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Indonesian Vocabulary Acquisition by Children of Indonesian-Japanese Mixed Marriages on the Ueno Family Japan YouTube Channel (Phonological Study) Maha; Hany Uswatun Nisa; Prasetyo Yuli Kurniawan
Deiksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 12 No 2 (2025)
Publisher : Universitas Swadaya Gunung Jati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/dj.v12i2.10432

Abstract

This research aims to describe the acquisition of Indonesian language in bilingual children from a phonological aspect, which includes the acquisition of vowel sounds, consonant sounds, and the factors that influence it. This study uses a qualitative descriptive method. The subjects of the study are two children from a mixed Indonesian-Japanese marriage, namely Ueno Natsuki and Ueno Ritsuki. The data consists of Indonesian vocabulary obtained from 40 vlog episodes on the Ueno Family Japan YouTube channel during the period from January to December 2024. Data collection was conducted through observation (monitoring) methods and recording techniques. Data analysis used intralingual matching methods. The results show that both subjects have mastered and can articulate vowel and consonant sounds accurately and clearly, both at the beginning, middle, and end of words.The vowel sounds include [a], [i], [u], [o], [כ], [e], [ε], and [ə], and the consonant sounds include [b], [c], [d], [g], [h], [j], [k], [l], [m], [n], [p], [q], [r], [s], [t], [v], [w], and [y]. There are several words that have undergone sound changes due to the replacement, addition, or omission of phonemes, resulting in words being pronounced incorrectly and inaccurately.
Pengaruh Penggunaan Media Audio Visual Berbasis Platform Youtube Terhadap Keterampilan Berbicara Pada Peserta Didik Kelas XI SMK Ma’arif NU 03 Sirampog Susilo, Edi; Kurniawan, Prasetyo Yuli; Nissa, Hany Uswatun
Innovative: Journal Of Social Science Research Vol. 4 No. 4 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i4.13941

Abstract

Perkembangan ilmu pengetahuan dan teknologi dapat membawa manusia terhadap seluruh aspek berkehidupan bermasyarakat, salah satunya pada pendidikan normal. tercapainya keberhasilan suatu kompetensi pembelajaran tergantung kepada beberapa yang terlibat yaitu seorang pengajar,peserta didik,pelajaran yang diampu kurikulum,metode pembelajaran yan digunakan fasilatas lainya yang bersangkuan dengan proses pembelajaran. Penelitian ini adalah penelitian kuantitatif. Adapun penelitian ini tergolong dalam penelitian eksperimen Metode yang digunakan pada penelitian ini yaitu metode Quasi experimental Desain atau kuasi eksperimen. Eksperimen semu adalah desain yang menggunakan dua kelas yang berbeda, salah satunya adalah kelompok eksperimen dan yang lainnya adalah kelompok kontrol.Penelitian ini menggunaan sampel sebanyak 40 siswa masing kelas sebanyak 20 siswa.hasil penelitian ini menunjukan bahwa pembelajaran media audio visual berbasis platform youtube dengan kategori baik dengan hasil uji t dimana nilai sigtailed o,35 < 0,05 maka Ha diterima yaitu ada pengaruh penggunaan media audiovisual berbasis platform youtube terhadap keterapilan berbicara pada peserta didik SMK Ma’arif NU 03 Sirampog
PENGEMBANGAN MODUL INTERAKTIF MATERI SATU TITIK BERBASIS KEARIFAN LOKAL BREBES Handayani, Sri Dewi; Nisa, Hany Uswatun; Kurniawan, Prasetyo Yuli
Cerdika: Jurnal Ilmiah Indonesia Vol. 3 No. 7 (2023): Cerdika : Jurnal Ilmiah Indonesia
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/cerdika.v3i7.645

Abstract

Modul merupakan sumber belajar yang berisi materi, metode, Batasan-batasan, dan cara mengevalusasi yang dirancang secara sistematis dan menarik untuk mencapai kompetensi yang diharapkan sesuai dengan tingkat kompleksitasnya. Tujuan dari penelitian ini yaitu untuk mendeskripsikan kebutuhan pendidik dan peserta didik, penyusunan draft modul dan validasi ahli terhadap pengembangan modul interaktif materi satu titik berbasis kearifan lokal Brebes. Penelitian ini menggunakan metode  penelitian (R&D) yaitu dengan menggunakan pengembangan 4D . Hasil penelitian ini yaitu modull interaktif  materi satu titik berbasis kearifan lokal Brebes sesuai dengan kebutuhan pendidik dan peserta didik dan berdasarkan penilaian dari para ahli media maupun materi modul ini dikategorikan layak digunakan dalam pembelajaran.
ANALISIS FRASA EKSOSENTRIS PADA BERITA ONLINE DETIK NEWS: KAJIAN SINTAKSIS Prasetyo Yuli Kurniawan
Sasando Vol 4 No 2 (2021): SASANDO OKTOBER 2021
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/sasando.v4i2.162

Abstract

Tujuan dilakukan penelitian ini agar mencari tahu dan mengidentifikasi eksosentris yang terdapat pada berita online detik news. Kemudian metode penelitian ini merupakan jenis metode metode deskriptif kualitatif. Sedangkan pengumpulan data yaitu dengan teknik baca, simak, dan catat dengan bantuan telepon seluler dan alat tulis berupa buku dan bolpoin. Berdasarkan penelitian, ditemukan hasil bahwa dalam berita online yang berjudul “dPemerintah Hingga Senayan Mengutuk Pembunuhan Sadis di Sigi” yang diterbitkan oleh media online, detiknews, terdapat frasa eksosentris direktif sejumlah 31 data, frasa eksosentris nondirektif sejumlah 14 data, dan frasa eksosentris konektif sejumlah 5 data. Adanya data frasa eksosentris tersebut membuktikan bahwa didalam penulisan berita online ada temuan-temuan yang saling berhubungan dan tidak akan pernah terlepas dari jenis frasa eksosentris.
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA IN BASIC IPS CONCEPT COURSES IN UNIVERSITIES Laelia Nurpratiwiningsih; Prasetyo Yuli Kurniawan
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 1 (2021): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v10i1.8082

Abstract

Research objectives include: (1) analyzing the needs of lecturers and students related to learning media, (2) producing learning media that are worthy of use in learning, and (3) determining the effectiveness of interactive learning media for the basic concepts of IPS in higher education. This research is development research conducted through 7 stages. These stages are the analysis of potential problems, information collection, product design, design validation, design revision, product creation, and limited product trials. Research instruments were given to lecturers and students during the learning of basic concepts of IPS. Data collection techniques included interviews, documentation, observations, questionnaires, and tests. Data analysis techniques consisted of media needs analysis, validation tests, and product effectiveness tests. The results showed that: (1) the analysis of the needs of basic concept learning media of IPS in universities is demonstrated by the results of materials and presentations delivered in full; (2) the development of interactive learning media in the basic concept course of IPS is feasible for students and lecturers in higher education; and (3) the maturity of interactive learning media is effective in IPS learning. This is seen from the results of the study showing that 0.001.
Needs Analysis of AI-based Smart English Conversation Application for EFL and Students with Disabilities Sari, Fitriana Kartika; Kurniawan, Prasetyo Yuli; Savitri, Andini Syita
Jurnal Pendidikan Kebutuhan Khusus Vol. 9 No. 2 (2025): JPKK
Publisher : Jurusan Pendidikan Luar Biasa Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpkk.v9i2.1391

Abstract

This study aimed to analyze the needs of EFL students and students with disabilities for the development of a Smart English Conversation application based on AI. Using a descriptive qualitative approach, data were collected through interviews with three English lecturers teaching inclusive classes and 60 of EFL students and 20 students of disabilities. he results revealed that lecturers acknowledged the potential of AI-based media to enhance speaking skills but had limited experience integrating them due to access restrictions and reliance on conventional materials such as textbooks and slides. Students reported several challenges in conventional learning, including lack of confidence, limited practice opportunities, insufficient disability-friendly media, and restricted lecturer time for individual feedback. Needs analysis indicated a very high demand for AI-based applications supporting speaking skills. Key features identified included adaptive speech recognition, real-time automatic feedback, inclusive accessibility features, real-life conversational simulations, and personalized learning materials. The findings highlight the urgency of developing an AI-based Smart English Conversation application that prioritizes inclusivity, interactivity, adaptability, and real-time feedback, while also integrating gamification and compatibility with existing online learning platforms.
PELATIHAN DAN PENDAMPINGAN PEMBUATAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA GURU-GURU SMP Kurniawan, Prasetyo Yuli; Mumpuni, Atikah; Ramdhan, Nur Ariesanto
JMM (Jurnal Masyarakat Mandiri) Vol 8, No 6 (2024): Desember
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v8i6.27100

Abstract

Abstrak: Augmented reality sebagai media yang mengintegrasikan teknologi, belum banyak digunakan oleh guru-guru di SMP Negeri 2 Jatinegara. Hal ini dilatarbelakangi karena kurangnya pemahaman dan keterampilan guru dalam membuat media berbasis augmented reality. Tujuan kegiatan pengabdian kepada masyarakat ini adalah untuk meningkatkan pemahaman dan keterampilan guru dalam membuat media berbasis augmented reality. Mitra dalam kegiatan ini yaitu guru-guru di SMP Negeri 2 Jatinegara dengan jumlah 25 guru. Pengukuran pengetahuan dan keterampilan guru-guru tentang augmented reality dan assemblr studio digunakan pretest dan posttest. Berdasarkan hasil pretest dan posttest dapat disimpulkan bahwa adanya peningkatan pemahaman dan keterampilan guru dalam membuat media pembelajaran berbasis augmented reality. Masing-masing peningkatan sebessar 52,58% untuk pemahaman mengenai augmented reality, 51,42% untuk pemahaman mengenai software assemblr studio, serta 57% untuk peningkatan keterampilan membuat media berbasis augmented reality. Saran-saran yang dapat diberikan yaitu guru-guru dapat menggunakan laptop dalam membuat Augmented Reality. Selain itu, pembuatan Augmented Reality harus menyesuaikan capaian pembelajaran pada tiap-tiap mata pelajaran.Abstract: Augmented Reality as a media integrating technology, is not widely used by teachers at SMP Negeri 2 Jatinegara. This is due to the lack of understanding and skills among teachers in creating augmented reality-based media. The objective of this community service activity is to improve teachers' understanding and skills in developing augmented reality-based media. The participants in this activity were teachers from SMP Negeri 2 Jatinegara, totaling 25 teachers. The assessment of teachers' knowledge and skills regarding augmented reality and Assemblr Studio was conducted through pretests and posttests. Based on the results of the pretests and posttests, it can be concluded that there was an increase in teachers' understanding and skills in creating augmented reality-based learning media. Each aspect showed an increase of 52.58% in understanding of augmented reality, 51.42% in understanding of Assemblr Studio software, and 57% in skills for developing augmented reality-based media. Recommendations include that teachers use laptops to create augmented reality. Additionally, the development of augmented reality should align with the learning outcomes of each subject.