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LEXICAL COHESION FOUND IN CNN INTERNATIONAL NEWS Gst Ngr Devi Sakuntala; Ni Wayan Kasni; Dewa Ayu Kadek Claria
Kulturistik: Jurnal Ilmu Bahasa dan Budaya Vol. 9 No. 1 (2025): January 2025
Publisher : Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/kulturistik.9.1.11314

Abstract

The title of this paper is Lexical Cohesion Found in CNN International News. In this paper, the discussion is focused on types and kinds of lexical cohesion found in the text, especially in online news. The discussion about (1) the types are used in CNN International news and (2) the mostly types is used in CNN International news. The main theory which is used in this research is taken from the book entitled Cohesion in English by Halliday and Hasan (1976). The data used in this paper was taken from CNN International news (February 2023 to March 2023). CNN International news was chosen because there is some news that uses lexical cohesion, CNN news contains about travel, style, sport, entertainment, world, and politic. The method of collecting the data in this paper is by using a mixed method (combining quantitative and qualitative methods). Based on the data analysis, it was found two types of lexical cohesion namely reiteration and collocation. Reiteration itself consists of four different kinds such as repetition, synonymy or near-synonymy, superordinate, and general word. Also, the second type was found is collocation. All of the types of lexical cohesion right here have their functions.
Metode Komunikasi Persuasif untuk Meningkatkan Motivasi Berwirausaha Masyarakat di Desa Kesiman Kertalangu pada Masa Pandemi Covid-19 Dewa Ayu Kadek Claria; Ni Ketut Sariani
Linguistic Community Services Journal Vol. 1 No. 1 (2020): LCSJ
Publisher : Warmadewa Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/licosjournal.1.1.2020.1-8

Abstract

Persuasive communication is an approach that aims to change someone’s point of view, attitude and beliefs. At the time of the Covid-19 pandemic, almost all levels of society experienced the negative impact of the prolonged outbreak and it affected the mentality especially those who lost their jobs. This is also experienced by the community in Kesiman Kertalangu Village so the persuasive communication methods are needed to increase the motivation of the community to become entrepreneurship. This study aims to find out the appropriate persuasive communication method to use and the factor which become a problem in delivering the messages through persuasive communication methods. This study is field research with descriptive qualitative explanation using groups of people in Kesiman Kertalangu Village as purposive sampling. Data were collected through observation, interview and documentation. The theory used is the theory from Keraf, 2010 about various persuasive techniques and speech act theory proposed by Searle (1969). The findings of this study are that the persuasive techniques used consists of five techniques, namely association techniques, reward techniques, integration techniques, red-herring techniques and structuring techniques. The persuasive is expressed in the form of speech acts, namely, assertive speech acts, directive speech acts, commissive speech acts, expressive speech acts and declarative speech acts. The problems faced in delivering the messages through persuasive communication methods are inadequate preparation, differences in social status, differences in interests, and negative prejudice.
Peningkatan Kompetensi Staf Melalui Pelatihan Bahasa Inggris Berbasis Budaya dalam Menangani Keluhan Wisatawan di PT. Bali Sundaram Travel: Pengabdian I Nyoman Kardana; Dewa Ayu Kadek Claria; Ni Made Suwendri
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 4 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 4 April - Juni
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i4.6894

Abstract

Pelatihan kompetensi staf dalam menangani keluhan wisatawan berbasis budaya di PT. Bali Sundaram Travel dilakukan untuk meningkatkan kemampuan staf dalam memberikan pelayanan yang profesional, empatik, responsif, dan sesuai dengan karakter wisatawan internasional. Pelatihan ini membahas berbagai bentuk keluhan dalam layanan travel agent, seperti keterlambatan penjemputan, perubahan jadwal, masalah hotel, makanan yang tidak sesuai, biaya tambahan, pelayanan guide, transportasi, serta kurangnya informasi budaya lokal. Selain itu, staf juga dilatih memahami komunikasi lintas budaya dan mengenali tujuh bentuk ekspresi kemarahan wisatawan, yaitu blowing off steam, mild rebuke, extreme politeness, silence, sarcasm, screaming and yelling, dan threatening. Untuk menangani keluhan secara sistematis, digunakan metode LISTEN, yaitu Listen actively, Identify feelings, Say sorry sincerely, Take details, Explain solutions, dan Note and follow up. Metode ini membantu staf mendengarkan keluhan tanpa menghakimi. Melalui diskusi, studi kasus, simulasi bahasa Inggris, dan role play, staf mampu menghadapi keluhan dengan tenang, tidak defensif, mampu berkomunikasi secara sopan, serta menjaga citra positif PT. Bali Sundaram Travel sebagai perusahaan perjalanan yang profesional dan berbudaya.
Pengembangan Keterampilan Berbicara Bahasa Inggris Berbasis Artificial Intelligence Untuk Promosi Pariwisata Budaya: Penelitian Dewa Ayu Kadek Claria; I Nyoman Kardana; I Gusti Ngurah Adi Rajistha; Ni Made Suwendri; Aril Rifki Febrian; Anak Agung Revina Puspita Dewi
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 4 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 4 April - Juni
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i4.6387

Abstract

Penelitian ini bertujuan untuk mengembangkan keterampilan berbicara bahasa Inggris siswa SMAN 9 Denpasar dengan mengaplikasikan Artificial Intelligence (AI) untuk mendukung promosi pariwisata budaya Bali. Di era digital saat ini, kemampuan komunikasi bahasa Inggris sangat penting untuk membantu melestarikan warisan budaya lokal dan sekaligus memperkenalkannya kepada khalayak internasional. Namun, banyak siswa mengalami kesulitan dalam kelancaran berbicara, pengucapan, penggunaan kosakata, dan rasa percaya diri saat berbicara dalam bahasa Inggris. Perangkat pembelajaran berbasis AI menyediakan latihan berbicara yang interaktif, umpan balik langsung, koreksi pengucapan, serta kesempatan belajar secara personal sehingga dapat meningkatkan kemampuan komunikasi siswa. Integrasi AI diharapkan dapat menumbuhkan kepercayaan diri, kreativitas, dan literasi digital siswa dalam menghasilkan materi promosi pariwisata yang menarik. Dengan menggabungkan pembelajaran bahasa dan teknologi, siswa dapat mengembangkan keterampilan komunikasi praktis yang relevan dengan konteks pariwisata global. Temuan penelitian diharapkan menunjukkan bahwa pembelajaran berbicara berbasis AI berkontribusi positif terhadap kemampuan bahasa Inggris serta mendukung promosi pariwisata budaya lokal secara lebih inovatif dan mudah diakses.
LEXICAL COHESION FOUND IN STAND-UP COMEDY: JOE LIST Claria Dewa Ayu Kadek
SIGEH ELT : Journal of Literature and Linguistics Vol 6, No 1 (2026)
Publisher : University of Muhammadiyah Lampung, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36269/sigeh.v6i1.4755

Abstract

The title of this research is "Lexical Cohesion Found in Stand-up Comedy: Joseph Alberth List.Lexical cohesion is about meaning in the text. Lexical cohesion is a complex and variable relationship that needs to be understood within the context of a broader semantic overview of the English language. Lexical cohesion is grouped into five types. Research on lexical cohesion needs to be conducted, focusing on identifying the types and functions present in Joe List's stand-up comedy video on YouTube. The theory used is the theory of lexical cohesion types taken from Cohesion in English by Halliday and Hassan (1976). Then, supporting theories are used to answer the problem of the function of lexical cohesion from Halliday 1975 in the book Learning How to Mean. This study uses a YouTube video from Comedy Central Stand Up entitled I Hate My Self by Joe List. The data were collected by repeatedly watching the stand-up comedy video on YouTube. Then, a detailed transcript was made based on the YouTube video. Eventually, the data were classified and identified based on the theory applied. The results of the study show that five types of lexical cohesion are found in Joe List's Stand-up Comedy. The five types of lexical cohesion found are repetition, synonym, superordinate, general words, and collocation. Also, not all functions are found in Stand-up Comedy by Joe List. The functions found are informative, interactional, personal, and heuristic functions.
Problems in Teaching Tourism Register for English Specific Purposes (ESP) Class Claria, Dewa Ayu Kadek; Warmadewi, A.A. Istri Manik
JET ADI BUANA Vol 5 No 02 (2020): Volume 5 Number 02 October 2020
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/jet.v5.n02.2020.2499

Abstract

The purpose of this research was to find out the problems in teaching tourism register in English Specific Purposes (ESP) class. Students are expected to know the tourism register as the new group of vocabulary and being able to use them in the related field. When the tourism register is implanted in the course, there were some problems appeared. By reading many literatures related to the topic, the problems can be investigated. It was found that there are some problems which influenced the teaching method in ESP class. The problems can be generalized into two main problems namely; the lecturer’s problems and student’s problems. The lecturer’s problems consist of ineffective teaching and learning method includes the design material which is not fit enough for some ESP students. The student’s problems are divided into the student English proficiency, lack of vocabulary, lack of motivation and basic skill in reading, writing, listening and speaking skills.
Grammatical Cohesion in Digital Fiction: A Study of Darkest Fears on Wattpad Luh Putu Eka Elia Utari; Dewa Ayu Kadek Claria; I Nyoman Muliana
English Language in Focus (ELIF) Vol. 8 No. 2 (2026): English Language in Focus (ELIF)
Publisher : English Department, Faculty of Education, Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24853/elif.8.2.93-102

Abstract

This research investigates the types and functions of grammatical cohesion found in the story Darkest Fears on Wattpad. In this study, the theory proposed by Halliday and Hasan (1976) in their book Cohesion in English was applied as the analytical framework. The data source of this research is the Darkest Fears story on Wattpad, which consists of 29 chapters. A descriptive qualitative method was employed to address the research problem. The results show that all types of grammatical cohesion are present in the story, namely reference, substitution, ellipsis, and conjunction. Furthermore, each type performs different functions within the text. Reference functions as a directional device that helps readers understand the context being referred to. Substitution replaces elements in the text with alternative forms, while ellipsis omits elements by leaving them implicit or zero. Finally, conjunction functions to relate and connect elements within the text.
Promotional Sentences Used by Bali Tourism Office and the Philippines Departement of Tourism: A Systemic Functional Linguistics Study Dewa Ayu Kadek Claria; I Gusti Ayu Agung Dian Susanthi; Ni Made Suwendri
Proceeding of Conference on Literature, Linguistic, and Cultural Studies Vol. 5 No. 1 (2026): Proceeding of Conference on Literature, Linguistic, and Cultural Studies: ICONE
Publisher : Fakultas Ilmu Budaya Universitas 17 Agustus 1945 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30996/pcllcs.v5i1.6562

Abstract

The achievement of the Philippines in developing different destinations is an urgent concern for the advancement of tourism in Bali. Previous research showed that there was a shift in tourist interest from visiting beeches in Bali to the Philippines, raising high concerns about changes in global travel trends. The success is reflected from the selection of words by the Philippines to promote the beauty of its beaches through Instagram account. The effectiveness of using promotional sentences is also considered as an essential part of branding applied to the Instagram account of Bali Tourism Office. Therefore, this research aims to compare the effectiveness of promotional sentences on Instagram used by Bali and the Philippines Department of Tourism through Systemic Functional Linguistics (SFL) method. The results showed that Bali tourism office only had 3 posts related to beach element as a promotion. The Philippines Department of Tourism massively promoted the beaches in the past year with 37 posts in a year. A total of six processes in transitivity can be used to make promotional content more interesting. However, only material, mental, relational, behavioral, and existential processes were used in Instagram posts of the Philippines Department of Tourism’s Instagram account. These processes shaped the presentation of product by promotional messages, as well as the benefit and the included consumer.
The Impact of Open Knowledge Maps on Undergraduate Students’ Literature Review Writing in Linguistics Dewa Ayu Kadek Claria; I Gusti Ngurah Adi Rajistha; A. A. Istri Manik Warmadewi
SAWERIGADING Vol 32, No 1 (2026): Sawerigading, Edisi Juni 2026
Publisher : Balai Bahasa Sulawesi Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26499/sawer.v32i1.1706

Abstract

This research aims to evaluate the impact of Open Knowledge Maps (OKM) on undergraduate students’ literature review writing in linguistics. Literature review is one of the most important academic skills. However, many students face difficulties in finding relevant sources, structuring ideas, and integrating material. This study applies a quasi-experimental design involving undergraduate linguistics students. The participants were assigned to an experimental group using Open Knowledge Maps and a control group using conventional search methods. The data were collected using a pre-test and post-test of literature review writing and supported by an assessment rubric. The results show that students using Open Knowledge Maps achieved significant improvement compared to students in the control group. On statistical analysis there was significant difference between groups (t(66) = 6.89, p .001), with a high effect size (Cohen’s d = 1.63). The findings suggest that visual knowledge mapping may support deeper exploration of academic literature and supports the development of critical academic literacy skills. This research contributes an easily accessible digital tool aimed at helping students improve their research and writing skills, thereby contributing to pedagogical practices in linguistics. AbstrakPenelitian ini bertujuan untuk mengevaluasi dampak Open Knowledge Maps (OKM) terhadap kemampuan penulisan tinjauan pustaka mahasiswa sarjana di bidang linguistik. Tinjauan pustaka merupakan salah satu keterampilan akademik yang paling penting. Namun, banyak mahasiswa mengalami kesulitan dalam menemukan sumber yang relevan, menyusun gagasan, dan mengintegrasikan berbagai materi. Penelitian ini menggunakan desain kuasi-eksperimental yang melibatkan mahasiswa sarjana linguistik. Para peserta dibagi ke dalam kelompok eksperimen yang menggunakan Open Knowledge Maps dan kelompok kontrol yang menggunakan metode pencarian konvensional. Data dikumpulkan melalui pre-test dan post-test penulisan tinjauan pustaka serta didukung oleh rubrik penilaian. Hasil penelitian menunjukkan bahwa mahasiswa yang menggunakan Open Knowledge Maps mengalami peningkatan yang signifikan dibandingkan dengan kelompok kontrol. Berdasarkan analisis statistik, terdapat perbedaan yang signifikan antara kedua kelompok (t(66) = 6.89, p .001), dengan ukuran efek yang tinggi (Cohen’s d = 1.63). Temuan penelitian ini menunjukkan bahwa pemetaan pengetahuan visual berpotensi mendukung eksplorasi literatur akademik yang lebih mendalam serta mengembangkan keterampilan literasi akademik kritis. Penelitian ini memberikan kontribusi berupa alat digital yang mudah diakses untuk membantu mahasiswa meningkatkan keterampilan penelitian dan penulisan mereka, sehingga turut berkontribusi terhadap praktik pedagogis di bidang linguistik.
LEXICAL COHESION IN LITTLE HOPE VIDEO GAME I Gede Deva Pratama; Dewa Ayu Kadek Claria; Radha Andhra Swari
ELITERATE : Journal of English Linguistics and Literature Studies Vol 5, No 3 (2026): ELITERATE : Journal of English Linguistics and Literature Studies
Publisher : Faculty of Languages and Literature, Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/eliterate.v5i3.82894

Abstract

This study investigates lexical cohesion in the Little Hope video game by analyzing the types of lexical cohesion devices used in the game's dialogues. The research is based on Halliday & Hasan, (1976) theory of cohesion and employs a qualitative research method. The aim for this study is to find the type of lexical cohesion that used in the game story. The research identifies several key devices, including repetition, general word, synonyms or near synonyms, superordinate, and collocation.  The data source consists of conversations from the game, which were collected through a several steps, including playing the game, repeatedly reading the dialogues, and identifying lexical cohesion devices through note-taking. The findings indicate that five types of lexical cohesion are present in the game’s dialogues: Repetition (79), General Word (8), Synonym or Near Synonym (10), Superordinate (3), and Collocation (10). Among these, repetition emerges as the most dominant type. The study provides valuable contributions to the understanding of lexical cohesion in the context of digital games, with implications for future game design and narrative studies.