cover
Contact Name
Ardhi Prabowo
Contact Email
ardhiprabowo@mail.unnes.ac.id
Phone
+62818240132
Journal Mail Official
kreano@mail.unnes.ac.id
Editorial Address
Mathematics Department, D7 Building, 1st Floor. Mathematics and Science Faculty, Universitas Negeri Semarang. Taman Siswa Street, Kelurahan Sekaran, Kecamatan Gunungpati, Kota Semarang, Jawa Tengah, Indonesia, 50229.
Location
Kota semarang,
Jawa tengah
INDONESIA
Kreano, Jurnal Matematika Kreatif-Inovatif
ISSN : 20862334     EISSN : 24424218     DOI : https://doi.org/10.15294/kreano.v13i2
Core Subject : Education,
Kreano is a place to share and communicate research results from researchers or invited authors. Kreano publishes original, novel, and empirical works in the field of mathematics education. Researchers can come from Lecturers, Teachers, Researchers, and students who need broad access to the publication of your research results. The Journal invites original research articles and not simultaneously submitted to another journal or conference. Jurnal Kreano invites authors to conduct empirical research according to the classification in the Mathematics Education Database.
Articles 742 Documents
The Effectiveness of e-Learning, Learning Styles, Prior Knowledge, and Internet Self Efficacy in Business Mathematics Courses Azis, Yunia Mulyani; Leatemia, Meiti
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.31022

Abstract

 The purpose of this study is to analyze the effectiveness of e-learning associated with learning style variables, prior knowledge, and internet self efficacy (ISE) in the Business Mathematics course. The research method uses descriptive statistics and correlations, where the learning styles studied are visual, auditory, reading, and kinesthetic. The results and conclusions of this study are (1) the majority of respondents have a visual learning style, (2) simultaneously learning styles, prior knowledge, and internet self-efficacy affect learning outcomes in e-learning strategies, (3) partially initial knowledge and internet self efficacy does not affect learning outcomes, and (4) The effectiveness of e-learning Business Mathematics is achieved in respondents with visual learning styles, because respondents with this learning style tend to have high internet self-efficacy, even though respondents have low prior knowledge of MathematicsTujuan dari penelitian ini adalah untuk menganalisis efektivitas e-learning dikaitkan dengan variabel gaya belajar, pengetahuan awal, dan internet self efficacy (ISE) pada mata kuliah Matematika Bisnis. Metode penelitian menggunakan statitika deskriptif dan korelasi, dimana gaya belajar yang diteliti adalah visual, auditory, reading, dan kinestetik. Hasil dan  kesimpulan penelitian ini adalah (1) mayoritas responden mempunyai gaya belajar visual, (2) secara simultan gaya belajar, pengetahuan awal, dan internet self efficacy mempengaruhi hasil belajar dalam strategi e-learning, (3) secara parsial pengetahuan awal dan internet self efficacy tidak mempengaruhi hasil belajar, dan (4) Efektivitas  e-learning Matematika Bisnis tercapai pada responden dengan gaya belajar visual, karena responden dengan gaya belajar tersebut cenderung mempunyai internet self efficacy yang tinggi, walaupun responden memiliki pengetahuan awal Matematika yang rendah.
Synchronous and Asynchronous Setting in Online Learning to Increase Vocational Students’ Motivation in Mathematics: Comparative Studies Putrawan, Agus; Ayuni, Dewinta; Apsari, Ratih
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.32365

Abstract

This study aimed to investigate and compare the factors that influence students' motivation to learn mathematics during synchronous and asynchronous learning. Although many studies related to these two learning models have been carried out, there is still little research on the analysis related to the mathematics learning motivation of vocational program students during the Covid-19 pandemic. The study involved 109 students (Diploma III and Diploma IV) of vocational universities in Bali who were randomly selected and given two different treatments on the same sample. The primary data collection instrument was arranged in a closed-ended questionnaire. Data were analyzed by using the two-sample paired Wilcoxon Signed Rank Test. The results showed that the motivation to learn mathematics for students in the vocational program during asynchronous online learning tended to be better than when the learning process was conducted synchronously. Based on the interviews conducted, there are several causes related to connectivity constraints, the flexibility of study time and discussion, and ease of access to learning resources.Penelitian ini bertujuan untuk menginvestigasi dan membandingkan faktor-faktor yang mempengaruhi motivasi belajar matematika siswa selama mengikuti pembelajaran synchronous dan asynchronous. Meskipun studi terkait kedua model pembelajaran ini telah banyak dilakukan, analisis terkait motivasi belajar matematika mahasiswa program vokasi di masa pandemi Covid-19 masih sedikit ditemukan. Penelitian melibatkan 109 mahasiswa (Diploma III dan Diploma IV) perguruan tinggi vokasi di Bali yang dipilih secara acak dan diberikan dua perlakuan berbeda pada sampel yang sama. Instrumen pengumpulan data primer disusun dalam closed-ended questionnaire. Data dianalisis dengan uji dua sampel berpasangan Wilcoxon Signed Rank Test. Hasil penelitian menunjukan bahwa motivasi belajar matematika mahasiswa program vokasi selama mengikuti pembelajaran daring secara asynchronous cenderung lebih baik dibandingkan dengan synchronous. Berdasarkan wawancara yang dilakukan terdapat beberapa penyebab yang terkait dengan kendala konektivitas, fleksibilitas waktu belajar dan diskusi, serta kemudahan dalam akses sumber belajar.
Exploration of Relational Thinking Skills Using Problem Solving of Geometry Transformation Ramadhan, Sahrul; Effendi, Moh Mahfud; Ummah, Siti Khoiruli
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.31425

Abstract

The aimed study is analyzing the mathematical ability of students with relational thinking skills in geometry transformation material. This study used a descriptive qualitative approach. Data collection techniques were carried out by giving tests based on contextual problems and interviews. The test result was used to measure the effectiveness and completeness of learning outcomes. Furthermore, the result of the interviews supported the data of test results and identified the problem that was faced during the process of the test. The research showed that the most achieved indicator is the first indicator which can write the important information and create the relation about the description of the problem. Meanwhile, the least indicator that has been achieved was the third and fourth indicator which analyzed the relation by using structures, symbols, and properties to find models and re-check in the form of sketching and operating matrices transformation.Tujuan dari penelitian ini yaitu “mengkaji kemampuan matematis peserta didik dengan relational thinking skill pada materi transformasi geometri”. Penelitian ini menggunakan deskripstif dengan pendekatan kualitatif.  Teknik pengumpulan data dilakukan dengan memberikan soal tes berbasis permasalahan kontekstual dan wawancara. Hasil test digunakan untuk mengukur keefektifan dan ketuntasan hasil belajar. Selanjutnya hasil wawancara mendukung data dari hasil tes dan mengidentifikasi masalah yang dihadapi selama proses tes. Hasil penelitian menunjukkan bahwa Indikator yang paling banyak dicapai yaitu indikator pertama yang mana mampu menuliskan informasi penting dan membentuk relasi tentang gambaran sebuah masalah. Sementara itu, indikator yang paling sedikit dicapai adalah indikator ketiga dan keempat yang mana menganalisis relasi dengan menggunakan struktur, simbol, dan sifat untuk mencari model dan mengecek kembali dalam bentuk sketsa dan operasi transformasi matriks.
Analysis of Critical Thinking Ability in Solving Linear Programming Problems in terms of Students' Self-Concepts Permatasari, Dwi; Nurhanurawati, Nurhanurawati
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.31356

Abstract

The complex internal process of learning is very closely related to thinking because complex activities and closely related to one another is a way of thinking to solve problems and produce something. This article aims to analyze critical thinking skills in solving linear program questions in terms of students' self-concept. This type of research is qualitative research with a case study method. The research subjects were five students of IPA vocational high school. The instruments used were tests, interviews, and questionnaires. The results showed that students with high self-concept, the ability to think critically in solving linear program questions were still low, the low ability to think critically of students in solving questions was still a lot of errors including: (1) Writing incorrect, incorrect and unsystematic concepts, (2) The picture is incomplete, (3) on the student's answer sheet, (4) write down the reasons for the arguments that are still unclear, while the results of the interview show the students can verbally convey answers in solving linear program problems. Proses internal yang kompleks dalam belajar sangat erat dengan adanya berpikir, karena kegiatan yang kompleks dan berhubungan erat satu dengan yang lain merupakan cara berpikir untuk memecahkan masalah dan menghasilkan sesuatu. Artikel ini bertujuan untuk menganalisis kemampuan berpikir kritis dalam menyelesaikan soal program linear ditinjau dari konsep diri peserta didik. Jenis penelitian ini adalah penelitian kualitatif dengan metode studi kasus. Subjek penelitian adalah lima peserta didik SMA jurusan IPA. Instrument yang digunakan adalah tes, wawancara dan angket. Hasil penelitian menunjukkan bahwa peserta didik dengan konsep diri positif kemampuan berpikir kritis dalam menyelesaikan soal program linear masih rendah, rendahnya kemampuan berpikir kritis peserta didik dalam menyelesaikan soal masih banyak kesalahan diantaranya: (1) Penulisan konsep yang tidak tepat, tidak benar dan tidak sistematis, (2) Gambar yang kurang lengkap, (3) pada lembar jawaban peserta didik, (4) menuliskan alasan argumentasi yang masih kurang jelas, sedangkan hasil wawancara menunjukkan peserta didik mampu menyampaikan secara lisan jawaban dalam menyelesaikan masalah program linear.
The Development of Jateng Gayeng Monopoly Media: Learn Unit Conversion by Loving Culture Permatasari, Bella Ayu; Prihatnani, Erlina
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.29775

Abstract

Math exercises need to be presented in an appealing and pleasing approach. This study aims to promote learning media in the form of a monopoly game as a medium to learn unit conversion while getting to know Central Java cultures. This Research and Development study utilized the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The data collection methods that were used were documentation, tests, and questionnaires. The Jateng Gayeng Monopoly Media had been validated by lecturers and mathematics teachers and declared legally valid with a percentage of 88.8% (excellent), and efficient with a rate of 87.4%. This learning media has also been tested on fifth-grade students of SDN Watuagung 02 Semarang Regency. Moreover, based on the result of the Wilcoxon test at the significant level α = 0.05, it can be concluded that the Jateng Gayeng Monopoly Media effectively enhances students' learning outcomes. This result is expected to inspire the growth of learning media, which elevates Indonesia's local cultures so that Indonesian children will be more proud and love their cultures.Latihan soal perlu disajikan secara menarik agar tidak membosankan. Penelitian ini bertujuan untuk mengembangkan media pembelajaran monopoli yang dapat digunakan sebagai sarana latihan soal konversi satuan sambil mengenal budaya Jawa Tengah. Penelitian Research and Development ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Metode pengumpulan data yang digunakan ialah dokumentasi, tes, dan angket. Media Monopoli Jateng Gayeng divalidasi oleh dosen dan guru matematika dan dinyatakan valid dengan persentase 88,8% (sangat baik) dan sangat praktis dengan persentase 87,4%. Media ini telah diujicobakan terhadap siswa kelas V SDN Watuagung 02 Kabupaten Semarang dan berdasarkan hasil uji Wilcoxon pada taraf signifikan  0.05 disimpulkan bahwa monopoli Jateng Gayeng efektif untuk meningkatkan hasil belajar siswa. Hasil ini diharapkan dapat menginspirasi munculnya media latihan soal yang mengaitkan dengan budaya lokal daerah-daerah di Indonesia agar anak Indonesia makin bangga dan cinta akan budaya yang dimiliki.
Students’ Truth-Seeking Behaviour in Solving Problems with No Specified Universal Set Given Rahmawati, Mira; Kurniati, Dian; Trapsilasiwi, Dinawati; Osman, Sharifah
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.32549

Abstract

The truth-seeking behaviour of students is the main predictor of someone having critical thinking behaviour. Therefore, it is necessary to conduct research related to students' seeking behaviour in responding to mathematical problems. The purpose of this study was to describe the truth-seeking behaviour of students in working on problems with an unknown universe based on the IDEAL problem-solving model. This research was a qualitative descriptive study, with the stages were (1) determining the research subject, (2) making instruments, (3) giving questions to the subject and recording truth-seeking behaviour, (4) analyzing data, (5) triangulating between observations and interviews. interviews, and (5) conclusions. The results of this study are students tend not to behave truth-seeking in working on problems with an unknown universe based on the IDEAL model. However, students did the steps contained in the IDEAL model, although they did not use all the existing stages. In addition, students tend not to give conclusions that are in accordance with the purpose of the question after working on the problem.Perilaku truth-seeking siswa merupakan prediktor utama seseorang memiliki perilaku berpikir kritis. Oleh karena itu, perlu dilakukan penelitian yang berkaitan dengan perilaku trth-seeking siswa dalam merespon permasalahan matematika. Tujuan penelitian ini adalah mendeskripsikan perilaku truth-seeking yang dimiliki oleh siswa dalam mengerjakan soal dengan semesta yang tidak diketahui berdasarkan model pemecahan masalah IDEAL. Penelitian ini merupakan penelitian deskriptif kualitatif, dengan tahapan (1) penentuan subjek penelitian, (2) pembuatan instrumen, (3) pemberian soal kepada subjek dan perekaman perilaku truth-seeking, (4) penganalisisan data, (5) triangulasi antara hasil pengamatan dan wawancara, dan (5) penyimpulan. Hasil dari penelitian ini adalah siswa cenderung tidak berperilaku truth-seeking dalam mengerjakan soal dengan semesta yang tidak diketahui berdasarkan model IDEAL. Tetapi, siswa melakukan tahap-tahap yang terdapat di dalam model IDEAL, meskipun tidak menggunakan semua tahapan yang ada. Selain itu, siswa cenderung tidak memberikan kesimpulan yang sesuai dengan tujuan soal setelah mengerjakan soal tersebut.
Development of Mathematical Logic Practicum Module Based on PhET Simulation to Improve Students' Reasoning Ability Prihatin, Iwit; Oktaviana, Dwi
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.27783

Abstract

This study aims to produce a mathematical logic praticum module based on a PhET simulation to improve students rational, practical, and effective reasoning skills. This research is a resrarch development of Borg and Gall with 7 stages. Valid products are seen from the results of expert validation, practical products are seen from the results of the questionnaire, while effective products are seen from the results of trials. The results of the validation of the experts obtained very valid criteria with a mean of 88,72%. The results of the student response questionnaire obtained results of 90,16%, with very practical criteria. The test results obtained the Sig. (2-tailed) paired t test is 0,000 less than 0,05, which means that there are differences in students’ mathematical reasoning abilities after using a development product in the form of a mathematical logic practicum module based on PhET simulation. It can be concluded that the mathematical logic practicum module based on PhET simulation is feasible to be used as a manual for mathematical logic practicum and can improve students reasoning abilities.Penelitian ini bertujuan untuk menghasilkan modul praktikum logika matematika berbasis PhET simulation untuk meningkatkan kemampuan penalaran mahasiswa yang valid, praktis, dan efektif. Penelitian ini adalah penelitian pengembangan Borg and Gall dengan 7 tahap. Produk valid dilihat dari hasil validasi ahli, produk praktis dilihat dari hasil angket, sedangkan produk efektif dilihat dari hasil uji coba. Hasil validasi para ahli memperoleh kriteria sangat valid dengan rerata 88,72%. Hasil angket respon mahasiswa memperoleh hasil sebesar 90,16% dengan kriteria sangat praktis. Hasil uji coba memperoleh nilai Sig. (2-tailed) uji t Paired adalah 0,000 lebih kecil dari 0,05 yang artinya terdapat kemampuan penalaran matematis mahasiswa sesudah menggunakan produk pengembangan berupa modul praktikum logika matematika berbasis PhET simulation. Dapat disimpulkan modul praktikum logika matematika berbasis PhET simulation layak digunakan sebagai panduan praktikum logika matematika dan dapat meningkatkan kemampuan penalaran mahasiswa.
Development of E-Comic-Based Mathematics Teaching Materials on the Topic of Multiplication and Division with Realistic Mathematics Education (RME) Approach Widyasari, Nurbaiti; Nurcahyani, Anisa
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.32482

Abstract

The purpose of this study was to develop E-Comic-based mathematics teaching materials on the topic of multiplication and division with the Realistic Mathematics Education (RME) approach. This research is a research and development using the Hannafin and Peck development model. This model consists of three stages, namely needs assessment, design, development and implementation. The subjects in this study were students of class 3A SDN Pinang 2 Tangerang City. The results research obtained included 1) material expert validation got 95,38% with very valid criteria, 2) linguist validation got 87,5% with very valid criteria, 3) media expert validation got 97,5% with very valid criteria. Assessment of student responses 1) small group test got 95,41% with high criteria, 2) large group test got 99% with high criteria. Based on the results of the assessment, the E-Comic-based mathematics teaching materials developed are valid and can be used as additional teaching material for teaching the concept of multiplication and division.Tujuan penelitian ini adalah mengembangkan bahan ajar matematika berbasis E-Comic pada topik perkalian dan pembagian dengan pendekatan Realistic Mathematics Education (RME). Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model pengembangan Hannafin dan Peck. Model ini terdiri atas tiga tahap, yaitu penilaian kebutuhan, desain, pengembangan dan implementasi. Subjek pada penelitian ini adalah peserta didik kelas 3A SDN Pinang 2 Kota Tangerang. Analisis data yang digunakan adalah deskriptif kuantitatif dengan persentase. Hasil penelitian yang didapatkan antara lain 1) validasi ahli materi mendapatkan 95,38% dengan kriteria sangat valid, 2) validasi ahli bahasa mendapatkan 87,5% dengan kriteria sangat valid, 3) validasi ahli media mendapatkan 97,5% dengan kriteria sangat valid. Penilaian respon peserta didik 1) uji kelompok kecil mendapatkan 95,41% dengan kriteria tinggi, 2) uji coba kelompok besar, mendapatkan 99% dengan kriteria tinggi. Berdasarkan hasil penilaian tersebut maka bahan ajar matematika berbasis E-Comic yang dikembangkan valid dan dapat dijadikan sebagai bahan ajar tambahan untuk pengajaran konsep perkalian dan pembagian.
Microsoft Form as a Scaffolding-Based Geometry Learning Media in Online Learning Zukhrufurrohmah, Zukhrufurrohmah; Dintarini, Mayang
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.30542

Abstract

Geometry learning outcomes are lower than other mathematical fields, so media are needed to overcome students' difficulties solving geometry problems. This study aims to produce a product in online learning media for scaffolding-based geometry materials using Microsoft Form. There are three stages of Research and Development research, namely preliminary research, prototyping, and assessment. The validation results show that the scaffolding-based media developed is valid with a percentage of 76%. Field notes show that the scaffolding-based media developed can be used easily and practically by lecturers and students. A positive response was also given by 30 third semester students who used media in learning circle material. The test results showed that 73% of the total number of students scored no less than 70. Therefore, the scaffolding-based media developed was declared valid, practical, and effective in learning circle material.Hasil belajar geometri lebih rendah dibandingkan bidang matematika lainnya, sehingga diperlukan media untuk mengatasi berbagai kesulitan siswa dalam menyelesaikan permasalahan geometri. Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran online materi geometri berbasis scaffolding menggunakan Microsoft Form. Tiga tahapan penelitian Research and Development penelitian ini yaitu penelitian pendahuluan, pembuatan prototipe, dan asesmen. Hasil validasi menunjukkna bahwa media berbasis scaffolding yang dikembangkan valid dengan persentase 76%. Catatan lapangan menunjukkan media berbasis scaffolding yang dikembangkan dapat digunakan dengan mudah dan praktis oleh dosen maupun mahasiswa. Respon positif juga diberikan oleh 30 mahasiswa semester 3 yang menggunakan media pada pembelajaran materi lingkaran. Hasil tes menunjukkan bahwa 73% dari jumlah mahasiswa mendapatkan nilai tidak kurang dari 70. Oleh karena itu media berbasis scaffolding yang dikembangkan dinyatakan valid, praktis dan efektif dalam pembelajaran materi lingkaran.
Development E-Book Learning Media Based on Kvisoft Flipbook Maker Fadillah, Ahmad; Nopitasari, Dian; Bilda, Westi
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i2.31684

Abstract

The main purpose of this research is to produce a kvisoft flipbook maker-based ebook learning media product on root material, rank, and logarithms. The research carried out is development research (Development Research) with the ADDIE model. The sample in this study was a student of class X SMK Avicena Rajeg Tangerang Regency in 2021. The data in the study was collected using questionnaires, which consist of expert validation questionnaires, and student response questionnaires. Based on the results of the analysis of research data conducted obtained a value of 76% for media experts and 75.75% for material experts with good categories. The next stage is a practicality test and questionnaire on a small scale and obtained a score of 75.25% with good and practical categories. So it was concluded that the kvisoft flipbook maker-based ebook learning medium is feasible and practically used in math learning.Tujuan utama penelitian ini adalah untuk menghasilkan produk media pembelajaran ebook berbasis kvisoft flipbook maker pada materi akar, pangkat, dan logaritma. Penelitian yang dilaksanakan adalah penelitian pengembangan (Development Research) dengan model ADDIE. Sampel pada penelitian ini adalah siswa kelas X SMK Avicena Rajeg Kabupaten Tangerang tahun 2021. Data dalam penelitian ini dikumpulkan dengan menggunakan angket, yang terdiri dari angket validasi ahli, dan angket respon siswa. Berdasarkan hasil analisis data penelitian yang dilakukan diperoleh nilai 76% untuk ahli media dan 75,75% untuk ahli materi dengan kategori yang baik. Tahap berikutnya adalah tes kepraktisan dan kuesioner dengan skala kecil dan memperoleh nilai 75,25% dengan kategori baik dan praktis. Jadi disimpulkan bahwa media pembelajaran ebook berbasis kvisoft flipbook maker layak dan praktis digunakan dalam pembelajaran matematika.

Filter by Year

2010 2023


Filter By Issues
All Issue Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 11, No 1 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 10, No 2 (2019): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 10, No 1 (2019): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 9, No 1 (2018): Kreano, Jurnal Matematika Kreatif-Inovatif 9(1) Vol 9, No 2 (2018): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 8, No 2 (2017): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 8, No 1 (2017): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 8, No 1 (2017): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 7, No 2 (2016): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 7, No 2 (2016): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 7, No 1 (2016): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 7, No 1 (2016): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 6, No 2 (2015): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 6, No 2 (2015): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 6, No 1 (2015): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 6, No 1 (2015): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 5, No 2 (2014): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 5, No 2 (2014): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 5, No 1 (2014): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 5, No 1 (2014): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 4, No 2 (2013): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 4, No 2 (2013): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 4, No 1 (2013): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 4, No 1 (2013): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 3, No 2 (2012): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 3, No 2 (2012): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 3, No 1 (2012): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 3, No 1 (2012): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 2, No 2 (2011): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 2, No 2 (2011): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 2, No 1 (2011): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 2, No 1 (2011): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 1, No 2 (2010): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 1, No 2 (2010): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 1, No 1 (2010): Kreano, Jurnal Matematika Kreatif-Inovatif Vol 1, No 1 (2010): Kreano, Jurnal Matematika Kreatif-Inovatif More Issue