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Development of Human Digestion Puzzle Teaching Aids Based on Edutainment and Local Wisdom for Grade V at Special Needs Schools Lismayanti, Anggi; Anjarini, Titi; Ngazizah, Nur
Jurnal Paedagogy Vol. 13 No. 1 (2026): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i1.18659

Abstract

This study aims to develop a learning medium in the form of a human digestive system puzzle that integrates edutainment principles and local wisdom values to improve learning outcomes in Natural Sciences (Ilmu Pengetahuan Alam / IPA) for students in a special school (SLB). The study employed a Research and Development (R&D) method using the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The research participants included five fifth-grade students and one teacher from SLB Muhammadiyah Purworejo. Data were collected through interviews, observations, expert validation, and learning outcome tests. Data analysis was conducted using descriptive quantitative and descriptive qualitative techniques. The validation results indicate that the developed learning media achieved a very high level of feasibility, with an average validity score of 87%. The practicality of the media reached 97.7% based on student responses and 80% based on teacher responses. Interview findings further reveal that the puzzle-based media helped students understand the structure and sequence of the digestive organs more concretely. Overall, the findings demonstrate that the edutainment- and local wisdom-based puzzle media are feasible, practical, and effective for enhancing science learning outcomes in special education settings.
Implementation of School-Based Management to Optimize Character Education in Primary School Nurhidayati, Nurhidayati; Anjarini, Titi; Ratnaningsih, Arum
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 6 No. 3 (2024): Geographical Coverage: Indonesia
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v6i3.8488

Abstract

This study aims to describe and explore the implementation of School-Based Management (SBM) in optimizing character education at the primary school level. The research explicitly examines how schools plan, implement, and evaluate character education programs within the SBM framework, and identifies the supporting and inhibiting factors that influence their effectiveness. A descriptive qualitative approach with a multi-site study design was employed, involving three primary schools in Purworejo Regency: SDN Purworejo 01, SDN Purworejo 03, and SDN Purworejo 05. The research sites were selected purposively based on the schools’ formal integration of character education into their School Development Plans (RKS). Data were collected through in-depth interviews with principals, teachers, and school committee members; classroom and school culture observations; and document analysis, including RKS documents, character education programs, and operational guidelines related to school management. Data were analyzed using the Miles and Huberman interactive model, consisting of data reduction, data display, and conclusion drawing. The findings indicate that SBM supports character education through school autonomy in designing student-oriented character programs, visionary principal leadership that promotes a positive school culture, teachers’ and school committees’ active participation in habituation activities, and the integration of character values into thematic learning. The study also identifies several inhibiting factors, including limited monitoring of character programs, inconsistent parental reinforcement, and teachers’ administrative workload. These results highlight the importance of strengthening SBM practices by enhancing leadership capacity, improving family involvement, and developing operational, measurable SOPs to support sustainable character education in primary schools.
Inovasi Pembelajaran Numerasi melalui Pendampingan Media Edukatif di Sekolah Dasar Pangestika, Rintis Rizkia; Anjarini, Titi; Suyoto, Suyoto; Ameytika, Rizky; Kinasih, Siwi Rikma
Jurnal Bakti Nusantara Vol. 3 No. 3 (2026): Jurnal Bakti Nusantara
Publisher : Pustaka Media Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63763/jutira.v3i3.141

Abstract

Pembelajaran numerasi di sekolah dasar masih menghadapi permasalahan berupa rendahnya pemahaman konsep siswa dan minimnya penggunaan media pembelajaran yang inovatif. Kegiatan pengabdian ini bertujuan untuk mengembangkan inovasi pembelajaran numerasi melalui pendampingan penggunaan media edukatif di sekolah dasar. Metode yang digunakan adalah pendekatan partisipatif-kolaboratif dengan tahapan kegiatan meliputi observasi awal, pelatihan guru, implementasi media edukatif dalam pembelajaran, serta monitoring dan evaluasi melalui pretest dan posttest. Hasil kegiatan menunjukkan adanya peningkatan kemampuan numerasi siswa pada aspek pemahaman konsep, operasi hitung, dan pemecahan masalah. Selain itu, terjadi peningkatan keaktifan, motivasi, dan keterlibatan siswa dalam pembelajaran. Guru juga mengalami peningkatan kompetensi dalam merancang dan menggunakan media pembelajaran yang inovatif sehingga pembelajaran menjadi lebih interaktif dan berpusat pada siswa. Kesimpulan dari kegiatan ini adalah pendampingan pembelajaran berbasis media edukatif efektif dalam meningkatkan kualitas pembelajaran numerasi di sekolah dasar serta dapat menjadi model inovasi pembelajaran yang berkelanjutan.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SHARE UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR MATERI IPAS PESERTA DIDIK KELAS IV SD NEGERI BAYAN Budiarti, Anis; Anjarini, Titi; Suyoto, Suyoto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46589

Abstract

Anis Budiarti. "Implementation of the Think Pair Share Type Cooperative Learning Model to Increase the Activeness and Learning Outcomes of Science Material for Class IV Students at Bayan State Elementary School." Thesis. Primary teacher education. FKIP, Muhammadiyah University Purworejo.2026. This research aims to 1) determine the implementation of teacher learning activities and student activities, 2) determine the increase in activeness and 3) the learning outcomes of students' science material through the think pair share model. The type of research used is PTK using a think pair share type cooperative model. The research subjects were class IV students at Bayan State Elementary School for the 2025/2026 academic year with a total of 25 students. Data collection techniques: observation, interviews, tests, documentation. Data collection instruments: interview sheets, activity observation sheets, learning implementation sheets for teacher activities and student activities, test sheets, documentation. The results of this research are 1) In cycle I, the implementation of educator activities was 63% to 72%, an average of 67.5%. In cycle II, 83% became 94%, an average of 88.5%. In the implementation of student activities at meeting I, 40% rose to 54%, an average of 47%. In cycle II, 78.5% rose to 90%, an average of 84.3%. 2) In pre-cycle activity, it was 37%, cycle I rose to 42.08%, and cycle II rose to 82%. The result is an increase in the percentage of activity by 39.2%. 3) The pre-cycle learning outcomes obtained an average of 50, the first cycle averaged 60.8 and the second cycle averaged 86. So, student learning outcomes increased from cycles I and II by 25.2. Thus, the application of the think pair share type cooperative model can increase the activity and learning outcomes of class IV at SD Negeri Bayan.
Upaya peningkatan penguasaan kosakata pada pembelajaran Bahasa Inggris melalui Bingo Games di sekolah dasar Khasanah, Fitrotul; Anjarini, Titi; Ratnaningsih, Arum
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 8, No 3 (2024): December 2024
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v8i3.94089

Abstract

Penelitian ini bertujuan untuk meningkatkan penguasaan kosakata Bahasa Inggris siswa melalui penggunaan Bingo Games dalam pembelajaran di SDN Pageron Purworejo. Metode yang digunakan adalah Penelitian Tindakan Kelas dengan pendekatan kualitatif. Penelitian ini dilaksanakan dalam dua siklus. Subjek penelitian adalah siswa kelas 5 SDN Pageron Purworejo yang berjumlah 18 siswa. Hasil penelitian menunjukkan bahwa penggunaan Bingo Games terbukti signifikan dalam meningkatkan penguasaan kosakata Bahasa Inggris siswa. Data menunjukkan rata-rata peningkatan kosakata sebesar 72.92% setelah penerapan metode permainan ini selama 1 minggu. Peningkatan kosakata bervariasi antara siswa, dengan pe-ningkatan tertinggi mencapai 90.91% dan terendah 58.82%. Hal ini menunjukkan bahwa meski-pun metode ini secara umum efektif, ada perbedaan dalam dampaknya terhadap setiap siswa. Faktor-faktor seperti keterlibatan individu, motivasi, dan pemahaman awal siswa dapat mem-pengaruhi hasil. Metode permainan ini tidak hanya membantu siswa mengingat kosakata baru, tetapi juga meningkatkan keterlibatan dan motivasi siswa dalam proses pembelajaran. Selain itu, Bingo Games mendorong interaksi antar siswa, yang berkontribusi pada pencapaian hasil belajar yang lebih baik. Efforts to improve vocabulary acquisition in English language learning through Bingo Games at elementary school Abstract: This research aims to improve students' mastery of English vocabulary through the use of Bingo Games in learning at SDN Pageron Purworejo. The method used is classroom action research (PTK) with a qualitative approach. This research was carried out in two cycles. The research subjects were 18 grade 5 students at SDN Pageron Purworejo. The research results showed that the use of Bingo Games proved significant in improving students' mastery of English vocabulary. Data shows an average increase in vocabulary of 72.92% after implementing this game method for 1 week. Vocabulary increases varied between students, with the highest increase reaching 90.91% and the lowest 58.82%. This shows that although these methods are generally effective, there are differences in their impact on individual students. Factors such as individual engagement, motivation, and students' prior understanding can influence outcomes. This game method not only helps students remember new vocabulary but also increases student involvement and motivation in the learning process. In addition, Bingo Games encourage interaction between students, which contributes to achieving better learning outcomes.
Penerapan Pendekatan Keterampilan Proses Dalam Upaya Meningkatkan Motivasi dan Hasil Belajar Mata Pelajaran IPA Peserta Didik Kelas V SD Negeri Tridadi Nurhayati, Nurhayati; Ngazizah, Nur; Anjarini, Titi
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 12, No 1 (2024): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v12i1.84567

Abstract

Penelitian ini merupakan Penelitian Tindakan Kelas. Penelitian dilakukan melalui 4 tahapan  yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek pada penelitian ini seluruh peserta didik kelas VSD Negeri Tridadi yang berjumlah 24. Teknik analisis data menggunakan teknik kualitatif dan kuantitaif. Pengumpulan data dengan tes dan angket. Hasil penelitian menyatakan bahwa terjadi peningkatan motivasi dan hasil belajar peserta didik SDN Tridadi. Hal ini dibuktikan dengan persentase motivasi pada siklus I sebesar 55,15%, dan persentase hasil belajar sebesar 12,5%. Pada aspek motivasi belajar peserta didik meningkat yakni dari 55,15% menjadi 73,2%, dan ketuntasan hasil belajar IPA meningkat dari 12,5% menjadi 41,6%. Pada siklus II, kualitas pembelajaran mendapat rata-rata 33,92 dengan kategori baik. Pada aspek motivasi belajar meningkat dari 73,2% menjadi 92,18%, dan ketuntasan hasil belajar IPA meningkat dari 41,6% menjadi 87,5%. Oleh karena itu, dapat disimpulkan bahwa pendekatan keterampilan proses dapat meningkatkan motivasi dan hasil belajar peserta didik kelas V SD N Tridadi.