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INDONESIA
Jurnal Pendidikan Progresif
Published by Universitas Lampung
ISSN : 20879849     EISSN : 25501313     DOI : https://doi.org/10.23960/jpp
Core Subject : Education,
urnal Pendidikan Progresif is an academic journal that published all the studies in the areas of education, learning, teaching, curriculum development, learning environments, teacher education, educational technology, educational developments from various types of research such as surveys, research & development, experimental research, classroom action research, etc. Jurnal Pendidikan Progresif covers all the educational research at the level of primary, secondary, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers, state-of-the-art reviews are invited for publication in all areas of Education. Topics of Interest include, but are not limited to, the following Disaster literacy and Risk Management Education Ethnopedagogy-based STEM Education Integrating technology into the curriculum: Challenges & Strategies Collaborative & Interactive Learning Tools for 21st Century learning Learning Analysis Education Management Systems Education Policy and Leadership Business Education Virtual and remote laboratories Pedagogy Enhancement with E-Learning Course Management Systems Teacher Evaluation Curriculum, Research, and Development Web-based tools for education Games and simulations in Education Learning / Teaching Methodologies and Assessment Counselor Education Student Selection Criteria in Interdisciplinary Studies Global Issues in Education and Research Technology Support for Pervasive Learning Artificial Intelligence, Robotics and Human-computer Interaction in Education Mobile/ubiquitous computing in education Web 2.0, Social Networking, Blogs and Wikis Multimedia in Education Educating the educators Professional Development for teachers in ICT
Articles 220 Documents
Search results for "Students" : 220 Documents clear
The Effectiveness of Project Based Learning in Improving Students’ Mathematics Problem Solving Ability Murtiyasa, Budi; Budiningsih, Budiningsih
Jurnal Pendidikan Progresif Vol 12, No 2 (2022): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

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Abstract

The Effectiveness of Project Based Learning Model on Students' Mathematics Problem Solving Ability. Objectives:The aim of this  research was to describe mathematics learning with the Project Based Learning model on mathematical problemsolving abilitties in class X SMA N 1 Simo. Methods: This type of research was quantitative research. The study took two classes as research subjects consisting of thirty-six students in each class. Data collection techniques were carried out with test instruments and documentation. The design of this research was quasi-experimental by comparing test results from different subjects. The Sampling technique in this research is a simple random sampling technique, which is a sampling technique by taking sample members from the population at random without regard to the existing strata in the population. Data analysis techniques esed include Analysis of Variance Test and Multiple Comparison Test.Findings: The mean of the experimental class and control class, namely the experimental class with the PjBL learning model, is 84.72 while the control class with the conventional learning model is 65.53. Conclusions:The result of this research indicate that class X MIPA 5 which is treated with project based learning model has better problem solving ability than class X MIPA 4 which is treated with conventional learning model. Keywords: project based learning model, mathematical problem solving abilityDOI: http://dx.doi.org/10.23960/jpp.v12.i2.202225
Pursuing Maritime Education in Digital Era: Students’ Voices Pratiwi, Damar Isti; Prayogo, Darul; Runadi, Taruga
Jurnal Pendidikan Progresif Vol 13, No 3 (2023): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

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Pursuing maritime education in digital era: students voices. Technology advancement shifts maritime education's focus from theoretical concepts to practical action. Therefore, this study investigated the perspectives of vocational students and the obstacles during undertaking degrees in maritime institution. It engaged 200 students from an Indonesian maritime college, which employed a mixed-method research design using closed and open-ended questionnaires. The results of quantitative data revealed students’ high acceptance in pursuing maritime education, which was affected by five factors: high-qualified education, friends, practical skill, economic motif, and job availability. The qualitative data showed challenges regarding financial problems, time management, adaptation, technological development, and foreign language problems. Some possible solutions considered scholarships, having peers, being selective in joining campus activities, and improving skills and knowledge. Hence, maritime institutions should improve their qualification in the digital era. Students have to be equipped with technology-practical-based skills to become professionals in the maritime sector. Keywords: education, maritime education, pursuing education, digital era.DOI: http://dx.doi.org/10.23960/jpp.v13.i3.202321
Development of Snake and Ladder Board Game Media to Improve Fifth-Grade Students Learning Outcomes on Fraction Putri, Yulia Melinda; Andaryani, Eka Titi
Jurnal Pendidikan Progresif Vol 15, No 2 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i2.pp908-926

Abstract

Development of Snake and Ladder Board Game Media to Improve Fifth-Grade Students Learning Outcomes on Fraction. Objective: This study aims to develop a game-based snake and ladder learning media to improve the learning outcomes of fractional mathematics in grade 5 elementary school students. Methods: Research and Development (R&D) is the type of research used. The research design applied is ADDIE design, which consists of five stages: analysis, design, development, implementation, and evaluation. The data collection techniques used in this study consisted of test and non-test techniques. Test techniques include pre-test and post-test, while non-test techniques include observation, interviews, questionnaires, and documentation. Findings: Based on the validation results by media experts and material experts, the following results were obtained: the assessment from media experts was 91.25% (very feasible), and the evaluation of material experts was 89.70% (very feasible). The assessment of the two experts shows that the snake and ladder game media is worth using. The data analysis techniques used in this study consisted of normality tests, T-tests, and N-Gain tests. The normality test results showed that the significance value (Sig.) > 0.05 means the data was normally distributed. Based on the T-test on a small scale and a large scale, a Sig. (2-tailed) value of 0.000 was obtained, showing a significant difference between the use of snake and ladder game media and the learning outcomes of grade 5 students. Furthermore, the N-Gain result for the small scale is 0.71, and for the large scale, it is 0.76; both results are included in the high category. Conclusion: Thus, based on the results of data analysis, snake and ladder game media has been proven to be effective in mathematics learning to improve learning outcomes in fractional materials as well as as a fun educational tool, especially in the context of 21st-century learning that emphasizes collaboration skills, creativity, critical thinking, and communication (4C). This media increases students’ motivation and facilitates active learning through a game-based learning approach. Snake and ladder can be adapted for various subjects by modifying the content of the questions or challenges according to the needs of the curriculum. Keywords: snake and ladder, learning outcomes, fraction.
Contribution of Learning Facilities Management Practices and Instructors Competency on Learning Outcomes of Students in Seamanship Education Center Harun, Cut Zahri; Pranata, Wibisana; Niswanto, Niswanto
Jurnal Pendidikan Progresif Vol 10, No 1 (2020): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

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Contribution of Learning Facilities Management Practies and Instructors Competency on Learning Outcomes of Students in Seamanship Education Center. Objectives: This study aimed to determine the influence of learning facilities and instructor competencies on students’ learning outcomes at Seamanship Education Center of Malahayati Aceh, Indonesia. Methods: This study employed a quantitative approach with correlation techniques and questionnaire as an instrument. Data collection techniques: sampling on a non-probability sampling basis. Research sample is 100 students of the Formation Seafarers Training III Nautical and Technical Department. Findings: The results of this study indicate that: (1) there is a significant influence between learning facilities on student learning outcomes partially; (2) there is a significant influence between instructor competencies on student learning outcomes partially.Keywords: learning outcomes, learning facilities, instructor competency DOI: 10.23960/jpp.v10.i1.202004
The Effect of Project-Based Learning on Students’ Systematic Thinking Skills in Elementary Mathematics Irnesari, Ella; Syarifudin, Syarifudin; Adiansha, Adi Apriadi
Jurnal Pendidikan Progresif Vol 15, No 2 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i2.pp1275-1289

Abstract

The purpose of this study is to evaluate the effect on the systematic reasoning capacity of elementary mathematics students of the Project-Based Learning (PjBL) model. The study consisted in a quasi-experimental design with an experimental group applying PjBL and a control group using conventional methods. Purposive sampling enabled participants to be chosen from several elementary schools. The Minimum Competency Assessment guided the method of data collecting by means of a systematic thinking skills test. The test consisted in essay questions covering students's capacity to identify patterns, develop plans, investigate conceptual links, and evaluate approaches of problem-solving. An observation notebook was also used to document student participation and activity all through the learning process. Among other statistical tests, paired and independent t-tests let one compare the pretest and posttest scores. From the data, higher posttest scores and statistically significant deviations exposed that students in the PjBL group showed a rather better improvement in systematic thinking than the control group. Additionally, the observation data demonstrated that PjBL students utilized analytical and reflective thought during the project operations, actively participated in peer-based conversations, and increased their participation. Through their connection between mathematical ideas and practical problems, these learning opportunities helped students to develop their structured thinking and evaluation skills. By providing contextual, meaningful, and cooperative learning, the results imply that PjBL is efficient in the evolution of higher-order thinking. In order to improve students' systematic thinking a ability necessary for both academic success and practical problem-solving teachers are therefore advised to include PjBL into mathematics education. Keywords: project-based learning, systematic thinking, mathematics learning.
Students’ Perceptions of the Benefits of Mobile Polling Technology in Teaching and Learning in College: Implications of Students’ Participation and Academic Performance Ismail, Ismail; Elihami, Elihami; Mustakim, Mustakim
Jurnal Pendidikan Progresif Vol 9, No 1 (2019): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

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Students’ perceptions of the benefits of mobile polling technology in teaching and learning in college: Implications of student’ participation and academic performance. Objectives: This study aims to analyze students’ perceptions of interactive teaching using Poll-Everywhere application as a useful teaching methodology. Methods: Strategic Lecturers enter questions using the Poll-Everywhere application. Students’ perceptions of interactive teaching that effectively uses this technology are statisticallyevaluated using a questionnaire. Findings:The level of student academic ability increasedsignificantly between the two sections for Reading III Test (M = 89.74, SD = 3.26), and Reading V (M = 90.42, SD = 3.91). Conclusions: Students consider it a useful method for giving real feedback,which encourages their performance and participation. Lecturers regard Poll-Everywhere as an effectiveteaching innovation that encourages deeper information storage and as an effective teaching aid inmonitoring student progress and identifying shortcomings. Keywords: Poll-Everywhere, student’ participation, academic performance, feedback, Mobile Polling.DOI: http://dx.doi.org/10.23960/jpp.v9.i1.201912
Enhancing Biodiversity Learning Outcomes of Fifth-Grade Students through PBL-Integrated Flashcards Media: A Development and Evaluation Study Sasqia, Laely Ayu Candra; Isdaryanti, Barokah
Jurnal Pendidikan Progresif Vol 15, No 2 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i2.pp995-1010

Abstract

Enhancing Biodiversity Learning Outcomes of Fifth-Grade Students through PBL-Integrated Flashcards Media: A Development and Evaluation Study. Objectives: This study aims to improve learning outcomes on biodiversity and non-biodiversity material in grade V students using flashcard media development integrated with the Project Learning model. Flashcard media is developed based on biodiversity and non-biodiversity material by the curriculum and by PBL learning steps that encourage student involvement in learning. Methods: This research is a type of research and development (R&D) by Borg and Gall. Data was collected using non-test techniques in the form of observation, interviews, needs questionnaires, validation questionnaires, response questionnaires, and test techniques in the form of student learning outcomes tests in the form of pretests and posttests. The data analysis used was qualitative and quantitative. The product development validation test was carried out by material expert validators and media experts. The subjects of this study were students of class V B SD Negeri Wates 01, Semarang City, who were selected by purposive sampling. Findings: This study's results showed that the material experts' product feasibility test scored 86.66%, and from media experts scored 95%, including in the “very feasible” category, to be tested. The t-test results (2-tailed) show the sig value. 0.00 <0.05 with an N-Gain score of 0.77, including in the “high” category. There is a significant difference and increase in the average learning outcomes of students before and after using flashcards. Conclusion: The use of flashcard media development integrated with the PBL model on biodiversity and non-biodiversity material can improve the learning outcomes of fifth-grade students of SD Negeri Wates 01, Semarang City. This research can be a reference for teachers to innovate and create interesting learning media. Keywords: learning outcomes, flashcard, problem-based learning.
Development of Heyzine Flipbook-Based E-Module Integrated with PhET, Kahoot, and Padlet to Support Students’ Scientific Literacy Vitaya, Sisca; Halim, Abdul; Yusrizal, Yusrizal; Evendi, Evendi; Huda, Ismul
Jurnal Pendidikan Progresif Vol 15, No 2 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i2.pp1365-1390

Abstract

Development of Heyzine Flipbook-Based E-Modul Integrated with PhET, Kahoot, and Padlet to Support Students’ Scientific Literacy. Objectives: This study aims to develop an interactive e-module based on the Heyzine Flipbook platform, integrated with PhET simulations, Kahoot quizzes, and Padlet reflections. The module is designed to support students’ scientific literacy, particularly on the topic of work and energy. The urgency of this research stems from the low scientific literacy performance of Indonesian students in the 2022 PISA assessment, which indicated that most students remain below the basic proficiency level in understanding science. Methods: This study used a Research and Development (R&D) approach with the ADDIE model, involving 32 students at SMA Negeri 1 Lhokseumawe. A one-group pretest-posttest design was applied. Data were obtained from expert validation sheets, essay-based tests, and student questionnaires. Validity and reliability were measured using Aiken’s V and inter-rater agreement. Practicality was analyzed through student feedback using quartiles. N-gain analysis was used to determine posttest improvement after using the e-module. Findings: The developed e-module was classified as highly feasible based on expert validation, with Aiken’s V scores of 0.915 for the media aspect and 0.900 for the content aspect, and inter-rater agreement values of 0.774 (media) and 0.765 (content). In terms of practicality, the e-module received very positive responses from students, with a score of 90.07%. Furthermore, the N-gain analysis yielded a score of 0.753, which falls into the high category, indicating that the e-module contributed to improving students’ scientific literacy. Conclusion: These results indicate that the developed Heyzine Flipbook-based e-module is feasible, practical, and has the potential to support the enhancement of students’ scientific literacy in 21st-century physics education. Keywords: heyzine flipbook, e-module, science literacy, PhET simulation, kahoot, padlet.
Do Reading Difficulty Factors Affect TOEFL Reading Scores?: A Study of Non-English Major Students Rahmani, Eka Fajar; Fauzi, Chandra
Jurnal Pendidikan Progresif Vol 15, No 2 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i2.pp966-977

Abstract

Reading comprehension is quite important for non-English major students—especially in academic settings where access to English-language resources is required. Objective: The purpose of this study is to investigate among 143 non-English major students at Universitas Tanjungpura the relationship between the observed reading comprehension difficulties and TOEFL reading performance. Method: Using a descriptive correlational design, data were collected through a 25-item Likert-scale questionnaire measuring five key variables: vocabulary knowledge, grammatical complexity, prior knowledge, test anxiety, and time constraint. TOEFL reading scores were obtained from Educational Testing Service (ETS) practice tests. Findings: Pearson correlation analysis revealed a modest but statistically significant positive correlation between perceived difficulty factors and TOEFL reading scores (r = 0.3497, p < .01). Among the variables, vocabulary knowledge (r = 0.428, p < .01) and grammatical complexity (r = 0.397, p < .01) showed the strongest relationships with performance. Multiple regression analysis confirmed that all five factors accounted for 23.2% of the variance in TOEFL reading scores (F(5,137) = 9.314, p < .001), with vocabulary knowledge (β = .259, p < .01) and grammatical complexity (β = .220, p < .05) emerging as the most significant predictors. These results demonstrate how important it is to include psychological and language elements into reading instructions. This study offers a novel addition by linking students' perceived reading difficulties with actual exam performance in the understudied setting of Indonesian non-English majors. Conclusion: This study emphasizes also the importance of customized teaching strategies addressing particular challenges experienced by these students. Teachers or lecturers, in this situation, can better help non-English majors in raising their reading competence and general academic achievement by concentrating on strengthening vocabulary and grammatical knowledge. Future studies urged to investigate other elements including reading techniques and student motivation. Keywords: correlational study, non-English major students, perceived difficulties, reading comprehension, TOEFL.
Implementation of Multimedia-assisted Collaborative Game-Based Learning to Improve Competitive Spirit and Problem Solving Ability in Literacy Learning for Elementary Students Subrata, Heru; Judijanto, Loso; Aeni, Candra; Ali, Aisyah; Amir, Andi Subhan
Jurnal Pendidikan Progresif Vol 15, No 2 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i2.pp1415-1430

Abstract

Implementation of Multimedia-assisted Collaborative Game-Based Learning to Improve Competitive Spirit and Problem Solving Ability in Literacy Learning for Elementary Students. Objectives: This study aims to analyze the effectiveness of collaborative game-based learning assisted by multimedia in improving the competitive spirit and problem solving skills of literacy learning for elementary school students. Methods: A quantitative research approach was used, with an experimental research design. The specific design was a one-group pre-test post-test design. The research subjects consisted of 30 grade 4-6 students from an elementary school in Surabaya. Data were collected through pre- and post-test assessments to evaluate the impact of the intervention. Findings: The findings revealed that the implementation of multimedia-assisted collaborative game-based learning had a significant positive effect on students' competitive spirit and problem-solving abilities. By integrating game elements with team-based collaboration, this approach enhanced students' literacy skills while fostering critical, creative, and analytical thinking. The collaborative nature of the games allowed students to engage in healthy competition, which not only boosted their motivation but also improved their teamwork and communication skills. Additionally, students developed negotiation skills and learned how to work cooperatively to achieve common goals, which are vital social competencies. Conclusion: In conclusion, the implementation of multimedia-assisted collaborative game-based learning proved to be an effective strategy for enhancing students' competitive spirit, problem-solving skills, and literacy development. The approach, by combining game elements with collaborative efforts, effectively promoted critical thinking and enhanced social skills, making it a promising educational tool for elementary school students. This study suggests that game-based learning, supported by multimedia, can be an engaging and effective method to improve both cognitive and social outcomes in literacy education. Keywords: collaborative learning, game-based learning, literacy learning, competitive spirit, problem solving skills.