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Development of Hybrid Learning-Based Storyboard Telling Media to Improve Students' Learning Understanding in Class 3 Ski Subjects MI Muhammadiyah 04 Moropelang Fizatin Nisa; Nurdyansyah Nurdyansyah
Journal of Islamic and Muhammadiyah Studies Vol 4 (2023): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (250.405 KB) | DOI: 10.21070/jims.v4i0.1546

Abstract

The use of learning media is needed by teachers and students in delivering messages or information to be more effective and innovative. Storyboard telling is one of the right media to convey historical material chronologically or sequentially because it is chronological so that it can improve student understanding that is still abstract. This study aims to analyze the feasibility and description of the effectiveness of the development of storyboard telling media based on hybrid learning in ski subjects to improve the understanding of third grade students of MI Muhammadiyah 04 Moropelang. The type of research used in this research is research and development (research and development) with reference to the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Data collection techniques used are questionnaires/questionnaires, pretest and posttest, and documentation. Meanwhile, the data analysis technique used percentage quantitative analysis technique, and paired T-test analysis. The results of the feasibility test obtained by media experts are 88.57%, linguists are 90%, and content experts are 88% with an average eligibility of 89% with "very decent" qualifications. The results of the effectiveness test showed an increase in the pretest and posttest scores of 40.85% which were analyzed using a paired sample T-test with a probability value of 0.000 <0.05 so it can be concluded that the storyboard telling media based on hybrid learning can be said to be effective seen from there is a significant effect on students' understanding of learning in SKI class 3 MI Muhammadiyah 04 Moropelang subjects.
Time Unit Interactive Ebook to Improve Logical Thinking Skills for Grade 2 Elementary School Students Arsita Wahyuningsih; Nurdyansyah Nurdyansyah
Journal of Islamic and Muhammadiyah Studies Vol 4 (2023): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.196 KB) | DOI: 10.21070/jims.v4i0.1547

Abstract

This research is motivated by problems that occur in the learning outcomes of second grade students at Muhammadiyah 1 Elementary School Candi. The objectives of this study include: 1) To analyze the feasibility of interactive ebooks on time units in improving logical thinking skills of second grade students at Muhammadiyah 1 Elementary School Candi, 2) To analyze the effectiveness of interactive ebooks on time units in improving logical thinking skills of second grade students at Muhammadiyah 1 Elementary School Candi. The type of research used is the type of research and development or called Research and Development with the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation). The product produced in this research is an interactive ebook of time unit material for class II elementary school. The result of this development research is that the interactive ebook has very good quality with the results of the validity of material experts at 96.15%, design experts at 96.05% and linguists at 90%. From the score obtained, it can be said that the interactive ebook on time unit material is very feasible to be applied at Muhammadiyah 1 Elementary School Candi and can improve students logical thinking skills.
Implementation of E-Learning Learning to Improve Student Achievement in Elementary Schools Siti Arofah; Nurdyansyah Nurdyansyah
Academia Open Vol 7 (2022): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (708.902 KB) | DOI: 10.21070/acopen.7.2022.3965

Abstract

The purpose of the study was to determine whether the implementation of e-learning could improve student achievement in SD Muhammadiyah 2 Tulangan. This study uses descriptive qualitative research so that it can describe information data in accordance with facts with methods that can describe and provide an overview. The technique used in the study was all third grade students. From the research results obtained academic and non-academic assessments, using e-learning learning can improve student achievement. The results of the study indicate that e-learning can encourage student achievement. Highlights: The study aimed to determine the impact of e-learning on student achievement. Descriptive qualitative research was employed to provide an overview of the data. The results indicated that e-learning positively influenced student achievement. Keywords: e-learning, student achievement, descriptive qualitative research, academic, non-academic assessments.
The Role of Teacher's Pedagogic Competence in Cultivating Character Based on Scientific Learning in Elementary Schools Siti Mukhlisah; Nurdyansyah Nurdyansyah
Academia Open Vol 7 (2022): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (5519.996 KB) | DOI: 10.21070/acopen.7.2022.3970

Abstract

The role of teacher pedagogical competence in character building is the teacher's ability to design and implement learning that educates and is adapted to existing character values, and can direct the potential of students and evaluate learning. The purpose of this study 1). Analyzing the role of teacher pedagogical competence in character building based on scientific learning at SD Muhammadiyah 2 Tulangan, 2) Analyzing what factors support and hinder the cultivation of scientific-based character. This study uses qualitative research with descriptive methods. The research subjects were class III homeroom teachers, principals of SD Muhammadiyah 2 Tulangan and administrative staff. Data collection techniques using 1) Observation 2) Interview 3) Documentation. While the data analysis technique used the data triangulation technique. ,and has been made with a variety of techniques and methods that are interesting and fun. 2) Factors that influence character building in SD Muhammadiyah Tulangan are internal and external factors, namely the collaboration between teachers and parents. Highlights: Teacher pedagogical competence plays a crucial role in character building through adaptable and value-based learning. Factors influencing character building include internal and external elements, with collaboration between teachers and parents being vital. This study utilizes qualitative research with descriptive methods, employing observation, interviews, and documentation for data collection and triangulation. Keywords: Teacher pedagogical competence, Character building, Scientific learning, Qualitative research, Data triangulation
Online Inclusive School: A Technological Breakthrough in Inclusive Education During the Covid-19 Period Nurdyansyah Nurdyansyah; Moch Bahak Udin By Arifin; Ika Ratna Indra Astutik; Pandi Rais
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 8, No 4 (2022): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v8i4.5995

Abstract

This research aims to develop an inclusive online school (OIS) to overcome the problem of the low learning competence of inclusive students, especially during the Covid-19 pandemic. The research method used the ADDIE model with the following steps: analyze, design, development, implementation, and evaluation to develop OIS in prototypes and learning steps. Research participants included students at the elementary school level in Indonesia. The instruments used in data collection are validation sheets and student learning competency tests. The data analysis technique used in this study is SPSS version 22.0 (IBM Corp. Released 2016) with a significance level of 0.05 with a paired sample t-test with p-value or sig. (2-tailed). The study results showed that OIS and its learning steps were feasible and appropriate to facilitate the learning competencies of inclusive students during the pandemic. The learning competence of inclusive students also increased significantly after the implementation of OIS. This research implies that OIS tools can be a technology-based breakthrough in inclusive education, focusing on limited classroom practice.
ANALISIS PEMBELAJARAN BERBASIS WHATSAPP GRUP TERHADAP PRESTASI DAN KESULITAN BELAJAR SISWA SEKOLAH DASAR Nuryanti Nuryanti; Nurdyansyah Nurdyansyah; Eni Fariyatul Fahyuni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (748.224 KB) | DOI: 10.33578/jpfkip.v10i1.8048

Abstract

This study aims to analyze WhatsApp group-based learning on the achievement and learning difficulties of elementary school students. The method used in this research is descriptive qualitative with a case study approach. The population of this study was elementary schools in Porong District, Sidoarjo Regency. Through purposive sampling technique from several informants. Informants consisted of teachers, parents of students, and students. Data collection in this study was carried out by: (1) interviews; (2) observation; and (3) documentation. Data collected through interviews, observation, and documentation were then analyzed using inductive descriptive techniques. Data analysis was carried out by data reduction, data display, and data verification. The results of the study an average of the three respondents agreed with WhatsApp-based learning as much as 28.5% and those who disagreed were 71.48%. These results indicate that WA-based learning is not a problem carried out in elementary schools, but in its application, there are obstacles experienced by teachers, parents, and students, including the lack of facilities owned, and students are bored with the learning process.
The Development and Effectiveness of Web Based Media Provider Costume by User to Improve Elementary School Students’ Understanding Nurdyansyah Nurdyansyah; Moch. Bahak Udin By Arifin; Mochamad Alfan Rosid; Pandi Rais
ELEMENTARY: Islamic Teacher Journal Vol 10, No 2 (2022): ELEMENTARY
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/elementary.v10i2.16193

Abstract

The problem at elementary schools was the use of media that was not in accordance with the context and needs of teachers and students in the classroom through instructional design. The purpose of this study was to develop and evaluate the effectiveness of a web-based media provider costume by the user (Web-MPCU) to improve students’ understanding of the material and test the effectiveness of its application through instructional design at elementary schools. The development model used was Huang's instructional design development model. The results of the study show that instructional design provided information needs that were appropriate to the problems of the school context and resolves them by developing and implementing the Web-MPCU. The results of the development and evaluation of the use of the Web-MPCU show that it was valid, feasible, and effectively applied to improve understanding of the material in elementary schools. The effectiveness of the use of the Web-MPCU was also shown from the ease with which the teacher asks and analyzes the media needs of his students.
Imaginative Image-Based Learning Media Innovation to Improve Creativity and Psychomotor Abilities in Elementary Schools Nur Fazria Masfufah; Nurdyansyah Nurdyansyah
Journal of Innovation in Educational and Cultural Research Vol 4, No 3 (2023)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v4i3.718

Abstract

In this elementary school, the creativity and psychomotor abilities of students in drawing are not good enough so researchers want to make imaginative drawing media to increase the creativity and psychomotor abilities of students and to determine the feasibility, practicality, and effectiveness of using media in strengthening creativity and psychomotor abilities. This research used the research and development (RD) method to make certain products and test how well these products are used. The model used was the design of the Borg and Gall development model. Researchers collected data using questionnaires, document checklists, and documentation. The research subjects were 4th-grade students at an elementary school in Sidoarjo, East Java, totaling 30 students. Based on the validation test from media experts and learning design, an average value of 90% was obtained, which means it is very feasible to use. The product development practicality test obtained an average score of 3.89 (98.25%) included in the very attractive category. It can be concluded that this imaginative drawing e-module is practical, interesting, and effective as a learning medium. The results of the t-test showed that there was a significant increase in the average learning outcomes of students' creativity and psychomotor abilities after receiving a different treatment, namely using the Imaginative Drawing e-Module. It can be concluded that this imaginative image media is practical, interesting, and effective as a learning medium.
Development of Life Based Learning E-Modules to Improve Students' Critical Thinking Skills Nurdyansyah Nurdyansyah; Moch. Bahak Udin By Arifin; Dipta Arimbi Hariba Cemerlang; Pandi Rais
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 3 (2024): September
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.11883

Abstract

This study aims to develop and analyze the feasibility, practicality, and effectiveness of e-modules based on life-based learning for improving students' critical thinking skills. The research employs the Research and Development (R&D) method with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Data collection techniques included questionnaires, document checklists, and tests. The results indicated that material expert validation yielded a value of 3.83 (95.8%), categorizing it as very valid, while media expert validation resulted in a value of 3.70 (92.5%), also classified as very valid. Linguist validation achieved a value of 3.85 (96.4%), falling into the very valid category. The practicality test of the product scored 98.4%, indicating it is very interesting and practical. The t-test results revealed a significant increase in critical thinking skills after using e-modules based on life-based learning. Specifically, the pre-test average score was 64.25, and the post-test average score was 88.41. The t-test p-value was 0.00 (less than 0.05), leading to the rejection of the null hypothesis (Ho) and acceptance of the alternative hypothesis (Ha). This shows that: 1) the e-module is practical, interesting, and effective as a learning tool for enhancing students' critical thinking skills, and 2) there is a significant improvement in students' critical thinking skills.
Application of Role Playing Methods in Indonesian Language Subjects in Class 2 of Elementary Schools: Penerapan Metode Bermain Peran pada Mata Pelajaran Bahasa Indonesia Kelas 2 Sekolah Dasar Aini, Nur; Nurdyansyah, Nurdyansyah
Indonesian Journal of Education Methods Development Vol. 9 (2020): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (9.344 KB) | DOI: 10.21070/ijemd.v9i1.545

Abstract

Role playing can be called a drama or imitating certain behaviors or characters that differentiate each student's position. With this method, students are expected to be able to issue their imagination in playing a character or living up to the character of a predetermined character. The research was conducted on 2nd grade students at MI Muhammadiyah 2 Kedungbanteng Tanggulangin, Sidoarjo. Method of role play a method that can be one of the solutions in the learning process in the classroom that allows learners or students the spirit in learning. And it can increase students learning interest so that students can sharpen their thinking to learn well and try hard to get a satisfactory value.