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Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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Articles 8,827 Documents
PRAKTIKALITAS PERANGKAT PERCOBAAN PESAWAT SEDERHANA BERBASIS PERALATAN BUDAYA TRADISIONAL SEBAGAI MEDIA PEMBELAJARAN FISIKA SMP Dessy Mulyani; Fakhruddin Z '; Hendar Sudrajat
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: The purpose of this study was to examine the practicalities of product resulting from the research design and validation aircraft simple experiment devices base on equipment of traditional culture that has been done before. Methodology of the research used is reseacrh and development.This research do in SMP Negeri 18 Pekanbaru with the subject of study aircraft simple experiment devices base on equipment of traditional culture, consist of 3 people science teacher and 36 students junior high school. Practicality data a device on an aircraft simple students obtained through an instrument chief practicalities device according to teachers and students. Analysis of the data in this study is descriptive analysis to categorize the average score of practicalities of aircraft simple experiment devices base on equipment of traditional culture. Based on analysis of the research data obtained the average score to a category very good for all the aspects regarded as on the device experiment the tools and students worksheets of rice pounder, wringer coconut milk, repellent birds, inclide plane and pulley . The conclusion of this research aicraft simple experiment devices base on traditional culture practice devices for use as a medium of learning physics in senior junior school.Key word : Practicality, aircraft simple experiment devices base on equipment oftraditional culture.
PRAKTIKALITAS MULTIMEDIA INTERAKTIF MEDAN MAGNET SEBAGAI MEDIA PEMBELAJARAN FISIKA KELAS XII SMA Dhia Hana Mufida; M. Rahmad '; Hendar Sudrajad
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstrack: The purpose of this study discovered the practicalities of multimedia from the research that has been done about validation and development of magnetic field interactive multimedia using Adobe Flash. There are 17 students and 5 teachers from senior high school in Pekanbaru has participated in this research. The design of this study was Research and Development (R&D). The first step was preliminary study, multimedia design, multimedia manufacture, multimedia validation, multimedia revision, valid multimedia, practicalities, finally produced valid and practical multimedia. In the research of practicalities, it used experiment methods with Single One Shot Case Study model. Practicalities data has been taken from questionnaire and interview with the teachers and students. Descriptive analysis has been used for knowing practicality of magnetic field interactive multimedia. The results has indicated that the text, graphics, color, animation, audio, video, navigation, and background in multimedia is practical to read, understand, and observe. This has been shown by average score of the valuation indicator 3.40 to teachers and 3.27 to students with very high category. The practicality results also has been supported by interview with the same result, that magnetic field interactive multimedia practical to use in magnetic field learning.Key Words: Practicalities, Magnetic Field Interactive Multimedia, Adobe Flash.
PENGARUH PERMAINAN TEBAK GAMBAR TERHADAP KEMAMPUAN BERBICARA ANAK USIA 5-6 TAHUN DI TK AISYIYAH BUSTANUL ATFHAL TANJUNG BONAI KABUPATEN TANAH DATAR PROVINSI SUMATERA BARAT Vortuna, Dewi; Indarto, Wusono
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstract: This research aim to know influence of the pictures guessing game to ability the speak of children aged 5-6 years in TK Aisyiyah Bustanul Atfhal Tanjung Bonai, Tanah Datar, West Sumatra. This study was an experimental study which use one group design with pretest, posttest, and observation sheet about the child’s ability to speak. The sample used in this study are19 people. The data collection techniques were used that observation. Data were analyzed using t-test and SPSS 21.0. The hypothesis of this study is the significant influence on the speak of children after we apply the pictures guessing game to them. To find out the hypothesis is accepted or rejected based on the data SPSS 21.0 viewable thitung ꞊17.066 greater than ttable ꞊ 1.734 (17.066> 1.734). Thus Ho is rejected and Ha is accepted. It means that there are the significant influnce on the speak of children after they play the game. The results also see the influence of the picture guessing game against the speech of children aged 5-6 years. It can be seen from the value of the correlation coefficient (r) as big as 0.694 with a coefficient of determination (r2) as big as 0.694 x 0.694 = 0.481 means the picture guessing game influence on the ability to speak is at 48.16% which is the strong category.Key Words: Speak, Picture Guessing Game
HUBUNGAN PERSEPSI GURU TERHADAP HUMAN RELATION KEPALA SEKOLAH DENGAN MOTIVASI BERPRESTASI GURU TAMAN KANAK-KANAK SE-KECAMATAN TAMPAN KOTA PEKANBARU Meyke Garzia; Zulkifli N '; Devi Risma
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstract: The aim of this research is to know whether there is correlation between teacher’s perception of the human relations school principal and achievement motivation of kindergarten’s teachers at Tampan District of Pekanbaru City. The population of this research is kindergarten’ s teachers at Tampan District of Pekanbaru City that consists of 123 teachers, the samples of this research are 55 teachers which taken by using Slovin formula. Method of this research is Pearson Product Moment correlation to know the correlation between Teacher’s Perception of the Human Relations School Principal and Achievement Motivation. The technique of collecting data used questioner in Likert scale form. The technique of analyzing data used scale test and statistic analytical by using SPSS program for Windows Ver. 17. Based on hypothesis there is any significant positive correlation between teacher’s perception of the human relations school principal and achievement motivation of kindergarten’s teachers at Tampan District of Pekanbaru City. It could be seen from the result of correlation coefficient that 0,488 and significant level is 0,01<0,05. The level of correlation between teacher’s perception of the human relations school principal and achievement motivation of kindergarten’s teachers is in the middle category with the rank of determinant coefficient in the amount 23,8%, it means that teacher’s perception of the human relations school principal affect achievement motivation as much as 23,8%.Keywords: Perception, Human Relations, Achievement MotivationRELATIONS SCHOOL PRINCIPAL AND ACHIEVEMENT THE CORRELATION TEACHERS PERCEPTION OF THE HUMAN Meyke Garzia, Zulkifli N, Devi Risma
Pengaruh Media Visual Out Door Terhadap Peningkatan Kemampuan Mengenal Bilangan Anak Usia 4-5 Tahun di TK Pembina Air Molek Kecamatan Pasir Penyu Kabupaten Indragiri Hulu Agi Triyani Putri; Wusono Indarto; Ria Novianti
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstract: This study aimed to investigate the influence of visual media out doorto the ability to know the number of children aged 4-5 years in kindergarten PembinaAir Molek Pasir Penyu Indragiri Hulu. The population in this study is a kindergartnerPembina Air Molek Pasir Penyu Indragiri Hulu 18 children, the sample in this study asmany as 18 children. The method used is the experimental approach to research thatseeks influence of other variables in carrying strongly controlled conditions. This typeof instrument used in this study is using the observation and dokomentasi to take notesabout events that occurred during the treatment given, the tools we choose the visualmedia such beautiful figures. Mechanical anlisa data using analytical-scale testing andstatistical methods with SPSS for windows ver 17. Based on the results obtained bytesting the hypothesis that there are significant visual media out the door to the abilityto know the number of children aged 4-5 years in kindergarten Pembina Air MolekPasir Penyu District Indragiri Hulu. Test test distribution table for two parties using thetest table is 0.05 then 2.101. Ho hypothesis testing criteria are acceptable if the Sig. (2-tailed) <0.05. Based on table 4.9 above shows the value of a statistical test thitung 5814and the Sig. (2-tailed) = 0.00 <0.05 then Ho is rejected and Ha accepted that it can beconcluded that there is an influence that is not too significant in using media visuak outdoor to the ability to know the number of children aged 4-5 years.It is able known fromthe value of the correlation coefficient (r) of 0.577 with a coefficient of determination(r2) of 0.577 x 0.577 = 0.315 means the influence of visual media out door to the abilityto know the number is 31.5%, which is the low category.Keywords: Know Your Numbers, Visual Media Out Door.
PENGARUH LAYANAN BIMBINGAN KELOMPOK TERHADAP PENINGKATAN KECERDASAN SOSIAL SISWA SMA NEGERI 5 PEKANBARU TAHUN PELAJARAN 2015/2016 Sulaiman Syah; Tri Umari; Rosmawati &#039;
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstract: This study aimed to determine the effect of group guidance onimprovement of social intelligence IA class XI student of SMAN 5 Pekanbaru academicyear 2015/2016. This research was conducted in SMA Negeri 5 Pekanbaru from March2016 to May 2016. The method used is a method of real-experimental with patternspretest-posttest control group design. Research subjects in this study is a class XIstudent of SMAN 5 Pekanbaru with a low level of social intelligence. Data collectioninstrument was a questionnaire using Likert scale is modified. Data analysis techniqueused is the technique of nonparametric statistical correlation. Based on the results ofWilcoxon test is apparently a difference of social intelligence level of students beforeand after the implementation of the guidance of the group amounted to 38.2%.Furthermore, after the comparison between the experimental group and the controlgroup by Mann-Whitney test results there are significant differences of socialintelligence level of students in the experimental group with the level of socialintelligence of students in the control group.Keywords: Guidance Group, Social Intelligence
PENGARUH PERMAINAN PUZZLE PASIR TERHADAP KECERDASAN VISUAL SPASIAL PADA ANAK USIA 5-6 TAHUN DI TK EDUCATION 21 KULIM KOTA PEKANBARU Senawati, Rika Muji; Indarto, Wusono; Chairilsyah, Daviq
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstract:This research aims to know the influence of the game a puzzle sand to intteligence visual spasial of 5-6 years old children in Education 21 Kindergarten Kulim of Pekanbaru City. Population of this reseacrh in Education 21 Kindergarten Kulim of Pekanbaru City. Sample of researchare 19 childs. Method of research was experiment which this research tries to look for this research aim to know the influence of the game a puzzle sand to intteligence visual spasial of 5-6 yeard old children in Education 21 Kindergarten Kulim of Pekanbaru City. Instrumental of this research used observation sheet. Data anlisa tech used utilizes scale test-driving and statistical methods analysis with SPSS For's program ver's Windows 18. The result of this research that acquired available the influence of the game a puzzle sand to intteligence visual spasial of 5-6 yeard old children in Education 21 Kindergarten Kulim of Pekanbaru City. 18 in tara signifikansi 5 % (2-tailed) of 2,101. Thus known t a (27,496)>t tabel (2,101) or signifikansi (0,000)<5% (0,005). So, its mean that Ho refused and Ha accepted that means there are very significant different between before and after doing the experiment with puzzle sand.Key Words:Visual Spasial intelligence, Puzzle sand
PENGARUH PAPAN PETA BERPIKIR (MIND MAPPING BOARD) TERHADAP KEMAMPUAN MENGENAL BENTUK GEOMETRI PADA ANAK USIA 4-5 TAHUN DI TK PERTIWI KOTA PEKANBARU Aisyah, Siti; Indarto, Wusono; Risma, Devi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstract: This study aims to determine the effect of using a mind mapping board the ability to know the form geometry in children aged 4-5 years at kindergarten Pertiwi Pekanbaru city. The population in this research is grade B3 in kindergarten Pertiwi of as many as 21 children and the sample on this research as many as 21 children. The method used pre-experimental with the design one group pre test post design of experiments conducted in one group without the comparison group. This type of instrument used in this study is to use the observation and dokomentasi to take note of the activities of what’s happened in the treatment given, the equipment in use is the camera. Data was analyzed using statistical techniques t-test with SPSS for Windows Release 17.0. Based on the result of the hypothesis that there of the effect of mind mapping board of the ability to know the form geometry in children aged 4-5 years at kindergarten pertiwi pekanbaru city. Obtain value t count of 9,661 with significance 0.000. T table values obtained with df 19 at significance level of 5% (two-tailed) of 2.093. Thus known t count (9.661)> t table (2.093) or significance (0.000) <5% (0.05). It has been suggested that there is a difference in the results between the pretest and posttest significant. It is known that the result of higher than pretest posttest which can be seen from the descriptive statistical variable. The effect of mind mapping board of the ability to know the form geometry in children aged 4-5 years at kindergarten pertiwi Pekanbaru city as much as 26,25%..Key Words: The Ability To Know The Form Geometry, Mind Mapping Board.
GAMBARAN GAYA BELAJAR ANAK USIA 5-6 TAHUN DI RA. JANNATUL ILMI KECAMATAN TAMPAN PEKANBARU ', Suryati; ', Zulkifli N; Risma, Devi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstract: this research constive descriptive, This descriptive research aim is toknow the description of child’s learning style at 5 – 6 years old in RA Jannatul IlmiTampan Pekanbaru. The sample is al the children at 5 – 6 years old in RA Jannatul IlmiTampan Pekanbaru 20 children. The data collection technique is observation sheetthere is a statement about child’s learning style in early age. Based on the result, it canconclude that child’s learning style at 5 – 6 years old in RA Jannatul Ilmi is good level(65,72%), meanwhile based on each indicator visual learning style is good level(78,89%), auditory learning style is good level (75,55%), on kinesthetic is good level(72%), meanwhile on the multisensory learning style is good enough (58,14%). It meansthat basically is not all the children have been applied on their own learning style.Keywords: learning Style
PENGARUH PERMAINAN SMART SNAKE-LADDER TERHADAP PERILAKU MORAL PADA ANAK USIA 5-6 TAHUN DI TK PERTIWI KANAGARIAN SARIAK LAWEH KECAMATAN AKABILURU KABUPATEN 50 SUMATERA BARAT Afrila, Fitri; Chairilsyah, Daviq; ', Febrialismanto
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 2 (2016): Wisuda Oktober 2016
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Abstract:This research aim to know the influence of game a smart snake-ladderto moral behavior of 5-6 yeard old children at TK Pertiwi Kenagarian Sariak LawehSubdistrict Akabiluru District 50 West Sumatra. Population of this reseacrh was at TKPertiwi Kenagarian Sariak Laweh Subdistrict Akabiluru District 50 West Sumatrachild’s, sample of researchare 12 childs. Method of research was experiment which thisresearch tries to look for this research aim to know the influence of the game a smartsnake-ladder to moral behavior of 5-6 yeard old children at TK Pertiwi KenagarianSariak Laweh Subdistrict Akabiluru District 50 West Sumatra. Instrumental of thisresearch used observation sheet. Data anlisa tech used utilizes scale uji-t and statisticalmethods analysis with SPSS For's program ver's Windows 23. The result of thisresearch that acquired available the influence of the a game a smart snake-ladder tomoral behavior of 5-6 yeard old children at TK Pertiwi Kenagarian Sariak LawehSubdistrict Akabiluru District 50 West Sumatra. Obtain value t count of 9,388 withsignificance 0.000. T table values obtained with df 11 at significance level of 5% (twotailed)of 2,201. Thus known t count (9.388)> t table (2,201) or significance (0.000)<5% (0.05). It has been suggested that there is a difference in the results between thepretest and posttest significant. It is known that the result of higher than pretest posttestwhich can be seen from the descriptive statistical variableIt can be seen from the valueof the interpretation of the P value of 22.18%, so it can be considered that theapplication of the influence of game a smart snake-ladder against the moral behavior ofchildren at TK Pertiwi Kanagarian Sariak Laweh Subdistrict Akabiluru District 50West Sumatra is located in the low category.Key Words: Moral Behavior, smart snake-ladder

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