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Journal : JMPO

Pengembangan Website Survey Kebugaran Jasmani Siswa (WebSurv-PF) Tingkat Sekolah Menengah Atas Erik Fahdli Saputra; Gustiawati, Resty; Ruslan Abdul Gani; Rolly Afrinaldi; Surur, Muhammad
Jurnal Master Penjas & Olahraga Vol. 5 No. 2 (2024): Jurnal Master Penjas & Olahraga (JMPO)
Publisher : STKIP Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37742/jmpo.v5i2.120

Abstract

Tingkat kebugaran jasmani siswa sekolah menengah atas menjadi salah satu indikator penting dalam menjaga kesehatan dan performa akademik. Penelitian ini mengembangkan instrumen survey yang dapat mengukur dan mengevaluasi komponen kebugaran jasmani pada siswa SMA. Metode penelitian dan pengembangan (R&D) dengan metode ADDIE. Instrumen survey yang dihasilkan terdiri dari beberapa komponen kebugaran seperti daya tahan kardiorespirasi, kekuatan otot, kelenturan,komposisi tubuh, dan kelincahan. Instrumen ini telah melalui uji validitas dan reliabilitas sehingga dapat digunakan untuk mengukur tingkat kebugaran jasmani siswa SMA secara komprehensif. Diharapkan hasil pengukuran dapat membantu sekolah dalam merancang program pembinaan kebugaran jasmani yang sesuai dengan kebutuhan siswa. Hasil penelitian uji coba kelayakan produk dilakukan kepada 30 orang siswa, hasil survey kebugaran siswa persentase 90% dari data yang didapatkan berkategori layak.
Application of The Game Based Learning Model to Increase Student Learning Participation in PJOK Learning Fauziah, Nadila Nurul; Fahrudin; Gustiawati, Resty; Ernawati, Neneng
Jurnal Master Penjas & Olahraga Vol. 6 No. 2 (2025): Jurnal Master Penjas & Olahraga (JMPO)
Publisher : STKIP Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37742/jmpo.v6i2.172

Abstract

This study aims to analyze the effectiveness of the application of the Game Based Learning (GBL) model in increasing student involvement during Physical Education, Sports, and Health (PJOK) learning. The type of research used is Classroom Action Research (PTK) which is carried out in one cycle, including the stages of planning, implementation, observation, and reflection. The research subjects were taken from SMK Bhineka Karawang which consisted of 32 students in class X TSM 1 for the 2024/2025 school year. Data was collected through questionnaires and observations to measure student participation in the learning process. The results of the study showed a significant increase in student interest and participation with an average questionnaire score of 4.56 from the Likert scale or equivalent to 90.7% (very good category). These results show that the application of Game Based Learning is able to create more active, interesting, and collaborative PJOK learning.