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PENERAPAN MODEL PEMBELAJARAN PROJECT-BASED LEARNING PADA MATA PELAJARAN SBdP MATERI KERAJINAN IKAT CELUP DI SEKOLAH DASAR
Fahrurrozi;
Yofita Sari;
Uswatun Hasanah;
Adinda Desty Dian Utami
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v11i3.8928
The Project Based Learning (PjBL) learning model is a student-centred learning model. In this model, students are given a real project to work on. The PjBL model can be applied to the learning subject that has material about daily life, one of them is Art, Culture, and Craft (SBdP) learning subject. The purpose of the study described in this article is to find out how the implementation of the PjBL model in SBdP learning, one of them is derived from Tie-Dye Handicraft learning material. Tie-Dye Handicraft is a craft that produces motifs onthe surface of the clothes. It is applied to see the result of this study whether the PjBL model is effectively applied in learning the material or not. This research was conducted by using qualitative research, library research or literature research. The data were obtained from the research that has already existed on the internet. The results indicated that the implementation of the PjBL model for SBdP learning subject provided positive benefits for students and teachers. In other words, PjBL model could optimize SBdP learning subjects in elementary schools which was especially based on Tie Dye Handicraft learning material.
KONTRIBUSI PERILAKU DISRUPTIF TERHADAP EKSKLUSI SOSIAL PADA ANAK USIA SD
Amin Lestari;
Bambang Sumardjoko;
Anatri Desstya;
Laili Etika Rahmawati;
Endang Fauziati
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v11i3.8950
This article identifies the causes of disruptive behaviour (PD) in elementary school children and explains how PD can contribute to social exclusion. The study in this article employs a case study design and is conducted in an elementary school in Sragen Indonesia. Data were gathered through in-depth interviews, participatory observation, and documentation. To test the validity, the researcher used triangulation. The data obtained and declared valid were then analyzed by following the procedures proposed by Miles et al. (2014). They are data condensation, data display, and conclusion drawing or verification. The results showed that (a) the family environment, school environment, playmate environment, and community environment were the determinants of the emergence of children’s disruptive behaviour, (b) the process of social exclusion as a result of PD was applied by following three stages; group assessment of the risk of PD, decision making to exclude perpetrators, and selflimitation of excluded students within a specified time. It could be concluded that based on the four environments that affected children’s disruptive behaviour, the family environment and school environment were frequently determinants. Nevertheless, in some cases, the existence of a role model in the community reinforced the children’s disruptive behaviour. The social exclusion that came from disruptive behaviour (in the third phase) would only be stopped when the perpetrator no longer shows their disruptive behaviour. The researcher recommended to do an early diagnosis of PD symptoms. It is
IMPLEMENTASI METODE PEMBERIAN TUGAS DALAM MENINGKATKAN KEMAMPUAN GURU MEMBUAT MEDIA PEMBELAJARAN DI SLB SRI MUJINAB PEKANBARU
Yasni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v11i3.8982
This article is focused on the teachers’ low competency to make learning media at Sri Mujinab Special School Pekanbaru. It is derived from 1) the lack of teachers’ competency to make learning media, 2) learning tools that are only used as a compliment and not for teaching needs, 3) a number of teachers who asked about the learning tools they answer have or have not to make them yet, and 4) teachers who rarely used media learning, in fact, at the low-grade level, students really needed media as learning aids. Above all, the author could formulate the problem that was based on the teacher's competency to make learning media and could be improved through the assignment method at Sri Mujinab SLB Pekanbaru. The research used School Action Research designed by Kurt Lewin. The main concept of PTS proposed by Kurt Lewin consisted of four components, planning, action, observation, and reflection. Based on the description of data process and discussion, it was found that the teacher's competency to make learning media was obtained in the first cycle with a percentage of 65% in the good category and in the second cycle was obtained the improvement percentage of 88% in the very good category.
PENERAPAN MEDIA GAMBAR UNTUK MENINGKATKAN HASIL BELAJAR IPA PADA SISWA KELAS VI SDN 011 SUNGAI SALAK
Nurhayati
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v11i3.8965
Media is a connecting tool that can connect or communicate. Therefore, media is an important thing to ease the teaching and learning process. Media is also a tool to provide students’ interest. Picture media plays an important role in the teaching and learning process, messages are conveyed through pictures to the sense of sight. Picture is a learning tool to deliver the teaching and learning material from the teacher to students in order to ease students comprehend the learning materials, remember the contents of the learning material explained by the teacher, increase the students’ insight, help students’ interest in participating in learning activity, and facilitate their activities during teaching and learning process. Hence, this article discusses the implementation of pictures to increase natural science learning outcomes. The research explained in this article uses Classroom Action Research (CAR) with a research design model of Kemmis and Mc. Taggart. It was conducted at SDN 011 Sungai Salak. The research subjects involved 20 students, 11 male and 9 female students. Learning outcomes obtained from the pre-cycle, cycle I, and cycle II showed the improvement. During the first cycle, the average value obtained was 75.25 and classical completeness percentage was 75% higher than pre-cycle classical completeness. Whilst in the second cycle it showed an average score of 85.50 and classical completeness percentage of 90%. In this occasion, it could be said that it was achieved the objective of picture media use in improving students’ learning outcomes at SDN 011 Sungai Salak.
EFEKTIVITAS PENGGUNAAN APLIKASI QUIZIZZ UNTUK PENILAIAN PEMBELAJARAN
Fitriyeni;
Wahyu Kurniawat
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v11i3.8947
This current condition requires educators to find out a solution in order to continue the learning assessment effectively. Quizizz is a game and multi-game-based educational application that makes an assessment by applying quizzes funnier because there are elements within the game. Hence, this application is effective to use in teaching and learning assessments. This article identifies the effectiveness of using the Quizizz application for studentlearning assessment. The research described in this article is a quantitative descriptive research by using research techniques using questionnaires. The research subjects involved 34 students of PGSD UPY class A3 - 2021. Assessment is an obligation for teachers that must be conducted in teaching and learning. The assessment is aimed to see how far the successful learning and its obstacle are. Therefore, the assessment can be used as improvement and feedback in the improvement of the teaching and learning process. Thus, the result of this research showed that the average percentage of effectiveness was Strongly Agree (SS) 23.86%, Agree (S) 41.37%, Moderately Agree (CS) 22.47%, Disagree (TS) 6.42%, Strongly Disagree Agree (STS) 1.83%
PENDEKATAN STEAM BERBASIS VIDEO PEMBELAJARAN PADA MATERI BANGUN DATAR SISI BANYAK
Sumini;
Bektiningsih;
Arum Susilowati;
Yulia Maftuhah H;
Anatri Desstya
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v11i3.8940
This article describes the planning of learning materials for many-sided flat buildings with a STEAM approach based on learning videos. The research in this article is a qualitative descriptive approach that describes logically and systematically the planning oflearning materials for many-sided flat buildings with learning videos. The research subjects involved the sixth-grade teachers and principals in elementary school. The data collected was a descriptive narration about the planning of learning material for many-sided flat buildings and learning documents. Data collection techniques were carried out through interviews and documentation. In addition, the data were analyzed with the stages of data reduction, data displays, drawing conclusions, and verification. The validity of the data was validated by using triangulation of sources and methods. Triangulation of sources was validated by checking the interview results of lesson plans with teachers and principals. The triangulation method was carried out by comparing the interview results and the results of document observations. The documents on the examined learning plan were the lesson plans or RPP, teaching materials, LKPD, learning media, and assessments. The results showed that the STEAM learning applied by the sixth-grade elementary school teachers had fulfilled the elements of science, technology, engineering, and math. Still, the element of art had not been fulfilled
ANALISIS PEMAHAMAN KONSEP IPA PADA MASA COVID-19 DI SDN KALANGANYAR
Rifdah Ayu Fajri;
Fitria Wulandari
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v11i3.8531
Natural science learning in elementary school is fundamentally learning that directs students to see the facts, concepts, and theories regarding the universe. The Covid-19 pandemic has caused the implementation of the natural science learning process and had to be applied to online learning. This student’s learning difficulty is an important issue to understand the concept of natural science learning. The teacher is required to be able to know and identify the students' conceptual understanding of natural science learning. The research in this article is aimed to describe the conceptual understanding and factors on the material of temperature and heat in natural science learning. The research was conducted at SDN Kalanganyar Sedati. The type of research is qualitative research. The research methods used were tests, interviews, and documentation. Based on the results, the analysis of the conceptual understanding of natural science learning showed that 37.5% of students did not understand concepts enough, 50% of students who understood the concepts, and 12.5% of students who really understood the concepts in natural science learning. In conclusion, many students still did not understand the concept of natural science learning because the learning process was conducted online. Therefore, the students did not understand the learning material a lot presented by the teacher.
ANALISIS PENGGUNAAN METODE TIKRAR PADA PEMBELAJARAN TATAP MUKA TERBATAS MENGHAFAL HADIS DI KELAS 5 SDIT SYAHIRAL ILMI BUKIT TINGGI
Ismira;
Istiqomah As Sayfullooh;
Jendriadi;
Silfi Melindawati
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v11i3.8931
This article discusses the use of the Tikrar as a method for memorizing hadith on limited face-to-face learning and its effect on students’ hadith memorization activities. Tikrar method refers to the memorizing method that emphasizes reading repetition so it can be a longterm memory for children. The research in this article was conducted by using a descriptivequalitative method. Data collection techniques included observation, interview, and documentation techniques with the researcher as the main instrument. The results showed that the implementation of the Tikrar method was applied by each student in the class by speaking out loud under the teacher’s guidance. At the end of the meeting, students were asked to reread the hadith that they had recited without reading the text. Based on the results of observation, interviews, and documentation, the tikrar method could make students easier to memorize hadith. The effectiveness of the Tikrar method in rote learning activities like memorizing the Al-Qur'an and memorizing hadith as the results of this research, produced conclusions and recommendations for the Islamic schools to use the Tikrar method in learning Al-Qur’an and Hadith.
MENINGKATKAN HASIL BELAJAR MATERI GAYA DAN GERAK MENGGUNAKAN MODEL PROBLEM TOGETHER HORAY
Radiansyah;
Alfina Nur Islami
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v11i3.8828
This article describes the activities of educators and students and analyzes students’ learning outcomes on the material of force and motion. The study involved 32 students in class V of SDN Pekauman 1 Banjarmasin in the first semester of the academic year of 2020/2021. The study used a qualitative research approach with classroom action research (CAR) which was conducted in four stages, planning, implementation, observation, and reflection. The data were analyzed descriptive-qualitatively based on the learning outcomes of observations and tests. The results showed that the use of a combination of the problem-together-horay model and the model combination (Problem Based Learning, Numbered-Head Together, and Course Review Horay) could be implemented very well by educators. The percentage result was implemented from 80% to 95%, which was categorized as very good. The activity of students increased from 37.5% to 87.5%, which was categorized as very active. Students’ learning outcomes significantly increased from each meeting. In the first meeting, it was only 50% completed to 87.5% in the fourth meeting. Thus, the students’ learning outcomes of the force and motion material in class IV of SDN Pekauman 1 were declared successful or complete.
PENGEMBANGAN MEDIA PEMBELAJARAN FEATURE VIDEO BERBASIS ADOBE PREMIERE PRO PADA TEMA 1 ORGAN GERAK HEWAN DAN MANUSIA SUBTEMA MANUSIA DAN LINGKUNGAN PEMBELAJARAN 4 KELAS V SEKOLAH DASAR
Liana Parhana;
Ana Nurhasanah;
Ratna Sari Dewi
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v11i3.8636
This article is focused on the developmental and feasibility process and students’ responses to Adobe Premier Pro-based feature video learning media. The method used was Research and Development (R&D) with the ADDIE development model (analysis, design, development, implementation, and evaluation). The sample involved the fifth-grade students who were selected by using the purposive sampling technique. Methods of data collection were questionnaires, observation, and documentation. Determination of the feasibility level of video feature-based learning media was tested by expert validation and tried out to students through questionnaires. The results showed that the level of feasibility based on the test conducted by material experts was 91.4% with 14 assessment aspects, media experts were 95.7% with 14 assessment aspects, linguists were 93.3% with 9 assessment aspects, and the student’s response for the first question was 82.35%, the second question was 85.29%, the third question was 100%, the third question of -4 was 91.18%, the fifth question was 82.35%, and the sixth question was 100%. Based on the expert test and trial assessments, the development of feature video learning media based on Adobe Premiere Pro on the theme of animal and human movement organs class V at SD Negeri Sanding 2 was very feasible to be used as a learning medium