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Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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PENERAPAN MODEL PEMBELAJARAN QUANTUM TEACHING UNTUK MENINGKATKAN HASIL BELAJAR IPA SISWA KELAS V SD NEGERI 63 PEKANBARU Mutiara, Mutiara; Witri, Gustimal; Kurniaman, Otang
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
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Abstract.This study was conducted based problems of poor learning outcomes of students in science subjects. Of the 22 students obtained an average grade of 65,45 and 50% of students have not reached a value above the minimum completeness criteria (KKM) has been established, while the KKM predetermined namely 70. This research aims to improve learning outcomes fifth grade science students Elementary School 63 Pekanbaru through the application of the model Quantum Teaching. The shape of this study is a collaborative action research. Said to be collaborative because in this study the researchers in collaboration with the other fifth grade teacher. This research was conducted at the State Elementary School 63 Pekanbaru. While the study period starting from January through April 2016. As the subjects in this study were teachers and students of class V SD Negeri 63 Pekanbaru school year 2015/2016 the number of students as many as 22 people consisting of 8 boys and 14 female student. Based on the results of research and pembahsan it can be concluded that the application of Quantum Teaching learning model can improve student learning outcomes. Learning outcome from a base score to the first cycle that of the average of 65,45 to 72,50 with a 10,77% increase. IPA learning outcome from a base score to the second cycle that is average to 72,95 with an increase of 11,46%. This means that the application of Quantum Teaching learning model can improve student learning outcomes.Key Words: Quantum Teaching, Learning Outcomes IPA.
PENERAPAN CROSSWORD PUZZLE DALAM PEMBELAJARAN COOPERATIVE LEARNING UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA PADA MATERI TATA SURYA KELAS VII SMPN 1 PEKANBARU Nasution, Mia Marhamah; Syafii, Muhammad; Azhar, Azhar
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 2 JULI - DESEMBER 2019
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Abstract: The research aims to determine the increase in student learning motivation by applying the crossword puzzles in cooperative learning in solar system material class VII SMPN 1 Pekanbaru. The benefits of research is by applying crossword puzzles in cooperative learning can increase students' learning motivation in the solar system material. This research was conducted at SMPN 1 Pekanbaru, precisely from February to July 2019. The research design is a pre-experimental design one group pretest-posttest. The instruments used in data collection was a questionnaire motivation ARCS consisting of indicator Attention, Relevance, Confidence, and Satisfaction. Data on student learning motivation was analyzed through descriptive analysis. The results of data analysis for attention indicators increased by 0.37 with the medium category, relevance indicators increased by 0.35 with the medium category, indicators of confidence increased by 0.41 with the medium category, and for satisfaction indicators increased by 0.46 with medium category. The increase in the average student learning motivation is 0.40 with the medium category. Thus it can be concluded that the application of crossword puzzles in cooperative learning can increase learning motivation in solar system material class VII SMPN 1 Pekanbaru.Key Words: Crossword Puzzle, Cooperative Learning, Students’ Motivation.
PENGEMBANGAN MODUL PEMBELAJARAN SIMULASI VIRTUAL PhET PADA MATERI LISTRIK DINAMIS Yuda, Agung Candra; Nasir, Muhammad; ', Fakhruddin Z
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
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Abstract: This research is aims to generate a learning module using virtual PhET simulationson the material of dynamic electric to be valid and proper for students to use as a self-learning materials. This research type using Research and Development (R&D) method with a model of the development are Four-D Model. The module was developed through four phases accordingto the development model being used, such as Define, Design, Develop and Dessiminates phase. The research data was obtained from the results of validation by three experts as validators. Instrument validation using content validity to assessment module by Badan Standar Nasional Pendidikan (BSNP) which consists of four feasibility aspects’s modules with 56 indicators assessment module. Validation was done through two phaseswhich is validation in first phase and validation in second phase. The results of the validation first phase, modules got an average value of 3.54 so the quality ofmodules at the validation phase one was “Good”. The results of the validation second phase obtained an average value of 4.01 so that the quality of modules at the validation second phase was“Good”. Feasibility of contents’s module obtained an average value of 3.8in the category “Good”, the feasibility of presentation’s module obtained an average value of 3.9 tocategory“Good”, feasibility of language’s modules obtained an average value of 3.9 to“Good”categoriy and feasibility of graphical’s modules scored an average of 4.01 in the “Good” category. Based on the results of feasibility aspect’s module, the module has fulfilled the criteria of Self Instructional, Self Contained, Stand Alone, Adaptive and User Friendly. Based on the results of the validation, it can be concluded that learning module using virtual PhET simulations on the material dynamic electricwas valid and proper to use as a self-learning materials for students.
ANAK USIA 5-6 TAHUN MELALUI PERMAINAN MENEMPEL HURUF DI PAPAN FLANNEL DI KELOMPOK B1 TK BHAYANGKARI BAGANSIAPIAPI KABUPATEN ROKAN HILIR Rozana, Rozana; Indarto, Wusono; Risma, Devi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 2 (2015): Wisuda Oktober Tahun 2015
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Abstract: The background of this research is an underdeveloped ability to recognize letters in children aged 5-6 years optimally among children has not been able to: mention the letter symbols familiar, familiar voice initial letter of the name of the existing objects mentioned by teacher , understand the relationship between sound and form of letters and have not been able to read his own name and mention the initial letter of the name by using a flannel board.Therefore, researchers make improvements and optimize the child's ability to recognize letters according to the level of development of age. The purpose of the implementation of this study was to determine the ability of children recognize letters through the flannel board games, and to know the high increase in the ability of children through the game recognize letters attached letter in flannel board in children aged 5-6 years in kindergarten B1 group Bhayangkari Bagansiapiapi Rokan Hilir. This research is a classroom action research conducted in two cycles. In one cycle there are three meetings. Data collection tool used in this study is in the form of observation sheet. The number of samples in this study were 15 children consisting of 9 boys and 6 girls. Based on the analysis of the assessment process there was an increase of 2 cycles. Improvement occurred, ie from before the action to the first cycle of 33.90%, the first cycle to the second cycle of 36.90%, and increased from the prior cycle to cycle II of 83.40%. From the results of these studies concluded that through the game to stick the letters on the flannel board can improve the ability to know the letters in children aged 5-6 years in kindergarten Bhayangkari Bagansiapiapi Rokan Hilir.Keyword: Sticking Games, Flannel Boards
PENERAPAN MODEL PEMBELAJARAN LANGSUNG (THE APPLICATION OF DIRECT INSTRUCTIONAL MODEL) UNTUK MENINGKATKAN KEMAMPUAN MENGGAMBAR EKSPRESI PADA SISWA KELAS II SDN 177 PEKANBARU Grissilda, Rica; Antosa, Zariul; Alim, Jesi Alexander
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 1, No 2 (2014): Wisuda Oktober Tahun 2014
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AbstractDirect Instruction is a model or approach to teaching that is designed to supportthe teaching and learning process with the pattern of activity gradually or step bystep . The purpose of this research is to improve the ability to draw artistic andcultural expression in learning and skills . Subject students / 177 ElementarySchool second graders Pekanbaru . Based on data analysis , shows the averageactivity of the teacher at the first meeting of 1 cycle at 45 with less categories ,improved in the 2nd meeting of the first cycle to 60 . And the second cycle 1meeting increased to 75 later in the meeting to a 2 second cycle increased to 90with the excellent category . Average activity of students in the first cycle was 55the first meeting with Simply categories , increased in the first 2 cycles meeting is60 . In the second cycle of 1 to 80 with a meeting of either category , then on the2nd meeting of the second cycle increased to 90 with the excellent category .From the results of the activities of teachers and students showed improvement .From the expressions drawing skills assessment results indicate the average valuewas 56.44 in the preliminary data on the assessment of the ability to drawexpressions in the first cycle increased by 14,78 points with an average of 71.22from the initial data . In the assessment of image expression cycles both students 'average score increased to 81.67 and 10.45 the expression increased withdrawing cycle assessment results I. This shows that the application of directinstructional model can improve student 's ability to draw class II expression SDN177 Pekanbaru .
PEMBUATAN BIOPLASTIK BERBAHAN DASAR PATI BIJI DURIAN (DURIO ZIBETHINUS MURR.) SEBAGAI RANCANGAN MODUL PADA MATERI BIOTEKNOLOGI KELAS XII SMA Septiami, Mona; Zulfarina, Zulfarina; Syafii, Wan
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 2 JULI - DESEMBER 2019
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Abstract: This study aims to determine the manufacture of bioplastics based ondurian seed starch and produce module designs on biotechnology materials in class XIISMA. This research was conducted at the Biology Education Laboratory of FKIP andthe Chemistry Laboratory of FMIPA UNRI from April to August 2019. This researchwas carried out in 2 stages: the experimental stage: the making of bioplastics fromdurian seed starch and the module design stage: an analysis of the potential of moduledesign in class XII biotechnology material High school. This study used anexperimental method using a Completely Randomized Design (CRD) consisting of 5treatments and 3 replications. The parameter in this study is the absorption ofbioplastic water. Based on the results of Analysis of Variance (ANAVA) at 5% levelshowed the making of bioplastics based on durian seed starch with the addition ofgelatin can reduce the absorption of bioplastic water (13.49%)). While based on theanalysis of the potential of the research results can be used as a module design inbiotechnology material class XII SMA in KD 3.10.Key Words: Bioplastic, Durian seeds, Durian Seeds Starch, Modul
PENGARUH LATIHAN DOUBLE LEG BOUND TERHADAP DAYA LEDAK OTOT TUNGKAI PADA EKSTRAKURIKULER LOMPAT JAUH PUTRA SMK NEGERI 5 PEKANBARU Vijay Sembiring; Slamet Slamet; Ni Putu Nita Wijayanti
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 7, No 1 (2020): EDISI 1 JANUARI-JUNI 2020
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Abstract: The problem in this research is the low ability of long jump, especially in leg muscle power, although it has been practiced with a fairly good technique, but when it comes to repulsion, it still needs to be addressed. To fix the problem, the research gives a form of exercise that increases power, especially in leg muscles, namely double leg bound exercises. The title raised in this research is "The Effect of Double Leg Bound Exercise on Leg Muscle Power in male Extracurricular Long Jump Extracurricular at SMK Negeri 5 Pekanbaru" so that in the future these students can do long jumps well, and the most important thing after doing this research is knowing whether there is an increase in the long jump ability especially on the leg muscle power. The form of this research is (using a one group pretest-posttest design approach) with a long jump extracurricular population of male students of SMK Negeri 5 Pekanbaru, totaling 20 people’s. The instrument used standing board jump test that aims to determine the effect of double leg bound exercises on leg muscle power. After that, the data is processed statistically, to test normality using the lilifours test at a significant level of α=0,05 . The hypothesis proposed is that there is an effect of double leg bound training on leg muscle power in the male extracurricular long jump at SMK Negeri 5 Pekanbaru. Based on the analysis of the normality of the data X, it produces a Lo max of 0.0865 and a Ltable of 0.190 means that the Lo max <Ltable. while Y variable yields Lo max of 0.1181 and Ltable of 0.190 means that Lo max <Ltable then the data is normally distributed. Based on statistical data analysis, there is an average of variable X of 177.1 and an average of variable Y of 208.7. Then obtained a tcount of 19.50 and ttable of 1.725 then tcount> ttable then Ha is accepted. It can be concluded that there is an effect of double leg bound training on leg muscle explosive power in the men's long jump extracurricular at SMK Negeri 5 Pekanbaru. Key Words: Double Leg Bound Exercise, Leg Muscle Power
PENERAPAN MODEL PEMBELAJARAN INKUIRI UNTUK MENINGKATKAN HASIL BELAJAR IPA KELAS IVb SD NEGERI 168 PEKANBARU ', Aguslina; ', Syahrilfuddin; Marhadi, Hendri
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
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                                  Abstract: The problem this research is the students achievement of social fourth graderes studies still low with an average value of 63,04 and minimum completeness criteria (KKM) social studies is 70. Between students, amounting to 28 people only 12 students who achieve classical KKM with 42,85%. This research is Classroom Action Research (CAR), which aims to improve the student achievement of science studies class IVb at SDN 168 Pekanbaru with implementation  model problem inkuiri. Formulation of the problem : Is the implementation  of problem inkuiri can improve students achievement of social studies at SDN 168 Pekanbaru. The research was conducted month April. Subjects were students of SDN 168Pekanbaru, totaling 28 people who use the data source. The data collection instruments in this thesis is a teacher and students activities sheets and students achievement. This thesis presents the results obtained each day before the action  an improve in base score cycle with the average being 63,04. In the first cycle improve an average of 70,97 with increase big as 73,65. Activities of the teacher in the learning process in cycle of 1with increase big as and the second meeting improve to 60% and the second meeting improve 65%. Cycle II first meeting and the second meeting improve 70% to 80%. In the third cycle of the first meeting and the second meeting improve 95% to 55% and the second meeting impove 65%. Results of data analysis of students activities in the first cycle with the first meeting of an average of 70% and a second meeting improve to 75% in the class IVb at SDN 168 Pekanbaru that the implementation of problem inkuiri can improve the student achievement of science studiesat fourth graderes SDN 168 Pekanbaru.                     Key Words: Model Problem Inkuiri, fourth graderes Students Science.                 
PENGGUNAAN MEDIA PERMAINAN KARTU DOMINO UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA PADA POKOK BAHASAN REAKSI REDUKSI OKSIDASI DI KELAS X SMA NEGERI 10 PEKANBARU Jayanti, Elda; Azmi, Johni; ', Erviyenni
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 2 (2017): Wisuda Oktober 2017
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Abstract: The research about the use of domino card game media has been conducted in SMA Negeri 10 Pekanbaru. The purpose of this research is to improve the student achievement on the subject oxsidation reduction reaction in class X SMA Negeri 10 Pekanbaru. The type of this research is experimental research with experiment design randomized control group pretest-posttest. Sample of the research consisted of two classes, a class X.3 as an experimental class (use domino card game media) and class X.2 as the control class (without domino card game media). T-test was used as analysis technique. Based on the data analysis obtained t > t table i.e 3,24>1.66, so it can be concluded that use domino card game can improve the student achievement on the subject of oxidation reduction reactions in class X SMA Negeri 10 Pekanbaru up to 10,45%.Keywords: Learning Achievement, Domino Card Game
PENGARUH PERMAINAN KERETA API GEOMETRI TERHADAP KEMAMPUAN GEOMETRI ANAK USIA 4-5 TAHUN DI TK PERTIWI DESA SELAT BARU KECAMATAN BANTAN KABUPATEN BENGKALIS Pratiwi, Ellin Kartika; Indarto, Wusono; Febrialismanto, Febrialismanto
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 5, No 1 (2018): WISUDA APRIL 2018
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Abstract: Based on the results of field observations on the ability of geometry’s students have not developed optimally. So it is necessary to implement the railway geometry game. This study aims to determine the effect of rail geometry game on ability of children aged 4-5 years in kindergarten Pertiwi Selat Baru, Bantan District Bengkalis regency. The sample used in this research were 15 students. The data collection techniques used are observation and documentation. Data analysis technique used t-test with SPSS 20. The research hypothesis is that rail geometry has influence game on geometric ability of age 4-5 years in kindergarten Pertiwi Selat Baru, Bantan District Bengkalis regency. It’s can be known from the analysis of data obtained t hitung =19,000 and Sig. (2-tailed) = 0.000. Because Sig. (2-tailed) = 0.000 <0,05 hence it can be concluded that there is difference of rail geometry ability of students significantly after rail geometry in learning. In Hypothesis test can be seen tct = 19,000> ttabel = 2,15. So it means Ho was rejected and Ha was accepted which means there is a very significant difference between before and after doing experiment with applying rail geometry. The influence of rail geometry game on geometric ability of children aged 4-5 years in kindergarten Pertiwi Selat Baru, Bantan District Bengkalis regency of 57.57%.Keywords: Game on Geometry Ability, Rail Geometry

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