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Contact Name
Nurul Istiq'faroh
Contact Email
istiqfaroh.pgsd@unusida.ac.id
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jmpd@unusida.ac.id
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Kampus B Lantai 2 Universitas Nahdlatul Ulama Sidoarjo, Indonesia. Komplek Pergudangan Safe n Lock jalan Lingkar Timur KM 5,5 Rangkah Kidul, Kecamatan Sidoarjo, Kabupaten Sidoarjo, Jawa Timur 61234
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Jawa timur
INDONESIA
Jurnal Muassis Pendidikan Dasar
ISSN : -     EISSN : 28278437     DOI : -
Core Subject : Education,
Jurnal Muassis Pendidikan Dasar is a scientific journal that contains the results of research, analysis, or literature review in the fields of mathematics, science, Indonesian language, citizenship and social studies education for basic education levels. This journal publishes research studies using various qualitative, quantitative and/or development methods and approaches
Articles 66 Documents
PENGARUH MODEL PEMBELAJARAN MAKE A MATCH UNTUK PEMAHAMAN KONSEP KEKAYAAN ALAM PESERTA DIDIK KELAS IV SDN TANGGUL SIDOARJO Zelda, Susmita Amelia Putri; Jannah, Novaria Lailatul
Jurnal Muassis Pendidikan Dasar Vol. 3 No. 1 (2024): Volume 3 Nomor 1 Januari 2024
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v3i1.152

Abstract

This study aims to determine the effect of the make a match learning model for understanding the concept of natural resources material for fourth grade students of SDN Tanggul Wonoayu. This research is included in quantitative research. This quantitative research uses a pre-experimental design that uses the One Group pretest-posttest design method. The results of data analysis using the help of SPSS software 26 for windows. The results of pretest and posttest data processing calculated using SPSS show a 2-tailed sig value of 0.260 and 0.053. The significance results show more than 0.05. This means that the data is normally distributed. Therefore, the hypothesis test used is the paired sample t-test. The results of the paired sample t-test test obtained a significance value of 0.000 (0.000<0.005) then Ho is rejected and Ha is accepted. This means that the hypothesis states that there is an effect on understanding the concept of natural resources material between before and after being given the make a match learning model. The N-Gain test obtained a value of 56.9085 with a fairly effective category. It can be concluded that the influence of the make a match learning model for understanding concepts can improve the understanding of class IV students at SDN Tanggul
PENGARUH TEKNIK CROSS LINE PADA HASIL BELAJAR MATEMATIKA MATERI PERKALIAN KELAS III SDN SUKOREJO Cahyani, Welatika; Lestari, Wahyu Maulida
Jurnal Muassis Pendidikan Dasar Vol. 3 No. 1 (2024): Volume 3 Nomor 1 Januari 2024
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v3i1.153

Abstract

Education can also be said as a process of acquiring knowledge, skills, and habits that will be inherited from one generation to the next. The learning outcomes are changes in someone who learns. Multiplication is also the mathematical operation of scaling one number with another. Multiplication is also repeated addition. The purpose of this study is to describe the effect of the crossline technique on the results of learning mathematics multiplication material for class III SDN Sukorejo. This type of research is a pre-experimental design type of one group pretest- posttest design. The subjects in this study were class III A students with a total of 25 students. The data collection technique used was a test sheet. based on the results of processing and analysis of the data collected in this study, namely the normality results obtained a value of p = 0.044 ≤ 0.05 in the pretest value and p value = 0.053 ≥ 0.05 in the posttest value. This shows that the pretest scores are not normally distributed and the posttest on student multiplication learning outcomes is normally distributed. Then the Wilcoxon test in this study obtained the value of Sig. (2-tailed) = 0.000. Because the sig value is 0.000 ≤ 0.05, it can be concluded that the hypothesis is accepted. Which means that the crossline technique has an effect on the results of learning mathematics multiplication material for class III SDN Sukorejo.
PENERAPAN PERMAINAN KARTU KUARTET UNTUK MENINGKATKAN MINAT BELAJAR PENGAMALAN SILA PANCASILA KELAS II SDN MAGERSARI SIDOARJO Yasin, Fajar Nur; Susanti, Elenanik
Jurnal Muassis Pendidikan Dasar Vol. 2 No. 3 (2023): Volume 2 Nomor 3 September 2023
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v2i3.155

Abstract

This research aims to improve student learning outcomes through the use of Quartet Card media in Pancasila Education Subjects, Pancasila Practice Material for Class II SD Magersari. This type of research is classroom action research (PTK). The subjects of this research were 36 class II students at Magersari Elementary School, consisting of 22 male students and 14 female students. This research was carried out in two action cycles. The implementation stages of cycle 1 were carried out in two meetings and cycle 2 was carried out in two meetings. Data collection was carried out using learning results tests and observation sheets. The data that has been collected is then analyzed qualitatively. The results of the research show that the use of quartet card media can increase interest in learning about Pancasila Education for class II students at SDN Magersari seen from the results of tests carried out in two cycles which show very good results with classical learning completion in cycle I reaching a percentage of 55.5% out of a total of 36 students in one class and cycle II reached a percentage of 83.3% of the total of 36 students. In order to achieve very good qualifications, it can be concluded that using the quartet card learning media can increase the learning interest of class II students at Magersari Elementary School.
PENGGUNAAN RAGAM MODIFIKASI PERMAINAN COLOURS BALL DALAM PEMBELAJARAN PJOK UNTUK MENINGKATKAN LITERASI NUMERASI SISWA SD NEGERI 1 SUKOREJO KEC. REJOSO KAB. NGANJUK Prastyana, Brahmana Rangga; Astuti, Wiwik Retno; Maryanto, Tri
Jurnal Muassis Pendidikan Dasar Vol. 2 No. 3 (2023): Volume 2 Nomor 3 September 2023
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v2i3.156

Abstract

Numeracy literacy is important as a form of basic competency for students as preparation for responding to challenges in real life. This research was conducted to improve students' numeracy literacy through modifications to various color ball games. This type of research includes classroom action research using a two-cycle model. The research subjects were 16 students in class V of Sukorejo 1 State Elementary School, Rejoso District, Nganjuk Regency. The research instrument uses observation, skills tests, and knowledge tests. Data was analyzed using percentages with an achievement level of 75%. The results of the research illustrate that the use of modified color ball games can improve student learning outcomes in manipulative movement skills. The percentage of completeness increased from the original percentage of completeness in cycle 1 of 62%, increasing in cycle 2 to 87%. Next, related to numeracy literacy, there was also an increase from cycle 1 to cycle 2, namely from the Good to Very Good category. The conclusion of the research is that the application of modifications to various color ball games is effective in increasing manipulative movements and also increasing students' numeracy literacy at SDN 1 Sukorejo, Rejoso District, Nganjuk Regency
PENGGUNAAN MEDIA SPINNER UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA MATERI KALIMAT AKTIF DAN PASIF PADA PESERTA DIDIK KELAS II SDI WAHID HASYIM SIDOARJO Familia, Cindy; Wardono, Mohammad Setyo
Jurnal Muassis Pendidikan Dasar Vol. 2 No. 3 (2023): Volume 2 Nomor 3 September 2023
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v2i3.158

Abstract

The aim of this research is to determine the improvement in learning outcomes in Indonesian, the difference between active and passive sentences using spinner media. This research uses classroom action research (PTK) carried out in several cycles. Each cycle consists of 4 stages, namely planning, implementation, observation and reflection.. The results of the research show that Indonesian language learning activities using Spinner media have increased. This is shown by an increase in the percentage of teacher activity in cycle I reaching 63.15% and cycle II reaching 89.50%. Student activity during Indonesian language learning activities using Spinner learning media has increased. This is shown by an increase in the percentage of student activity in cycle I reaching 67.4% and cycle II reaching 88.22%. Increased student learning outcomes after participating in Indonesian language learning activities using Spinner learning media. This can be shown by an increase in the percentage of learning outcomes for students in cycle I reaching 72.6% and cycle II reaching 90.13%.
PENERAPAN MODEL DISCOVERY LEARNING MELALUI PENGGUNAAN MEDIA JARING-JARING BANGUN RUANG UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS IV-B SDN PAKIS V SURABAYA Wulandari, Choirummintin; Pratiwi, Desi Eka; Dini, Nanda
Jurnal Muassis Pendidikan Dasar Vol. 3 No. 2 (2024): Volume 3 Nomor 2 Mei 2024
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v3i2.164

Abstract

This research aims to apply the discovery learning model through the use of spatial net media to improve the learning outcomes of students in class IV B SDN Pakis V Surabaya. The instruments used in this study were initial observation, teacher and learner activity observation sheets, and learner learning outcomes test (assessment) sheets. The results showed that the application of the discovery learning model through the use of media can improve the learning outcomes of students. The results of the study obtained a comparison of student learning outcomes according to the criteria for achieving learning objectives (KKTP). The achievement of learning outcomes in cycle I shows that the category has not been achieved still shows 6.89%; category achieved 17.24%; category achieved well 51.72%; category achieved very well 24.13%. The average class score was 75.82. While in cycle II showed better results where the achievement of learning outcomes was 100% with details in the achieved category 6.89%, the category achieved well 37.93% and the category achieved very well 55.17%. There are no learners who fall into the unachieved category. The average class score also increased to 85.00. Thus the application of discovery learning through the use of media nets can improve student learning outcomes.
KEMAMPUAN BERPIKIR KRITIS DALAM PEMAHAMAN TEKS EKSPLANASI PADA SISWA KELAS V SEKOLAH DASAR Nurmalasari, Wahyu
Jurnal Muassis Pendidikan Dasar Vol. 3 No. 2 (2024): Volume 3 Nomor 2 Mei 2024
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v3i2.165

Abstract

Learning activities cannot be separated from the thinking process. Critical thinking is an activity in assessing and finding errors, while creative thinking is an activity related to creating related to intelligence and imagination. Through interviews with teachers, it shows that students' ability to think critically is relatively low with students not being able to write appropriate ideas or statements according to events or topics assigned by the teacher. When writing explanatory texts, students still experience confusion in distinguishing between other texts. Teachers also have not used supporting media to develop students' critical thinking skills, such as pictures or videos of events that will be written into explanatory texts. This research aims to describe students' critical thinking abilities in understanding explanatory text with image stimuli. The type of research is qualitative descriptive research. The limitations of this research lie in the material, namely explanatory text. The research subjects were 19 class V students at SDN Madyopuro 6 Malang. Data collection using essay test questions. Data analysis by reducing, explaining the data, and drawing conclusions and checking the validity of the data. The results of this research analysis show that critical thinking skills in understanding explanatory text found several answer patterns. Student answer patterns are related to the ability to interpret, analyze and assess in the form of explicit patterns and statements. This is because most students only write written answers in the picture and only write statements without reason. Based on these patterns, the majority of students' abilities are still classified as low criteria.
PENGEMBANGAN MEDIA LITERASI SAINS (MELISA) BERBASIS INTERAKTIF CONSTRUCT 2 PADA MATA PELAJARAN IPAS KELAS V DI SDN SINGOPADU TULANGAN Hidayat, Arif Nur; Murni, Arie Widya
Jurnal Muassis Pendidikan Dasar Vol. 3 No. 2 (2024): Volume 3 Nomor 2 Mei 2024
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v3i2.235

Abstract

This research discusses the development of interactive science literacy media (Melisa) based on Construct 2 in class V science subjects at SDN Singopadu. This type of research uses the ADDIE development model which consists of 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. This research aims to develop and measure the effectiveness of interactive scientific literacy media (Melisa) based on Construct 2. The media developed was validated by 2 validators. The results of the Melisa feasibility test research were based on the assessment: 1) The material expert validator obtained a percentage of 87.5% in the "Very Feasible" category. 2) Media expert validators got a percentage of 91.6% in the "Very Eligible" category. Thus, Melisa is declared suitable to be applied to students. The sample for this research was class V at SDN Singopadu, totaling 20 students. Data from student observations obtained a percentage of 80% and teacher observation results of 97% were in the "Very good" category. Data on learning outcomes before implementing the media was 60% and after implementing the media was 86.5%. The results show that student learning outcomes have increased and are in the "Very high" category. In addition, the competency aspect of scientific literacy in the indicator of identifying scientific issues was 93%, reaching the "Very High" classification, the indicator for explaining phenomena was 85%, reaching the "Very High" classification, and the indicator using scientific evidence was 80%, reaching the "Very High" classification. . This shows that scientific literacy media (Melisa) can train students' scientific literacy skills.
EFEKTIVITAS MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA WORDWALL TERHADAP HASIL BELAJAR SISWA KELAS IV PADA MATA PELAJARAN IPAS Rahman, Putri Aisyah; Baalwi, Muhammad Assegaf; Lestari, Wahyu Maulida
Jurnal Muassis Pendidikan Dasar Vol. 4 No. 1 (2025): Volume 4 Nomor 1 Januari 2025
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v4i1.995

Abstract

Games Tournament) learning model supported by Wordwall media on the learning outcomes of Grade IV students in the IPAS (Science) subject on the topic of energy. This study is a pre-experimental type with a One Group Pretest-Posttest design, where the researcher compares the pretest results (before treatment) with the posttest results (after treatment). Data were collected through tests using test sheets as the main instrument. Data analysis includes validity testing, reliability testing, normality testing, and hypothesis testing using the paired sample t-test, analyzed using IBM SPSS version 22 software. Based on the normality test, it was found that the data is normally distributed; therefore, the hypothesis test used is the paired sample t-test. Based on the paired sample t-test, a sig. (2-tailed) value of 0.000 < 0.05 was obtained, meaning that Ho is rejected and Ha is accepted. Therefore, it can be concluded that the TGT learning model supported by Wordwall media is effective in improving the learning outcomes of Grade IV students in the IPAS subject on energy at SDN Bligo Candi Sidoarjo
PENGEMBANGAN KOMIK BUDAYA ”TONḌU’ MAJÂNG” SEBAGAI MEDIA PEMBELAJARAN IPS KELAS IV SEKOLAH DASAR Amalia, Riska; Sari, Tita Tanjung; Kadarisman, Kadarisman
Jurnal Muassis Pendidikan Dasar Vol. 3 No. 3 (2024): Volume 3 Nomor 3 September 2024
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v3i3.133

Abstract

Cultural comics are one of the alternative reading materials to increase students' knowledge of learning related to the socio-cultural environment in the neighborhood. This study aims to develop media in the form  of cultural comics "Tonḍu' Majâng" that are interesting and educational for grade IV elementary school students to introduce the culture around the residence, especially the culture on Madura Island and find out the response of teachers and students after using this comic media. This research uses a research development approach or Research and Development (R & D) with a 4-D model proposed by tiagharajan, namely define, design, develop and disseminate. The creation of cultural comics "Tonḍu' Majâng" uses applications in the form of canva, mediabangpaint and photoshop. This research involved 2 validators, namely material expert validators and media expert validators and conducted 2 trials consisting of limited trials with 5 research subjects and free trials with 8 research subjects. The results of this study showed that: (1) material validation resulted in scores with an average percentage of 98.5% and media validation with an average percentage of 92.5% and teacher responses with an average assessment of 89.5% and student responses during limited trials resulted in an average score of 88% and free trials produced an average percentage score of 96%. Therefore, the development of cultural comics is suitable for use in the learning process of grade IV Social Science material