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LIFESTYLE AND BRAND ASSOCIATION ON IPHONE SMARTPHONE PURCHASE DECISIONS IN AMBON Victor Huwae; Erlinda Tehuayo; Etvin R Tamher; Fikri H M. Rumuar
Jurnal Ekonomi Vol. 12 No. 3 (2023): Jurnal Ekonomi, 2023, September
Publisher : SEAN Institute

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Abstract

The purpose of this study aims to determine and analyze the effect of lifestyle and brand associations on purchasing decisions at Di.The type of research used was quantitative research, namely research that went directly to the field using a questionnaire as a data collection tool which was distributed to 103 respondents, Iphone smartphone consumers in the city of Ambon. This study used a sampling technique called purposive sampling. The results of the research that has been done, with multiple and partial linear regression analysis which shows that the influenceLifestyle and Brand Association have a positive and significant effect on Purchasing Decisions
Upaya Transformasi Mindset: Promosi Konvensional Menuju Promosi Media Sosial Pada Komunitas Nen Dit Sakmas Walter Tabelessy; Merry Margareth Pelupessy; Erlinda Tehuayo; Jacsy Tubalawony
AMMA : Jurnal Pengabdian Masyarakat Vol. 2 No. 3 (2023): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

The problem faced by the Nen Dit Sakmas Community Wain Village is that they still have the mindset to use conventional promotions in today's digital era. Related to that, the purpose of this community service activity is to seek mindset transformation so that this community can switch to using social media promotions. The effort is carried out by applying the method of public education by means of outreach, knowledge and understanding of the importance of promotion through social media with its advantages is conveyed to this community. Therefore, through this activity it is hoped that there will be a transformation from a fixed mindset to a growth mindset so that this community can use social media and can compete with other MSMEs.
THE EFFECT OF ONLINE PROMOTION, PRICE. AND PACKAGING ON SALES COMPETITIVENESS OF CULINARY PRODUCTS IN AMBON CITY AGAINST THE COVID-19 PANDEMIC Silfiena Siahainenia; Erlinda Tehuayo; Grace H. Tahaparry
Manis: Jurnal Manajemen dan Bisnis Vol 4 No 1 (2020): MANIS : Jurnal Manajemen dan Bisnis
Publisher : Jurusan Manajemen Fakultas Ekonomi dan Bisnis Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/manis.4.1.59-67

Abstract

The research aims to analyze the effect of online promotion, price, and packaging on sales competitiveness. The number of respondens are 100 peoples and the sampling method is purposive sampling in which the sampling are businessmen who live in Batu Gajah, Waihaong, Benteng, and Batu merah Village, Ambon City. The research instrument uses Likert Scale to measure the response of respondents. The analysis tool used is multiple regression. The results show that online promotion, price, and packaging have a posititif effect on sales competitiveness.
Konsep Perilaku Keputusan Pembelian Game Online Aisah Asnawi; Erlinda Tehuayo; Abdul Hafid Marsulam
MBIA Vol 22 No 1 (2023): Management, Business, and Accounting (MBIA)
Publisher : Direktorat Riset dan Pengabdian kepada Masyarakat Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/mbia.v22i1.2350

Abstract

E-Sport sports have been recognized as sports since 2020. The rise of technological developments makes game applications more very diverse and competitive. Data shows that the number of online game players increases every year. The increase in players is an opportunity for manufacturers to offer increasingly challenging game applications and various features in games that are economically profitable. This study aims to determine the effect of online promotions conducted by the company, the involvement of reference groups, and the comfort of game applications made on the purchasing decision of the online game application. This study uses a quantitative method, Partial Least Square (PLS). The sample was purposive sampling, with many respondents of as many as 30 game players. The results showed that game manufacturers' online promotions largely determine gamers' purchasing decisions. However the most decisive factor is the reference group for gamers in purchasing a game application. While the ease of the application also determines the number of consumers who download the application. Keywords: Reference Group, Ease Of Application, Purchasing Decisions, Online Promotions Abstrak Olahraga e-sport diakui sebagai cabang olahraga sejak tahun 2020. Maraknya perkembangan tekhnologi membuat aplikasi game menjadi lebih sangat beragam dan kompetitif. Data menunjukkan bahwa jumlah pemain game online meningkat setiap tahun. Hal ini merupakan kesempatan bagi produsen untuk menawarkan aplikasi game yang semakin menantang dan berbagai fitur pada game yang menguntungkan secara ekonomi. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh promosi online yang dilakukan oleh perusahaan, keterlibatan kelompok referensi dan kenyamanan aplikasi game yang dibuat terhadap keputusan pembelian aplikasi game online tersebut. Penelitian ini menggunakan metode kuantitatif yaitu Partial Least Square (PLS). Sampel yang digunakan adalah purposive sampling dengan jumlah responden sebanyak 30 orang pemain game. Hasil penelitian menunjukkan bahwa promosi secara online yang digunakan oleh produsen game sangat menentukan keputusan pembelian dikalangan gamer. Namun faktor yang paling menentukan adalah kelompok referensi yang menjadi acuan bagi gamer dalam pembelian sebuah aplikasi game. Sedangkan kemudahan aplikasi juga ikut menentukan banyaknya konsumen yang mendownload aplikasi tersebut. Kata Kunci: Kelompok Referensi, Kemudahan Aplikasi, Keputusan Pembelian, Promosi Online
Kualitas Produk, Citra Merek dan Iklan terhadap Keputusan Pembelian Lipstik Revlon di Kota Ambon Erlinda Tehuayo; Merry M. Pelupessy; Deasy Savana Ramadani
Jurnal Penelitian Ekonomi Manajemen dan Bisnis Vol. 2 No. 3 (2023): Agustus : Jurnal Penelitian Ekonomi Manajemen dan Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jekombis.v2i3.2844

Abstract

The aim of the research is to analyze the influence of product quality, brand image and advertising on purchasing decisions for Revlon lipstick in Ambon city. This research is quantitative descriptive research. The population in this study were consumers who used Revlon lipstick in Ambon city. The sample in this study was 100 respondents. By using a questionnaire as a data collection tool. Sampling used purposive sampling technique. The data analysis method used is Multiple Linear Regression. Based on the results of the multiple regression test, it shows that the product quality variable (X1) has no effect on consumer purchasing decisions (Y). This is proven by the results of multiple linear regression testing which was obtained at 0.024. Furthermore, the brand image variable (X2) has a positive and significant influence on consumer purchasing decisions (Y). This is proven by the results of multiple linear regression testing of 0.241 and the advertising variable (X3) has a positive and significant influence on consumer purchasing decisions (Y). This is proven by the results of multiple linear regression testing which was obtained at 0.322.
Analisis Pengaruh Harga, Kualitas Produk dan Kualitas Promosi terhadap Keputusan Pembelian Kerajinan Kulit Kerang Mutiara di Desa Batu Merah Kota Ambon Tehuayo, Erlinda
Jurnal Pendidikan Tambusai Vol. 5 No. 3 (2021): 2021
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v5i3.2317

Abstract

Penelitian ini bertujuan untuk menguji secara empiris pengaruh harga terhadap keputusan pembelian, pengaruh kualitas produk terhadap keputusan pembelian dan pengaruh kualitas promosi terhadap keputusan pembelian kulit kerang mutiara di Desa Batu Merah Kota Ambon. Penelitian ini merupakan penelitian empiris, dengan teknik pengambilan sampel yang digunakan adalah purposive sampling. Teknik analisis yang digunakan adalah analisis regresi linier berganda dimana uji hipotesis menggunakan uji t-statistik untuk menguji koofisien regresi parsial serta uji F-statistik untuk menguji pengaruh bersama-sama atau simultan dengan tingkat kepercayaan 0,05 atau 5%. Hasil pengijian menunjukkan variabel harga (X1) memiliki pengaruh yang positif dan signifikan terhadap variabel keputusan pembelian. Hal ini dibuktikan dengan hasil ujit-statistik yang menunjukkan nilai koofisien sebesar 0,570 dengan nilai signifikan di atas 0,05. Variabel kualitas produk (X2) memiliki pengaruh yang positif dan signifikan terhadap variabel keputusan pembelian. Hal ini dibuktikan dengan hasil ujit-statistik yang menunjukkan nilai koofisien sebesar 0,132 dengan nilai signifikan di atas 0,05 dan variabel kualitas promosi (X3) memiliki pengaruh yang positif dan signifikan terhadap variabel keputusan pembelian. Hal ini dibuktikan dengan hasil ujit-statistik yang menunjukkan nilai koofisien 0,153 dengan nilai signifikan di atas 0,05.
Pengaruh Promosi Online Kelompok Referensi dan Kemudahan Aplikasi terhadap Keputusan Pembelian Game Online di Kota Ambon Tehuayo, Erlinda; Siahainenia, Silfiena; Marsulam, Abdul Hafid
Jurnal Pendidikan Tambusai Vol. 6 No. 2 (2022): Agustus 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v6i2.4234

Abstract

Penelitian ini bertujuan untuk mengetahui dan menganalisis Pengaruh Promosi Online Kelompok Referensi dan Kemudahan Aplikasi Terhadap Keputusan Pembelian Game Online di Kota Ambon. Jenis penelitian ini menggunakan penelitian kuantitatif. Objek dalam penelitian ini adalah game online mobile legends : bang-bang. Populasi dalam penelitian ini adalah pengguna game online mobile legends : bang-bang. Sampel yang diambil dalam penelitian ini sebanyak 30 responden. Teknik pengumpulan data adalah pengguna yang berumur 17 sampai 55 tahun, berdomisili di kota ambon, minimal pengunaan pada game online moblie legend : bang-bang adalah 3 bulan lamanya. Jenis data penlitian yang digunakan kuantitatif dan kualitatif sedangkan sumber data menggunakan data primer dan data sekunder. Metode pengumpulan data yang digunakan adalah kuisioner dengan menggunakan teknik skala likert. Data yang peroleh dianalisis menggunakan PLS-SEM, dengan bantuan aplikasi Smart-PLS ver. 3.3.3. data yang diperoleh dianalisis dalam model pengukuran (outer model) dan model stryktural (inner model). Hasil penelitian menunjukan bahwa nilai original sampel dari promosi online sebesar 0.345 dengan p (value) 0.002 < 0.05 dan nilai T-Statistik dari promosi online terhadap keputusan pembelian adalah 2.992> 1.96 hal ini berarti H1 diterima sehingga dapat di katakan promosi online berpengaruh positif dan signifikan. Kemudian nilai original sampel dari kelompok referensi sebesar 0.416 dengan p (value) 0.002 < 0.05 dan nilai T-Statistik dari kelompok referensi terhadap keputusan pembelian adalah 2.829 > 1.96 hal ini berarti H2 diterima sehingga dapat di katakan kelompok referensi berpengaruh positif dan signifikan. Dan nilai original sampel dari kemudahan aplikasi sebesar 0.272 dengan p (value) 0.023 < 0.05 dan nilai T-Statistik dari kemudahan aplikasi terhadap keputusan pembelian adalah 2.002 > 1.96 hal ini berarti H3 diterima sehingga dapat di katakan kemudahan aplikasi berpengaruh positif dan signifikan.
Pengaruh Kepercayaan Merek, Kualitas Produk Dan Word Of Mouth Terhadap Keputusan Pembelian Kopi Nescafe Di Kota Ambon Merry Margareth Pelupessy; Erlinda Tehuayo; Steven Ruhulessin
Maeswara : Jurnal Riset Ilmu Manajemen dan Kewirausahaan Vol. 1 No. 4 (2023): AGUSTUS : Maeswara
Publisher : Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/maeswara.v1i4.435

Abstract

This research aims to examine the effect of brand trust, product quality and word of mouth on purchasing decisions for Nescafe coffee in Ambon City, with a sample of 124 respondents who were determined using the purposive sampling method, using the research method is a quantitative method with multiple linear regression analysis and processing using the SPSS application. The results showed: (1) Brand Trust has a significant effect on purchasing decisions. (2) Product quality has a significant effect on purchasing decisions. (3) Word of mouth has a significant effect on purchasing decisions.
Work Family Conflict and Organizational Commitment Impact on Job Satisfaction Sijabat, Asiani; Hiariey, Harvey; Siahainenia, Selfiena; Pelupessy, Merry M; Tehuayo, Erlinda
ProBisnis : Jurnal Manajemen Vol. 15 No. 3 (2024): May-June: Management Science
Publisher : Lembaga Riset, Publikasi dan Konsultasi JONHARIONO

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Abstract

The aim of this research is to see the extent of the influence of Work Family Conflict and organizational commitment on performance. The research object is BCA Ambon Branch.The population in this study were employees at BCA Bank Ambon Branch, with the population and sample used in this study being the Saturated Sample where the entire population was sampled, namely 43 employees. The analytical tool used is Multiple Linear Regression Analysis. The research results prove thatWork-Family Conflictsignificant positive effect on job satisfaction, and organizational commitment has a significant positive effect on job satisfaction.
The Effect of Brand Image and Electronic Word of Mouth on Xiaomi Smartphone Purchasing Decisions Huwae, Victor Ernest; Tabelessy, Walter; Tamher, Etvin Rizal; Tehuayo, Erlinda; Lewaherilla, Novalien Carolina
Khazanah Sosial Vol 5, No 4 (2023): Khazanah Sosial
Publisher : UIN Sunan Gunung Djati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/ks.v5i4.32381

Abstract

Brand image and electronic word of mouth still have limitations, so an analysis of brand trust was carried out to mediate the influence of brand image and E-WoM on purchasing decisions. Brand trust can mediate the relationship between brand image and E-WoM on purchasing decisions. This research aimed to determine the influence of brand image and electronic word of mouth on purchasing decisions through brand trust as a mediating variable. This type of research is quantitative research. This research's data type is quantitative, and the data source used primary data. The population in this study were all Pattimura University students and the number of samples was 104. The sampling method used was non-probability sampling using the purposive sampling technique. The data analysis method uses Partial Least Square (PLS), and the data was processed using SmartPLS software version 3.3.3. This research shows that Brand Image influences Purchasing Decisions through Brand Trust with a path coefficient value of 0.185, T-statistics of 3.178 and P-values of 0.002. It means that the Brand Image variable has an indirect positive and significant influence on the Purchase Decision variable through the Brand Trust variable because it has path coefficient values in the range of 0 to 1 and has T-statistic values > 1.96 and P-values < 0.05. Electronic word of mouth influences purchasing decisions through brand trust with a path coefficient value of 0.240, T-statistics of 2.368 and P-values of 0.018. It means that the electronic word-of-mouth variable has a positive and significant indirect influence on the Purchasing Decision variable through the Brand Trust variable because it has a path coefficient value in the range of 0 to 1 and a T-statistic value > 1.96 and also P-values < 0, 05.