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Pengaruh Pembelajaran Sains Menggunakan LKPD Berbasis Problem Based Learning (PBL) Terhadap Kemampuan Berpikir Kritis Bagi Siswa Sekolah Dasar Prasthiyo A.D.W, Anthon; Widi Winarni, Endang; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.37479

Abstract

The purpose of this research is to analyze the influence of science learning using problem-based LKPD on the dimensions of focus, reason, and inference thinking abilities, as well as to analyze the relationship between focus, reason, and inference thinking abilities in science learning using problem-based LKPD. The type of research used is quasi-experimental research using a pretest-posttest control group design. The instruments used are a questionnaire and an expert validation sheet. Based on the two-tailed Asymp sig. value, it is 0.000 < 0.05. It can be concluded that the use of problem-based LKPD in science learning significantly affects the dimensions of focus, reasoning, and inference thinking skills. Furthermore, there is a significant relationship in the dimension of focus thinking ability with reasoning using problem-based LKPD in science learning, while for inference thinking ability, there is no significant relationship with focus thinking and reasoning ability.
PENGARUH PEMBELAJARAN IPAS MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBER HEAD TOGETHER BERBANTUAN MEDIA POWERPOINT INTERAKTIF TERHADAP KEMAMPUAN KERJASAMA DAN HASIL BELAJAR KOGNITIF SISWA KELAS IV Prasetyo, Mubarok Agum; Widi Winarni, Endang; Juarsa, Osa
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.37488

Abstract

This study aims to determine the effect of the cooperative learning model type Numbered Heads Together assisted by interactive PowerPoint media on the collaboration skills and cognitive learning outcomes. This research is a quantitative study using a quasi-experimental design. The population in this study consists of 82 fourth-grade students from MI Nurul Huda in Bengkulu. Data collection techniques in this study include documentation, observation, and tests. The test used to measure students' cognitive learning outcomes consists of 6 open-ended questions related to the subject matter of IPAS Chapter 1 on the parts of plants and their functions. Observations were conducted to assess students' collaboration skills during the discussion activities. The results of this study indicate that the average cognitive learning outcomes of students using the NHT cooperative learning model assisted by interactive PowerPoint media in IPAS learning are generally categorized as very good. The N-Gain test results from the pre-test and post-test for collaboration skills and cognitive learning outcomes fall into the high category. Based on the results and discussion, it can be concluded that there is a significant influence between collaboration skills and the cognitive learning outcomes of fourth-grade students in the IPAS subject. Additionally, the study found a significant relationship between collaboration skills and cognitive learning outcomes.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Model Kooperatif Tipe Stad Untuk Meningkatkan Hasil Belajar Kognitif Dan Afektif Pada Mata Pelajaran Pendidikan Pancasila Kelas IV Liyanti, Ria; Juarsa, Osa; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.37505

Abstract

This research aims to develop Student Worksheets (LKPD) based on the STAD Type Cooperative model to improve cognitive and affective learning outcomes in class IV Pancasila Education subjects. The method used in this research is Research and Development (R&D) with the ADDIE development model, which consists of five stages: analysis, design, development, implementation and evaluation. The type of research used by quasi-experimental researchers uses a posttest control group design. The type of data used is using question instruments and expert validation sheets. It is hoped that the developed LKPD used can help students understand the material, especially the fourth principle of Pancasila. The research results show that LKPD based on the STAD type cooperative model is effective in improving cognitive learning outcomes. This is necessary with the results of the T test (Independent Sample T Test) which shows a significant difference between the experimental class using LKPD with a mean of 89.33 and the control class with a mean of 39.33. Thus, LKPD based on the STAD type cooperative model can be used as appropriate teaching material to improve cognitive and affective learning outcomes in collaboration with the results of a percentage of respecting opinions of 86.67%, not forcing other people's will 86.67%, not criticizing other people's opinions 88.89% and not interrupting. other people's conversations.
Pengembangan Media Pembelajaran IPA Menggunakan Macromedia Flash 8 Berbasis Model Discovery Learning Untuk Meningkatkan Hasil Belajar Kognitif Tingkat Tinggi Di Kelas IV SD Leo Azmi, Yoan; Widi Winarni, Endang; Parmadi, Bambang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.37683

Abstract

The purpose of this study is to develop, describe the characteristics, logical feasibility, user response and effectiveness of learning media using Macromedia Flash 8 based on discovery learning to improve high-level cognitive learning outcomes of grade IV students of elementary school 06 Seluma. The type of research used is R&D (Research and Development) research with the ADDIE development model. The types of data used are qualitative and quantitative data using instruments in the form of interviews, needs analysis questionnaires, expert validation sheets, and user response questionnaires. The results of the study indicate that Macromedia Flash 8 learning media is able to improve student interactivity. Logically, the Macromedia Flash 8 learning media is feasible to use based on the results of the material validation of 0.95 language experts 0.95 media/design experts 1.0 which is a high validity category. User responses show a percentage of 100% of the attractiveness of the Macromedia Flash 8 learning media. The effectiveness of the Macromedia Flash 8 learning media is very high, this is indicated by the average of the N-Gain test of 85.65 or 86% which is included in the effective category. So it can be concluded that the use of Macromedia Flash 8 learning media can improve the high-level cognitive learning outcomes of grade IV students of SD Negeri 06 Seluma.
Pengembangan Media Pembelajaran Audio Visual dengan Model Discovery Learning pada Pembelajaran PPKn untuk Meningkatkan Nilai-Nilai Persatuan Indonesia di Kelas IV Sekolah Dasar Fitriani, Melvi; Widi Winarni, Endang; Juarsa, Osa
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.40799

Abstract

The aim of carrying out this development research is to develop learning media audio visual with models discovery learning on PPKn learning to improve the values of Indonesian unity in grade IV elementary school. The research was conducted at SDN 75 Bengkulu City in class IV. This research is Reseach and Development (R&D) with the ADDIE model with stages Analysis (analysis), Design (design), Development (development), Implentation (implementation), and Evaluation (evaluation). The instruments used were feasibility test questionnaires and student response questionnaires and teacher interview guidelines. The feasibility test was carried out by 6 validators, namely 2 material experts, 2 language experts and 2 presentation experts. User response testing was carried out on 30 class IV students and 1 class teacher in the experimental class. The results of the learning media feasibility test were carried out by validators in terms of material, language and design aspects, material feasibility was obtained at 0.88 (high criteria), language feasibility results were 0.93 (high criteria) and design feasibility results were 0.94 (high criteria). The results of the learning media field test by conducting posttests and pretests with the gain test results showing 3 students with a high criterion gain count, 16 students with medium criteria, then 5 students with low criteria, then 5 students with no decline criteria and the criteria for a decline 1 student. Apart from that, the results of interviews with class IV teachers showed a positive response. Based on the results obtained, it can be concluded that learning media is suitable for use.
Pengaruh Media Video Animasi Berbasis Powtoon Terhadap Minat dan Hasil Belajar PPKn pada Siswa Kelas IV SD Negeri 77 Bengkulu Nurlaila; Widi Winarni, Endang; Parmadi, Bambang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.40802

Abstract

This research aims to analyze the influence of Powtoon-based animated video media on interest and learning outcomes in PPKn in class IV students at SD Negeri 77 Bengkulu. This research is a quasi-experimental research with a quantitative approach. The data collection techniques used are tests, questionnaires and documentation. The instruments used in this research were pretest and posttest sheets, questionnaire sheets. The collected data was then analyzed quantitatively using SPSS. The results of the research show that through cartoon-based animated video media it can have an influence on interest and learning outcomes. The conclusion of this research is that the Ho hypothesis is rejected and Ha is accepted, meaning that there is a significant influence of Powtoon-based animated video media on interest and learning outcomes.
Pengaruh Model Problem Based Learning Berbasis Wordwall Terhadap Hasil Belajar Kognitif dan Afektif pada Mata Pelajaran PPKn Kelas IV SDN 09 Kepahiang Putri Utami, Meilan Rafika; Widi Winarni, Endang; Parmadi, Bambang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.40806

Abstract

The aim of this research is to analyze the influence of the modelProblem Based Learning basedwordwall on learning outcomes and the character of cooperation in Civics subjects, analysis and inference. The research design used is researchQuasi-Experimental by designPretest-Posttest Control Group to test the impact of the modelProblem based learning basedwordwall on learning outcomes and cooperative character The type used is quantitative data using non-test instruments in the form of expert validation sheets and tests in the form of learning outcomes tests and Collaboration Character QuestionnairesBased on the research results, it can be concluded that the influence of the modelproblem based learning basedwordwall on Learning Outcomeson the interpretation aspect. Rate-rateposttest in the control class it was (52.50), in the experimental class it was (80.33). Calculation percentageN-Gain amounting to (81%) in the large category. Model UseProblem Based learning basedwordwall on learning outcomes and cooperative character in class IV PPKn learning at SDN 09 Kepahiang has a significant effect on the ability of the Collaborative Character in the analytical aspect. Averageposttest in the control class it was (75.00), in the experimental class it was (80.00). Value percentageN-Gain amounting to (81%) in the large category. Use of modelsproblem based learning basedwordwall has a significant influence on the ability of Cooperation Character, the relationship between the ability of Learning Outcomes and Cooperation Character has a positive relationship with a very strong level of relationship with the coefficient (0.92).
Pengaruh Media Boneka Tangan dalam Pembelajaran Terhadap Motivasi dan Keterampilan Bercerita Siswa Kelas II SDIT Darul Ilmi Bengkulu Utara Ayu Dwinata, Winda; Muktadir, Abdul; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.40919

Abstract

This research aims to analyze the influence of hand puppet media in learning on the motivation and storytelling skills of class II students at SDIT Darul Ilmi North Bengkulu. This research is a quasi experimental research with a quantitative approach. The data collection techniques used are observation, questionnaires and performance or practical tests. The instruments used in this research were questionnaire sheets, skills assessment sheets, and teaching modules/RPP. The data that has been collected is then analyzed quantitatively using the SPSS application. Based on the research results, it was found that the use of hand puppet media in learning Indonesian has a significant effect on aspects of learning motivation. This is shown by the average posttest result of filling out the learning motivation questionnaire in the control class being 151. Meanwhile, the average posttest result in the experimental class is 165. The use of hand puppets in Indonesian language learning also has a significant effect on students' storytelling skills. This is shown by the average posttest of storytelling skills in the control class of 74 and the average posttest in the experimental class of 83. The conclusion of this research is that there is a significant influence of hand puppet media on motivation and storytelling skills. Furthermore, there is a relationship between motivation and storytelling skills using hand puppets.
PENGARUH PEMBELAJARAN IPA MENGGUNAKAN MODEL PEMBELAJARAN QUANTUM LEARNING (QL) BERBANTUAN MEDIA BUKU PINTAR TERHADAP KEMAMPUAN BERFIKIR KREATIF SISWA KELAS IV SD 107 SELUMA Harmika, Lita; Widi Winarni, Endang; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.37419

Abstract

The purpose of this study was to analyze the effect of Science Learning using the Quantum Learning (QL) learning model assisted by Smart Book media on students' creative thinking abilities. The type of data used is quantitative data using instruments in the form of interviews, documentation, question instruments, and expert validation sheets. Based on the results of the study, it was found that the use of Smart Book media in science learning had a significant effect on the dimensions of fluent thinking ability. This is indicated by the average posttest of fluent thinking ability in the control class of 71. Meanwhile, the average posttest result of the experimental class was 88. The use of Smart Book media in science learning has a significant effect on the dimension of flexible thinking ability. This is indicated by the average posttest of flexible thinking ability in the control class of 69. Meanwhile, the average posttest result of the experimental class was 90. The use of Smart Book media in science learning has a significant effect on the dimension of Original thinking ability. This is indicated by the average posttest of Original thinking ability in the control class of 67. Meanwhile, the average posttest result of the experimental class was 87. Furthermore, there is no relationship between the dimensions of fluent, flexible and Original thinking ability with the use of Smart Book media in science learning.
Pengaruh Pembelajaran IPA Menggunakan Model PBL Berbantuan Video Animasi Terhadap Keterampilan Proses dan Hasil Belajar Kognitif Siswa Kelas V Permata Ayunani, Angela; Widi Winarni, Endang; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.37501

Abstract

The purpose of this research is to analyze the influence of science learning using the Problem Based Learning model assisted by animated video media on process skills and cognitive learning outcomes. The type of research used is quasi-experimental research employing The Matching Only Pretest-Posttest Control Group Design. The type of data used is quantitative data, specifically using question instruments and expert validation sheets. Based on the research results, it was found that the application of science learning using the Problem Based Learning model assisted by animated video media has a significant effect on process skills. This is indicated by the average posttest process skills score in the control class being 32.9. Meanwhile, the average posttest score in the experimental class is 85.75. The application of science learning using the Problem Based Learning model assisted by animated video media has a significant effect on cognitive learning outcomes. This is indicated by the average posttest cognitive learning outcomes score in the control class being 33. Meanwhile, the average posttest score in the experimental class is 86. There is no correlation between the aspect of process skills and cognitive learning outcomes.