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Contact Name
Ardhi Prabowo
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ardhiprabowo@mail.unnes.ac.id
Phone
+62818240132
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kreano@mail.unnes.ac.id
Editorial Address
Mathematics Department, D7 Building, 1st Floor. Mathematics and Science Faculty, Universitas Negeri Semarang. Taman Siswa Street, Kelurahan Sekaran, Kecamatan Gunungpati, Kota Semarang, Jawa Tengah, Indonesia, 50229.
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Kota semarang,
Jawa tengah
INDONESIA
Kreano, Jurnal Matematika Kreatif-Inovatif
ISSN : 20862334     EISSN : 24424218     DOI : https://doi.org/10.15294/kreano.v13i2
Core Subject : Education,
Kreano is a place to share and communicate research results from researchers or invited authors. Kreano publishes original, novel, and empirical works in the field of mathematics education. Researchers can come from Lecturers, Teachers, Researchers, and students who need broad access to the publication of your research results. The Journal invites original research articles and not simultaneously submitted to another journal or conference. Jurnal Kreano invites authors to conduct empirical research according to the classification in the Mathematics Education Database.
Articles 742 Documents
Kemampuan Pemecahan Masalah Matematis Mahasiswa pada Pembelajaran Preprospec Berbantuan TIK Dewi (Nino Adhi), Nuriana Rachmani; Munahefi, Detalia Noriza; Azmi, Kholifatu Ulil
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v11i2.26290

Abstract

The purpose of this research is to analyze the achievement of students’ mathematical problem solving ability as the result of  implementation of ICT-assisted Preprospec learning and conventional learning. This research used quantitative methods. Two sample groups (experiment group and control group) were selected randomly from groups of students in the Study Program of Mathematics Education who enrolled in Integral Calculus course. An experiment group was taught by using ICT-assisted Preprospec learning. Result from this research are (1) The overall achievement of students' mathematical problem-solving ability who were taught by using ICT-Assisted Preprospec Learning and for this type of middle mathematical prior knowledge was better than those who were taught by using conventional learning (2) The achievement of mathematical problem solving ability of students who were taught by using ICT-assisted preprospec learning for upper and lower mathematical prior knowledge are similary than the achievement of those who were taught by using conventional learning.Tujuan dari penelitian ini adalah untuk menganalisis pencapaian kemampuan pemecahan masalah matematis pada Pembelajaran Preprospec Berbantuan TIK. Metode kuantitatif adalah metode yang digunakan dalam penelitian ini. Adapun sampelnya diambil secara acak dari seluruh mahasiswa Program Studi Pendidikan Matematika Jurusan Matematika pada salah satu perguruan tinggi negeri di Semarang yang mengambil mata kuliah Kalkulus Integral. Hasil penelitian ini adalah (1) Pencapaian kemampuan pemecahan masalah matematis mahasiswa yang mendapatkan Pembelajaran Preprospec Berbantuan TIK secara keseluruhan dan untuk jenis kemampuan awal matematis sedang lebih baik daripada mahasiswa yang mendapatkan pembelajaran konvensional; (2) Pencapaian kemampuan pemecahan masalah matematis mahasiswa yang mendapatkan Pembelajaran Preprospec Berbantuan TIK untuk kemampuan awal matematis atas dan bawah setara dengan mahasiswa yang mendapatkan pembelajaran konvensional.
Pengembangan Bahan Ajar Program Linear Berbasis Android untuk Pembelajaran Berbasis Masalah Sari, Richa Munna; Hapizah, Hapizah
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v11i2.25278

Abstract

Penelitian ini dilakukan dengan tujuan untuk menghasilkan bahan ajar program linear kelas XI berbasis android untuk pembelajaran berbasis masalah  yang valid dan praktis. Penelitian ini dilatarbelakangi belum tersedianya bahan ajar program linear berbasis android yang memuat model pembelajaran didalamnya, terutama pembelajaran berbasis masalah. Pengembangan bahan ajar program linear ini dilakukan dengan menggunakan model pengembangan ADDIE. Peneliti mendapatkan data penelitian melalui walktrough, observasi serta angket peserta didik. Bahan ajar program linear ini dinyatakan valid berdasarkan hasil validasi dan uji coba one to one dengan ditinjau dari tiga aspek, yaitu konten, konstruk, serta bahasa. Kepraktisan bahan ajar ini ditinjau dari hasil observasi dan angket peserta didik pada uji coba small group. Hasil observasi dan angket peserta didik menunjukkan bahwa bahan ajar program linear berbasis android untuk pembelajaran berbasis masalah yang peneliti kembangkan telah praktis dengan masing masing memperoleh presentase sebesar 92,00% dan 90,00%.This research aims to produce linear program teaching material for 11th grade is based by android for problem based learning that is valid and practical. This research is motivated by there is not linear program teaching material is based by android which has model learning, especially problem based learning. The development of linear program teaching materials is done using the ADDIE development model. Researchers obtain research data through walkthrough, observation and student questionnaires. This linear program teaching material is declared valid based on the results of the validation and trials one-to-one reviewed from three aspects, namely content, construct, and language. The practicality of this teaching material is reviewed from the observations and questionnaires of students in the trial small group. The results of observations and questionnaires of students showed that the teaching materials for android-based linear programs for problem-based learning that researchers developed were practical with each getting a percentage of 92.00% and 90.00%. 
Development of Mathematics Learning Media Using STEM Approach to Linear Program Materials Aprilia, Eka; Pujiastuti, Heni; Rafianti, Isna
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i1.26268

Abstract

This study aims to develop mathematics learning media with a STEM approach to linear program material that is valid, practical, and has a potential effect on student responses. This development research uses a research design that is a design research development study type. The research subjects were students of class XI MIPA 5 at SMA Negeri 14 Kota Tangerang. The research subjects were students of class XI MIPA 5 at SMA Negeri 14 Kota Tangerang. Based on the research results, the learning media is suitable for use in the learning process because it fulfills the indicators of validity, practicality, and potential effects. The validity of learning media based on the evaluation of education experts is 86% and the evaluation of media experts is 86%. The practicality of learning media is 94%. The potential effect of learning media is seen from the student's response by 95%.Penelitian ini bertujuan untuk mengembangkan media pembelajaran matematika dengan pendekatan STEM pada materi program linear yang valid, praktis, dan memiliki efek potensial terhadap respon siswa. Penelitian pengembangan ini menggunakan desain penelitian yaitu design research tipe development study. Subjek penelitian adalah siswa kelas XI MIPA 5 di SMA Negeri 14 Kota Tangerang. Berdasarkan hasil penelitian, media pembelajaran layak untuk digunakan dalam proses pembelajaran karena memenuhi indikator kevalidian, kepraktisan, dan efek potensial. Kevalidan media pembelajaran berdasarkan penilaian ahli pendidikan sebesar 86% serta penilaian dari ahli media sebesar 86%. Kepraktisan media pembelajaran sebesar 94%. Efek potensial media pembelajaran dilihat dari respon siswa sebesar. 95%.
Mathematics Teacher’s Scaffolding Patterns Applied to Cooperative Learning Settings to Facilitate Students’ Problem Solving Utomo, Dwi Priyo; Irawati, Nurul; Kamil, Tika R
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i1.27076

Abstract

This current research was aimed at analyzing and describing teacher’s scaffolding patterns applied to cooperative learning setting to help students solve mathematical problems. This research was designed qualitatively, recruiting a mathematics teacher of the eighth grade as the subject. Further, the instruments used to carry out the research comprised a test with HOTS questions, observation sheet, and interview guide. To identify the teacher’s scaffolding patterns, the target students were required to work on the HOTS test. Afterwards, they were grouped based on the level of difficulty they faced during working on the test. Next, the teacher provided the students with the scaffolding based on the students’ needs in each of the created groups. This research indicated that the scaffolding given to the group of students with no difficulty in solving the problem only covered a reviewing component. Meanwhile, to the group with the difficulty in executing the plans as arranged, the scaffolding comprised explaining, restructuring, and developing conceptual thinking components. At last, to the group with a sole ability to understand the problem, the whole components of scaffolding were of great necessity, including environmental provisions, explaining, reviewing, restructuring, and developing conceptual thinking.Tujuan dari penelitian ini adalah untuk menganalisis dan mendeskripsikan pola scaffolding guru pada setting pembelajaran kooperatif untuk membantu siswa memecahkan masalah. Penelitian ini adalah penelitian kualitatif dengan subjek guru matematika kelas VIII. Instrumen yang digunakan dalam penelitian ini adalah lembar tes soal HOTS, lembar observasi dan pedoman wawancara. Untuk mengetahui pola scaffolding guru, siswa diminta untuk mengerjakan tes HOTS. Kemudian siswa dikelompokkan sesuai dengan tingkat kesulitan yang dialami saat mengerjakan soal tersebut. Selanjutnya guru memberikan scaffolding sesuai dengan kebutuhan siswa pada masing-masing kelompok. Hasil penelitian ini menunjukkan bahwa scaffolding pada kelompok siswa yang tidak mengalami kesulitan dalam menyelesaikan masalah, hanya pada komponen reviewing. Scaffolding pada kelompok siswa yang mengalami kesulitan pada tahap mengerjakan sesuai rencana, pada komponen explaining, restructuring dan developing conceptual thinking. Siswa yang hanya mampu memahami masalah, scaffolding yang diperlukan pada semua komponen yaitu environmental provisions, explaining, reviewing, restructuring dan developing conceptual thinking.
Pengembangan Media dan Bahan Ajar Interaktif “Scan It” Berbasis Geogebra Apriliani, Laely Rohmatin; Irham, Muhammad; Darojat, Latifah
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v11i2.26909

Abstract

Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan media dan bahan ajar interaktif “Scan It” berbasis Geogebra. Penelitian ini merupakan penelitian pengembangan. Model pengembangan yang digunakan adalah model pengembangan ADDIE. Subjek penelitian ini adalah peserta didik kelas XI SMK. Penelitian ini menggunakan tiga kelas  yaitu untuk uji coba, eksperimen, dan kontrol. Desain penelitian ini adalah Desain penelitian Nonrandomized Control Group, Pretest-Postest Desain. Hasil dari penelitian ini adalah media dan bahan ajar interaktif “Scan It” berbasis geogebra valid, praktis, dan efektif. Peserta didik yang menunjukkan respon positif adalah sebanyak 96%. Sebanyak 58,3% peserta didik mengalami peningkatan kemampuan keruangan sedang dan 33,3% peserta didik mengalami peningkatan kemampuan keruangan tinggi.The research aims was to describe the process of developing media and interactive teaching materials "Scan It" based on Geogebra. This research was a development research. The development model used is the ADDIE development model. The subjects of this study were students of class XI SMK. This study used three classes, namely for trials, experiments, and controls. The research design was a nonrandomized control group research design, pretest-posttest design. The results of this research were media and interactive teaching materials "Scan It" based on geogebra, which were valid, practical, and effective. Students who showed a positive response were 96%. As many as 58.3% of students experienced an increase in moderate spatial abilities and 33.3% of students experienced an increase in high spatial abilities.
Didactic Design of Lesson Study-based Microteaching Learning for Prospective Mathematics Teacher Students Sukmawati, Rika; Purbaningrum, Kus Andini
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i1.26413

Abstract

The basic objective of the microteaching course is to support the implementation of apprenticeship 3 (teaching practice) in the seventh semester at school. So far, the practice of teaching in the classroom by students is often constrained by the readiness of students in preparing these teaching tools. To overcome these obstacles, it is necessary to design a didactic condition according to the obstacles experienced by students, to be able to guide students in carrying out teaching practices properly. This process requires planning (plan), implementation (do), and reflection (reflection) of learning so that the microteaching learning process is carried out based on lesson study. The purpose of this study was to develop a didactic design in microteaching learning for lesson study-based mathematics teacher candidates. The research method used is qualitative in the form of didactic design research. Based on the implementation of the didactic design of lesson study-based microteaching learning for prospective mathematics teacher students, it is concluded that this didactic design can be used as alternative learning to overcome the learning obstacles experienced by students in microteaching learning.Tujuan dasar dari mata kuliah microteaching adalah untuk mendukung pelaksanaan magang 3 (praktek mengajar) pada semester VII di sekolah. Sejauh ini, praktik mengajar di kelas yang dilakukan mahasiswa sering terkendala oleh kesiapan mahasiswa dalam mempersiapkan perangkat pengajaran tersebut. Untuk mengatasi hambatan tersebut, perlu dirancang suatu kondisi didaktis sesuai hambatan yang dialami mahasiswa, agar mampu membimbing mahasiwa dalam melaksanakan praktik mengajar dengan baik dan benar. Proses tersebut membutuhkan perencanaan (plan), implementasi (do) dan refleksi (reflection) pembelajaran, sehingga proses pembelajaran microteaching dilakukan berbasis lesson study. Tujuan penelitian ini adalah untuk mengembangkan desain didaktis pada pembelajaran microteaching bagi mahasiswa calon guru matematika berbasis lesson study. Metode penelitian yang digunakan adalah metode kualitatif berupa penelitian desain didaktis. Berdasarkan implementasi desain didaktis pembelajaran microteacing berbasis lesson study pada mahasiswa calon guru matematika disimpulkan bahwa desain didaktis ini dapat digunakan sebagai alternatif pembelajaran untuk mengatasi hambatan belajar yang dialami mahasiswa pada pembelajaran microteaching.
Integrating the Concept of Plane Figure and Baduy Local Wisdom as a Media Alternative of Mathematics Learning In Elementary Schools Arisetyawan, Andika; Taher, Tarmizi; Fauzi, Irfan
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i1.26288

Abstract

This study aims to develop a learning media product that contains the local wisdom of the Baduy tribe. The method used in this research is an ethnographic study to collect data about the Baduy tribe buildings that contain geometric elements. After the data was collected, the researcher used the instructional design research method in the form of the ADDIE model with the aim of making learning media by integrating the local wisdom of the Baduy Tribe in learning geometry based on previous ethnographic studies. The subjects in this study were the Baduy people, teachers, and grade 4 students of one of the elementary schools in Serang City. The results of this study indicate that learning geometry by integrating the local wisdom of the Baduy tribe is very effective in the learning process, so that the learning media product in the form of geomatics cards that are made is ready to be used and implemented in the concept of the plane figure in elementary schools. This research is expected to contribute to education, especially in creating effective learning by integrating culture in mathematics learning in elementary schools.Penelitian ini bertujuan untuk mengembangkan sebuah produk media pembelajaran yang memuat kearifan lokal suku Baduy. Metode yang digunakan dalam penelitian ini adalah studi etnografi untuk mengumpulkan data-data tentang bangunan suku Baduy yang memuat unsur geometri. Setelah data terkumpul, peneliti menggunakan metode instructional design research berupa model ADDIE dengan tujuan untuk membuat media pembelajaran dengan mengintegrasikan kearifan local Suku Baduy pada pembelajaran geometri berdasarkan kajian etnografi sebelumnya. Subjek dalam penelitian ini adalah masyarakat Suku Baduy, guru dan siswa kelas 4 salah satu sekolah dasar di Kota Serang. Hasil penelitian ini menunjukkan bahwa pembelajaran geometri dengan mengintegrasikan kearifan local Suku Baduy sangat efektif diterapkan dalam proses pembelajaran, sehingga produk media pembelajaran berupa kartu geomatika yang dibuat telah siap digunakan dan diimplementasikan pada  konsep bangun datar di sekolah dasar. Penelitian ini diharapkan dapat memberikan kontribusi dalam dunia pendidikan khususnya dalam menciptakan pembelajaran yang efektif dengan mengintegrasikan budaya pada pembelajaran matematika di sekolah dasar.
Pengembangan Perangkat Pembelajaran Reflektif Berbasis Unity of Sciences untuk Menciptakan Calon Guru Matematika Profesional Saminanto, Saminanto; Romadiastri, Yulia
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v11i2.26583

Abstract

Penelitian ini bertujuan menghasilkan perangkat pembelajaran reflektif kuliah micro teaching Berbasis Unity of Science (UoS) yang valid, praktis, dan efektif untuk menciptakan calon guru matematika profesional. Penelitian pengembangan dengan modivikasi model Plomp menghasilkan perangkat perkuliahan Micro Teaching  reflektif berbasis UoS baik RPS, SAP, bahan ajar dan instrumen penilaian. Uji kevalidan RPS sebesar 3,70, SAP sebesar 3,78, Bahan Ajar 4,00, Instrumen penilaian sebesar 3,83 dengan kriteria baik. Hasil uji kepraktisan RPS sebesar 4,75, SAP sebesar 4,53, Bahan Ajar sebesar 4,78, Instrumen penilaian sebesar 4,61 dengan kriteria sangat baik. Hasil uji keefektifan diperoleh =4,384 dan  =1,671 maka   dengan taraf signifikansi 5% dan dk= 55 dikatakan efektif. Berdasarkan analisis disimpulkan perangkat pembelajaran reflektif kuliah Micro Teaching berbasis UoS valid, praktis, dan efektif menciptakan calon guru matematika profesional.This research aims to produce reflective instuments for micro teaching lecture based on Unity of Science (UoS) that is valid, practical, and effective to get professional mathematics teacher candidates. This development research used a modification of Plomp Model to produce reflective equipments based on UoS that is RPS, SAP, teaching materials and assessment instruments. The results of validty test were RPS 3.71, SAP 3.78, teaching materials 4.00 and assessment instruments 3.83 in good criteria. The results of practically test were RPS 4.75, SAP 4.53, teaching materials 4.78 and assessment instruments 4.61 in very good criteria. The effectivenes is obtained tcount = 4.384 and ttable= 1.671 then tcount > ttable with level significance of 5% and dk = 55, that is to be effective. Based on data, it can be concluded that reflective equipments based on UoS is valid, practical, and effective in producing professional mathematics teacher candidates.
Analysis of Students' Mathematical Representation Skills through Android Application-based Mathematics Learning Yuliardi, Ricki; Juandi, Dadang; Maizora, Syafdi; Mahpudin, Asep
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i1.28667

Abstract

This research is motivated by the low mathematical representation skills of students. This is evidenced by the mathematics learning achievement of Indonesian students in TIMSS and PISA which has not moved from the bottom 10 ranks. In learning mathematics, there are still some obstacles, including students who are still difficult to read mathematical expressions, errors in principles and procedures, not being able to connect one concept to another and difficulty communicating mathematical ideas / ideas. Mathematics learning based on android applications is an alternative idea that can be a solution to the problems above. This study aims to examine: (1) How is the application of Android-based mathematics learning (2) How is the process of mathematical representation and student responses in the application of Android-based mathematics learning. (3) How to anticipate learning that must be perfected to optimize student representation skills. This research method uses qualitative methods using instruments in the form of teacher observation sheets, student observation sheets, interview sheets and student understanding tests.Penelitian ini dilatarbelakangi oleh masih rendahnya keterampilan representasi matematis siswa. Hal ini dibuktikan dengan prestasi belajar matematika siswa Indonesia pada TIMSS dan PISA masih belum beranjak dari 10  peringkat terbawah. Di dalam pembelajaran matematika, masih ditemukan beberapa kendala diantaranya siswa masih sulit membaca ekspresi matematika, kesalahan prinsip dan prosedur, belum mampu menghubungkan antara satu konsep dengan konsep lainnya serta kesulitan dalam mengkomunikasikan gagasan/ide matematika. Pembelajaran matematika berbasis aplikasi android adalah salah satu gagasan alternatif yang dapat menjadi solusi permasalahan diatas. Penelitian ini bertujuan untuk mengkaji : (1) Bagaimanakah penerapan pembelajaran matematika berbasis Android(2) Bagaimanakah proses representasi matematis dan respon siswa dalam penerapan pembelajaran matematika berbasis Android. (3) Bagaimana antisipasi pembelajaran yang harus disempurnakan untuk mengoptimalkan keterampilan representasi siswa. Metode penelitian ini menggunakan metode kualitatif dengan menggunakan instrumen berupa lembar observasi guru, lembar observasi siswa, lembar wawancara dan tes pemahaman siswa.
Mathematical Reasoning Ability of Junior High School Students Through Problem Based Learning Model with Ethnomathematical Nuance Maidiyah, Erni; Anwar, Nadia; Mailizar, Mailizar; Zaura, Bintang; Suryawati, Suryawati; Harnita, Fahlida
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.30497

Abstract

Utilization of ethnomathematics which is part and one of learning with a contextual approach is expected to maximize students' mathematical reasoning abilities in learning mathematics. The purpose of this study was to determine the increase in students' mathematical reasoning abilities taught by the PBL model with ethnomathematical nuances. This research was an experimental study with a control group design pre-test-post-test. The research instrument used was a test of mathematical reasoning abilities. Data were analyzed using t-test. The experimental class experienced better mathematical reasoning abilities than the control class. This can be seen from the N-Gain average value of the experimental class of 0.54 with moderate criteria but the control class of 0.24 with low criteria. Based on the results of hypothesis testing, H1 was accepted, namely the increase in mathematical reasoning abilities of students who received learning with the ethnomatic nuanced PBL model better than students who received conventional learning.Pemanfaatan etnomatematika yang merupakan bagian dan salah satu pembelajaran dengan pendekatan kontekstual diharapkan dapat memaksimalkan kemampuan penalaran matematis siswa dalam pembelajaran matematika. Tujuan penelitian ini adalah untuk mengetahui peningkatan kemampuan penalaran matematis siswa yang diajar dengan model PBL bernuansa etnomatematika. Penelitian ini merupakan penelitian eksperimen dengan desain kelompok kontrol pre-test-post-test. Instrumen penelitian yang digunakan adalah tes kemampuan penalaran matematis. Data dianalisis menggunakan uji-t. Kelas eksperimen mengalami kemampuan penalaran matematis yang lebih baik daripada kelas kontrol. Hal ini terlihat dari nilai rata-rata N-Gain kelas eksperimen sebesar 0,54 dengan kriteria sedang tetapi kelas kontrol sebesar 0,24 dengan kriteria rendah. Berdasarkan hasil pengujian hipotesis, H1 diterima yaitu peningkatan kemampuan penalaran matematis siswa yang mendapat pembelajaran dengan model PBL bernuansa etnomatik lebih baik daripada siswa yang mendapat pembelajaran konvensional.

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