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Contact Name
M. Hery Yuli Setiawan
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jurnalwidyawacana@gmail.com
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Kota surakarta,
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INDONESIA
Widya Wacana : Jurnal Ilmiah
ISSN : 19075928     EISSN : 26217414     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 313 Documents
IMPLEMENTASI VOICE TYPING PADA GOOGLE DOCS UNTUK MEMPERCEPAT PENGETIKAN DOKUMEN DALAM PENDIDIKAN Arif Sutikno; Yudhistiro Paandu Widhoyoko; M. Hery Yuli Setiawan
Widya Wacana: Jurnal Ilmiah Vol. 18 No. 1 (2023): Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

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Abstract

Voice typing adalah layanan yang ditawarkan oleh Google Docs, yang tersedia dalam fitur akun pembelajaran ID. Fasilitas ini berfungsi untuk mengubah data suara menjadi teks tertulis. Ini memungkinkan komputer untuk memahami instruksi yang diucapkan oleh manusia melalui suara. Dalam prosesnya, informasi suara yang digunakan dalam Voice Typing diubah terlebih dahulu menjadi format data numerik, yang memungkinkan komputer untuk mengenali dan memprosesnya. Data numerik ini kemudian diproses sehingga komputer mampu menerjemahkannya menjadi kata-kata yang dapat dibaca. Pada penelitian ini kami akan melakukan implementasi voice typing dalam merubah suara kedalam teks yang ada didalam Google Docs. Adapun yang akan kami amati adalah pengukuran terhadap perbandingan kecepatan penulisan naskah atau dokumen dengan menggunakan keyboard  dan dengan menggunakan fasilitas voice typing dalam Google Docs serta tingkat prosentasi kesalahaannya (error typing). Penelitian ini akan mengambil sample pada guru SMP Negeri 3 surakarta dengan jumlah 30 guru, 10 untuk guru yang mempunyai kecepatan mengetik rendah, 10 guru mempunyai kecepatan mengetik sedang dan 10 guru mempunyai kecepatan mengetik Cepat.
impelementation IMPLEMENTATION OF STUDENT CHARACTER EDUCATION THROUGH MODELING HABITUAL BEHAVIOR IN CULTURAL ARTS LEARNING IN GRADE IV SDN GANDEKAN SURAKKARTA IN 2022/2023 ACADEMIC YEAR: ENGLISH Dzari Wahyu; Oktiana Handini; sarafuddin sarafuddin
Widya Wacana: Jurnal Ilmiah Vol. 18 No. 2 (2023): Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/jww.v18i2.9527

Abstract

This study aimed to determine the implementation of stundent character education through modeling and habitual behavior in cultural arts learning in class 4 SDN Gandekan in 2022/2023 academic year. This type of research was qualitative research which described attitutudes, perceptions, scientific behavior taken based on structured data. Data collection techniques used were interviews, questionnaires, documentation, and observation, sources of data obtained were through school principal, teachers in class 4, students in class 4. Supporting sources were obtained through the Merdeka curicculum, student profiles of Pancasila, and assessment planning at school. The research object was the implementation of character education about modeling and habitual behavior in learning arts and culture in class 4. The supporting factor in this research was the openness of attitude in the research process which provided complete and factual data. Character education about the profile of Pancasila students in a goal in education at SDN Gandekan Surakarta which is reflected in the school’s vision and mission. Broadly the formation of student character is implemented through teaching and learning activities every day, especially in learning arts and culture. In this case, learning places more emphasis on modeling and habitual behavior of students so that they are always used to being good role models in their environment. Keywords: Character education, Implementation of Character Education, Modeling, Habitual Behavior, Cultural Arts
PENGARUH MODEL PEMBELAJARAN COOPRTIVE LEARNING TIPE STUDENT TEMS ACHIEVEMENT DIVISION (STAD) TERHADAP HASIL BELAJAR MATEMATIKA PADA MATERI BANGUN RUANG KELAS V SD N 01 NANGSRI KEBAKKRAMAAT TAHUN PEMBELAJARAN 2022/2023 nadia putri; sugiaryo sugiaryo; sarafuddin sarafuddin
Widya Wacana: Jurnal Ilmiah Vol. 18 No. 2 (2023): Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/jww.v18i2.9696

Abstract

This study aims to determine the effect of the existence of the STAD learning model on the results of learning mathematics in class V SD Negeri 01 Nangsri Kebakkramat. This type of research uses quantitative research using the Pre-Experimental Experiment method in the form of one-group pretest posttest. Using a population and a sample of 25 people. Instrument testing was carried out with 25 multiple choice questions. The data analysis technique was in the form of a prerequisite test as an initial stage of analysis using the Kolmogorof Smirnov formula and the hypothesis test used was the Paired Sample T-Test. Based on the results of the Paired Sample T-Test, the value was 18.004, then compared with df (N-1) so it was 25-1 = 24 at a 5% significance level, namely 2.063. So (18.004) > (2.063) which means H_o is rejected H_a is accepted. So the hypothesis states that there is an effect of the STAD learning model on mathematics learning outcomes in the material for class V SD Negeri 01 Nangsri Kebakkramat Academic Year 2022/2023 is accepted as true. Keywords: STAD Learning Model, Mathematics, Building Space.
Analisis pemecahan masalah pada soal cerita matematika materi pengukuran kelas IV SDN Jembangan 1 tahun ajaran 2022/2023 Isnaini Putri; Sri Handayani
Widya Wacana: Jurnal Ilmiah Vol. 19 No. 1 (2024): Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/jww.v19i1.9738

Abstract

The purpose of this study was to analyze problem solving in mathematics word problems on pengukuran material and to describe what factors influence problem solving in mathematics word problems on pengukuran material for high, medium, and low category students in Class IV of SDN Jembangan 1 in the 2022/2023 academic year. The research was conducted at SDN Jembangan 1 in the 2022/2023 academic year with descriptive qualitative research. Data collection methods are observation, interview, and documentation techniques. The research subjects were fourth grade students. Using triangulation techniques. Learners with high categories are able to understand the problem, make plans and carry out plans. Learners are able to look back at answers. Learners with moderate categories are able to complete the story problem test with problem solving indicators well but in changing the unit is still wrong so that the final answer is not correct. Learners with low ability have not been able to find the right way to solve problems so that they make the answer incorrect. Keywords: Problem Solving, Mathematics Story Problems, pengukuran Material.
A, Perancangan Media Pembelajaran Berbasis Multimedia Genially: Jurnal Rindawati; Hera Heru Sri Suryanti; Daryono Daryono
Widya Wacana: Jurnal Ilmiah Vol. 19 No. 1 (2024): Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/jww.v19i1.9743

Abstract

This study aimed to determine the feasibility of designing multimedia-based learning media genially on Jaringan computer dan Internet material in class 7A SMPN 18 in 2023, and to determine the effectiveness of designing multimedia-based learning media genially to attract students' interest in learning Informatics. The research method used was R&D with the research procedure using the ADD model from Dick and Carey. The ADD procedure consisted of Analysis, Design, and Development. Data collection techniques were obtained through interviews, questionnaires and documentation, as well as Blackbox Testing. Product feasibility Validation was carried out by Expert Judgement which was analyzed using a Likert Scale. This results of this study ware the eligibility validation of the informatics teacher stating that the Adventure Missions game had a feasibility level 96% with verydecent criteria. In addition, this study received positive responses from students in class 7A at SMP Negeri 18 Surakarta, where the result was 95,1% with feasible criteria. Therefore, this Adventure Missions game could be said to be effective in attracting students' interest in learning Informatics.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CANVA MATERI PERANGKAT KERAS SEBAGAI BAHAN AJAR GURU MATA PELAJARAN INFORMATIKA PADA KELAS VII SMP MUHAMMADIYAH 8 KEBAKKRAMAT Kicky Zandov; Siti Supeni; daryono daryono
Widya Wacana: Jurnal Ilmiah Vol. 18 No. 2 (2023): Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/jww.v18i2.9795

Abstract

The purpose of this study was to produce Canva video-based learning media as teaching materials for informatics teachers in the introduction of hardware and to determine the feasibility of learning media. Researchers   use   research   and   development   procedures   with   the   Research   and Development development method or often also called R&D. In this development stage, to be able to produce Canva-based learning media products that will be developed, the researcher uses the Borg and Gall research and development procedure which has been modified by Sugiyono and is only limited to seven research and development steps, namely   potentials   and   problems,   gathering   information,   product   design,   design validation, design improvement, product response or testing and product revision. Based on the feasibility assessment of Canva video-based learning media as teaching material for teachers on the imposition of hardware in informatics subjects, informatics according to the assessment of material experts obtained a percentage of 93% in the Very Feasible category, in the Feasibility aspect of presentation it obtained a percentage of 95% in the category very suitable for use, in the feasibility aspect obtained a percentage of 100%  in  the Very  Feasible  category. Based on the  percentage score,  the assessment obtained an average of 94.54% with the category Very suitable for use. These results show that the Canva-based learning media product that has been developed is suitable for use as teacher teaching material and has been tested. media experts get a percentage of 86.6% in the category Very Appropriate to Use, in the Audio and Visual Communication Aspects get a percentage of 80% in the category Worth using. Based on the percentage score, the assessment obtained an average of 82% with the category Very suitable for use. These results show that the Canva-based learning media product that has been developed is suitable for use as teacher teaching material and has been tested.
INTEGRASI NILAI KEARIFAN LOKAL DALAM MATA PELAJARAN MATEMATIKA KELAS III Shinta Dewi; Sri Handayani; Ema Butsi Prihastari
Widya Wacana: Jurnal Ilmiah Vol. 17 No. 2 (2022): Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

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Abstract

     The purpose of this study is 1) Find out the results of the analysis of the integration of local wisdom values ​​in Mathematics for grade III at SDN Parangjoro 01 Academic Year 2021/2022. 2) Knowing the factors that support the implementation of the integration of local wisdom values ​​in Grade III Mathematics at SDN Parangjoro 01 Academic Year 2021/2022. 3) Knowing the factors that hinder the implementation of the integration of local wisdom values ​​in Mathematics for grade III at SDN Parangjoro 01 Academic Year 2021/2022. Interview data collection techniques, documentation and literature study. The results of this study are the integration of local wisdom values ​​in Mathematics, namely the assimilation or integration between local wisdom values ​​and Mathematics subject matter taught in class III. Keywords: Mathematics,Local Wisdom, Third Grade  
IMPLEMENTASI PENDIDIKAN KARAKTER DISIPLIN SISWA DALAM PEMBELAJARAN DARING DI KELAS IV SEKOLAH DASAR NEGERI CENGKLIK SURAKARTA TAHUN PELAJARAN 2020/2021 Novia Putri Bertina; Sugiaryo Sugiaryo; Mukhlis Mustofa
Widya Wacana: Jurnal Ilmiah Vol. 17 No. 2 (2022): Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

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Abstract

     The aims of this study were 1) to find out the implementation of character education regarding Student discipline in online learning, 2) to find out the obstacles faced by teachers in Implementing character education about student discipline in online learning, 3) to find out what Strategies the teacher used in implementation of character education about student discipline in Online learning.The research method used was a descriptive qualitative research. The research subjects used Were students in class IV, class teacher, school principal and parents. Source of data obtained Was primary data obtained directly. Data collection techniques were through interviews, Documentation, questionnaires, and observation. The validity of the data used was the credibility Test. The data analysis technique used was descriptive qualitative with an interactive model. The results of the research were 1) the implementation of character education regarding student Discipline is always applied in every learning taking place. This implementation was carried out Using learning media such as WhatsApp, Zoom, Google Meet. 2) the obstacles faced by teacher Were students who still needed direct examples from teacher, learning that was still teacher- Centered, less optimal delivery of learning material, 3) the strategy used by teachers in Implementing character education regarding student discipline was to provide rewards for Achievement obtained by students Keywords: Discipline Character, Online Learning, Students
ANALISIS MODEL PROJECT BASED LEARNING DALAM PEMBELAJARAN TEMATIK INTEGRATIF KELAS IV SD NEGERI PRINGANOM 1 KECAMATAN MASARAN KABUPATEN SRAGEN TAHUN PELAJARAN 2020/2021 Anisa Putri; Anita Trisiana; Oktiana Handini
Widya Wacana: Jurnal Ilmiah Vol. 17 No. 2 (2022): Jurnal Widya Wacana
Publisher : UNIVERSITAS SLAMET RIYADI

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Abstract

The purpose of this study was to analyze the use of the Project based learning model in integrative thematic learning and find out the impact that occurs on the use of the Project based learning model in integrative thematic learning for fourth grade students of SD Negeri Pringanom 1, Masaran District, Sragen Regency. The research method used is descriptive qualitative research. The subjects of this study were fourth grade students, class teachers and school principals at SDN Pringanom 1, Masaran District, Sragen Regency. Data collection methods in this study are observation, interviews, and documentation. Interviews are used to obtain the information needed in research. Documentation is used to find out school profiles, learning materials for lesson plans and syllabus, data on fourth grade students at SDN Pringanom 1 for the 2019/2020 academic year, photos of media posters produced by students. Data collection techniques used are observation, interviews and documentation. The results of the research that has been done, the use of the Project Based Learning learning model has an impact that the teacher faces. The impact of using the project based learning model is in managing time, the teacher has difficulty managing learning time because the completion of posters carried out by students exceeds sufficient time duration long and need to be limited. Keywords: Learning model, Project Based Learning, Integrative Thematic.
ANALISIS KESULITAN MEMBACA PEMAHAMAN ISI BACAAN PADA PEMBELAJARAN TEMATIK INTEGRATIF PESERTA DIDIK KELAS IV Dwi Putri Setianingsih; Sugiaryo Sugiaryo; Oktiana Handini
Widya Wacana: Jurnal Ilmiah Vol. 17 No. 2 (2022): Jurnal Widya Wacana
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Abstract

Research objectives: 1) Knowing the difficulties of students in class IV SD Negeri Ketro 1 in understanding reading content 2) Knowing what factors influence students' difficulties in understanding reading content in integrative thematic learning 3) Knowing the efforts made to overcome students' difficulties in understanding reading content. The method used is descriptive qualitative research. The subjects used were class IV students and teachers. The source of the data obtained at Ketro 1 Public Elementary School was in the form of primary data obtained using interviews with fourth grade students and teachers, secondary data through observation, documentation. Observation data collection techniques, interviews, and documentation. Data analysis technique used descriptive qualitative interactive model. Conclusion: 1) Difficulty in reading comprehension of reading content in integrative thematic learning experienced by students in class IV SD Negeri Ketro 1 such as students having difficulty determining answers that are appropriate to the reading content and students not understanding the meaning of the reading content. 2) Factors that affect students' difficulties in understanding reading content in integrative thematic learning include lack of self-motivation, lack of interest in learning to read, and influence from friends. 3) Efforts are made to overcome difficulties in understanding reading content, namely by applying reading habits to students by carrying out reading activities in the library and teachers can use learning strategies or models namely Know Want Learn (KWL), which is a type of reading comprehension strategy to explore, gain information on reading content.

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