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Hasriadi
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mail.edutek@gmail.com
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+6285242463460
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INDONESIA
Educational Journal of Learning Technology
ISSN : 30469546     EISSN : 30469546     DOI : https://doi.org/10.58230/edutech.v1i2.6
(1) Science education: Educational Innovation, Educational Psychology, Primary and Secondary Education, Vocational Education, Curriculum Development, Instructional Strategies, Learning Processes, (2) Education in Learning: New Learning Models and Applications, Learning Models, Curriculum, Learning Innovation, Vocational Education, (3) Educational Technology: Learning Technology, Media Education, Virtual Education, Educational Software, Digital Technology in Education, Multimedia Learning, E-Learning, Internet Learning Applications
Articles 9 Documents
Search results for , issue "Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)" : 9 Documents clear
Development of Make a Match-Based Puzzle Media Five Asma'ul Husna Materials and Their Meanings Nasir, Septian; Taqwa, Taqwa; Nurjaya, Erni
Educational Journal of Learning Technology Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i1.24

Abstract

This research develops a make-a-match-based puzzle learning media for Islamic Religious Education subjects with the material of five Asma'ul Husna in grade IV of SDN 25 Sabbamparu. The research aims to analyze student needs, design, development, practicality, and effectiveness of this learning media. The research uses the R&D method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model, involving 21 students and two teachers. The study results showed that the make-a-match-based puzzle media was feasible with the assessment of 69.2% media experts, 97.9% material experts, and 75% linguists. The practicality of the media was considered very high by teachers (96.6%) and students (82.9%). The interpretation of the results shows that this media increases students' interest and enthusiasm for learning and helps them apply Asma'ul Husna. The recommendation is to expand the use of this media in various schools and conduct further research to measure the long-term impact on the character and morale of students.
Development of Wattpad-Based Learning Media on Materials Avoiding Promiscuity in Secondary Schools Putriani, Putriani; Riawarda, A.; Makmur, Makmur; Arisal, Andi
Educational Journal of Learning Technology Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i1.25

Abstract

This research aims to develop and evaluate the effectiveness of Wattpad-based learning media on the material "Staying Away from Promiscuity" at SMA Negeri 5 Luwu. This media is designed to increase students' interest and understanding in Islamic Religious Education. The research method follows the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Media is designed by creating covers, characters, and materials, then validated by media, materials, language, and learning experts. The implementation involved trials on 29 students and evaluations using pre-tests and post-tests. The study results showed that the media was declared very valid by all validators and received a positive response from students, with aspects of media, attractiveness, material, and language obtaining an average score of "Very Valid". The increase in the average score from pre-test (49) to post-test (90) and the percentage of post-test scores (80%) indicate the effectiveness of the media in increasing students' understanding and motivation. This study recommends expanding the use of technology in learning and training for teachers.
Development of Bingo Wheel Learning Media on Class X Zakat Fitrah Material at Madrasah Aliyah Fadillah, Anggun; Sukirman, Sukirman; Alam, Kharisma
Educational Journal of Learning Technology Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i1.27

Abstract

This research took place using a qualitative approach and a quantitative approach. This type of research is Research and Development (R&D) with research procedures and designs using the ADDIE development model, including Analytics, Design, Development, Implementation, and Evaluation. This research was conducted at Madrasah Aliyah Al-Falah Lemahabang and produced a Bingo Wheel learning media product. The data collection techniques used are interviews, questionnaires, tests, and documentation. The validity of the data was carried out by qualitative descriptive analysis and quantitative descriptive analysis. The results of the data analysis show that: 1) The procedure for the development of Bingo Wheel learning media on zakat fitrah material class X at Madrasah Aliyah Al-Falah Lemahabang is carried out with the ADDIE development model, namely Analisys, Design, Development, and Implementation. 2) Validity of Bingo Wheel learning mediain the material of zakat fitrah class X at Madrasah Aliyah Al-Falah Lemahabang by media experts obtained a percentage result of 90% and by material experts obtained a percentage result of 96.4%. 3) The practicality of the Bingo Wheel learning media on the Class X zakat fitrah material at Madrasah Aliyah Al-Falah Lemahabang got a percentage result of 93.3% from the subject teacher and by students got a percentage result of 89.8%. 4) The effectiveness of the Bingo Wheel learning media on the Class X zakat fitrah material at Madrasah Aliyah Al-Falah Lemahabang based on the results of the pre-test score got a completion percentage of 32.3% with an average of 58.8 and the results of the post-test score got a completion percentage of 100% with an average of 88.6 so that it can be concluded that the development of Bingo Wheel learning media in improving the learning achievement of students in class X of Madrasah Aliyah Al-Falah Lemahabang is very effective in use.
Development of Spin Game Learning Media in Islamic Religious Education Subjects in Elementary Schools Auliya, Alfa Maulidiina; Takwim, Mardi; Mawardi, Mawardi; Kusdarianto, Indra
Educational Journal of Learning Technology Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i1.29

Abstract

This study aims to determine the development of "spin game" learning media in Islamic Religious Education subjects at SD Negeri 196 Ammassangan, West Malangke District, North Luwu Regency, and to determine the feasibility of the learning media. The research method used is research and development (R&D) with the ADDIE approach, involving 20 students in grade V as research subjects. The object of this research is the "spin game" learning media in Islamic Religious Education. Data collection techniques include interviews, observations, media validation sheets, and documentation. The study results show that the development of "spin game" learning media has gone through the validation stage by media, material, and language experts and is considered suitable for use in the learning process. This study emphasizes the importance of developing "spin game" learning media to improve students' understanding of Islamic Religious Education in schools.
History Learning Innovation: Khulafaur Rasyidin Interactive Media for Madrasah Tsanawiyah Students Rahmawati, Rahmawati; Thaha, Hisban; Arifuddin, Arifuddin; Susanti, Irna
Educational Journal of Learning Technology Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i1.30

Abstract

This article discusses the development of Islamic Cultural History learning media for Khulafaur Rasyidin grade VII MTsN 1 Tana Toraja based on Box and Q.R. Code Quiz Paper. This study aims to determine the media's validity, practicality, and effectiveness. Using the Research and Development (R&D) method with the Plom model, the research was conducted on grade VII students at MTsN 1 Tana Toraja. Data were collected through questionnaires, interviews, and tests and analyzed in a quantitative descriptive manner. The results showed that this Media was valid, with a percentage of 90% by media experts, 100% by material experts, 87.9% by linguists, and 100% by Islamic Cultural History teachers. The practicality of this media reached 87.9%, and its effectiveness was shown by a post-test score with a sig (2-tailed) of 0.024 < 0.05, indicating that this Media was effectively used in teaching. The results of this study confirm that the Media Based on Box and Q.R. Code Quiz Paper is a valid, practical, and effective learning tool for teaching Islamic Cultural History.
Development and Implementation of Study Board Media in Belief and Morals Learning at Madrasah Aliyah Luthfi, Muhammad; Alauddin, Alauddin; Bungawati, Bungawati; M., Arwan
Educational Journal of Learning Technology Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i1.31

Abstract

This study aims to develop a study board as a learning media for the Belief and Morals subject for grade XII students at Madrasah Aliyah Batusitanduk. This research seeks to identify the study board's needs, design, validity, and practicality as a learning media. The research employed a Research and Development (R&D) method using the ADDIE development model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The data were analyzed using qualitative and quantitative descriptive methods and collected through observation, interviews, and questionnaires. The results indicate that the study board media received a very valid rating from experts (90.8%) and was deemed highly practical by students (97.32%). These findings suggest that the study board effectively teaches beliefs and morals in grade XII.
Development of Explosion Box Learning Media in Islamic Religious Education Subject for Students of Junior High School Fatmawati, Fatmawati; Muhaemin, Muhaemin; Hasriadi, Hasriadi
Educational Journal of Learning Technology Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i1.32

Abstract

Islamic Religious Education learning at S.M.P.N. 9 North Kolaka focuses on theory and textbooks without utilizing various learning media such as Explosion boxes. It causes a lack of student understanding. This study aims to 1) analyze the need for Explosion box media development, 2) design Explosion box media, 3) evaluate the validity of Explosion box media, and 4) measure the effectiveness of Explosion box media. The method used is R&D with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The study subjects were class VIII B SMPN 9 North Kolaka students, with data collection techniques through observation, interviews, questionnaires, and qualitative and quantitative data analysis. The study results showed that the Explosion box is valid and effective. Validation from media experts (91%), material experts (96%), and language experts (79%) showed that this media is feasible to use. Its effectiveness is also proven by an increase in student understanding by 89% based on tests. The development of this media has been proven to meet the validity criteria and effectively improve student learning outcomes.
Development of Puzzle Learning Media in Islamic Religious Education Subjects Class IV Elementary School Andini, Andini; K., Nurdin; Sudirman, Sudirman; Rahman , Syamsiah
Educational Journal of Learning Technology Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i1.33

Abstract

This study uses the ADDIE model to develop learning media in puzzles for Islamic Religious Education class IV subjects at SDN 304 Mamara. The goal is to assess the stage of development, validity, and practicality of the media. The research method uses a qualitative and quantitative approach with data collection techniques through observation, interviews, questionnaires, and documentation. The study results showed that the puzzle learning media was categorized as "Very Valid," with an average score of 83% from media, material, and language experts. The practicality test showed that this medium was very practical, scoring 97% from students and 82% from teachers. In conclusion, this puzzle learning media is effective and can be implemented in the learning process to increase student engagement.
Application Of Qiraati Method to Improve Reading Ability Al-Qur'an Aswan, Rani; Amin, Muh.Agil; Hendri, Hendri
Educational Journal of Learning Technology Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i1.35

Abstract

The ability to read the Qur'an is an important skill for junior high school students, but there are still many obstacles to achieving it. This study aims to measure the effectiveness of the Qiroati method in improving the ability to read the Qur'an in class VIII A students at State Junior High School 3 Palopo. This classroom action research uses the Kemmis and McTaggart model with four stages: planning, implementation, observation, and reflection. The instruments used are interviews, observation, and documentation. The results show that the Qiroati method significantly improves the ability to read the Qur'an, especially in pronouncing the hijaiyah letters correctly. In the second cycle (post-test), the success rate reached 90.30% with an average score of 80.2%. In conclusion, the Qiroati method is effective and practical in learning to read the Qur'an and is recommended for use in similar situations.

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