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Journal : JOURNAL OF APPLIED INFORMATICS AND COMPUTING

Simulasi Proses Pengolahan Data pada Komputer Berbasis Multimedia dalam Bentuk 3 Dimensi Ade Sukma Aulia; Shumaya Resty Ramadhani; Anggy Trisnadoli
Journal of Applied Informatics and Computing Vol 3 No 1 (2019): Juli 2019
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (973.65 KB) | DOI: 10.30871/jaic.v3i1.1304

Abstract

Computer is electronic device that are able to receive, process inputs, and produce output in the form of information.Studying data processing can be obtained from various sources ranging from studying with the experts or reading books.The learning process so far is difficult to understand if it is just an explanation or conventional teaching aids, so that students have their own constraints in understanding the lesson.Therefore media information is built in the form of simulating data processing on multimedia-based computers in 3D.The information provided in the simulation video is in accordance with the reference that has been validated by the lecturer in the field of operating system competence. In testing the Paired Sample t-Test there was an increase in the value of the quiz when using the application rather than using the book in understanding the material of the text data processing by 20.77% and the processing of sound data by 23.16%.And the survey of satisfaction with the application was carried out on 30 students and obtained an overall average yield of 91.70%.So based on the research carried out as a whole the application can be as an interactive alternative media in learning the processing of data on a computer based on the actual process that occurs on a computer in the form of 3-dimensional animation.
Buku Cerita Rakyat Riau Ketobong Keramat Berbasis Markerless Augmented Reality (AR) dengan Teknik User Defined Target Michael Michael; Anggy Trisnadoli; Rahmat Suhatman
Journal of Applied Informatics and Computing Vol 3 No 2 (2019): Desember 2019
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (718.553 KB) | DOI: 10.30871/jaic.v3i2.1543

Abstract

Folklore is a story that has been passed down from generation to generation, where each region has its own folklore. In Pelalawan District, there’s a folklore called Ketobong Keramat, where the folklore telling a story about a Magical Doctor who was willing to sacrifice his personal interests to help the King of Pelalawan. According to Malay Culture Study and Development Center, folklore is a cultural property that is not given enough attention. This can be seen in many folklore from certain regions which are quite popular but not yet known by the people in other regions. Therefore, in this final project, the Ketobong Keramat Augmented Reality application was made to the folklore. The method used in this application is the Markerless Augmented Reality Method using the User Defined Target technique, so that the Augmented Reality object can be displayed on the surface chosen by the user. Through the development of the Ketobong Keramat Augmented Reality application, it is hoped that it can increase community interest in undertaking excavations and disseminating folklore in the archipelago, as well as implementing technology on other folklore that is not yet widely known by the people of Indonesia.