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Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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PENERAPAN MODEL PEMBELAJARAN BERDASARKAN MASALAH UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII4 SMPN 11 PEKANBARU Rahmi, Laylatul; Murni, Atma; Saragih, Sehatta
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research is a classroom action research that aims to improve thelearning process and to improve the student’s mathematical problem solving ability byapplying Problem Based Learning (PBL). The subjects of this research are the studentof class VII4 Junior High School 11 Pekanbaru at first semester of academic years2015/2016, which amounts to 38 students. This research consists of two cycles, eachcycle consists of four stages: planning, implementation, observation, and reflection.Data collected through observation and student’s mathematical problem solving abilitytest. Data analysis is done by observation data analysis and student’s mathematicalproblem solving ability data analysis. The action is successful if the scores of teacher’sactivities and student’s activities increase in every meeting, improve the student’smathematical problem solving ability every cycle and improve the classical’smathematical problem solving ability. The result of observation show teacher andstudents activities are improve better than before in every meeting. Based on dataanalisys of student’s mathematical problem solving ability test show the average N-gainof student’s mathematical problem solving ability in first cycle has improve 0,26, itsmean the student’s mathematical problem solving ability in low classification and insecond cycle the average N-gain of student’s mathematical problem solving ability hasimprove 0,71, its mean the student’s mathematical problem solving ability in highclassification. The average score of classical’s mathematical problem solving abilityhas improve 16,5 in first cycle than beginning test and the average score of classical’smathematical problem solving ability has improve 29,66 in second cycle than first cycle.The result of this research showed that Problem Based Learning improve the learningprocess and increase the the student’s mathematical problem solving ability of classVII4 Junior High School 11 Pekanbaru at first semester of academic years 2015/2016.Key words: Student’s mathematical problem solving ability, Problem Based Learning,Classroom action research
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SQUARE UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS VIII5 SMP NEGERI 25 PEKANBARU Sipakkar, Susi Ermina; Roza, Yenita; Hutapea, Nahor Murani
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
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Abstract: This research is based on the low students’math achievement of students in class VIII5 SMP Negeri 25 Pekanbaru. Based on daily test for Algebra lesson there are 18 of 40 students (45%) who achieved the Minimum Mastery Criteria is 75. The type of this research is classroom action research and the purpose of this research is to improve the learning process and increase students’math achievement by implementing cooperative learning model of type Think Pair Square. The subject of this research were students in class VIII5 SMP Negeri 25 Pekanbaru at the first semester of academic year 2015/2016. Students in this research are 40 people, there are 20 boys and 20 girls. The instruments of data collection in this research were observation sheets and mathematics achivement tests. The observation sheets were analyzed in narrative descriptive and mathematics achivement tests were analyzed in descriptive statistic. Based on analyzed showed that are : (1) the improvement of learning process after the implementation cooperative learning model of type Think Pair Square in mathematics in class VIII5 SMP Negeri 25 Pekanbaru by analyzed observation sheets; (2) increase the students’ math achievement with the percentage of students achieve Minimum Mastery Criteria in first cycle is 55% and in second cycle is 70%. The conclusion of this research is the implementation of cooperative learning model type Think Pair Square can improve the learning process and improve students’ math achievement at class VIII5 SMP Negeri 25 Pekanbaru of first semester of academic year for Relation and Function lesson.Key Word : Students’ math Achievement, Cooperative Learning Model type of Think Pair Square, Classroom Action Research.
HASIL BELAJAR FISIKA DAN AKTIVITAS SISWA BERDASARKAN GENDER MELALUI PENERAPAN MODELPEMBELAJARAN KOLABORATIF PADA MATERI POKOK OPTIK DI KELAS X MA AL-IHSAN BOARDING SCHOOL KAMPAR. ', Fitrialisma; ', Zulhelmi; Sahal, Muhammad
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
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Abstract : The purpose of this study was to describe the physics students achievement and describe the activities of students by gender with the implementation of collaborative learning model in MA Al Ihsan Boarding School Kampar. This research was conducted in class X MA Al Ihsan Boarding School Kampar from December 2014 through March 2015 by the research subjects consisted of 17 students in class of Ibnu Sina (boys) and 19 students in class of Al Khawarizmi (girls). The design of this study is the One Shot Case Study applied to two different classes. The research instrument is the form of sheet posttest and observation sheet to observe the activity of student activity during learning activities. Scores of achievement and student activity observation results were analyzed using descriptive analysis. Descriptive analyzes were conducted to determine the absorption, the effectiveness of teaching and learning activity levels between class boys and girls. The average score of student achievement girls was 50.11% (category quite good) and boys is 53.41% (category quite good). While the average score of student activity during the students learning is at high category with a score of 91.10 % for girls and 91.87 % for boys. Student achievement and learning activities of students in physics in boys is better than the achievement and learning activities of girls. So, it can conclude that by applying the collaborative learning model in boys is more effective than girls in the class X MA Al Ihsan Boarding School Kampar.Key Word : Achievement, Collaborative Learning, Gender, Student Activity.
PENINGKATAN HASIL BELAJAR KOGNITIF IPA FISIKA SISWA DENGAN JOYFUL LEARNING DI KELAS VII SMPN 3 XIII KOTO KAMPAR Susilawati '; Muhammad Nasir; Hendar Sudrajat
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
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Abstrck: This research aims to determine the increase in cognitive science physics learning achievement of students with joyful learning. This research was conducted in SMPN 3 XIII Koto Kampar in August 2015. This research subject is 20 students of class VIIa as a control group with conventional learning and 21 students of class VIIb as an experimental group class with joyful learning. This research is pre-experimental design forms Intact Group Comparison. Instrument of collecting data in this research is a cognitive achievement test consisting of 10 multiple choice items. Descriptive analysis of the results obtained by the average absorption and effectiveness of learning of students in the experimental class of 80% and 70.5% control class with high category and effective. Mastery learning classical to experimental class categorized due to the percentage of 90.47%, while the control group did not complete with percentage of 70%. Completeness of indicators competency achievement in the experimental class of 100% and 70% control class declared complete. The results of inferential analysis through the sign test obtained a value of tcount>ttable (2,897>2,023), which means there is improvement of the cognitive learning science Physics with joyful learning of the use of conventional learning. It can be concluded with joyful learning can improve cognitive achievement of students of class VII SMPN 3 XIII Koto Kampar in the subject matter temperature and measurement.Key Words: The cognitive learning, Joyful Learning, Descriptive Analysis and Analysis Inferential
HASIL BELAJAR KETERAMPILAN PROSES FISIKA SISWA DENGAN JOYFUL LEARNING DI SMP NEGERI 3 XIII KOTO KAMPAR Mutiara Rahmadani Putri; Hendar Sudrajad; Muhammad Nasir
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
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Abstract:This study aims to determine learning outcomes and differences in learning outcomes of students' skills of the physical processes in SMP Negeri 3 XIII Koto Kampar using joyful learning. This study is a pre experiment with comparison group design intact. Instruments used in the collection of data is the test result of learning science process skills of physics. Data collection research conducted at the end of the learning process. Physics student learning outcome data were analyzed through descriptive analysis and inferential analysis. Descriptive analysis showed that the increase in learning outcomes of students after learning process skills using joyful learning there was an increase of 9.6 in the low category. Inferential analysis of data obtained from the normal distribution through the calculation using SPSS 21 is obtained t count = 2,526> t table = 2.023 so that there are significant differences in the results of the physics students learn skills through joyful learning.Key Words:learning outcomes, process skills, joyful learning
Analisis Kemampuan Membaca Cepat Pada Mahasiswa Tingkat II Program Studi Pendidikan Bahasa Jepang Universitas Riau Tahun Ajaran 2014/2015 Indra Irawan; Sri Wahyu Widiati; Merri Silvia Basri
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
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Abtract: Speed reading is a blend of speed reading with understanding thecontent of reading. This study aims to determine the level of reading speed, readingcomprehension, effective speed reading, and speed reading constraints in Japanese.This study used quantitative research methods. Reading speed is calculated based wpm(words per minute). texts are used to measure the student reading speed were about theJapanese language proficiency test (nihongo ryoku shiken) N4 (level 4). Samples of thisstudy were the students of level 2 of Japanese Study Program,FKIP University of Riauacademic year 2014/2015 academic year consisted of 29 people. The results of the studyare the average of speed of reading students in the amount at 155 wpm (words perminute), which means speed reading of students categorized slow readersas,understanding of reading students gained an average value at 55.86, which means theability of understanding of students categorized as sufficient and effective studentsspeed reading amounted to 106 wpm (words per minute), which means that the readerhas not been effective. It was caused by several factors, including the ability of readingis still stammering, reading strategies only read text, there were kanji and katakana onreading, and did not understand the meaning of the word in texts.Keywords: reading, speed, comprehension, effective, dokkai, N4
PENERAPAN PERMAINAN MISTERY BAG SEBAGAI STRATEGI PEMBELAJARAN KOSAKATA BENDA BAHASA JEPANG PADA SISWA KELAS XI TAHUN AJARAN 2014 SMK KANSAI PEKANBARU Kharlina, Debby Afriyanti; Basri, Merri Silvia; Budiani, Dini
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
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Abstract: This study sought to determine the results of the questionnaire and interview students regarding the application of the game Mystery Bag in learning Japanese. This study also aims to determine students' responses about the game Mystery Bag that is, a positive thing that obtained by the students, and the constraints faced by the students to the application of the game Mystery Bag in learning Japanese. The response is in the form of fun or learn Japanese after the implementation of the game Mystery Bag in learning Japanese. The population in this study is a class XI student of SMK Accounting Kansai Pekanbaru many as 25 people. Qualitative descriptive methods used in this study so that in this study only explain, describe, and explain the data obtained. From the analysis of the data can be obtained in the form of positive things: 1) based on results of a questionnaire, 92% of respondents replied that students feel to learn Japanese to be more enjoyable after the implementation of the game Mystery Bag in learning Japanese, 80% of students felt helped by the implementation of the game Mystery Bag can make it easier to memorize vocabulary and increase vocabulary has not been studied, 88% of students can be motivated to learn Japanese with the game Mystery Bag, 100% of students preferred learning Japanese with the game Mystery Bag, and 84% of students agree when the game Mystery Bag applied in learning Japanese. 2) the constraints faced by students when the application of the game Mystery Bag is the pronunciation of the difficult vocabulary, the lack of cohesion in the team and the implementation time of less research time. This study can be used as a learning strategy in Japanese. Based on research results that have been obtained, it is expected to further research to better take into account the timing of the game well.Keywords: vocabulary, positives constraints, game mystery bag
KAJIAN KALIMAT YANG MENGANDUNG KONSEP BUSHIDO OLEH TOKOH KINEMON DALAM ANIME ONE PIECE KARYA EICHIRO ODA (SEBUAH TINJAUAN SOSIOLINGUISTIK Muhammad Hasanuddin; Sri Wahyu Widiati; Nana Rahayu
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
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Abstract: This study aims to describe the relationship of ethic code of bushido concept on words, phrases, and sentences spoken by figure Kinemon and to determine the form of sociolinguistic analysisof the relationship between language and culture in sentence uttered by figure Kinemon on ethics codein concept“bushido”. In this study, the writer used a qualitative analysis research method. The object of this research was“One Piece” anime episod 581th chapter Punk hazard that became the early occurrence Kinemon figures. Data collection techniques in this study was“see and note” that focused on sentence of uttered by prominent Kinemon with eight reference of ethics code method became a basic of a samurai. The results of this study are expected to enrich the knowledge of the cultural discourse of bushido and to provide an understanding of the application ofbushido ethics code on speech acts shown by Kinemon.Key Words: Bushido, Ethics Code, Kinemon One Piece, Sociolinguistics.
AMBIGUITAS DALAM UU RI NOMOR 39 TAHUN 1999 TENTANG HAK ASASI MANUSIA Tria Putri Mustika; Charlina Charlina; Mangatur Sinaga
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstract: This study, entitled The ambiguity in the Act No. 39 of 1999 on Human Rights. This study aimed to describe the types of indicators causes ambiguity and ambiguities contained in Law No. 39 of 1999 on Human Rights. The research is a qualitative research with descriptive methods. Data of this study are the verses contained in Law No. 39 of 1999 on Human Rights. The results of the research I have found in this study is in Law No. 39 of 1999 on Human Rights, there is a paragraph that is ambiguous, with the kind of level of grammatical ambiguity at the level of morphological and grammatical ambiguity at the level syntactic level. Among the types of ambiguity, ambiguous dominant contained in Law No. 39 of 1999 on Human Rights is the kind of level of grammatical ambiguity at the level of syntax. Ambiguities contained in Law No. 39 of 1999 on Human Rights of which cause for reference are not clear, the composition of the structure of phrases and sentences, and polysemy.Key words: ambiguity, the Law on Human Rights, the type of ambiguity, the indicators cause ambiguity.
PERBANDINGAN TUTURAN DEKLARATIF BERMAKNA IMPERATIF DALAM NOVEL TEBUSAN DARAH DENGAN HEMPASAN GELOMBANG Juang Rizki Faznur; Hasnah Faizah. AR; Charlina Charlina
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstract: This research discusses about comparison declarative speech meaningful imperative in novel Tebusan Darah with novel Hempasan gelombang. This research used by qualitative approach and descriptive method that aims to describe declarative speeches in novel Tebusan darah with Novel Hempasan gelombang and their comparison. In this research, researcher used documentation collection data techniques, and then classified by their form or type of declarative speech meaningful imperative. The results of this research is the researcher have found form or type declarative speech meaningful imperative contained in both novel such declarative speech meaningful imperative errands, invitiation, solicitations, invite, prohibition, and demand.Keywords : Comparison of Declarative Speech, Meaningful Imperative, Novel Tebusan Darah,Novel Hempasan Gelombang

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