cover
Contact Name
Maulana Paramaditya Ananta
Contact Email
maulana@hikmahuniversity.ac.id
Phone
+6283189808302
Journal Mail Official
maulana@hikmahuniversity.ac.id
Editorial Address
Lab. Teknologi Pendidikan, Gd.D5, Lt.1 Fakultas Ilmu Pendidikan Universitas Negeri Malang Jalan Semarang No 5, Kota Malang Kode Pos 65145 Email: edcomtech.fip@um.ac.id
Location
Kota malang,
Jawa timur
INDONESIA
Edcomtech: Jurnal Kajian Teknologi Pendidikan
ISSN : 25489879     EISSN : 25992139     DOI : https://doi.org/10.17977
Core Subject :
Edcomtech is a journal in the field of educational technology which contains literature review, action research, case study research and empirical findings in scientific disciplines of educational technology theories and practices. The covered topics are involved the foundation and philosophy of educational technology, design and implementation, assessment and evaluation, strategies and models of general and specific learning, research and development methods, research and development methods, emerging technologies, and technology integration in learning. Journal of Edcomtech is willing to facilitate writers to disseminate conceptual ideas, development, and research findings which are useful in the development of science, study programs, and educational technology profession.
Arjuna Subject : -
Articles 193 Documents
Pengembangan Bahan Ajar Matematika untuk Siswa Kelas V Sekolah Dasar Dita Nindiawati; M Subandowo; Retno Danu Rusmawati
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 1 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i12021p140

Abstract

Research on the development of mathematics teaching materials in building space and data processing is designed to be more practical, effective, and easy to understand for Grade V students of SD with the ADDIE model development method. The types of data in this study are: content content validation, design validation, student and teacher response questionnaires, and written test of learning outcomes. The analysis technique uses descriptive analysis then the data is processed by being converted using a predetermined formula. The results of content validation from experts after being converted with a table of achievement levels were obtained 89.09%. The results of the design validation from the expert after being converted with a table of achievement levels were obtained 86.49%. Field trial results after being converted with a table of achievement levels obtained 91.81%. While the written test of learning outcomes was obtained as many as 29 children completed with a percentage of 90.625% of 32 children. From the data and analysis that has been done it can be concluded that the results of the development of mathematics teaching materials for Grade V Semester II Elementary Schools can be used as teaching materials
Pengaruh Metode Pelatihan Berbasis Kompetensi dan Gaya Kognitif Terhadap Keterampilan Kesehatan dan Keselamatan Kerja Siswa Yeti Yuni Perohmatin; Rufi'i Rufi'i; Hartono Hartono
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 1 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i12021p151

Abstract

This study aims to determine: The influence of the acquisition of K3 skills of students using conventional methods and competency-based training methods, The effect of K3 skills of students with field dependent cognitive styles and independent field cognitive styles, the relationship between methods and styles cognitive ability of students' K3 skills. The procedure used by researchers is a quasi experiment and using a non-equivalent control group design by applying a 2x2 faktorial design in the experimental design. The technique was taken by random class sampling. This thesis analysis was tested with a statistical analysis of Analysis of variance (ANOVA). The results showed (1) there was an influence on the acquisition of K3 skills of students who learner using conventional methods and competency-based training methods (F = 104,942; p = 0,000), (2) there were the influence of K3 Skills of students learning with field dependent cognitive style and independent field cognitive style (F = 75.865; p = 0.000) and there is no correlation between methods and cognitive style on students' K3 skills (F = 3.283; p = 0.073)
Pengembangan Modul Pendidikan dan Pelatihan Materi Perencanaan Perkerasan Jalan pada Perusahaan Jasa Konstruksi Daniel Jesayanto Jaya; Nuryadin Eko Raharjo
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 1 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i12021p162

Abstract

The purpose of this research is to develop a Road Pavement Planning Education and Training Module that is suitable to be used as a learning guide in construction service companies as training participants.. The method used is research and development (Research and Development) with the stages of Define (Definition), Design (Designing), Develop (Development) and Disseminate (Spread). The data collection technique uses observation, documentation and questionnaires. The module feasibility validity test was carried out on the instruments outlined in the questionnaire with descriptive data analysis techniques. From the validation results. The material expert stated that the Road Pavement Planning module met the very feasible criteria because it included the competencies needed by training participants with the position of implementing or supervising road works, while the validation of the media expert stated that the module had met the rules of media that was attractive, easy to access, understood so it was very suitable for use by Road Pavement Planning training participants
Adaptasi Alat Ukur Keterlibatan Pembelajar Daring Pada Mahasiswa Di Indonesia Sakina Rahmania; Lucia Retno Mursitolaksmi Royanto
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i22021p173

Abstract

Online learning is a ‘new normal’ learning method since the policy of school from home has been established by the government due to Covid-19 pandemic. Student engagement in online learning environment needs to be evaluated to measure the effectiveness of teaching and learning activities. So far, there has not been any measuring tool for online student engagement in Indonesia. There is a measuring tool called Online Student Engagement (OSE) developed by Dixson (2010) and has been proved for its reliability and validity in measuring online student engagement among American Students. Hence, to be used in the context of online learning in Indonesia, this reaserch is aimed to adapt the OSE by following the guidelines and methods of cross-cultural adaptation of self-report measures by Beaton et al. (2000) which include (1) translation, (2) synthesis, (3) back translation, (4) expert committee review, (5) pretesting, (6) submission and appraisal of all written reports. This instrument consists of 19 items that represent the four dimensions of student engagement. Based on pretesting on 156 college students from various university in Indonesia, the reliability coefficient of this adapted instrument is 0,936. The confirmatory factor analysis (CFA) of this measurement shows its validity coefficient ranging from 0,453-0,949. The structural equation modeling also shows that the adapted instrument obtained a moderate model fit. Thus, the Online Student Engagement Scale adaptation are valid and reliable for use in future research to evaluate the level of student engagement in online learning environment.
Analisis Kompetensi Technological Pedagogical and Content Knowledge Pada Guru Sekolah Vokasi Kemaritiman Basith Rahmatullah; Henry Praherdhiono; Agus Wedi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i22021p186

Abstract

Analyzing and investigating Technological Pedagogical and Content Knowledge understanding and skills of maritime vocational school teachers is the aim of this research. The research technique used in this study is a descriptive approach with a quantitative approach. The data collection technique used was a questionnaire distribution technique by taking a random sample of 12 teachers or 60% of a total of 20 teachers in 8 maritime vocational schools. The results of the analytical study research interpret that all of the Technological Pedagogical and Content Knowledge (TPACK) abilities in maritime vocational school teachers produce categories into good groups with an average grade of 3.00. However, it was also found that the results of the analysis of the two TPACK sections were still in the sufficient category so that further studies and research were needed to improve all of the TPACK sections into good categories.
Pengembangan Game Edukasi Fractal Adventure untuk Pembelajaran Bilangan Pecahan Leo Wahyudi; Iskandar Wiryokusumo; Achmad Noor Fatirul
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i22021p199

Abstract

Research conducted produced educational game media that uses a computer system. In this day and age, many children are busy playing games to get rid of boredom. Then it is necessary to develop learning media that utilize whatever is popular with children such as educational games with the aim of attracting attention and increasing the effectiveness of learning. The purpose of this development can provide educational game media that has been declared valid by material experts, instructional media experts, and field practitioners to support fraction learning. This study uses the Gerlach and Ely learning model. The results of the validation statement of material experts were 86%, the results of the validations of learning media experts were 82% and field practitioners were 93%, for students' responses to fractal adventure education games for learning fraction numbers including very decent criteria.
Eksplorasi Persepsi Siswa Sekolah Dasar dalam Pembelajaran Huruf Hijaiyah Berbasis Permainan Hurriatus Tsaniyah Qutby; Saida Ulfa; Achmad Munjin Nasih
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i22021p210

Abstract

In this digital era, children are more interested in playing games on their smartphones until the phenomenon of game addiction arises, rather than having to read Iqro let alone the Qur’an. Researchers aimed to determine the perception of the use of mobile game base learning in learning hijaiyah letters. In this study using a quantitative method with a descriptive approach. The technique used in data collection uses survey techniques through questionnaires. The questionnaire was developed using TAM (Technology Acceptance Model). Based on the results obtained, the usefulness and ease of mobile game-based learning hijaiyah is believed to improve the ability to read hijaiyah letters and be acceptable to respondents. Respondents intend to reuse mobile game based learning in the future. This research can be a reference or contribution about TAM (Technology Acceptance Model) on using mobile game based learning hijaiyah.
Pengaruh E-Learning, Pembelajaran Langsung, dan Faktor Gaya Kognitif Terhadap Hasil Belajar Prakarya Kewirausahaan Fadlul Amin Nudin; Rufi'i Rufi'i; Djoko Adi Walujo
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i22021p222

Abstract

This study aims to see differences in learning outcomes of E-Learning-based and direct learning group entrepreneurship learning outcomes, to see differences in learning outcomes between Field Dependent and Field Independent cognitive styles, and to see E-Learning-based learning interactions, direct, and cognitive styles on learning outcomes. This study used a two-time two factorial quasi-experimental method. The control group uses direct learning, while the experimental group uses E-Learning. Analysis using two-way ANOVA will compare the effect of direct and E-Learning-based learning and cognitive styles on learning outcomes. Results: Ha.1 probability value (p) 0.013 < 0.05 means that there are differences in learning outcomes based on E-Learning and direct learning, Ha.2 probability value (p) 0.004 < 0.05 means that there are differences in learning outcomes between Field Dependent and Field Independent cognitive style, Ha.3 probability value (p) 0.07 > 0.05 means that there is no influence between E-Learning-based, direct and cognitive style learning on learning outcomes.
Video Tutorial English Kuy untuk Pembelajaran Bahasa Inggris Pariwisata Putu Dian Danayanti Degeng; Irene Nany Kusumawardani; Galuh Nurul Indah Asri; Eleazar Evan Moeljono
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was conducted to develop a video tutorial as a medium of English learning activity in the thematic village of Kajoetangan Malang. English Kuy was developed using an instructional media development model from Lee and Owens. Based on the results of experts validation, it can be concluded that this video tutorial is theoretically suitable and can be used as a medium of learning English for the basic/beginner level. The English Kuy video tutorials can be used by tourism workers in Malang, especially food vendors, food stall owners, or the general public who are interested in learning basic or beginner-level English about tourism and hospitality.
Pengaruh Model SAVI Berbantuan Software Pengendali Client terhadap Tingkat Kedisiplinan dan Hasil Belajar Matematika Stephanus Lukito Cahyo Purnomo; Dedi Kuswandi; Henry Praherdhiono
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i22021p243

Abstract

This research aims to determine the effect of SAVI (Somatic, Auditory, Visualization, Intellectually) learning model assisted by client control software on the level of discipline and mathematics learning outcomes in fifth grade. This research design using quasi experimental (quasi experiment) with the form of the nonequivalent control group design. Data collection techniques using observation, interview and test methods. The results showed that the SAVI learning model assisted by client control software had an influence on the level of student discipline in mathematics, but there was no significant difference in student learning outcomes. The conclusion of this study is the SAVI learning model assisted by client controller software has a significant effect on the level of student discipline. The recommendation for further research is that the SAVI learning model can be combined with other media. This research did not take place perfectly due to the Covid-19 pandemic.