cover
Contact Name
Vina Amilia Suganda
Contact Email
vinaamilia.pgsdunsri@gmail.com
Phone
+6281273638727
Journal Mail Official
jisd@fkip.unsri.ac.id
Editorial Address
Kampus Indralaya Jl. Palembang-Indralaya KM 32 Ogan Ilir
Location
Kab. ogan ilir,
Sumatera selatan
INDONESIA
Inovasi Sekolah Dasar: Jurnal Kajian Pengembangan Pendidikan
Published by Universitas Sriwijaya
ISSN : 23557346     EISSN : 26856433     DOI : http://doi.org/10.36706/jisd.v8i2.15847
Core Subject : Education,
Inovasi Sekolah Dasar Journal is a journal which is managed by the Study Programe of Elementary Teacher Education in the Faculty of Education Universitas Sriwijaya. Inovasi Sekolah Dasar Journal already has p-ISSN 2355-7346 and online version e-ISSN 2685-6433. Inovasi Sekolah Dasar Journal publishes the result of literature studies as well as research result in the scope of education in general and basic education in particular. The focus and scope of articles published in this journal include elementary school learning innovations, elementary school learning media, elementary school assessments, elementary school curriculum development, and teaching materials used in learning in elementary schools.The study cover education and learning in basic education, the studies of five areas of elementary school namely mathematics, Indonesian language, science, social studies, and civics and additional fields such as English in basic education includes the study of local content studied in the scope of basic education.
Articles 148 Documents
MODEL PROBLEM BASED INSTRUCTION PADA MATERI BANGUN RUANG SISI DATAR DI SEKOLAH DASAR toybah toybah
Jurnal Inovasi Sekolah Dasar Vol 1, No 2 (2014): Inovasi Sekolah Dasar
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (363.295 KB) | DOI: 10.36706/jisd.v1i2.8627

Abstract

Abstract: This study was aim at determining the improvement of learning outcomes of the fourth grade students of SD Negeri 43 Palembang through the model of Problem Based Instruction on the material side of the flat geometry. The method used was Class­room Action Research with research subjects were 30 students of class IVA SD Negeri 43 Palembang in the second semester of the 2013/2014 academic year consist­ing of 17 male students and 13 female students. The success of this research is based on the percentage of completeness observable student learning outcomes derived from the value of the end of each test cycle. The results of this study showed an increase in learning outcomes, it is seen from the average value of the test results of each end of the cycle and completeness of student learning outcomes, the first cycle of the average value of 68.7 and the second cycle of the average score of 83 while the completeness student learning outcomes by 63% the first cycle and second cycle with a completeness of 82%. Based on the results of this study concluded that the application of the model of Problem Based Instruction can increase student learning outcomes in the material geometry on the flat side of SD Negeri 43 Palembang. Therefore, it is advisable for teachers to use the model of Problem Based Instruction as an alternative model of meaningful learning in math.Keywords: learning outcomes , Model Problem Based Instruction Abstrak: Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar siswa kelas IV SD Negeri 43 Palembang melalui model Problem Based Instruction pada materi bangun ruang sisi datar. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan subjek penelitian berjumalah 30 orang siswa kelas IVA SD Negeri 43 Palembang pada semester genap tahun ajaran 2013/2014 dengan  yang terdiri dari 17 orang siswa laki-laki dan 13 orang siswa perempuan. Keberhasilan pene­litian ini diamati berdasarkan presentase ketuntasan hasil belajar siswa yang diperoleh dari nilai ujian setiap akhir siklus. Hasil penelitian ini menunjukkan terjadinya pening­katan hasil belajar, hal ini terlihat dari nilai rata-rata hasil ujian setiap akhir siklus dan ketuntasan hasil belajar siswa, yaitu siklus I nilai rata-ratanya sebesar 68,7 dan siklus II nilai rata-ratanya sebesar 83 sedangkan ketuntasan hasil belajar siswa siklus I sebesar 63% dan siklus II dengan ketuntasan sebesar 82%. Berdasarkan hasil penelitian dapat disimpulkan bahwa penerapan model Problem Based Instruction dapat meningkat hasil belajar siswa pada materi bangun ruang sisi datar di SD Negeri 43 Palembang. Oleh karena itu, disarankan kepada para guru untuk menggunakan model Problem Based Instruction sebagai alternatif model pembelajaran yang bermakna dalam pelajaran matematika.Kata kunci: Hasil belajar, Model Problem Based Instruction
PENINGKATAN HASIL BELAJAR MATEMATIKA MATERI PERKALIAN MELALUI PENERAPAN MODEL NHT (NUMBERED HEAD TOGETHER) DI MADRASAH IBTIDAIYAH Siti Husnul Khotimah; Nofi Maria Krisnawati
Jurnal Inovasi Sekolah Dasar Vol 7, No 1 (2020): INOVASI SEKOLAH DASAR
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (236.314 KB) | DOI: 10.36706/jisd.v7i1.11618

Abstract

AbstractThis study aims to explain the application of NHT learning to improve student learning outcomes at MI Fatahillah Pancoran, South Jakarta. The research method used was Classroom Action Research, with a sample of 28 class III students. The instrument used in the form of Learning Implementation Plan (RPP), Observation Guidelines, Interview Guidelines, and Tests In this study conducted as many as 2 cycles, the first cycle consisted of 3 meetings and the second cycle consisted of 2 meetings. The results showed that the activities of students experienced significant changes. The average post-test score of cycle I was 72.5, increasing to 84.4 in cycle II and the average N-gain in cycle I ranged from 0.38 and increased to 0.51 in cycle II. Based on these learning outcomes it can be proven that the application of NHT learning can improve student learning outcomes especially in Mathematics Multiplication material. Keywords: earning outcomes, NHT learning models Abstrak Penelitian ini bertujuan untuk menjelaskan penerapan pembelajaran NHT dapat meningkatkan hasil belajar peserta didik di MI Fatahillah Pancoran Jakarta Selatan. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas, dengan sample berjumlah 28 peserta didik kelas III. Instrumen yang digunakan berupa Rencana Pelaksanaan Pembelajaran (RPP), Pedoman Observasi, Pedoman Wawancara, dan Tes Pada penelitian ini dilakukan sebanyak 2 siklus, pada siklus I terdiri dari 3 kali pertemuan dan siklus II terdiri dari 2 kali pertemuan. Hasil penelitian diperoleh bahwa aktifitas peserta didik mengalami perubahan yang signifikan. Nilai rata-rata post-test siklus I sebesar 72,5 meningkat menjadi 84,4 di siklus II dan rata-rata N-Gain pada siklus I berkisar 0,38 dan meningkat menjadi 0,51 pada siklus II. Berdasarkan hasil belajar tersebut dapat dibuktikan bahwa penerapan pembelajaran NHT dapat meningkatkan hasil belajar peserta didik khususnya pada pelajaran Matematika materi Perkalian.Kata-kata kunci: hasil belajar, model pembelajaran NHT
MODEL HAND GRAPHIC ORGANIZER DALAM MENINGKATKAN PRESTASI BELAJAR MAHASISWA PGSD SEMESTER 6 MATA KULIAH PENGEMBANGAN PEMBELAJARAN IPA SD Tiurida Intika
Jurnal Inovasi Sekolah Dasar Vol 7, No 1 (2020): INOVASI SEKOLAH DASAR
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (372.46 KB) | DOI: 10.36706/jisd.v7i1.11623

Abstract

Abstract The purpose of the research was to know the influence of the application of hand graphic organizer model toward the improvement of students' learning achievement. The sample of the study was sixth semester students of pgsd at PGRI University in academic year 2018/ 2019. The method used was the one group pratest posttest. The subject of the research was 17 students of PGSD. Hand Graphic Organizer organizer is two-dimensional visual form that describes the relationship among fact, idea, term, concept and others through hand learning model. The improvement of learning achievement is a process of conveying success in learning process which is achieved by obtaining score after test and evaluation. The results showed that in Experiment 1 and Experiment 2 there was an increase in learning achievement as seen from the results of a high percentage of 6.89%, a moderate value of 48.27%, and a low of 44.82%. As for the experimental percentage 2, a high value of 13.79%, a moderate value of 58.62%, and a low value of 27.58%. In summary, there was an improvement of students' learning achievement after treatment by using hand graphic organizer model and the score was higher after giving treatment by using hand graphic organizer model.Keywords: Hand Graphic Organizer model, learning achievementAbstrakTujuan penelitian ini adalah untuk mengetahui pengaruh dari penerapan Hand Model Graphic Organizer terhadap peningkatan prestasi belajar mahasiswa. Penelitian ini dilakukan pada mahsiswa PGSD semester 6 di Universitas PGRI Palembang tahun ajaran 2018/ 2019. Metode yang digunakan untuk penelitian ini ialah pratest-postest kelompok tunggal (the one group pratest posttest). Subyek pada penelitian ini seluruh mahasiswa semster 6 Prodi PGSD berjumlah 17 mahasiswa. Hand Model Graphic Organizer merupakan suatu bentuk visual dua dimensi yang menggambarkan hubungan antara fakta, ide, istilah, konsep, dan sebagainya melalui model pembelajaran tangan. Peningkatan prestasi belajar  merupakan proses menyampaikan keberhasilan dalam proses belajar yang diwujudkan dengan memperoleh nilai atau angka setelah diadakannya tes dan evaluasi. Hasil Penelitian menunjukkan pada eskperimen 1 dan eksperimen 2 mengalami peningkatan prestasi belajar dilihat dari hasil presentase nilai tinggi sebesar 6,89%, nilai sedang sebesar 48,27%, dan rendah sebesar 44,82%. Sedangkan untuk presentase eksperimen 2 nilai tinggi sebesar 13,79%, nilai sedang sebesar 58,62%, dan nilai rendah sebesar 27,58%. Kesimpulan dari penelitian ini adanya peningkatan prestasi belajar mahasiswa yang setelah diberi perlakuan atau diajarkan menggunakan Hand Model Graphic Organizer dan skornya lebih tinggi daripada sebelum diberi perlakuan atau diajarkan menggunakan Hand Model Graphic Organizer.  Kata Kunci: Hands Model Graphic Organizer, Prestasi Belajar.
MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENTS UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA Supriyanto Supriyanto
Jurnal Inovasi Sekolah Dasar Vol 7, No 1 (2020): INOVASI SEKOLAH DASAR
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (260.196 KB) | DOI: 10.36706/jisd.v7i1.11619

Abstract

AbstractThis research is a class action study conducted in two cycles. The purpose of this research is to increase the activation and learning results of mathematics on the competency of FPB and KPK in class IV (four) of SDN 14 Indralaya Utara, Ogan Ilir Regency, South Sumatera Province, through the application of a Teams type cooperative learning model Games Tournament (TGT). Each cycle consists of four phases: planning, implementation, observation, and reflection. The subject of this study amounted to 24 students. The instruments used in this study include an active observation sheet for students ' learning and test to learn students ' learning outcomes. Cessation of cycles based on research success indicators of 96% positive activation and 4%, negative activity. And obtained 100% learning results reached KKM 65. Based on the research results, it was concluded that the application of the Teams Games Tournament (TGT) cooperative learning model could improve the activity and learning outcomes of mathematics students on the competence of FPB and KPK. Keywords:  Cooperative learning Model, Teams Games Tournament Abstrak. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan dalam dua siklus. Tujuan penelitian ini untuk meningkatkan keaktifan dan hasil belajar matematika pada kompetensi FPB dan KPK di kelas IV (empat) SDN 14 Indralaya Utara, Kabupaten Ogan Ilir, Propinsi Sumatera Selatan, melalui penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT). Setiap siklus terdiri dari empat tahapan yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek penelitian ini berjumlah 24 siswa. Instrumen yang digunakan dalam penelitian ini meliputi lembar observasi keaktifan belajar siswa dan test untuk mengetahui hasil belajar siswa. Penghentian siklus berdasarkan indikator keberhasilan penelitian sebesar 96% keaktifan positif dan 4%, kaaktifan negatif. Serta diperoleh hasil belajar 100% mencapai KKM 65. Berdasarkan hasil penelitian, disimpulkan bahwa penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) dapat meningkatkan keaktifan dan hasil belajar siswa matematika pada kompetensi FPB dan KPK. Kata Kunci. Model pembelajaran kooperatif, Teams Games Tournament
PENERAPAN METODE SCAMPER TERHADAP HASIL BELAJAR DAN KEAKTIFAN PESERTA DIDIK KELAS IV SEKOLAH DASAR Widya Mandasari; siti hawa; Yosef Yosef
Jurnal Inovasi Sekolah Dasar Vol 7, No 1 (2020): INOVASI SEKOLAH DASAR
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (255.273 KB) | DOI: 10.36706/jisd.v7i1.11624

Abstract

Abstract: This study objective was to investigate the effect of applying SCAMPER method on learning outcomes and the activity of students 4th graders of public elementary school. This study used quasi-experiments with the type of design of the One Group PreTest PostTest Design. The samples were 27, 4th graders of public elementary school. Data-collecting techniques used were tests multiple choice and observations sheet. The results showed, the mean fare pretest written were 41.78. While the mean fare that Posttest value were 68.89. The result of test, obtained tcount = 4.8 while ttable = 0.381 with a significant level of 0.05 (5%). Finally, ttable then Ho was rejected and Ha was accepted. Then it could be concluded that the applyimg of SCAMPER method influenced learning outcomes and activity of students 4th graders of public elementary school. Keywords: SCAMPER method, learning outcomes, activity of students. AbstrakPenelitian ini bertujuan untuk mengetahui pengaruh penerapan metode SCAMPER terhadap hasil belajar dan keaktifan peserta didik di Sekolah Dasar. Penelitian ini menggunakan eksperimen semu (eksperimen quasi) dengan jenis rancangan One Group PreTest PostTest Design. Sampel dalam penelitian ini adalah kelas IV memiliki jumlah peserta didik sebanyak 27 orang. Teknik pengumpulan data yang digunakan adalah tes dan observasi. Dari hasil perhitungan, didapatkah rata-rata nilai Pretest adalah 41,78. Sedangkan rata-rata nilai Posttest adalah 68,89. Berdasarkan uji hipotesis didapatlah thitung= 4,8 sedangkan ttabel= 0,381 dengan taraf signifikan 0,05 (5%). karena thitung>ttabel maka Ho ditolak dan Ha diterima. Maka dapat disimpulkan bahwa penerapan metode SCAMPER memberikan pengaruh terhadap hasil belajar dan keaktifan peserta didik di Sekolah Dasar.Kata-kata kunci: metode SCAMPER, hasil belajar, keaktifan peserta didik.
STRATEGI GRAPHIC ORGANIZER WHAT HAPPENED DAN MOTIVASI BELAJAR TERHADAP KETERAMPILAN MENULIS NARASI PESERTA DIDIK KELAS V GUGUS I KECAMATAN PADANG UTARA Triyana Yetra
Jurnal Inovasi Sekolah Dasar Vol 7, No 1 (2020): INOVASI SEKOLAH DASAR
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (337.228 KB) | DOI: 10.36706/jisd.v7i1.11620

Abstract

Abstract               This study aims to test the influence of strategic Graphic Organizer What Happened and motivation to writing narrative skills grade V students claster I North Padang district. Used quasy experiments with design factorial design  2 x 2. Experimental group and control recruited cluster random sampling. Subject totaling 61 people class V year 2016/2017. Test performance used to measure the writing skills narrative learners and questionnaire is used to measure the motivation students. data were analyzed with test t-test and analysis of variance two-way. The results showed that there were significant differences in learning outcomes between students with high and low motivation who used graphic organized strategy what happened with students who were taught using conventional strategies, There was no significant interaction between graphic organized strategy what happened and motivation for narrative writing skills student. No significant interaction between the strategy Graphic Organizer What Happened and motivation to writing skills narrative students. Keywords: Strategic Graphic Organizer What Happened, motivation, writting narative Abstrak               Penelitian ini bertujuan untuk menguji pengaruh Strategis Graphic Organizer what Happened dan motivasi terhadap keterampilan menulis narasi siswa kelas V gugus I Kabupaten Padang Utara. Jenis penelitian yang digunakan adalah quasy eksperimen dengan desain faktorial desain 2 x 2. Pngambilan kelas eksperimen dan kontrol menggunakan tekni Cluster Random Sampling. Subjek berjumlah 61 orang kelas V tahun 2016/2017. Tes unjuk kerja digunakan untuk mengukur kemampuan menulis narasi peserta didik dan angket digunakan untuk mengukur motivasi peserta didik. Data dianalisis dengan uji t-test dan analisis varian dua arah. Hasil penelitian menunjukkan bahwa terdapat perbedaan hasil belajar yang signifikan antara siswa dengan motivasi tinggi dan rendah yang menggunakan startegi Graphic Organized What Happened dengan peserta didik yang diajar menggunakan strategi konvensional. Tidak ada interaksi yang signifikan antara strategi Graphic Organizer What Happened dan motivasi untuk keterampilan menulis narasi siswa. Kata kunci: Strategi Graphic Organizer What Happened, motivasi belajar, menulis narasi
MENJADI GURU SEKOLAH DASAR YANG INOVATIF DI ERA REVOLUSI INDUSTRI 4.0 Teguh Teguh
Jurnal Inovasi Sekolah Dasar Vol 7, No 1 (2020): INOVASI SEKOLAH DASAR
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (252.911 KB) | DOI: 10.36706/jisd.v7i1.11625

Abstract

AbstractIn the era of an industrial revolution of 4.0 education integrated Cyber technology into learning to prepare students for digital challenges. Students need to have the competence to be able to utilize information and communication technology. A diverse range of students with varying degrees of digital divide also demand teachers to be creative and innovative in their learning. Innovative learning by resting on the four principles of learning is student-centered, collaborative, context-and school-integrated with the community.   Keywords: Innovative elementary school teacher, Industrial Revolution 4.0 AbstrakPada era revolusi industri 4.0 pendidikan mengintegrasikan teknologi siber ke dalam pembelajaran demi mempersiapkan siswa untuk menghadapi tantangan digital. Siswa perlu memiliki kompetensi untuk dapat memanfaatkan teknologi informasi dan komunikasi. Beragam kemampuan  siswa dengan tingkat kesenjangan digital yang beragam pula menuntut guru untuk kreatif dan inovatif dalam pembelajaran. Pembelajaran yang inovatif dengan bertumpu pada empat prinsip pembelajaran yaitu berpusat pada siswa, bersifat kolaborasi, memiliki konteks, dan sekolah terintegrasi dengan masyarakat.   Kata kunci: Guru SD Inovatif, Revolusi Industri 4.0
LEMBAR KERJA PESERTA DIDIK (LKPD) PADA PEMBELAJARAN TEMATIK KURIKULUM 2013 Marwan Pulungan; Nuraini Usman; Suratmi Suratmi; Vina Amilia Suganda M; Bunda Harini
Jurnal Inovasi Sekolah Dasar Vol 7, No 1 (2020): INOVASI SEKOLAH DASAR
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (370.274 KB) | DOI: 10.36706/jisd.v7i1.11621

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AbstractThe implementation of class action research by teachers in elementary school is one of the supporters in enhancing the learning process and learning outcomes of students. It aims to help teachers develop innovations in learning, so that the problems in classroom learning can be minimized. This training aims to provide understanding of PTK and LKPD to the PGSD partner elementary school teachers, to motivate PGSD partner elementary School teachers to implement PTK to improve the learning process in the classroom with the help of LKPD. This activity is a guided training. Originating from SD Negeri 68 Palembang which amounted to 20 participants. Training on the creation and use of PTK and LKPD in the teachers of SD Negeri 68 Palembang positively impact the knowledge and self-development for teachers. Key Words: Class action research, LKPD AbstrakPelaksanaan Penelitian Tindakan Kelas oleh guru di Sekolah Dasar merupakan salah satu pendukung dalam meningkatkan proses pembelajaran dan hasil belajar siswa. Hal ini bertujuan agar guru mengembangkan inovasi dalam pembelajaran, sehingga permasalahan yang dalam pembelajaran di kelas dapat diminimalisir. Pelatihan ini bertujuan memberikan pemahaman tentang PTK dan LKPD pada guru-guru SD Mitra PGSD, memotivasi guru-guru SD Mitra PGSD agar dapat menerapkan PTK untuk meningkatkan proses pembelajaran di kelas dengan bantuan LKPD. Kegiatan ini merupakan pelatihan terbimbing. yang berasal dari SD Negeri 68 Palembang yang berjumlah 20 peserta. Pelatihan pembuatan dan penggunaan PTK dan LKPD pada guru-guru SD Negeri 68 Palembang berdampak positif terhadap pengetahuan dan pengembangan diri bagi Guru. Kata-kata Kunci: LKPD, Pembelajaran Tematik K13
PENGEMBANGAN BAHAN AJAR BERBASIS PENDIDIKAN KARAKTER Zahra Alwi; Ernalida Ernalida; Yenni Lidyawati
Jurnal Inovasi Sekolah Dasar Vol 7, No 1 (2020): INOVASI SEKOLAH DASAR
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (447.341 KB) | DOI: 10.36706/jisd.v7i1.11622

Abstract

AbstractThe problems discussed in this paper are, "How are the teaching materials that can push towards the creation of human beings who have IPTEK and also IMTAQ, facing the challenge of the Industrial Revolution of 4.0?" Elementary school teacher Education is one of the important containers to make the world of education play a role in facing the challenges of the current revolution. For that it needs to be developed and compiled the latest teaching materials based on character education. By preparing teaching materials that contain character education values that are in line with the access of learning and curriculum, will be produced graduates who not only have high knowledge and skills, but also have a attitude, personal and social, which is capable. Through the literature and research results, in this paper presented product development based on character education, which can be a reference for the development and preparation of teaching materials at the basic level, as a shoulder effort in the planting of positive attitudes to learners.  Keywords: teaching materials, character education, IPTEK and IMTAQ, the challenge of Industrial revolution Abstrak            Permasalahan yang dibahas dalam makalah ini adalah, “Bagaimanakah bahan ajar yang dapat mendorong ke arah terciptanya insan-insan yang memiliki IPTEK sekaligus juga IMTAQ, menghadapi tantangan revolusi industri 4.0?” Pendidikan Guru Sekolah Dasar merupakan salah satu wadah yang sangat penting untuk menjadikan dunia pendidikan berperan dalam menghadapi tantangan revolusi saat ini. Untuk itu perlu dikembangkan dan disusun bahan ajar yang mutakhir yang berbasis pendidikan karakter. Dengan menyiapkan bahan ajar yang memuat nilai-nilai pendidikan karakter yang sejalan dengan capaian pembelajaran dan kurikulum, akan dihasilkan lulusan yang tidak hanya memiliki pengetahuan dan keterampilan yang tinggi, tetapi sekaligus memiliki sikap, personal dan sosial, yang mumpuni. Melalui kaji literatur dan hasil penelitian, dalam makalah ini disajikan produk hasil pengembangan berbasis pendidikan karakter, yang dapat menjadi acuan untuk pengembangan dan penyusunan bahan ajar di tingkat dasar, sebagai upaya yang pundamen dalam penanaman sikap-sikap positif kepada pembelajaran. Kata-kata kunci: bahan ajar,  pendidikan karakter, IPTEK dan IMTAQ, tantangan revolusi    industri
BAHAN AJAR BERBASIS LINTAS BUDAYA DENGAN MODEL PROJECT BASED LEARNING PADA SUBTEMA GLOBALISASI DI SEKITARKU DI KELAS VI SD Barokah Wiji Wiganti; Nuraini Usman; Laihat Laihat
Jurnal Inovasi Sekolah Dasar Vol 8, No 1 (2021): INOVASI SEKOLAH DASAR
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (447.899 KB) | DOI: 10.36706/jisd.v8i1.14364

Abstract

This research is a research and development (R & D) which aims to produce cross-cultural-based teaching materials with the Project Based Learning model on the sub-theme of globalization around me. The development model used is a 3D model with 3 steps, namely Define, Design, and Develop. Based on the results of the validation that has been carried out on cross-cultural-based teaching materials with the Project Based Learning model which is assessed by the validator, the total value of the material aspects of expert 1 is 93.75% and the display aspect is 95%, from expert 2 with the percentage value on the material aspect is 90.62 % and the display percentage reaches 85%, while the practitioners give the percentage value for material aspects is 95.31% and display aspects reach 95%. Based on the results of this assessment, it can be concluded that the teaching materials are valid and suitable for use. Keywords: Development, Teaching Materials, Cross-culture, Project Based Learning Model

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