confidence, enhancing motivation, increasing awareness of learning, and creating a positive mindset. This study suggests that both teachers and students should consider implementing mentoring as an effective strategy for developing self-regulated learning in a speaking context. Keywords: Learning Speaking, Self-Regulation, Mentoring
The Effectiveness of Story Grammar Strategy in Teaching Reading Comprehension of Narrative Text Musfirah; Mujahidah, Mujahidah; Sunubi, Abdul Haris; Zulfah; Ambo Dalle
AL LUGHAWIYAAT Vol. 6 No. 2 (2025): July
Publisher : IAIN KENDARI

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Abstract

This study investigates the effectiveness of the Story Grammar Strategy in improving students’ reading comprehension of narrative texts. Utilizing a Classroom Action Research approach, the research was conducted in two cycles comprising planning, implementation, observation, and reflection stages. The participants consisted of 35 eleventh-grade students. The results showed a substantial improvement in reading comprehension scores, with the average increasing from 55.07 in the first cycle to 89.71 in the second cycle. Students demonstrated enhanced abilities in identifying narrative elements such as setting, characters, conflict, and resolution, along with increased engagement and motivation during learning activities. The findings suggest that the Story Grammar Strategy is an effective instructional method that fosters both cognitive and affective development in reading narrative texts within EFL classrooms.
Utilizing Digital Game Based Learning to Enhance English Grammar Mastery Learning for the Third Year Students Firdaus; Sunubi, Abdul Haris; Ambo Dalle; Arqam; Mujahidah
AL LUGHAWIYAAT Vol. 6 No. 2 (2025): July
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/alg.v6i2.11803

Abstract

This research aims to examine the effectiveness of Digital Game-Based Learning (DGBL) in improving the English grammar mastery of third-year students. The study also investigates student responses and engagement in the learning process. This research used a Classroom Action Research (CAR) design conducted in two cycles, involving 25 third-year students. The learning process utilized digital platforms such as Duolingo, Baamboozle, and Blooket as interactive grammar learning media. Data were collected through grammar tests, observation sheets, and field documentation. The results showed a significant improvement in students’ grammar mastery, with the average score increasing from 58.52% in Cycle I to 91.20% in Cycle II. In addition, students demonstrated very positive responses and increased engagement during the DGBL activities. The learning atmosphere became more dynamic, and students were more motivated to participate actively in class. The study concludes that Digital Game-Based Learning not only enhances grammar skills but also promotes positive attitudes and high engagement among students in a pesantren context.
The Analysis of Phonemes in the Duri Dialect and the Pattinjo Dialect : A Descriptive Study of Segmental Phonemes in the Duri and Pattinjo Dialects Yukir, Muh; Ambo Dalle; Zulfah; Mujahidah; Sunubi, Abdul Haris
AL LUGHAWIYAAT Vol. 6 No. 2 (2025): July
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/alg.v6i2.11630

Abstract

This research aims to conduct phoneme analysis in the Duri dialect and the Pattinjo dialect, two dialects located in South Sulawesi, Indonesia. With a focus on analyzing the phonemes between these two dialects, this research examines the linguistic variations that emerge in the northern Enrekang and Pinrang regions. The Duri dialect is located in the Enrekang region, while the Pattinjo dialect dominates the northern Pinrang area. The research method involved collecting data from local informants speaking both dialects, as well as phonematic analysis to identify phoneme differences and similarities between the two. The results of this research provide in- depth insight into the unique phoneme characteristics of each dialect, enriching our understanding of the region's linguistic diversity. This research can contribute to the regional linguistic literature and provide a basis for further research on language variation in South Sulawesi.