EDUKASI : Jurnal Penelitian dan Artikel Pendidikan
Edukasi publishes research manuscripts in the field of education. Work must be of a quality and context that the Editorial Board think would be of interest to a reader. The aims and scope of the journals are to: • Provide a journal that reports research on topics that are of significance across educational contexts • Publish high quality manuscripts that are of significance in terms of design and/or findings. The coverage in our journal is about classroom learning research for Early Childhood Education, and Primary School Education levels. The scopes are, educational multimedia, distance learning, classroom management, learning media, learning models, learning methods, learning strategies, learning technology, and development around learning. Other coverage in our journal is related to the field of counseling for elementary, junior high, and high school levels.
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Pengembangan Media Pembelajaran Audio Visual Transenerva: Transformasi Energi Berbasis Canva untuk Siswa Kelas IV SD
Nur Anisa;
Khotimah, Khusnul;
Iksam
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/35vt9e52
This study aims to determine the feasibility and user response to the development of Canva-based audio-visual learning media on energy transformation material in grade IV of SD Negeri 012 Muara Jawa. This research is motivated by the lack of media use as a tool in the learning process, especially at the elementary school level during the science learning process. This study uses the Research & Development (R&D) type using the ADDIE model which consists of five stages: analysis, design, development, implementation, and evaluation. Data collection techniques include observation, interviews, and questionnaires. Data analysis techniques are carried out in qualitative and quantitative forms. The results of the feasibility test development by media expert validation showed a percentage of 94% with the category "Very Feasible. The results of the material expert validation showed a percentage of 82.66% with the category "Very Feasible". The results of the language expert validation showed a percentage of 95.55% with the category "Very Feasible". Meanwhile, based on the results of the teacher user response feasibility test, a percentage of 88.57% was obtained with the category "Very Good". The results of the student user response feasibility test on a small scale obtained a percentage of 82.67% with the category "Very Good". The results of the student user response feasibility test on a large scale obtained a percentage of 83.27% with the category "Very Good”.
Efektifitas Model Numbered Heads Together Terhadap Keaktifan Belajar Pendidikan Pancasila Dan Kewarganegaraan
Nasrul Latifah;
Risti Aulia Ulfah
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/fvec1164
Pancasila and Citizenship Education (PPKn) specifically aims to develop active and responsible citizens. Although the Pancasila and Citizenship Education (PPKn) subject is designed to develop active and responsible citizens, the reality in class III MI Ma'arif Setono shows that the level of student learning activity is not optimal. This study aims to determine the effectiveness of the Numbered Heads Together model to increase student learning activity in PPKn subjects in class III MI Setono. This type of research is a quasi-experimental, with a pretest-posttest control group design. The research sample is class III Ar-Rahman (experimental class) and class III Al-Malik (control class). Data collection instruments use questionnaires and observations. The results of the analysis show that the Numbered Heads Together model has been proven to be effective in increasing student learning activity in the PPKn subject in class III MI Setono. This is proven based on the t-test analysis obtained a significance value of 0.000 < 0.005. The Numbered Heads Together model has been proven to be effective in increasing student learning activity in the PPKn subject in class III MI Setono as evidenced by the N-gain value of 64.96%.
Pengembangan Media Pembelajaran Augmented Reality Terintegrasi Deep Learning Untuk Memperkuat Kemampuan Pemecahan Masalah Peserta Didik di Sekolah Dasar
Muhamad Fahrul;
Reksa Adya Pribadi;
Firdaus
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/k4w6qw37
This research is motivated by the need for visual media for abstract material and the urgency of strengthening 21st-century skills in elementary schools. This study aims to develop Augmented Reality (AR) media integrated with Deep Learning and describe students' problem-solving abilities. The research method applied is Research and Development (R&D) using the ADDIE model. The research subjects involved 38 fifth-grade students of SDN 1 Pagelaran. Data collection was carried out through an open-ended, problem-based essay test analyzed quantitatively. The results of the field trial showed a very positive level of problem-solving achievement in a classical manner. A total of 20 students (52.63%) achieved the very high category, 7 students (18.42%) the high category, and 11 students (28.95%) the medium category, with no low results. These empirical findings prove that the visualization of an immersive learning environment is able to concretize abstract material and stimulate children's analytical reasoning. The conclusion of the study confirms that this AR media is very feasible and effective in functioning as a learning innovation to train 21st-century problem-solving skills.
Validitas Media Pembelajaran Flip N Learn Cube Guna Pada Materi Wujud Zat Dan Perubahannya Di Sekolah Dasar
Nikadinata, Vivian;
Kurniawati, Wahyu
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/wst84c86
This study aims to determine the validity level of the Flip-N-Learn Cube learning media on the topic of states of matter and their changes in elementary school. This study applied a Research and Development (R&D) approach based on the 4D model, which consists of define, design, develop, and disseminate stages. However, the study was limited to the develop stage, specifically product validation. Data were collected using validation sheets completed by material experts and media experts. The assessed aspects included material relevance, conceptual accuracy, language clarity, visual design, and presentation feasibility. The data were analyzed using percentage analysis to determine the validity category. The results indicated that the Flip-N-Learn Cube media achieved a very valid category based on expert evaluations. Therefore, the media is considered feasible to be used as a learning tool to help reduce students’ misconceptions regarding states of matter and their changes in elementary school.
Validitas Lembar Rekonstruksi Worksheet Mencari Kata Untuk Mereduksi Miskonsepsi Materi Wujud Zat Dan Perubahannya Di Sekolah Dasar
Anugrah, Nova Putri;
Kurniawati, Wahyu
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/94andm81
This research is motivated by the persistent misconceptions found in students, particularly on the material of states of matter and their changes at the elementary school level, which have the potential to hinder accurate conceptual understanding. This research aims to develop and determine the validity level of the Word Search Worksheet Reconstruction Sheet to reduce misconceptions among fourth-grade elementary school students. The method used in this research is Research and Development (R&D) by referring to the Four-D (4D) development model which includes the define, design, development, and disseminate stages. The product validation process was carried out by two experts, namely a material expert and an evaluation expert, by considering aspects of content, language, and presentation feasibility. The validation results show that the word search worksheet reconstruction sheet obtained a validity level of 100% from the material expert and 95% from the evaluation expert with a very valid category. Therefore, the developed product is declared suitable for use as supporting teaching materials in science learning and has the potential to help reduce students' misconceptions on the material of states of matter and their changes.
Analisis Keterampilan Gerak Dasar Lokomotor dan Manipulatif melalui Tes TGMD-2 pada Siswa Sekolah Dasar SD Negeri 2 Surondakan
Febrianto, Nendra;
Sugeng Sulendro;
Khamim Hariyadi
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/m0htfe98
This study aims to analyze the basic locomotor and manipulatif motor skills of students at Surondakan 2 Elementary School using the Test of Gross Motor Development-2 (TGMD-2) instrument. The study used a quantitative descriptive method with 28 third-grade students as research subjects. Data collection was carried out through tests and direct observation using the TGMD-2 instrument which includes six locomotor skills and six manipulatif skills. Data were analyzed through raw score calculations, conversion to standard scores, and determination of Gross Motor Quotient (GMQ) values based on TGMD-2 norms. The results showed that students' GMQ scores ranged from 67 to 130 with an average of 98.1 which is included in the average category. A total of 14 students (50.00%) were in the average category, 4 students (14.29%) in the above average category, 3 students (10.71%) in the superior category, 4 students (14.29%) in the below average category, 3 students (10.71%) in the poor category, and 2 students (7.14%) in the very poor category. The research findings also showed that students' locomotor skills tended to be better than manipulatif skills. In general, students' basic motor skills have developed according to their age characteristics, but there are still gaps in abilities between students that require attention through a more structured and sustainable physical education learning program. The results of this study can be a basis for developing learning strategies oriented towards the development of basic motor skills of elementary school students.
Penerapan Media E-Story Kesongo Berbasis Problem Based Learning dalam Pembelajaran Memahami Ide Pokok Siswa Kelas III SDN Pagerwojo
Mazida, Risma Nur;
Purwati, Panca Dewi
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/6kjn7c49
The low ability of elementary school students in identifying main ideas remains a challenge in Indonesian language learning. This condition is reflected in the number of students who have not yet achieved learning mastery. This study aimed to examine the implementation and effectiveness of Kesongo E-Story media based on Problem Based Learning (PBL) in improving third-grade students’ ability to understand main ideas. The research employed a mixed methods approach with quantitative and qualitative designs. The participants consisted of 21 third-grade students of SDN Pagerwojo 01 Kendal. Data were collected through pre-test, post-test, observation, and teacher response questionnaires. Quantitative data were analyzed using mean scores and N-Gain analysis, while qualitative data were analyzed descriptively. The findings indicated an improvement in students’ ability to understand main ideas after the implementation of PBL-based E-Story media. The students’ average score increased from 66.67 to 85.24, with an N-Gain score of 0.56 categorized as moderate. Learning mastery also improved from 66.67% to 100%. In addition, teachers gave positive responses to the media because it was considered engaging and encouraged students to participate more actively in the learning process. Based on these findings, Kesongo E-Story media based on Problem Based Learning can be used as an alternative learning medium to improve elementary school students’ ability to understand main ideas.
Peningkatan Hasil Belajar Siswa Kelas 4 SD N Tangkisan Pos Dengan Pendekatan Deep Learning Pada Mata Pelajaran Matematika
Ferryka, Putri Zudhah;
Suwartini, Sri;
Rofisian, Nela;
Rahmawati, Isna
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/mgd4hj44
The purpose of this study is to determine the improvement in mathematics learning outcomes of 4th-grade students at SD Negeri Tangkisan Pos using a deep learning approach. This study is motivated by the low learning outcomes of students, as evidenced by 72.2% of students still being below the Minimum Completeness Criteria (KKTP). This is due to the lack of innovation by teachers in conducting learning, making it difficult for students to understand the learning material. The type of research used is classroom action research using the Kemmis & Mc Taggart model. This research model consists of four stages: planning, action implementation, observation, and reflection. The subjects of this study were all 4th-grade students at SD Negeri Tangkisan Pos, consisting of 18 students, with 12 male students and 6 female students. Data collection techniques used included observation sheets, learning test result measurements, and documentation. The data analysis technique used was desk analysis.
Penerapan Model Discovery Learning Pada Mata Pelajaran IPAS untuk Meningkatkan Keaktifan Belajar Siswa Kelas 5 SDN Tangkisan Pos Klaten
Rofisian, Nela;
Rahmawati, Isna;
Ferryka, Putri Zudhah;
Suwartini, Sri
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/d5vmaa30
Student learning engagement refers to learning activities that directly involve students during the learning process. Student learning engagement is a key determinant of teaching success in schools. The purpose of this study is to improve the learning activity of 5th grade students of SDN Tangkisan Pos Klaten through the Discovery Learning learning model in the subject of Science. This study is motivated by the low learning activity of 5th grade students in the subject of Science, seen from the low learning activity of students at 42.85%. This is because the learning model used is not innovative enough and does not meet students' learning needs, resulting in students being less enthusiastic about participating in class. The type of research used is classroom action research using the Kemmis & McTaggart model. This research model consists of four stages: planning, action implementation, observation, and reflection. The research subjects were all 28 fifth-grade students at SD N Tangkisan Pos. Data collection techniques used observation and documentation. The data analysis technique used was descriptive analysis with percentages. The results of this study indicate an increase in learning activity in each cycle. Student learning activity in cycle 1 averaged 67.85%. In cycle 2, it increased by 17.86%, with an average of 85.71%. These results reveal a significant increase in student learning activity in the science subject through the application of the discovery learning model.
Efektivitas Metode Team Games Tournament (TGT) Terhadap Hasil Belajar Akidah Akhlak Siswa Kelas 6 MDTA Dzuhainah Kota Tasikmalaya
Nailatunnajah, Nada;
Sintiana Nur Ilah, Sinta;
Mahfira Maulani, Haniifan;
Rahmawati, Rima;
Sulistiani, Mirna;
Oktiwanti, Lesi;
Nurpadilah, Maila
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang
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DOI: 10.31603/vj3jjy20
The low motivation and learning outcomes of students in non-formal religious educational institutions are problems that have not been widely addressed through innovative learning methods. This study aims to test the effectiveness of the Team Games Tournament (TGT) method in improving the learning outcomes of Akidah Akhlak (Islamic Aqidah) of 6th grade students at Madrasah Diniyah Takmiliyah Awwaliyah (MDTA) Dzuhainah, Tasikmalaya City. The study used a quantitative approach with a one-group pretest-posttest design on 22 students. The learning model was validated by three validators using the Aiken's V index before implementation. Learning outcome data were analyzed using the Wilcoxon Signed-Rank test. The model validation results showed an average Aiken's V index of 0.913 (high category). After implementing TGT in one 90-minute session, the average student score increased from 61.82 to 78.41 with an average gain of 16.59 points (an increase of 26.84%). The Wilcoxon test yielded a Z value of -4.107, greater than the critical value of 1.96 (α = 0.05), thus the improvement was declared statistically significant. All 22 students (100%) experienced an increase in their scores. 82% of students achieved scores above the KKM of 70. The TGT method demonstrated significant effectiveness in improving cognitive learning outcomes in the context of a single-session implementation at MDTA Dzuhainah, although the generalization of the findings requires further validation through a more robust research design.