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AKSIOMA: Jurnal Program Studi Pendidikan Matematika
ISSN : 20898703     EISSN : 24425419     DOI : -
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AKSIOMA JOURNAL, e-ISSN: 2442-5419, p-ISSN: 2089-8703 is an information container has scientific articles in the form of research, the study of literature, ideas, application of the theory, the study of critical analysis, and Islāmic studies in the field of science Mathematics Education. AKSIOMA JOURNAL published two times a year, the period from January to June and July to December, published by the Scientific Publication Unit FKIP University of Muhammadiyah Metro.
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Search results for , issue "Vol 13, No 4 (2024)" : 27 Documents clear
ETNOMATEMATIKA MOTIF SONGKET LOMBOK DAN IMPLIKASINYA PADA PENDIDIKAN STEM Afifurrahman Afifurrahman; Parhaini Andriani
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.8959

Abstract

Selama beberapa tahun terakhir, etnomatematika khususnya di Indonesia didominasi oleh kajian tentang eksplorasi konsep serta aktivitas matematis pada hasil budaya lokal namun minim manifestasi dalam konteks pembelajaran. Etnomatematika belum banyak menyentuh aspek-aspek pendidikan matematika formal termasuk problematika yang muncul. Pada penelitian ini suatu objek fraktal dirancang berdasarkan pola motif pada songket Lombok serta bentuk implikasinya dalam pembelajaran berbasis etno-STEM. Penelitian ini merupakan penelitian pengembangan yang menggunakan model ADDIE. Penelitian ini terdiri atas tiga tahapan yaitu analysis, design dan develop dimana tahap design terdiri atas dua fase, yaitu: fase pengembangan objek fraktal berdasarkan motif songket Lombok dan fase pengembangan bahan ajar berbasis etno-STEM. Hasil penelitian ini menunjukkan bahwa motif songket Lombok dapat digunakan sebagai pola dasar dalam perancangan suatu objek fraktal. Aplikasi MATLAB digunakan untuk memvisualisasikan objek fraktal tersebut. Adapun bahan ajar berbentuk slide PowerPoint dan lembar  kerja mahasiswa memuat kaidah-kaidah geometri transformasi pada bidang, transformasi affine 2-dimensi dan penerapannya untuk merancang model matematika dari objek fraktal. Hasil uji validitas oleh dua orang ahli menunjukkan bahwa bahan ajar telah dinyatakan valid serta dapat digunakan pada tahap uji coba lapangan di masa mendatang.
PROSES BERPIKIR KOMPUTASIONAL SISWA BERDASARKAN PRIOR KNOWLEDGE Gunawan Gunawan; Joko Purwanto; Fitrianto Eko Subekti
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.9982

Abstract

Prior knowledge is one of the primary factors in the birth of ideas in computational thinking. Solving problems in the 21st century requires computational thinking skills. The computational thinking process involves abstraction, design, decomposition, algorithms, and verification. Research was conducted to describe students' computational thinking processes in solving contextual problems based on previous knowledge. The research process uses qualitative with an explanatory approach. A total of 40 students were grouped into low, medium, and high prior knowledge categories. One subject was taken in each category using purposive sampling. Tests and interviews were carried out for data collection. Data analysis consists of data reduction, presentation, and conclusions. The research results show that students in the high and medium prior knowledge categories wholly and correctly prove each computational thinking stage. Students can present problems visually, explain the flow of solution ideas used, write down the steps in detail and precisely, and check all solutions and final conclusions. Students in the low prior knowledge category need to improve at the design and algorithm stages—students' errors in interpreting the problem abstractly so that there is some misinformation. As a result, the completion steps and wrong results are obtained at the algorithm stage. The research results can be used to determine learning strategies in the classroom so that computational thinking skills increase.
CREATIVE THINKING ABILITY OF STUDENTS WITH THEORIST AND PRAGMATIST LEARNING STYLES IN SOLVING NUMBER OPERATION PROBLEMS Erina Ellen Rusmana; Ali Shodikin
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.9884

Abstract

Creative thinking skills are essential in mathematics learning to address 21st-century challenges. This study aims to describe the creative thinking abilities of students with theorist and pragmatist learning styles in solving problems on number operations. The research employed a descriptive qualitative approach, with two subjects representing theorist and pragmatist learning styles, selected using purposive sampling from 27 seventh-grade students. The research instruments included the Learning Style Questionnaire (LSQ), problem-solving tests, and interview guidelines. Data were collected through questionnaires, tests, and interviews, then analyzed based on the indicators of fluency, flexibility, originality, and elaboration. The results revealed that students with a theorist learning style tend to produce structured and logical solutions, utilizing various approaches but showing limited innovation. Conversely, students with a pragmatist learning style demonstrated more practical and flexible approaches, along with originality through unique strategies, although their accuracy depended on precise assumptions. In conclusion, creative thinking abilities are influenced by students’ learning styles. Teachers are advised to provide exercises targeting all aspects of creative thinking to enhance the variation and quality of students' solutions.Kemampuan berpikir kreatif merupakan keterampilan penting dalam pembelajaran matematika untuk menghadapi tantangan abad ke-21. Penelitian ini bertujuan mendeskripsikan kemampuan berpikir kreatif siswa dengan gaya belajar teoris dan pragmatis dalam menyelesaikan masalah pada materi operasi bilangan. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan subjek dua siswa, masing-masing mewakili gaya belajar teoris dan pragmatis, yang dipilih melalui teknik purposive sampling dari 27 siswa kelas VII. Instrumen penelitian meliputi Learning Style Questionnaire (LSQ), tes pemecahan masalah, dan pedoman wawancara. Data dikumpulkan melalui metode angket, tes, dan wawancara, kemudian dianalisis berdasarkan indikator kelancaran, keluwesan, keorisinalan, dan elaborasi. Hasil penelitian menunjukkan bahwa siswa dengan gaya belajar teoris cenderung menghasilkan solusi yang terstruktur dan logis, menggunakan berbagai pendekatan, tetapi kurang inovatif. Sebaliknya, siswa dengan gaya belajar pragmatis lebih praktis dan fleksibel, serta mampu menunjukkan keorisinalan melalui strategi unik, meskipun masih terbatas pada keakuratan asumsi. Kesimpulannya, kemampuan berpikir kreatif dipengaruhi oleh gaya belajar siswa. Guru disarankan untuk memberikan latihan yang melatih seluruh aspek berpikir kreatif guna meningkatkan variasi dan kualitas solusi siswa.
PENGARUH MODEL PROJECT BASED LEARNING BERBASIS ENTERPRENEURSHIP TERHADAP KETERAMPILAN BERPIKIR KREATIF DALAM PEMBELAJARAN GEOMETRI RUANG Sundari, Sundari; Rusani, Irna; Musa'ad, Faida; Setyo, Arie Anang; Trisnawati, Nika Fetria
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.9363

Abstract

Pembelajaran abad 21 menekankan penguasaan serta pengembangan keterampilan mahasiswa. Namun, kurangnya keterlibatan mahasiswa dalam proses pembelajaran telah menghambat keterampilan berpikir kreatif mereka. Tujuan penelitian menguji pengaruh dari model pembelajaran Project-Based Learning (PjBL) berbasis entrepreneurship terhadap keterampilan berfikir kreatifmahasiswa pada materi Geometri Ruang. Penelitian ini menggunakan pendekatan kuantitatif dengan desain pre-eksperimental yang melibatkan pretest dan posttest pada 12 mahasiswa semester 2 di Universitas Muhammadiyah Sorong. Hasil yang diperoleh menunjukkan perubahan tingkat keterampilan berfikir kreatifmahasiswa setelah melakukan pembelajartan model PjBL berbasis entrepreneurship, dengan rerata hasil posttest sebesar 89,5. Hasil analisis gain menunjukkan rerata 0,85, yang berada dalam kategori sangat tinggi. Selain itu, respon mahasiswa terhadap model pembelajaran ini juga positif, dengan rerata respon sebesar 78%. Dalam kesimpulan, model pembelajaran PjBL berbasis entrepreneurship memberikan pengaruh yang positif pada kemampuan berpikir kreatif mahasiswa dalam pembelajaran Geometri Ruang. Oleh sebab itu, diharapkan agar pendekatan ini dapat diterapkan lebih luas dalam proses pembelajaran untuk meningkatkan kreativitas mahasiswa di berbagai mata pelajaran.
PENGEMBANGAN APLIKASI MOBILE LEARNING GEOMETRI UNTUK MENINGKATKAN KREATIVITAS MATEMATIS Muliyana, Ana; Andayani, Sri; P, Adi Wibowo
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.8980

Abstract

Kurangnya pemanfaatan mobile learning disekolah serta rendahnya kreativitas matematis siswa khususnya materi geometri sehingga perlu dikembangkan aplikasi pembelajaran yang dapat meningkatkan kreativitas matematis siswa. Penelitian pengembangan ini bertujuan untuk menghasilkan produk berupa aplikasi mobile learning geometri untuk meningkatkan kreativitas matematis. Produk ini memuat materi bangun ruang untuk kelas VII SMP. Produk dikembangkan mengikuti model ADDIE: Analyze, Design, Development, Implementation, dan Evaluation. Hasil penelitian menunjukkan bahwa: (1) Aplikasi mobile learning geometri yang dikembangkan dikemas dengan menggunakan sintaks Creative problem solving dilengkapi dengan fitur liveworksheets, geogebra, video pembelajaran, quiziz dan google form yang memfasilitasi peningkatan kreativitas matematis. (2) Produk yang dikembangkan dinyatakan valid berdasarkan hasil validasi aplikasi mobile learning geometri yang diperoleh dari dua ahli media dan materi dimana rata-rata indeks Aiken mencapai 0,94 dari skor maksimal 1 dan berada pada kategori “Tinggi”. Produk dinilai praktis didasarkan pada persentase penilaian oleh guru yang mencapai 96,55%, penilaian oleh siswa mencapai 71,28%, serta rata-rata persentase keterlaksanaan pembelajaran mencapai 85.83%. Produk juga dinilai efektif berdasarkan kenaikan yang signifikan pada variabel kreativitas matematis dimana uji proporsi menujukkan skor test kreativitas mencapai kriteria minimal baik lebih dari 69,9%. Dengan ini, maka produk yang dikembangkan berupa aplikasi mobile learning geometri memenuhi kriteria valid, praktis dan efektif.The limited use of mobile learning in schools and low mathematical creativity among students, especially in geometry, necessitates the development of a learning application to enhance mathematical creativity. This development research aims to create a mobile learning application for geometry to boost students' mathematical creativity. The application covers spatial geometry material for 7th-grade junior high students and was developed using the ADDIE model: Analysis, Design, Development, Implementation, and Evaluation. Results show that: (1) The application, designed with the Creative Problem Solving (CPS) framework, includes features like live worksheets, GeoGebra, instructional videos, Quizizz, and Google Forms to support creativity. (2) The product is validated with an average Aiken index of 0.94, indicating high validity. It is deemed practical with teacher evaluations at 96.55%, student evaluations at 71.28%, and an average lesson implementation percentage of 85.83%. Effectiveness is confirmed by a significant increase in mathematical creativity, with test scores exceeding the 69.9% minimum criterion. Thus, the mobile learning application meets the criteria for validity, practicality, and effectiveness.
LEARNING MATHEMATICS IN THE INCLUSIVE CLASSROOM: SLOW LEARNER STUDENTS'S DIALOGUE IN A DISCUSSION Kusumawati, Elli; Purwanto, Purwanto; As'ari, Abdur Rahman; Irawati, Santi
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.10469

Abstract

The involvement of students with special needs is demonstrated by dialogue in study groups in mathematics learning in inclusive classes. Therefore, the teacher must consider forming groups to create this dialogue. Based on the results of observations, the obstacles that occur in the involvement of students with special needs in the group discussion process, according to respondents, are that not all group members understand ABK students, the speed of ABK students in absorbing information is slower, and the lack of communication between ABK and non-ABK friends. This article aims to: 1) describe the dialogue that occurs between ABK students Slow Learner with the teacher at the beginning and end of learning activities, as well as dialogue with colleagues in study groups in core activities; 2) know the characteristics of study groups that help ABK students Slow Learner understand the material in class. The research subject was a class VII ABK Slow Learner student at SMPN 14 Banjarmasin. Research findings show that ABK demonstrates verbal dialogue in class and group discussions. ABK students tend to pay attention to their friends' answers and repeat them. Apart from dialogue in verbal form, ABK students show gestures to show their involvement in the discussion. In forming groups, the teacher considers colleagues who have been sitting close to ABK as group friends for ABK. The choice of gender in group formation is also a consideration for the teacher. Study groups of male and female students allow ABK to interact more actively. The involvement of students with special needs is demonstrated by dialogue in study groups in mathematics learning in inclusive classes. Therefore, the teacher must consider forming groups to create this dialogue. Based on the results of observations, the obstacles that occur in the involvement of students with special needs in the group discussion process, according to respondents, are that not all group members understand ABK students, the speed of ABK students in absorbing information is slower, and the lack of communication between ABK and non-ABK friends. This article aims to: 1) describe the dialogue that occurs between ABK students Slow Learner with the teacher at the beginning and end of learning activities, as well as dialogue with colleagues in study groups in core activities; 2) know the characteristics of study groups that help ABK students Slow Learner understand the material in class. The research subject was a class VII ABK Slow Learner student at SMPN 14 Banjarmasin. Research findings show that ABK demonstrates verbal dialogue in class and group discussions. ABK students tend to pay attention to their friends' answers and repeat them. Apart from dialogue in verbal form, ABK students show gestures to show their involvement in the discussion. In forming groups, the teacher considers colleagues who have been sitting close to ABK as group friends for ABK. The choice of gender in group formation is also a consideration for the teacher. Study groups of male and female students allow ABK to interact more actively.
MATHEMATICAL THINKING PROCESS OF STUDENTS IN SOLVING CONTROVERSIAL MATHEMATICS PROBLEMS BASED ON DECISION-MAKING TYPES Dewi, Irmawati Liliana Kusuma; Suprayo, Try; Junaedi, Iwan; Cahyono, Adi Nur
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.9641

Abstract

Developing thinking processes requires unusual treatment and stimulation, such as solving controversial mathematical problems. Problem-solving involves various stages of thinking and producing solutions based on decision-making. However, many students do not go through these stages perfectly, resulting in less optimal decision-making. This research aims to describe students' mathematical thinking processes in solving controversial problems based on decision-making types. The study uses a qualitative descriptive method by selecting 33 student subjects and grouping them based on decision-making types: empirical, heuristic, and rational. The grouping is based on scores from a decision-making type questionnaire, then 5 subjects are selected based on decision-making type, ability to answer questions, and mathematical communication. The instruments used in this study include a decision-making type questionnaire and controversial mathematical problems adapted from instruments developed by experts. Data is analyzed in three stages: data reduction, data presentation, and conclusion drawing. Empirical decision type (EM): Only successful up to the stages of generalizing and guessing, with difficulties in the convincing stage. Heuristic decision type (HE): Effective in specializing, generalizing, and guessing in the first problem but only meets two indicators in the convincing stage. Rational decision type (RA): Difficulty in the convincing stage and challenges in meeting the last stage indicators. The results of this study reveal the thinking process for each decision-making type when solving controversial mathematical problems. The thinking process holds significant importance, thus requiring special attention, especially from teachers, in monitoring students' thinking processes in the classroom.Mengembangkan proses berpikir memerlukan perlakuan dan stimulasi yang tidak biasa, seperti memecahkan masalah matematika kontroversial. Pemecahan masalah mencakup berbagai tahap berpikir dan menghasilkan solusi berdasarkan pengambilan keputusan. Namun, banyak siswa tidak menjalani tahapan ini dengan sempurna, sehingga keputusan yang diambil kurang optimal. Penelitian ini bertujuan untuk mendeskripsikan proses berpikir matematis siswa dalam memecahkan masalah kontroversial berdasarkan tipe pengambilan keputusan. Penelitian ini menggunakan metode deskriptif kualitatif dengan memilih 33 siswa siswa dan dikelompokkan berdasarkan tipe pengambilan keputusan, yaitu empiris, heuristik, dan rasional. Pengelompokan tersebut berdasarkan skor pada kuesioner tipe pengambilan keputusan, kemudian dipilih 5 siswa berdasarkan tipe pengambilan keputusan, kemampuan menjawab soal dan komunikasi matematis. Instrumen dalam penelitian ini berupa kuesioner tipe pengambilan keputusan dan soal kontroversial matematis yang merupakan adaptasi dari instrumen yang dikembangkan oleh para ahli. Data dianalisis dalam tiga tahap, yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Tipe pengambilan data empiris (EM): Hanya berhasil sampai pada tahap menggeneralisasi dan menduga, kesulitan pada tahap meyakinkan. Tipe pengambilan heuristik (HE): Efektif pada tahap mengkhususkan, menggeneralisasi, dan menduga pada soal pertama, namun hanya memenuhi dua indikator pada tahap meyakinkan. Tipe pengambilan keputusan rasional (RA): Kesulitan pada tahap meyakinkan dan kesulitan dalam memenuhi indikator tahap terakhir. Hasil penelitian ini mengungkapkan proses berpikir untuk setiap tipe pengambilan keputusan ketika menyelesaikan masalah matematika kontroversial. Proses berpikir memiliki arti penting, sehingga memerlukan perhatian khusus, terutama dari guru, dalam memonitor proses berpikir siswa di dalam kelas.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERDIFERENSIASI BERBASIS APLIKASI EDUKASI PADA MATERI PERBANDINGAN SISWA SMP Suherman, Riska Marisa; Nugraha, Depi Ardian; Dewi, Sinta Verawati
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.9700

Abstract

Penelitian ini berangkat dari masalah siswa yang kesulitan memahami konsep perbandingan matematika dan mengaitkannya dengan kehidupan sehari-hari. Pendekatan pembelajaran konvensional yang kurang interaktif serta minimnya penggunaan teknologi dan penerapan pembelajaran berdiferensiasi menyebabkan pembelajaran menjadi kurang menarik. Penelitian ini bertujuan mengembangkan, menguji kelayakan, dan menilai respons siswa terhadap media pembelajaran matematika berbasis aplikasi edukasi untuk materi perbandingan di SMP, sesuai pendekatan berdiferensiasi Kurikulum Merdeka. Penelitian menggunakan metode pengembangan dengan model PPE (Planning, Production, Evaluation). Data dikumpulkan melalui wawancara dan tes diagnostik siswa, sementara validasi kelayakan media dilakukan oleh ahli media dan materi. Respon siswa dinilai melalui angket. Subjek penelitian melibatkan siswa kelas VII G SMP Negeri 11 Tasikmalaya. Hasilnya adalah media pembelajaran “Aplikasi Edukasi” yang dirancang untuk mengakomodasi kebutuhan belajar siswa dengan beragam gaya belajar dinilai sangat layak oleh para ahli dan mendapatkan respons positif dari siswa. Hal ini menunjukkan media pembelajaran “Aplikasi Edukasi” memiliki potensi meningkatkan pembelajaran matematika secara menarik dan interaktif. This research departs from the problem of students who have difficulty understanding the concept of mathematical comparison and relating it to everyday life. Conventional learning approaches that are less interactive and the lack of use of technology and the application of differentiated learning cause learning to be less interesting. This research aims to develop, test the feasibility, and assess student responses to educational application-based mathematics learning media for comparison material in junior high schools, according to the differentiated approach of the Merdeka Curriculum. The research uses a development method with the PPE (Planning, Production, Evaluation) model. Data were collected through interviews and student diagnostic tests, while media feasibility validation was carried out by media and material experts. Student responses were assessed through questionnaires. The research subjects involved students of class VII G SMP Negeri 11 Tasikmalaya. The result is the learning media ‘Aplikasi Edukasi’ which is designed to accommodate the learning needs of students with various learning styles is considered very feasible by experts and get positive responses from students. This shows that the ‘Educational Application’ learning media has the potential to improve mathematics learning in an interesting and interactive way.
PENGEMBANGAN E-LKPD BERBASIS PBL BERBANTUAN WEB LIVE WORKSHEET UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS MATEMATISTEMATIS Asep Ikin Sugandi; Deddy Sofyan; Martin Bernard; Devi Widianti; Linda Linda
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.9364

Abstract

Kemampuan berpikir kritis matematis merupakan kemampuan yang diperlukan dalam pembelajaran abad 21. Namun kenyataan di lapangan menunjukkan bahwa kemampuan  berpikir kritis masih rendah. Tujuan penelitian ini adalah untuk mengembangkan e-LKPD berbasis masalah berbantuan web live worksheet yang valid, praktis dan efektif. Metode penelitian yang digunakan metode  desain research (Development Research). Subjek dalam penelitian ini adalah 33 siswa kelas X RPL SMK Wiraswasta. Kategori  kritis matematis sebanyak 5 soal, Teknik pengolahan data dilakukan secara kuantitatif dan kualitatif. Berdasarkan hasil pengolahan data didapat bahwa e-LKPD yang dikembangkan termasuk sangat valid dengan nilai rata-rata sebesar 88 %, dikategorikan sangat praktis dengan nilai rata-rata sebesar 82 %  dan dikategorikan sangat efektif dengan nilai rata-rata sebesar 86%.  Dengan demikian dapat disimpulkan bahwa E-LKPD berbasis masalah berbantuan Web Liveworksheet dapat dikategorikan valid, praktis dan efektif untuk digunakan dalam pembelajaran Mathematical critical thinking skills are skills needed in 21st century learning. However, the reality in the field shows that critical thinking skills are still low. The purpose of this study was to develop a valid, practical and effective web live worksheet-assisted problem-based e-LKPD. The research method used was the design research method (Development Research). The subjects in this study were 33 students of class X RPL SMK Wiraswasta. The data collection technique used was a questionnaire in the form of a Likert attitude scale and 5 questions on mathematical critical thinking skills. Data processing techniques were carried out quantitatively and qualitatively. Based on the results of data processing, it was found that the e-LKPD developed was very valid with an average value of 88%, categorized as very practical with an average value of 82% and categorized as very effective with an average value of 86%. Thus, it can be concluded that the Web Liveworksheet-assisted problem-based e-LKPD can be categorized as valid, practical and effective for use in learning.  
PENGEMBANGAN E-MODUL STATISTIK DESKRIPTIF BERBASIS PBL TERINTEGRASI ISU PENDIDIKAN INDONESIA UNTUK MENINGKATKAN STATISTICAL LITERACY Zulqoidi R. Habibie; Sundahry Sundahry; Randi Eka Putra; Dedek Helida Pitra; Nurlev Avana; Masnia Masnia; Teti Trisnawati
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 4 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i4.9085

Abstract

Pentingnya peningkatan Statistical Literacy (SL) menjadi semakin nyata di tengah-tengah era informasi dan teknologi yang terus berkembang. Penelitian   ini bertujuan untuk melihat proses pengembangan e-modul statistik deskriptif berbasis problem based learning terintegrasi Isu Pendidikan Nasional untuk meningkatkan SL mahasiswa, dengan menerapkan metode penelitian berjenis Research and Development berdesign Plomp. Objek penelitian ini adalah mahasiswa PGSD Universitas Muhammadiyah Muara Bungo. Penelitian ini menghasilkan nilai kevalidan materi 93% berkategori sangat kuat, kevalidan media sebesar 96,65% berkategori sangat kuat, dan kevalidan Bahasa sebesar 94,40% berkategori sangat kuat. Selanjutnya  menghasilkan nilai kepraktisan sebesar 69,84% berkategori praktis dan menghasilkan nilai keefektifan dari hasil belajar mahasiswa sebesar 85,71% berkategori sangat baik. Dari hasil penelitian ini dapat disimpulkan bahwa pengembangan e-modul statistik deskriptif berbasis PBL terintegrasi isu pendidikan indonesia untuk meningkatkan SL dalam kategori sangat baik. Kemudian,  peneliti melihat ada gap yang membutuhkan penelitian lebih lanjut terkait pengembangan e-modul statistik inferensial berbasis PBL terintegrasi Isu-isu dibidang lainya seperti lingkungan, kesehatan dan ekonomi dalam upaya meningkatkan SL mahasiswa.

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