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Roni Herdianto
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Jl. Semarang No. 5, Malang 65145, Jawa Timur, Indonesia
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Jawa timur
INDONESIA
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
ISSN : -     EISSN : 2502471X     DOI : http://dx.doi.org/10.17977/2502-471X
Core Subject : Education,
JPTPP publishes research on educational technology integration and higher-order thinking skills (HOTS) in teaching and learning, alongside related studies in instructional design, curriculum, and assessment.
Articles 20 Documents
Search results for , issue "vol. 4, no. 2" : 20 Documents clear
Pola Komunikasi Guru dalam Pembelajaran Anak Usia Dini Azzahra, Nurma Annisa; Hardika, Hardika; Kuswandi, Dedi
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 2
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Abstract

This research was aimed to determine the teacher's communication patterns in learning in kindergarten class A. This study uses qualitative research and the type of phenomenological research. Data collection techniques in this study were carried out using direct observation techniques, interviews, and documentation. Research data found from data collection techniques will be elaborated in narrative form. The results showed that there was a pattern of teacher communication in the learning process in children. The pattern of communication carried out by the teacher in learning is that it can stimulate aspects of child growth and development.
Kemampuan Pemecahan Masalah Matematika Siswa Sekolah Dasar dengan Gaya Kognitif Field Dependent Nengsih, Luluk Wahyu; Susiswo, Susiswo; Sa’dijah, Cholis
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 2
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This research is a descriptive qualitative study that aims to describe the profile of students' mathematical problem solving abilities with field dependent cognitive styles. The research subjects were fourth grade students of Islamic Elementary School Mohammad Hatta in Malang City. The study began by giving cognitive style tests, then continued with tests of mathematical problem solving and interviews. The validity of the data using triangulation and analyzing techniques used are data reduction, data exposure, and conclusion. The results of this study indicate that the problem solving steps at S1 tend to be in accordance with the Polya stage, while S2 and S3 tend to be inappropriate because there are several steps that are skipped over.
Analisis Nilai-nilai Karakter Hasil Karya Menulis Kreatif Siswa Jannah, Eka Mufidah Nur; Suwignyo, Heri; Harsiati, Titik
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 2
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The purpose of this study was to describe the character values in the creativity of students writing fable stories. This study used a descriptive qualitative design with a type of text analysis. The tex analyzed was created by students writing fable stories. The results show of the analysis show five character values in the work of students writing stories. These five values consist of values that are socially caring, friendly/communicative, hard work, creative, and peaceful. Creative writing is telling events that have been experienced by using imagination then poured in the writing. Writing activities require reading skills. The reading used is the story of fables. Fable stories contain moral values in life that can add student knowledge.
Buku Pengayaan Pembelajaran Cerita Fabel Berbasis Literasi untuk Siswa Sekolah Dasar Nuha, Moh. Fakhri; Pratiwi, Yuni; Nurchasanah, Nurchasanah
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 2
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This research was aimed to produce a book supporting fable-based literacy learning for elementary school students. This research model adopted from the model 4D development. As for this research generates. First, the product was developed with a base of basic literacy. Second, the theme of the story is developed with reference to the student text book. Third, a character story using animals endemic to Indonesia. Fourth, the storyline was developed by integrating values character education. Fifth, equipped with practice questions to guide students' understanding. Sixth, the use of language is adjusted to the criteria of elementary school students. Seventh, the design of the illustrations presented in full and interesting so that it can develop the visual intelligence of students. Based on the results of validation tests, practitioner tests, field tests, and corrective actions of the products developed it is feasible to be implemented.
Kemampuan Pemecahan Masalah Siswa pada Materi Suhu dan Kalor melalui Experiential Learning Berbasis Fenomena Santhalia, Prima Warta; Yuliati, Lia; Wisodo, Hari
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 2
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This research was aimed to describe problem solving skill in Experiential Learning based on the phenomenon, particularly about heat and temperatur. This study was conducted using mix method approach with embedded experimental model research design. The data were collected through pretest and posttest using test and interview. The result of N-Gain Score calculation showed that there are increase in student’s skill on solving problem about temperature and calorie is in moderate category, and the result of d-cohen effect size is in moderate category. At the same time the result of qualitative calculation on student solving skill showed there are 9,4% students in low category, 53,1% student in medium category, and 37,5% student are in high category after experiencing phenomenon based Experimental Learning. Student’s skill in problem solving has to be practiced more intensively using real-life problem in daily life.
Profil Kemampuan Pemecahan Masalah Siswa SMA pada Materi Fluida Statis Ringo, Ernila Siringo; Kusairi, Sentot; Latifah, Eny
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 2
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This research was aimed to analyze the profile of students' ability to solve static fluid problems. The survey research involved 70 XII students of Malang State High School 4. The research instrument was in the form of three problem solving questions in the form of a description. The results showed the percentage of students in the expert category was still low at 31% and students in the novice category were quite high at 69%, so that students' overall problem solving abilities were classified as low. In this study, a number of student difficulties were still found, one of which was about the magnitude that affected the buoyancy force of objects in the fluid primarily on the problems of Archimedes' Law. Innovative learning efforts are needed to improve students' ability to solve problems.
Peningkatan Penguasaan Konsep Siswa Kelas XI IPA pada Materi Suhu dan Kalor melalui Modeling Instruction Etikamurni, Daniar Pangastiningasih; Sutopo, Sutopo
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 2
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This research was aimed to determine the magnitude of the increase in student’s conceptual understanding through modeling instruction on temperature and heat material. The subjects of this study were students of SMAN 2 Batu in XI grade which amounted to 65 students. The research design used one group pretest - posttest design which was analyzed quantitatively. Data obtained from the pretest and posttest values are then presented in percentage and statistics. Data was presented through calculation of the average number of students in each indicator, then it was calculated statistically by using the Kolmogorov – Sminorv as normality test, Wilcoxon signed rank for difference test, then followed by N-gain test and effect size to determine the magnitude of increase and influence on variables. The results showed that there was an increase of 0.24 (low category) at the posttest value of students after modeling instruction in the class. The magnitude of the influence of modeling instruction on increasing student’s conceptual understanding is equal to 0.69 which falls into the sufficient category.
Identifikasi Level Berpikir Kreatif Siswa dalam Menyelesaikan Soal Cerita Open Ended pada Materi SPLTV Shalahuddin, Herman; Susanto, Hery; Parta, I Nengah
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 2
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The purpose of this study was to identify the level of students' creative thinking skills in solving open-ended story problems in SPLTV material. The study was conducted by giving open ended story matter problems to SPLTV material to 34 high school students in class X. The results of data analysis showed that the level of creative thinking of students at the very creative level was 3 students, the creative level was 14 students, the level was quite creative as many as 3 students, the level was less creative as many as 14 students.
Perangkat Pembelajaran Berbasis Proyek Mata Diklat Instalasi LAN Jurusan Teknik Komputer dan Jaringan Maulana, Ilham Tri; Hary, Restyaliza Dhini
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 2
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This research was aimed to produce a valid and effective project-based learning model. The method used in this research is the Research and Development model of the development of Instructional Development Institute. The result of this research indicate that the validity of project based learning tools on aspects of the content, presentation, and format valid. The effectiveness of the test, an project based learning tools considered very effective as many as 25 of the 29 student reached value of > 75.
Pengaruh Metode Permainan Kata Teka-Teki Silang dan Anagram terhadap Penguasaan Kosakata Siswa Kelas IV Yunitasari, Siska Nurma; Santoso, Anang; Sapto, Ari
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 4, No. 2
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Vocabulary mastery is crucial to be taught to elementary school students because it significantly affects the student’s language skills. This research was aimed to explain the influence of wordplay method such as crosswords and anagramss toward the vocabulary mastery of elementary school students. This study used a pretest posttest control group design with a sample of 36 students. The hypothesis test carried out using anacova test. The result show that there is a significant effect on the wordplay method include crosswords and anagrams to vovabulary mastery with the sig. value of 0,000 < 0,05.

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