Claim Missing Document
Check
Articles

Imaginative Image-Based Learning Media Innovation to Improve Creativity and Psychomotor Abilities in Elementary Schools Nur Fazria Masfufah; Nurdyansyah Nurdyansyah
Journal of Innovation in Educational and Cultural Research Vol 4, No 3 (2023)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v4i3.718

Abstract

In this elementary school, the creativity and psychomotor abilities of students in drawing are not good enough so researchers want to make imaginative drawing media to increase the creativity and psychomotor abilities of students and to determine the feasibility, practicality, and effectiveness of using media in strengthening creativity and psychomotor abilities. This research used the research and development (RD) method to make certain products and test how well these products are used. The model used was the design of the Borg and Gall development model. Researchers collected data using questionnaires, document checklists, and documentation. The research subjects were 4th-grade students at an elementary school in Sidoarjo, East Java, totaling 30 students. Based on the validation test from media experts and learning design, an average value of 90% was obtained, which means it is very feasible to use. The product development practicality test obtained an average score of 3.89 (98.25%) included in the very attractive category. It can be concluded that this imaginative drawing e-module is practical, interesting, and effective as a learning medium. The results of the t-test showed that there was a significant increase in the average learning outcomes of students' creativity and psychomotor abilities after receiving a different treatment, namely using the Imaginative Drawing e-Module. It can be concluded that this imaginative image media is practical, interesting, and effective as a learning medium.
Development of Life Based Learning E-Modules to Improve Students' Critical Thinking Skills Nurdyansyah Nurdyansyah; Moch. Bahak Udin By Arifin; Dipta Arimbi Hariba Cemerlang; Pandi Rais
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 3 (2024): September
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.11883

Abstract

This study aims to develop and analyze the feasibility, practicality, and effectiveness of e-modules based on life-based learning for improving students' critical thinking skills. The research employs the Research and Development (R&D) method with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Data collection techniques included questionnaires, document checklists, and tests. The results indicated that material expert validation yielded a value of 3.83 (95.8%), categorizing it as very valid, while media expert validation resulted in a value of 3.70 (92.5%), also classified as very valid. Linguist validation achieved a value of 3.85 (96.4%), falling into the very valid category. The practicality test of the product scored 98.4%, indicating it is very interesting and practical. The t-test results revealed a significant increase in critical thinking skills after using e-modules based on life-based learning. Specifically, the pre-test average score was 64.25, and the post-test average score was 88.41. The t-test p-value was 0.00 (less than 0.05), leading to the rejection of the null hypothesis (Ho) and acceptance of the alternative hypothesis (Ha). This shows that: 1) the e-module is practical, interesting, and effective as a learning tool for enhancing students' critical thinking skills, and 2) there is a significant improvement in students' critical thinking skills.
Application of Role Playing Methods in Indonesian Language Subjects in Class 2 of Elementary Schools: Penerapan Metode Bermain Peran pada Mata Pelajaran Bahasa Indonesia Kelas 2 Sekolah Dasar Aini, Nur; Nurdyansyah, Nurdyansyah
Indonesian Journal of Education Methods Development Vol. 9 (2020): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (9.344 KB) | DOI: 10.21070/ijemd.v9i1.545

Abstract

Role playing can be called a drama or imitating certain behaviors or characters that differentiate each student's position. With this method, students are expected to be able to issue their imagination in playing a character or living up to the character of a predetermined character. The research was conducted on 2nd grade students at MI Muhammadiyah 2 Kedungbanteng Tanggulangin, Sidoarjo. Method of role play a method that can be one of the solutions in the learning process in the classroom that allows learners or students the spirit in learning. And it can increase students learning interest so that students can sharpen their thinking to learn well and try hard to get a satisfactory value.
Implementation of the Arabic Language Habituation Program in Improving Academic Achievement of Students in SMP Muhammadiyah 9 Tanggulangin Boarding School Zamzami, Rifa’atus Shoolihah; Nurdyansyah, Nurdyansyah; Churrahman, Taufiq
Proceedings of The ICECRS Vol 6 (2020): Conference of Management of Islamic Education Leadership in The Era of Revolution 4.0
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/icecrs2020379

Abstract

This research is intended to study the Arabic Language Implementation Program in improving Academic Achievement of Tanggulangin 9 Muhammadiyah Middle School Students. This type of research is field research (field research) by discussing descriptive qualitative analysis. Data collection is done by interviewing, collecting and collecting, while data analysis uses analytical techniques namely data reduction, data presentation, and conclusion collection. The results obtained in this study are the Arabic Habituation Program which contains writings of mufrodat, muhadasah and muhadharah which are very supportive of the Academic Achievement of Muhammadiyah 9 Middle School Students at Tanggulangin Islamic Boarding School. This is evidenced from the results that have been obtained by SMP Muhammadiyah 9 Tanggulangin related to Arabic. Constraints that support the pelasa program are habits and facilities that are less supportive.
Penerapan Isyarat Huruf Hijaiyyah dalam meningkatkan kemampuan membaca Al-Qur’an bagi anak tunarungu Nurdyansyah, Nurdyansyah; Pujiati, Nunuk
Literal: Disability Studies Journal Vol. 1 No. 01 (2023): April 2023
Publisher : Piramida Akademi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62385/literal.v1i01.25

Abstract

This study intends to describe the implementation of learning techniques "Hijaiyyah letter signs" to improve the reading ability of the Qur'an for children with hearing loss. Hijaiyyah letter signs are very helpful for deaf children who have hearing impairments in improving their ability to read the Qur'an. A descriptive qualitative research approach was used in this study. In this study, observation, interviews, and documentation were used as data collection methods. To ensure the correctness and validity of the data, the analytical method in this study uses data triangulation, namely checking the consistency between the results of interview data, observation data, and documentation data. Before applying Hijaiyyah letter cues, the ability of deaf children to read the Qur'an showed an average value of 52.45, after applying Hijaiyyah letter cues, the ability to read Al-Qur'an showed an average value of 79.85. This leads to the conclusion that the use of Hijaiyyah sign language has a significant positive impact on the ability of deaf children to read the Qur'an. 
Development of Powtoon Media on Natural Resources Material to Increase Learning Interest and Logical Thinking of Learners in Elementary School Yuniar, Vina; Nurdyansyah, Nurdyansyah
Edcomtech Vol 8, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v8i22023p58

Abstract

This study aims to develop animated videos that can help project images of various natural resources with technological advances. In the era of society 5.0, educators must be able to use more interesting learning methods. This audio-visual media will increase students' interest in learning. In addition, it is also to find out the feasibility and effectiveness of the results of developing PowToon-based animated videos. This study uses the Research and Development (RnD) method. This research model uses ADDIE, namely analysis, design, development, implementation, and evaluation. Data collection techniques used are questionnaires and tests in descriptive quantitative data. The media that will be used for learning is said to be valid by the three experts as evidenced by the results: (1) material experts have a validity percentage of 81 percent (2) media experts are 84 percent, (3) language experts are 75 percent. After being declared valid, the media was tested on class IV SDN Kalanganyar students. Based on the pre-test's t-test analysis, the average value is 60.0, and the post-test is 78.5. Because the value of sig. (2-tailed) or test 1 of 0.00, which means is less than or equal to 0.05, it can be concluded that Ho is rejected, and Ha is accepted. The conclusions that can be drawn from the results of this study indicate that there is a significant influence from animated video so that can increase interest in learning and logical thinking of fourth-grade students at SDN Kalanganyar.
The use of APE in the Problem-Based Learning Process in English subjects Rais, Pandi; Nurdyansyah, Nurdyansyah
Madrosatuna: Journal of Islamic Elementary School Vol 7 No 1 (2023): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/madrosatuna.v7i1.1585

Abstract

Every effective, inventive, and creative educational procedure will result in high-caliber students. Hence, every instructor should be able to instruct using a good, student-friendly learning model so that when learning is implemented, pupils can do so successfully. Apart from selecting the learning model to be utilized, the teacher must have innovative ideas and methods for creating instructional materials that will be delivered to students, especially in English content, if they are to follow the learning process with ease. One of these involves employing educational media. Students will be able to follow the learning process with excitement and fun if appropriate learning materials are used, which will prevent them from becoming disinterested. With the "APE media Secret Food Chain Box," this problem-based learning can be carried out. Problem-based learning, where problems from a lesson are used to help students build their problem-solving skills and also.
Implementation of Interactive PowerPoint Media on Collaborative Skills in Madrasah Ibtidaiyah Hamida, Silvi Imroatul; Nurdyansyah, Nurdyansyah
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 2 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i2.937

Abstract

This study aims to analyze whether this interactive PowerPoint presentation can improve students' ability to collaborate with their friends in class. Data collection techniques used were observation, interviews, and documentation. Data analysis used in this research is the Miles & Hiberman model, which consists of stages 1) data reduction, 2) data presentation, and 3) conclusion drawing and classification. This study found that there are still some teachers who rarely apply technology-based learning media, such as interactive PowerPoint media, in the learning process in the classroom, causing boredom and a lack of enthusiasm for learning. However, with the application of interactive PowerPoint media, students are increasingly excited and interested in the learning process, so it has a good impact on learning activities, which is characterized by an increased sense of student responsibility for the tasks assigned and fluency in communication. The application of interactive PowerPoint media by the homeroom teacher of grade 4 SDN Simoketawang in the learning process is able to improve the collaborative attitude of students in the classroom in accordance with collaborative indicators. The achievement of collaborative indicators in students has implications for the increase in student scores, which were originally below the minimum completeness criteria (KKM) to an average above the minimum completeness criteria (KKM).
Growing Anti-Corruption Values ​​Through Islamic Religious Education Udin By Arifin, Moch. Bahak; Nurdyansyah, Nurdyansyah; Putra , Bukhari Perdana
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.8.2023.7305

Abstract

Inculcating anti-corruption values is one of the most urgent things to do now. Instilling anti-corruption values can be done in children from an early age. These activities can be carried out consistently and sustainably so that anti-corruption values will become a strong foundation for building attitudes and mentality in children's personalities. A child's personality cannot be formed instantly but requires a long and continuous process. Inculcating anti-corruption values can be done through formal and non-formal education, such as family and the environment around the community, so that the role of parents and an educator is needed for children to continue to guide and set an example of an exemplary attitude towards the application of anti-corruption values. Religious education can also be an essential capital in efforts to teach anti-corruption values by increasing children's faith and devotion; it is hoped that a child will know about the causes and effects of committing acts of corruption in terms of religious law.
Pengaruh Penggunaan Metode PJBL (Project Based Learning) Terhadap Kreativitas dan Hasil Belajar Siswa di SDN Balongdowo 1 Candi Hakim, Muhammad Syahren Adlil; Nurdyansyah, Nurdyansyah
Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 9, No. 1 (Januari 2025)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v9i1.4266

Abstract

Pembelajaran yang dapat mendorong kreativitas untuk memberikan kesempatan untuk menciptakan ide-ide dalam mengekspresikan sesuatu yang baru. Dengan melibatkan siswa untuk mencari pengalaman yang dalam menyelesaikan pembelajaran dengan praktis serta mencari solusi yang unik dan inovatif. Kebebasan kepada siswa dalam hal pendekatan yang sesuai dengan minat bakat yang dapat mendorong kreativitas siswa. Tujuan penelitian ini adalah uji pengaruh penggunaan metode PJBL terhadap kreativitas dan belajar siswa, maka penelitian ini ingin mengetahui kemampuan belajar siswa dalam PJBL dan  untuk menganalisis seberapa besar pengaruh penggunaan metode PJBL. Pendekatan yang digunakan pada penelitian ini ialah metode kuantitatif menggunakan metode eksperimen. Metode kuantitatif eksperimen melibatkan proses sistematis pada peneliti untuk memanipulasi sat atau lebih variabel independen untuk mengamati dampaknya terhadap variabel dependen pada syarat yang terkontrol. Tingkat keefektifan pengaruh PJBL terhadap hasil belajar siswa pada saat di lapangan menunjukkan ada kenaikan yang signifikan pada pengukuran hasil pretest rata-rata 65% dan hasil postest rat-rata 85%. Karena nilai sig. (2-tailed) atau p-value uji t sebesar 0,00 yang artinya <0,05 maka dapat disimpulkan bahwa H0 ditolak dan Ha diterima. Hal tersebut memiliki yang signifikan terhadap pengaruh PJBL terhadap kreativitas hasil belajar siswa.