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INDONESIA
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan
ISSN : 08548285     EISSN : 25811983     DOI : 10.17977
Core Subject :
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan publishes articles on conceptual ideas, studies, and application of theories, practical writing, and the results of educational research and teaching of primary schools. Sekolah Dasar: Kajian Teori dan Praktik Pendidikan first appeared in 1992 under the name KREATIF. SEKOLAH DASAR changed its name to Sekolah Dasar: Kajian Teori dan Praktik Pendidikan starting 2017. In 2018 Sekolah Dasar: Kajian Teori dan Praktik Pendidikan indexed DOAJ.
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Articles 218 Documents
ANALISIS KEBUTUHAN PROFESIONALISME GURU SEKOLAH DASAR PASCA SERTIFIKASI Een Y. Haenilah
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 24 No. 2 (2015)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v24i22015p161-171

Abstract

Abstract: This ex post facto research was intended to find out the independent variables which were related to (a) professional competences (the professional development, the knowledge understanding, the subject mastery); (b) pedagogic competences (the development of the teaching and learning plans, the implementation of the teaching and learning, the assessment); and (c) social competences (the interaction with the students, the other teachers, the parents, and the community). The samples were taken 5% out of 2500 state elementary school teachers who had passed the certification in Bandar Lampung as the population. The results of the study suggested that the mastery of the professional, pedagogic, and social competences had not been fully sought by the teachers yet. Abstrak: Penelitian ex post facto ini bertujuan untuk mengetahui nilai variabel mandiri, yang berhubungan dengan (a) kompetensi profesional (pengembangan profesi, pemahaman wawasan, penguasaan bahan kajian); (b) kompetensi pedagogik (penyusunan rencana pembelajaran, pelaksanaan pembelajaran, penilaian); dan kompetensi sosial (interaksi dengan peserta didik, sesama guru, orangtua, dan masyarakat sekitar). Sampel diambil 5% dari populasi 2500 guru SDN yang sudah lulus sertifikasi di Kota Bandar Lampung. Hasil penelitian menunjukkan penguasaan kompetensi profesional, pedagogik, dan kompetensi sosial belum sepenuhnya diupayakan oleh para guru.
Profile of The Implementation of Online Learning Assessment in Elementary School Dina Nisatul Ilmi; Puri Selfi Cholifah; Yulia Linguistika
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 31 No. 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v31i12022p58-67

Abstract

This study aims to describe the implementation of the online learning assessment at SDN Kiduldalem 1 Bangil, Pasuruan Regency, along with the obstacles and difficulties in its implementation. This study used a descriptive qualitative design. The study subjects were teachers in grades 1 to 6 at SDN Kiduldalem 1 Bangil. Observation, interviews, and documentation were used in this research as data collection tools. The validity of the research was carried out with the extension of research, triangulation of techniques, and member checks. The results showed that all teachers could carry out cognitive assessments during online learning. Most of the teachers have already conducted the affective and psychomotor assessments. The obstacles and difficulties experienced in implementing learning assessments are the teachers have difficulty observing student attitudes, and preparing lesson plans and materials for online learning.
PENGEMBANGAN MODEL INDUKTIF KATA BERGAMBAR PADA PEMBELAJARAN MENULIS PERMULAAN DI KELAS II SD Rachmawati Patty
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 24 No. 2 (2015)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v24i22015p172-179

Abstract

Abstract: The current study was intended to develop a set of picture word inductive model for vocabulary writing. The development processes included define, design, and develop. The subjects of the study were the second graders of the Inpres (presidential order) Elementary School 26 Batumerah. The data was collected by using observation, questionnaire, and achievement test. The results of the study were in the form of teaching and learning set including teaching and learning plans, students’ book, and students’ worksheet which could fulfill the criteria of valid, effective, and receiving positive response from the teachers. Abstrak: Penelitian ini bertujuan untuk mengembangkan perangkat model induktif kata bergambar (Picture Word Inductive Model) pada materi menulis kosa kata. Proses pengembangan ditempuh melalui define, design, dan develop. Subjek penelitian adalah siswa kelas 2 SD Inpres 26 Batumerah. Data dikumpulkan melalui observasi, angket, dan tes hasil belajar. Hasil penelitian berupa perangkat pembelajaran, meliputi rencana pelaksanaan pembelajaran, buku siswa, dan lembar kerja siswa yang memenuhi kriteria valid, efektif, dan respon positif dari guru.
PENGEMBANGAN PERANGKAT PEMBELAJARAN AKTIF MENGGUNAKAN METODE BERMAIN PERAN DI KELAS V SD Mieke O. Mandagi
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 25 No. 1 (2016)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v25i12016p62-73

Abstract

Abstract: The study aims at developing active teaching instrument within the materials of human blood circulation using role play strategy. The development referred to 4-D (Thiagarajan) which are defining, designing, and developing. The product was implemented to thirty-fifth-grade students at SDN 1 Ketintang Surabaya. The data were analysed in the descriptive qualitative analysis. The result of the textbook, students’ worksheet, lesson plan and triwulan assessment validation have been good and proper to be used. The result of implementation showed that: 1) the dominant activity of students (15.6%) simulated the role play, 2) Learning process was well implemented, 3) students mastery were 100%, 4) students motivation and interest toward active learning by using role play were categorized as good. Abstrak: Penelitian bertujuan mengembangkan perangkat pembelajaran aktif (buku ajar, LKS, RPP danTHB) materi peredaran darah manusia menggunakan metode bermain peran. Pengembangan mengacu model 4–D (Thiagarajan) yaitu pendefinisian, perancangan, dan pengembangan. Implementasi produk pada siswa kelas V SDN I Ketintang Surabaya berjumlah 31 orang.Analisis secara deskriptif kualitatif.Hasil validasi buku ajar, LKS, RPP dan THB menunjukkan kualitas yang sudah baik, dan layak digunakan. Hasil implementasi menunjukkan:(1) aktivitas belajar siswa yang dominan (15.6%) adalah mensimulasikan kegiatan bermain peran, (2) keterlaksanaan pembelajaran berkategori baik, (3) ketuntasan hasil belajar siswa 100%, (4) minat dan motivasi siswa terhadap pembelajaran aktif menggunakan metode bermain peran berkategori baik.
EFEKTIVITAS DESAIN PEMBELAJARAN TERPADU BERBASIS CORE CONTENT DI SEKOLAH DASAR Een Y. Haenilah
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 26 No. 1 (2017)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v26i12017p39-48

Abstract

Abstract: This study intends to explore the effectiveness of integrated learning design based on core content from the development of Elementary School 2013 Curriculum. This study employed quasi experiment design. The population of this study was a school which implements 2013 Curriculum in Bandar Lampung. The samples were teachers and students. The instruments for obtaining data are a test, interview, observation, and documentation. The data analysis of this study used t-test. The results showed that the integrated learning design based on core content is effective in establishing a good condition of learning which generate an integrated knowledge and integrated social within experience and exercise integration. Abstrak: Penelitian ini bertujuan untuk mendeskripsikan efektivitas desain pembelajaran terpadu berbasis core content pengembangan dari kurikulum 2013 SD. Desain penelitian menggunakan quasi eksperimen. Populasi penelitian adalah sekolah yang sudah menggunakan kurikulum SD 2013 di Bandar Lampung. Sampel penelitian adalah guru dan siswa. Alat pengumpul data menggunakan tes, wawancara, observasi dan dokumentasi. Analisis menggunakan t-test. Hasil membuktikan bahwa desain pembelajaran terpadu berbasis core content efektif menciptakan aktivitas pembelajaran yang menghasilkan keterpaduan kemampuan pengetahuan, keterpaduan sosial dalam keterpaduan pengalaman dan latihan.
PEMAHAMAN MAHASISWA PGSD TERHADAP IMPLEMENTASI NILAI-NILAI PANCASILA Muchtar; Putri Mahanani; M. Imron Rosyadi
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 24 No. 2 (2015)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v24i22015p180-186

Abstract

Abstract: This survey study was intended to describe the students’ understanding of the values of the Pancasila in the life of the nation. The samples of the study were all active students of 2015/2016 academic year. The data was collected by using questionnaire and was analyzed by using percentage technique. The results of the study showed that the students’ understanding of the values of the Pancasila in their national life was fulfilled the criteria of good enough. The students had not fully understood the implementation of the values of Pancasila in the daily life. Abstrak: Penelitian survey ini bertujuan untuk mendeskripsikan pemahaman mahasiswa tentang penerapan nilai-nilai Pancasila dalam kehidupan berbangsa. Sampel penelitian adalah mahasiswa angkatan 2015/2016 dari seluruh mahasiswa aktif. Data dikumpulkan melalui angket dan dianalisis dengan teknik persentase. Hasil penelitian menunjukkan pemahaman mahasiswa tentang penerapan nilai-nilai Pancasila dalam kehidupan berbangsa termasuk kriteria cukup baik. Mahasiswa belum sepenuhnya memahami pelaksanaan nilai-nilai Pancasila dalam kehidupan sehari-hari.
PENGEMBANGAN LKS BERBASIS SAINTIFIK UNTUK MENUMBUHKAN KARAKTER ILMIAH PADA SISWA SD Sri Estu Winahyu; Harti Kartini; Lilik Bintartik
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 25 No. 1 (2016)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v25i12016p74-81

Abstract

Abstract: The study aims at producing students’ worksheet as teaching aid to raise proper scientific character for students in accordance with material experts, media expert, and users appraisement. Product’s validation was attained from the experts of material and media. The result of try-out was used as the base of product revision. From the result of trying out, we found that: the accuracy of the concept; the proper content and implementation; the proper format, content, and presentation; the proper application and legibility; in addition, the students stated that they were delighted in doing the try-out. In applying the students’ worksheet, teachers should read technical instructions for implementation before doing try-out and giving relevant alternative activities. Abstrak: Penelitian ini bertujuan untuk menghasilkan LKS sebagai alat bantu guru dalam menumbuhkan karakter ilmiah siswa yang layak berdasarkan penilaian ahli materi, ahli media, dan pengguna. Penelitian pengembangan ini menggunakan model Dick, Carey dan Carey. Validasi produk diperoleh dari ahli materi dan ahli media. Uji coba produk skala kecil dilakukan pada siswa kelas IV SDN Madyopuro 3 Malang. Hasil temuan uji coba digunakan dasar revisi produk. Dari hasil uji coba ditemukan: aspek keakuratan konsep, isi dan keterlaksanaan dinilai layak; format, isi. dan tampilan dinilai sangat layak; keterterapan dan keterbacaan dinilai layak; siswa menyatakan sangat senang melakukan percobaan. Mereka memberi masukan untuk waktu dan ruang jawaban perlu ditambah. Dalam menerapkan LKS hendaknya guru membaca petunjuk teknis pelaksanaan sebelum melakukan percobaan dan memberikan contoh alternatif kegiatan percobaan yang relevan.
Development of Bilingual Pop Up Book Media on Javanese Puppet Stories for Elementary School Students Wahyu Dinil Mustaqim; Arda Purnama Putra; Tri Murti
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 30 No. 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v30i12021p77-87

Abstract

This research and development aim to develop bilingual pop-up book media on Javanese puppet stories that valid according to the material experts, media experts, and teachers, as well as practical students. The research uses an ADDIE model with 5 stages, that is analysis, design, development, implementation, and evaluation. The results of validation by the material expert, media expert, and by the user (teacher) sequentially get a percentage of 96.4; 100; and 95.4 percent. While the result of the practicality test on the small scale test and the large scale test got a percentage of 93.3 and 97.5 percent. Media is categorized as very valid and very practical and can be used for elementary school students.
PENGGUNAAN SET MODEL DAN PERMAINAN REMI BILBUL DALAM PEMBELAJARAN PENJUMLAHAN BILANGAN BULAT DI KELAS IV SD Umi Puji Lestari; Ratu Ilma Indra Putri; Yusuf Hartono
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 24 No. 2 (2015)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v24i22015p187-198

Abstract

Abstract: The current study was intended to investigate the teaching and learning situations on addition of integer teaching and learning at the fourth grade of elementary schools which used the set model and the integer play card. The method utilized was design research. The Realistic Mathematics Education (RME) was the basis for the context design and activities. The results of the study suggested that the activities of making notes on the money transactions in the form of two-color coins and playing integer cards could trigger the students’ thinking strategy in adding the integer. Abstrak: penelitian ini bertujuan untuk menginvestigasi situasi pembelajaran penjumlahan bilangan bulat di kelas IV SD dengan menggunakan set model dan permainan remi bilbul. Metode yang digunakan adalah design research. PMRI mendasari desain konteks dan aktivitas. Hasil penelitian menunjukkan aktivitas mencatat transaksi keuangan dalam keping dua warna dan permainan remi bilbul dapat memunculkan strategi berpikir siswa dalam menjumlahkan bilangan bulat.
Pengaruh Media Game Edukasi sebagai Inovasi Pembelajaran Muatan PPKN terhadap Minat Belajar Siswa Kelas V SD Mora Fatma; Indros Piliati; Budiarti; Iwan Putra; Molli Wahyuni; Masrul
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 31 No. 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v31i12022p68-77

Abstract

This research aims to determine whether the educational game influences the learning interests of grade V students of SDN 018 Ujungbatu in the content of Civics Education (PPKn). The type of research used in this study is correlational research with a quantitative approach. The population and samples used in this study were 20 students of SDN 018 Ujungbatu. The research instruments used are questionnaires on media use and questionnaires for students' interest in learning. Several tests had been used before the hypothesis test, namely the normality and linearity tests. The hypothesis test used linear regression after it was proven that the data meets the elements of normality and linearity of the data. Based on the results of a simple regression test, the value of the educational game was obtained, an addition of 0.383. Further, with a significance value of 5 percent, the tvalue showed 2.105 is greater than ttable of 2.093. It can be concluded that the educational game influenced the learning interests of grade V students of SDN 018 Ujungbatu as an innovation in PPKn learning. Penelitian ini bertujuan untuk mengetahui ada tidaknya pengaruh game edukasi pada muatan PPKN terhadap minat belajar siswa kelas V SDN 018 Ujungbatu. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian korelasional dengan pendekatan kuantitatif. Populasi dan sample yang digunakan pada penelitian ini sebanyak 20 siswa, yaitu siswa SDN 018 Ujungbatu. Instrumen penelitian yang digunkan yaitu angket penggunaan media dan angket minat belajar siswa. Uji prasayarat melalui uji normalitas dan uji linieritas. Uji hipotesis menggunakan regresi liner setelah terbukti data memenuhi unsur normalitas dan linieritas data. Berdasarkan hasil uji regresi sederhana diperoleh nilai game edukasi terjadi penambahan sebanyak 0,383. Uji lanjut yang dilakukan yaitu pada nilai signifikansi 5 persen, nilai t menunjukkan nilai thitung 2,105 lebih besar dari ttabel sebesar 2,093. Dapat disimpulkan game edukasi memberikan pengaruh pada minat belajar siswa kelas V SDN 018 Ujungbatu sebagai inovasi pembelajaran muatan PPKn.

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