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Journal : Computer Based Information System Journal

SISTEM PENDUKUNG KEPUTUSAN PENILAIAN SISWA MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING BERBASIS FRAMEWORK LARAVEL Amrizal, Amrizal; Tukino, Tukino; Harman, Rika
Computer Based Information System Journal Vol. 10 No. 2 (2022): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v10i2.8176

Abstract

The assessment of student learning outcomes is a mandatory process in educational institutions, whether they are formal or non-formal, with the aim of monitoring and evaluating student progress during the learning process. With the advancement of technology, there are many processes that can be integrated with information technology to simplify existing procedures. The purpose of this research is to facilitate schools in making decisions regarding the results of the learning assessment process by using predefined attributes. The attributes used as reference for consideration are assignments, mid-term exams (UTS), and final exams (UAS). Therefore, this study is built using the SAW method and the PHP programming language supported by the Laravel framework. The output of this research is an information system that supports decision-making in assessing student learning outcomes in the form of subject rankings and provides transparency and convenience for students to access their grades or the final results of the student learning assessment process.
RANCANG BANGUN SISTEM INFORMASI PENERIMAAN KAS LAYANAN TINDAKAN MEDIS PUSKESMAS BOTANIA BATAM KOTA Elisa, Erlin; Tukino, Tukino; Amrizal, Amrizal
Computer Based Information System Journal Vol. 10 No. 2 (2022): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v10i2.8177

Abstract

Public health centers play a crucial role as frontline healthcare service providers, dedicated to enhancing the well-being of their communities. Ensuring the delivery of the best possible services is a primary responsibility. However, one significant challenge they face is the manual recording of general medical services, making the process susceptible to transaction recording errors. This study's objective is to develop an analysis and design for a cash receipt application tailored to medical action services, addressing this issue. To achieve this goal, the research employs various methods, including data collection through interviews and documentation techniques. The current system is thoroughly analyzed, identifying its shortcomings and areas for improvement. Additionally, the Unified Modeling Language (UML) is employed to create a comprehensive design for the proposed cash receipt application. The outcome of this study is a well-crafted design for a medical action service cash receipt application. This application has the potential to streamline the process, reduce errors, and enhance the overall efficiency of health center operations. Implementing this system could significantly contribute to the improvement of healthcare services in the community, ultimately benefitting the public's health and well-being.
RANCANG BANGUN GAME SUDOKU ANDROID BERBASIS FLUTTER Angeli, Alvin; Tukino, Tukino
Computer Based Information System Journal Vol. 12 No. 1 (2024): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v12i1.8249

Abstract

The advancement of technology, particularly the use of gadgets, has become an integral part of daily life, especially in the midst of the Covid-19 pandemic. The use of gadgets in Indonesia has surged significantly, reaching 50.92% in 2018. However, excessive online gaming addiction, which negatively impacts the development of both children and adults, is a downside of excessive gadget use. Therefore, there is a need for alternative entertainment options that also have educational value, such as the puzzle game Sudoku. This study aims to design and develop a Flutter-based Sudoku game application with an intuitive user interface, customizable gameplay, and educational features. The software development method employed is the Waterfall model, with stages including planning, analysis, design, implementation, testing, and evaluation. The Sudoku application is expected to provide entertainment, enhance logical and concentration skills, and serve as a reference for other application developers seeking to integrate Flutter in game development.
ANALISIS SENTIMEN OBJEK WISATA DI GOOGLE MAPS MENGGUNAKAN METODE DECISION TREE Tukino, Tukino; Hakim, Arif Rahman
Computer Based Information System Journal Vol. 12 No. 1 (2024): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v12i1.8456

Abstract

Tourism is a popular choice for travelers exploring a city. Typically, people rely on Google Reviews to assess the quality of tourist spots by checking ratings and reading reviews. However, discrepancies between reviews and ratings can occur. In this case study, we focus on Taman Wisata Taman Laut Batam in Batam city. Using the Decision tree method, we conducted sentiment analysis. The results revealed more positive sentiments (200) than negative sentiments (141). The F1-score accuracy was 79.59%, with a margin of error of ±8.78%. Precision for positive predictions was 71.00%, while negative predictions had 77.49% precision. Recall values were 75.53% for positive predictions and 62.09% for negative predictions. Overall, positive sentiment predictions achieved an F1-score of 87.07%, while negative predictions scored 74.73%.
RANCANG BANGUN UI/UX APLIKASI E-COMMERCE BERBASIS FRAMEWORK CODEIGNITER MENGGUNAKAN MODEL LEAN USER EXPERIENCE Tukino, Tukino
Computer Based Information System Journal Vol. 12 No. 2 (2024): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v12i2.9393

Abstract

In today's era, some people require more specialized marketplaces for selling items such as driving equipment or automotive-related products. Individuals need consignment services to sell their driving gear like helmets, driving jackets, and other related items. Many people face difficulties in finding suitable and secure storage spaces for their belongings. This study explores the rapid expansion of internet usage, which has spurred the emergence of new business models, notably online marketplaces for buying and selling goods. The research focuses on developing a simple yet effective online store platform, particularly tailored for sellers at the Indonesian Helmet Shop. Employing the prototype method, this research constructs the application through various modeling techniques including use case diagrams, class diagrams, activity diagrams, and sequence diagrams. The primary objective is to create a lightweight, web-based marketplace application that enhances the transaction process between consignment providers and consumers. Preliminary findings suggest that the application facilitates efficient user interactions and transactions. However, further development is required in the areas of user interface (UI) and user experience (UX) to ensure greater consumer satisfaction and engagement. This study underscores the potential of tailored digital solutions in optimizing e-commerce platforms, particularly in specialized market sectors.
RANCANG BANGUN SISTEM INFORMASI E-MARKETING PADA PT PULAU CAHAYA TERANG tukino, tukino
Computer Based Information System Journal Vol. 8 No. 1 (2020): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1596.491 KB) | DOI: 10.33884/cbis.v8i1.1680

Abstract

Current technological developments are increasing, one of which is the development of the internet that is very fast, many companies are starting to offer their products through the internet to maximize their profits, so that competition between companies is getting tighter. PT Pulau Cahaya Terang  is one company that manufactures and sells various types of spring beds and equipment in the city of Batam. The sales system is by the way consumers come directly to the company, contact by telephone, or the company offers products directly through salesmen, the system Used is less effective now, becaUse consumers find it difficult to get the latest information and making an order quickly. For this reason, it is necessary to create a web-based sales information system at PT Pulau Cahaya Terang  so that consumers can easily access product information and can also directly order and pay for products through the website. The method Used is the SDLC Waterfall model which consists of needs analysis, design, programming code, testing, implementation and maintenance. The results of this research are a website-based sales information system that makes it easier for consumers to obtain information and order products, and save employee costs and time
RANCANG BANGUN PEMASARAN PROPERTI BERBASIS NODE.JS FRAMEWORK Tukino, Tukino; Maulana, Algifanri; Hakim, Arif Rahman
Computer Based Information System Journal Vol. 10 No. 1 (2022): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The progress of the internet has become the best means to start a property business and it has been proven to be an effective and effective media of information from the internet to disseminate information that is fully accessible to anyone,anytime and anywhere. The great effect on the property business is caused through the internet because only by accessing it from smartphone device and computers at home or in the office of prospective buyers can see property add information.In today’s digital era property sales are mostly done on social media. Social media has many users. But social media has the disadvantages of having to pay if you want to advertise sales, consumers are only users of social media, sales posts quickly sink. In this research, a web-based property sales and leasing information system will be built to cover the shortage
IMPLEMENTASI ALGORITMA C4.5 DALAM PENENTUAN POLA PEMBELIAN PELANGGAN Tukino, Tukino; Arnomo, Sasa Ani; Hakim, Arif Rahman
Computer Based Information System Journal Vol. 10 No. 2 (2022): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v10i2.6537

Abstract

PT Sumber Alfaria Trijaya Tbk atau yang lebih dikenal dengan Alfamart merupakan salah satu perusahaan yang bergerak dibidang ritel yang mana perusahaan ini setiap harinya harus memenuhi kebutuhan konsumen. Selain itu, peletakan produk pada rak yang tidak sesuai dengan kebiasaan konsumen saat membeli produk secara bersamaan dalam satu waktu. Hal ini menyebabkan kekecewaan pada konsumen yang tidak dapat memenuhi kebutuhannya. Maka dari itu perusahaan harus mencermati pola pembelian yang dilakukan oleh konsumen. Untuk mengetahui produk yang dibeli secara bersamaan, menggunakan association rule (aturan asosiasi) yaitu teknik Data Mining  untuk menemukan aturan asosiasi suatu kombinasi item. Proses pencarian asosiasi menggunakan metode algoritma C4.5 yang dapat menghasilkan pengetahuan yang terkandung dalam data transaksi pelanggan, mengenai pola pembelian oleh konsumen. Berdasarkan hasil perhitungan algoritma C4.5 yang memenuhi syarat nilai minimum confidence dan diuji dengan software Tanagra, pada toko Alfamart rule tertinggi yang muncul pada produk Kunci Mas Minyak Goreng Pch 1,8l dan Sedap Mie Kari Special 75G dengan nilai Support 43,3% dan confidence 92,8%, hal ini sama dengan perhitungan manual algoritma C4.5. Maka dapat dilakukan pengaturan tata letak produk secara berdekatan untuk memudahkan keberadaan produk tersebut dan memudahkan dalam menentukan persediaan produk promo yang diinginkan konsumen serta dapat digunakan sebagai pendukung keputusan manajer dalam mengelola aktifitas perusahaan.
ANALISA POLA DATA PENYAKIT DI KLINIK GIGI RDC DENGAN MENERAPKAN METODE ASSOCIATION Samosir, Epa Prima Melina; Tukino, Tukino
Computer Based Information System Journal Vol. 11 No. 1 (2023): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v11i1.6652

Abstract

Health is an expensive thing, so keeping it healthy is one of our obligations. To improve health, mastery of technology must increase, and if used correctly, technology use can be steered. For this reason, technology is used to analyze a patient or a patient's disease so that the hospital or clinic can serve it well. One way to solve this problem is to search for patterns or association rules (association rules) in the database whose owner has a relationship with data mining to find specific rules. A priori algorithmic approaches can perform searches on historical data to identify data patterns based on previously identified features. In this study, the approval rating was 20% and the trust rating was 80%. Among them, support is the percentage value of the combination of complaint items in the database, and confidence is the certainty of the relationship between items in the rules generated and processed by Excel and Tanagra software. The result is consistent with the highest RDC clinical case. The base value is 12.24 and the confidence level is 80.00%. and dental consultations. Therefore, if a patient complains about dental veneers, it is likely that 80.0% of the patients will consult first
RANCANG BANGUN APLIKASI BELAJAR ARAB UNTUK ANDROID MENGGUNAKAN JETPACK COMPOSE DAN KOTLIN Dzulqarnain, Fahmi; Tukino, Tukino
Computer Based Information System Journal Vol. 11 No. 1 (2023): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v11i1.6666

Abstract

Indonesia has the world's largest Muslim population, so learning Arabic is quite important and is widely practised throughout the country. However, learning Arabic is often done with less efficient and effective methods due to the problem of language differences that are quite far from the Indonesian Language. These differences can be seen in sound or phonetic systems, letters, grammar, and vocabulary management. This research was conducted with the aim of designing and building a system in the form of a simple language game with self-dictionary to overcome the problems faced by Indonesians who have or will learn Arabic. This Arabic learning app will be designed to be interactive and fun for Arabic learners in Indonesia with the default app instruction language also using The Indonesia Language. The design method will use the Agile method. The result of designing and building this Arabic Learning app is successful because all of the feature test conducted has been passed.
Co-Authors AA Sudharmawan, AA Agustina, Alvi Ahmad, Sandi Ahnaf, Naufal Zubdi Akbari, Wahyu Azriel Akmal, Khafid Khaulsar Alfiah, Agry Alfiansyah, Muhammad Rindra Algifanri Maulana, Algifanri Amalia Amalia Amrizal Amrizal Angeli, Alvin Apriani, Fitria April Lia Hananto Arif Rahman Hakim Aripiyanto, Saepul Arnomo, Sasa Ani Arsyad, Fachry Azwanti, Nurul Baru Harahap Catur Nugroho ceni kirani valensyah Danny Manongga Deddy Prihadi Dede Kuswanda Dien Noviany Rahmatika Dzulqarnain, Fahmi Eichler, Luiz Elisa, Erlin Fadli, Muhammad Abil Fajrin, Alfannisa Fauzi Ahmad Muda Fifi, Fifi Guntur, Muhamad Hananto, Agustia Handoko, Koko Harman, Rika Hendry Hilabi, Shofa Shofiah Hindriyanto Dwi Purnomo Huda, Baenil I Gede Iwan Sudipa Irawan, Bei Harira Irwan Sembiring Iwan Setiawan Jasmine Dina Sabila Karyadi Karyadi Kurnia, Nisa Kusuma P, ⁠Shafira Putri Lindo, Junius Mildawati, Milly Muammar Khaddafi Muhammad Nuzan Rizki Muhammad, Daniel Muslih, Muhamad Nanda, Rizki Aulia Nofriani Fajrah, Nofriani Novalia, Elfina Novaria, Rachmawati Nurapriani, Fitria Oganda, Decut Della Pandiangan, Satria Patya, Dhea Intan PERNANDO, Pernando Pratiwi, Mutiana Priatna, Bayu Priyatna, Bayu Purba, rehni jayana Purnomo, Andromedo Cahyo Putria, Narti Eka Ramadhan, Muhammad Faiz Reswara, Hadaya Abhista Rivai, Samuel Samosir, Epa Prima Melina Sari, Fitria Ratna Sari, Nilah Wati Indra Nur Meinda Sari Sarjon Defit Setianingsih, Krisna Dewi Sianturi, Nico Bangun Rezkyanto Silva, Tiago Simanjutak, Pastima Soleman, Soleman Sri Wahyuni Subarkah, Ade Suhara, Ade Sulestra, Ikhwan Sumijan Sumijan Syahril Effendi Syelfiyananda, Syelfiyananda Tiodora, Jeremy Triandy, Oky Versanudin Hekmatyar Wibisosno, Eko Gunawan Wong, Hendri Yohanna Siahaan, Winda Yuhandri Yuhandri, Yuhandri Zetli, Sri Zulkifli, Mohamad