Edcomtech: Jurnal Kajian Teknologi Pendidikan
Edcomtech is a journal in the field of educational technology which contains literature review, action research, case study research and empirical findings in scientific disciplines of educational technology theories and practices. The covered topics are involved the foundation and philosophy of educational technology, design and implementation, assessment and evaluation, strategies and models of general and specific learning, research and development methods, research and development methods, emerging technologies, and technology integration in learning. Journal of Edcomtech is willing to facilitate writers to disseminate conceptual ideas, development, and research findings which are useful in the development of science, study programs, and educational technology profession.
Articles
193 Documents
Kajian Kegunaan Google Classroom dalam Meningkatkan Kemampuan Berpikir Kritis Peserta Didik
Jeni Danurahman;
Dikdik Baehaqi Arif
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.17977/um039v6i22021p254
Education is an effort to educate the nation's life and form humans who can compete in the era of the industrial revolution 4.0. The rapid development of information and communication technology has contributed to the education sector. The purpose of this research is to reveal the abilities that must be possessed by the 21st century, namely the ability to think critically and the ability to operate technology. This study uses a descriptive content analysis method with a type of content analysis designed to describe certain information or text content by analyzing various national, international, and other sources of scientific articles related to the use of Google Classroom during the COVID-19 pandemic in improving students' critical thinking skills. With the findings that the use of google classroom can improve students' critical thinking skills.
Pengaruh Pembelajaran Berbasis Masalah dengan Penguatan Keterampilan Fleksibilitas terhadap Hasil Belajar Kognitif
Agung Aprianto;
Henry Praherdhiono;
Agus Wedi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.17977/um039v6i22021p264
This research proves the influence of Problem Based Learning by strengthening flexibility skills on cognitive learning outcomes in grade VII students. In study the students are taught to think flexibly in order to resolve the problem that is related to the energy life. The type of Research used is quasi-experimental. The data collection technique used is the test technique . The pretest is done to retrieve a students' initial ability data, while the posttest is conducted to test the effect of treatment . In This research, three statistical tests will be carried out namely, (1) normality test , (2) homogeneity test , (3) hypothesis test . The results of the hypothesis analysis obtained H1 were received because the significance value was 0.001 < 0.05, so it can be concluded that there is influence of Problem Based Learning (PBL) by strengthening flexibility skills in science subjects on the learning outcomes of cognitive learning.
Faktor-Faktor yang Mempengaruhi Penerimaan Mahasiswa Terhadap E-Learning Exelsa Moodle dengan Menggunakan Getamel
Nicolas Bayu Kristiawan
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.17977/um039v6i22021p275
The purpose of this study was to test student acceptance of Exelsa Moodle's e-learning using the General Extended Technology Acceptance Model for e-learning (GETAMEL) developed by Fazil and Rupert. The GETAMEL model is used with the aim of knowing specifically the factors that influence student acceptance of Exelsa Moodle e-learning. Based on GETAMEL, there are five external factors that influence student acceptance of e-learning, namely: experience in using computers and information technology, subjective norms, perceived comfort in using computers and information technology, anxiety in using computers and information technology, and self-efficacy. Survey research method is used to measure variables in GETAMEL. The results in this study indicate that not all external variables in GETAMEL affect the perception of convenience and the perception of usefulness in TAM. Only 2 variables have an effect, namely: the convenience variable in using e-learning, only affects the perception of ease in using Exelsa Moodle e-learning while the self-efficacy variable affects the perception of ease in using Exelsa Moodle e-learning and the perceived usefulness in using e-learning Excel Moodle. Furthermore, all variables in TAM have a significant effect
Penelitian dan Pengembangan E-Module Geometri Berdasarkan Fase Pembelajaran Geometri
Vina Muthmainna Rianto;
Punaji Setyosari;
Sulton Sulton
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.17977/um039v6i22021p288
The concept of learning geometry is based on phases of learning geometry, by Van Hiele, which enhances about students’ levels of geometric thinking. Drafting geometry e-module based on phases of learning geometry becomes one of the teaching materials and has a role in online and offline learning. This study focuses on developing a geometry e-module, on quadrilaterals. The development model used ADDIE by Branch. The research is participated by 18 students of grade VII in secondary school on Malang. The product has been validated by experts, which were perfectly valid. Meanwhile, the effect of the e-module is determined by looking at the gain score, was 0.3, which indicates that geometry e-module is quite effective in enhancing learning outcomes of quadrilaterals and implemented in classroom or distance learning.
Adaptasi Alat Ukur Regulasi Diri Dalam Belajar Daring
Tejarukmi Mutiara;
Tjut Rifameutia
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.17977/um039v6i22021p301
Self-regulated learning is crucial learning skill for every learners. Moreover, students are learning online in the midst of the Covid 19 pandemic. This study aims to adapt the scale of Online Self-regulated Learning Questionnaire (OSLQ) developed by Barnard and colleagues (2009) into Bahasa Indonesia and to perform reliability and validity tests. Participants in this study were 399 college students who are doing online learning and are scattered from various regions in Indonesia. The research results show that the scale adaptation which consists of 24 items are reliable with a Cronbach’s Alpha coefficient .915 and valid with the construct validity of the Corrected Item Total Correlation coefficient are on range .409 - .708. The construct validity based on Confirmatory Factor Analysis also shows the model fit. Therefore, the adapted scale can be used within Indonesian participants.
Analisis Kebutuhan Pengembangan Perangkat Lunak Pada Pembelajaran Bahasa Inggris untuk Mengatasi Masalah Pelafalan
Faathir Faathir;
Sulthoni Sulthoni;
Henry Praherdhiono
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 7 No. 1 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.17977/um039v7i12022p1
This study aims to examine the needs of EFL learners in Indonesia towards Pronunciation as a focus point of the development of English pronunciation learning software. This research uses descriptive analysis which analyzes and observes previous studies regarding the pronunciation problems experienced by students from various regions in Indonesia. The literature review shows that there are still many pronunciation errors that are often associated with the absence of an English sound in their mother tongue. This has also emerged several patterns of errors experienced by students. The result deduces that EFL learners need the supporting software to cope with the pronunciation problems that can describe the potential pronunciation errors and segmental aspect of each English sound.
Pedagogical Review of Edulogy LMS: Case Study on Indonesian Educational System
Rizki Zakwandi;
Jumadi Jumadi;
Habibah Khusna Baihaqi;
Ade Yeti Nuryantini
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 7 No. 1 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.17977/um039v7i12022p10
Learning Management System (LMS) was an alternative learning where teachers and students interacted systematically. Besides, LMS also described the digitalization solutions of the education system. This study aimed to analyze the pedagogical aspects of LMS Edulogy. The research meth-od used was a case study on two LMS Edulogy dashboards, namely the dashboard of the vice principal of curriculum and the dashboard of the teacher. In addition, user responses were also collected by distributing questionnaires to 144 teachers and 8 vice-principals of the curriculum. The results showed that the LMS Edulogy was quite good at facilitating the vice principal of the curriculum and teachers in carrying out their duties. As many as 64.44 percent of the duties of the vice principal of curriculum and 60 percent of the duties of the teachers have been facilitated in LMS Edulogy. Overall, the level of satisfaction at LMS Edulogy classified as good where 75 percent of the vice principal in the curriculum field are satisfied and 67.64 percent of the teachers were expressed satisfaction. The results of this study were expected to be a reference for the next development related to LMS and become a consideration for using LMS Edulogy.
Alternatif Pembelajaran Aktif di Era Pandemi melalui Metode Pembelajaran Game Based Learning
Muhammad Ari Kusuma;
Djoko Dwi Kusumajanto;
Rima Handayani;
Indra Febrianto
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 7 No. 1 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.17977/um039v7i12022p28
This article aims to see how the use of digital technology through game-based learning methods is effective in the COVID-19 pandemic era by using interesting learning so that students who are learning remain active. This type of research is literature review research using literature study that utilizes literature as the primary object in research. By utilizing technology in learning using game-based learning methods, it can provide more active, interesting, effective and efficient learning during the COVID-19 pandemic.
Pengembangan Mobile Game based Learning Kosakata Bahasa Arab untuk Siswa Kelas 3 Sekolah Dasar
Hanik Farida;
Saida Ulfa;
Dedi Kuswandi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 7 No. 1 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.17977/um039v7i12022p38
Technological development encourages various innovations in learning, one of them is game based learning. This research aims to develop a mobile game for learning Arabic vocabulary for elementary school students in grade 3. This research is a development research, with the development research model of Lee and Owen. The technique for collecting data is through distributing questionnaires. It was validated first by media and material experts before being tested on students. From the validation, the percentage eligibility of the media was 98.75 percent, and the feasibility of the material was 81.25 percent. These results indicate this game feasible continued trial phase for student and obtained a product eligibility percentage of 84.65 percent means that the game is valid and feasible in learning Arabic vocabulary for grade 3 elementary school students.
Pemanfaatan Teknologi Asistif Dalam Pendidikan Inklusif
Bayu Widyaswara Suwahyo;
Punaji Setyosari;
Henry Praherdhiono
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 7 No. 1 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.17977/um039v7i12022p51
Various types of technology offer the necessary support for students with disabilities to study together with normal children in inclusive classes. Students can utilize assistive technology (AT) with disabilities to create independence and confidence when studying with normal children. This study uses article analysis with descriptive content analysis method to explain the role of AT in inclusive classes. The keywords used to search for the articles are “technology assistive,” “inclusion,” and “education. The search results of articles obtained from various journal sites, among others, Google Scholar, Directory Of Open Access Journals, Scopus, Emerald, and Taylor Francis selected forty-three research articles related to the use of AT in Inclusive classrooms to be analyzed. This study found that AT consists of tools and services that support students to improve existing abilities and offset or reduce barriers that may occur. Some TAs are developed for practical use, while other functions can create social interaction to curriculum access. The use of TA in inclusive classrooms universally increases inclusivity in the classroom.