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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CLOUD COMPUTING PADA SUB MATERI SUMBER DAYA ALAM SISWA SMA Ardiansyah, Moch. Ali Riski; Kurnianto, Fahmi Arif; Mujib, Muhammad Asyroful; Astutik, Sri; Apriyanto, Bejo
MAJALAH PEMBELAJARAN GEOGRAFI Vol. 8 No. 1 (2025): MAJALAH PEMBELAJARAN GEOGRAFI
Publisher : Program Studi Pendidikan Geografi, Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/pgeo.v8i1.52283

Abstract

Integrasi teknologi pada proses pembelajaran memiliki potensi besar untuk meningkatkan aksesibilitas, fleksibilitas, dan kualitas pendidikan. Inovasi pembelajaran yang pesat dalam pengembangan media berbasis teknologi dapat mengoptimalkan efisiensi dan efektivitas kesuksesan belajar. Penelitian ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran berbasis cloud computing dengan menggunakan jenis penelitian Research and Development berupa model pengembangan ADDIE (Analyze, Design, Development, Implement, Evaluate) yang mencakup analisis kebutuhan, validitas media, dan respon siswa terhadap adanya media tersebut. Hasil penelitian menunjukkan bahwa media tersebut dinilai sangat valid dengan perolehan skor total validasi media sebesar 4,8 termasuk kriteria sangat valid, skor validasi materi sebesar 4,6 termasuk kriteria sangat valid, dan skor validasi praktisi pembelajaran sebesar 4 termasuk kriteria valid. Hasil berikutnya respon siswa memperoleh skor 4,2 dalam kriteria sangat baik pada kelompok ujicoba kecil dan skor 4,25 dalam kriteria sangat baik pada kelompok ujicoba besar. Berdasarkan hasil penelitian, media pembelajaran berbasis cloud computing sangat layak dan cocok untuk digunakan dalam pembelajaran.
PENGARUH PENERAPAN MEDIA EDUKATIF CROSSWORD PUZZLE GAME (CPG) TERHADAP KEMAMPUAN LITERASI DAN HASII BEIAJAR GEOGRAFI SISWA SMA Mohammad farid Hidayatulloh; Kurnianto, Fahmi Arif; Ana Susiati; Sri astutik; Pangastuti, Era Iswara
MAJALAH PEMBELAJARAN GEOGRAFI Vol. 8 No. 1 (2025): MAJALAH PEMBELAJARAN GEOGRAFI
Publisher : Program Studi Pendidikan Geografi, Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/pgeo.v8i1.53702

Abstract

Pembelajaran geografi merupakan ilmu yang sangat penting yang memuat pembelajaran bersifat naturalistic, yang tidak dapat dipisahkan dari bahan ajar, metode dan media yang digunakan dalam penerapannya. Minimnya variasi dalam proses pembelajaran menyebabkan kurangnya ketertarikan siswa dalam mengikuti proses kegiatan pembelajaran. Kurangnya strategi media dan metode pembelajaran yang kreatif dapat berdampak pada kemampuan literasi dan hasil belajar siswa menjadi rendah. Penelitian ini bertujuan untuk meneliti pengaruh media Crossword Puzzle Game (CPG) terhadap kemampuan literasi dan hasil belajar geografi siswa SMA. Metode penelitian yang digunakan adalah eksperimen semu dengan desain Post-test Only Control Group Design. Hasil menunjukkan nilai rata-rata Post-test pada kelas eskperimen lebih tinggi dibandingkan dengan kelas kontrol baik dari segi kemampuan literasi maupun hasil belajar. Analisis kemampuan literasi diukur berdasarkan tiga indikator, yakni Interaksi, Interkoneksi, dan Implikasi. Hasil rata-rata indikator kemampuan literasi menunjukkan nilai tertinggi pada kelas eksperimen yakni indikator interaksi Hasil penelitian yang didapatkan bahwasannya terdapat pengaruh signifikan pada penerapan media Crossword Puzzle Game (CPG) terhadap kemampuan literasi dan hasil belajar geografi pada siswa SMA, dengan hasil uji Independent Sample T-test diperoleh Sig. 0,000 lebih kecil dari 0,05. Kata Kunci: Geografi, Hasil Belajar, Kemampuan Literasi, Media Crossword Puzzle Game
Pengembangan Media Pembelajaran lnteraktif berbasis Lumio by Smart Materi Mitigasi Bencana Alam pada Pembelajaran Geografi Siswa SMA Sari, Ratih Prawita; Astutik, Sri; Apriyanto, Bejo; Kurnianto, Fahmi Arif; Nurdin, Elan Artono
Jurnal Pendidikan Geografi Undiksha Vol. 13 No. 2 (2025): Jurnal Pendidikan Geografi Undiksha
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpg.v13i2.93839

Abstract

Effective learning enables students to actively participate in learning activities. The interactive learning media based on Lumio by Smart serves as a solution in creating a dynamic and conducive learning process. This study aims to develop and analyze the validity, student responses, and effectiveness of using interactive learning media based on Lumio by Smart in the subject of natural disaster mitigation. The development process follows the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data were collected through observations, questionnaires, and documentation, which were then validated by media experts, subject matter experts, and geography education practitioners. The effectiveness of the media was measured based on students' learning outcomes through a post-test after the learning session. The validation results showed an overall score of 98.43%, categorized as highly valid. Student responses reached 83.16% in the small group trial and 83.46% in the large group trial. The post-test recorded an average learning outcome score of 80, which falls into the "good" category. Thus, the interactive learning media based on Lumio by Smart has been proven to be highly effective and suitable for use in geography learning.
Penerapan Model PBL Berbasis Website Magma Indonesia terhadap Kemampuan Berpikir Spasial Pamuji, Riski Indah; Pangastuti, Era Iswara; Kurnianto, Fahmi Arif; Astutik, Sri; Mujib, Muhammad Asyroful
Jurnal Pendidikan Geografi Undiksha Vol. 13 No. 2 (2025): Jurnal Pendidikan Geografi Undiksha
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpg.v13i2.94746

Abstract

Spatial thinking skills are a crucial competency in observing, analyzing, and describing geospheric phenomena. However, field observations show that teachers still rely on lecture-based methods and rarely utilize innovative media. This study aims to analyze students' spatial thinking skills through the implementation of a Problem-Based Learning (PBL) model based on the Magma Indonesia website. The research was conducted at MAN 2 Jember on the topic of disaster mitigation and adaptation. The sample consisted of two classes: XI K as the experimental class using the PBL model, and XI J as the control class using the Discovery Learning model. The research method employed was a quasi-experimental design using a post-test only control group design. The results showed that the average spatial thinking test score in the experimental class was 81.7, outperforming the control class, which scored 65.1. Hypothesis testing using the t-test produced a significance value of 0.00, which is less than 0.05. The study concludes that there is a significant effect of implementing the PBL model based on the Magma Indonesia website on students' spatial thinking skills.
PEMETAAN JENIS TANAMAN (CROP TYPES MAPPING) DI WILAYAH PANJI DAN KAPONGAN : APLIKASI CITRA SENTINEL-2 Indarto, Indarto; Kurnianto, Fahmi Arif; Widyaningsih, Dini Retno; Naufal, Dimas Ahmad
Jurnal Teknologi Pertanian Andalas Vol 27 No 2 (2023)
Publisher : Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/jtpa.27.2.229-238.2023

Abstract

Citra penginderaan jauh dapat digunakan untuk pemetaan jenis tanaman atau Crop Type Mapping.  Penelitian ini bertujuan untuk memetakan jenis tanaman pada musim kemarau I dan musim kemarau II. Dua citra pada waktu yang berbeda digunakan untuk memetakan jenis tanaman pada musim kemarau I dan II. Metode klasifikasi terbimbing (supervised) dan training area yang memadai digunakan untuk memetakan jenis tanaman yang ada pada wilayah tersebut. Prosedur penelitian mencakup: (1) pengambilan data lapang; pengambilan 43 titik GCP; (2) inventarisasi data citra sentinel-2; (3) pra pengolahan (mencakup komposit dan clipping); (4) pengolahan citra (mencakup penentuan kelas, pembuatan training area, dan klasifikasi citra); (5) uji akurasi; dan (6) pembuatan  peta tematik. Uji akurasi menghasilkan nilai overall dan kappa akurasi sebesar 67.85% dan 59.93% (untuk MK I) serta sebesar 71.39% dan 64.58% (untuk MK II). Secara umum, citra sentinel dapat digunakan untuk memetakan jenis tanaman pada musim kemarau I dan II.
Curriculum Implementation Index for Geography Learning in East Java, Indonesia Kurnianto, Fahmi Arif; Pangastuti, Era Iswara; Nurdin, Elan Artono; Wahyuono, Trio
JURNAL GEOGRAFI Vol. 16 No. 2 (2024): JURNAL GEOGRAFI
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jg.v16i2.49818

Abstract

Curriculum changes often occur in Indonesia. However, studies regarding the gap between curriculum planning and implementation are still very limited.  Therefore, this study aimed to analyze the Curriculum Implementation Index for Geography Learning in East Java. In this study, we used a curriculum implementation index for geography subjects. This study used purposive sampling with several considerations, such as the region distribution of geography teachers and school accreditation. The number of respondents is determined by selecting the person directly related to geography learning and its relation to curriculum implementation. We observed 30 geography teachers to determine curriculum implementation. The curriculum implementation index was used to evaluate consistency between curriculum planning and implementation, as indicated by teachers™ activities and several concepts in geography learning. The results show that the readiness of teachers to implement the curriculum in the laboratory, literature, and media aspects is in the low category. This is indicated by a laboratory index of 1.03, a literature index of 1.58, and a media index of 1.87. This low index means that geography learning does not meet the 2013 curriculum standards, especially in physical geography material, which needs laboratories and media to explain concrete concepts in geography learning. Implementing the 2013 curriculum in geography learning has not met the characteristics of the concrete idea of geography learning, which requires visualization for physical and environmental aspects.Keywords: Curriculum Implementation; Geography Learning; Index; East Java
Developing Environment Geography Learning Through Machine Learning Media and Its Application at Rural-Urban School Kurnianto, Fahmi Arif; Nurdin, Elan Artono; Pangastuti, Era Iswara; Riyanti, Novitasari Sudar
Basic and Applied Education Research Journal Vol. 5 No. 1 (2024): Basic and Applied Education Research Journal
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/baerj.05.01.04

Abstract

Environment geography has strong characteristics in combining classroom learning and in the field. Currently, machine learning development were designed to help several problem particularly in education. This study aims to evaluate the quality of Geographic Information System based machine in rural and urban school. Moreover, we also measured effect of GIS based machine learning towards learning outcome. We used quasi-experimental design to ensure the effect of GIS based machine learning media towards learning outcome. Moreover, we also used curriculum implementation index to ensure current curriculum implementation by teacher. Students were divided into 3 groups (2 experimental groups and 1 control group). The experimental group was treated by applying a guided inquiry model through GIS based machine learning media while the control group was treated by conventional models. The results show that the quality of learning by utilizing Geographic Information Systems is remain low which is indicated by low score at laboratory and media. However, in general curriculum implementation index showed moderate score 6.8, respectively. Moreover, results of quasi experiment design showed that GIS based machine learning has significant effect on students’ learning outcome which is represented by t-test score at 0.00, respectively. GIS based learning were able to enhance students’ learning outcome, meanwhile at current condition we found low index for laboratory and media aspect both in rural and urban school.
Pengaruh model pembelajaran Problem Based Learning (PBL) berbasis STEM terhadap kemampuan berpikir tingkat tinggi dan hasil belajar geografi siswa SMA Tul’Ulum, Aprilia Wulan Iza; Astutik, Sri; Nurdin, Elan Artono; Yushardi, Yushardi; Kurnianto, Fahmi Arif
Journal of Edugeography Vol. 13 No. 2 (2025): VOL 13 NO 2 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edugeo.v13i2.22188

Abstract

Rendahnya kemampuan berpikir tingkat tinggi siswa pada mata pelajaran geografi dilihat dari indikator C4, C5, dan C6 yang mempengaruhi hasil belajarnya. Oleh karena itu, solusi yang bisa diberikan melalui model pembelajaran Problem Based Learning (PBL) Berbasis STEM. Tujuan penelitian ini adalah mengkaji pengaruh model pembelajaran Problem Based Learning (PBL) berbasis STEM terhadap kemampuan berpikir tingkat tinggi dan hasil belajar geografi siswa SMA. Penelitian ini menggunakan jenis penelitian kuantitatif dengan metode kuasi eksperimen yang dirancang melalui desain posttest only control group design. Teknik analisis data yang digunakan melalui uji normalitas, uji homogenitas dan uji hipotesis. Hasil penelitian menunjukkan bahwa a) terdapat pengaruh signifikan model pembelajaran Problem Based Learning (PBL) berbasis STEM terhadap kemampuan berpikir tingkat tinggi berdasarkan uji hipotesis menggunakan independent sample t-test sebesar Sig 0,000 < 0,05; b) terdapat pengaruh signifikan model pembelajaran Problem Based Learning (PBL) berbasis STEM terhadap hasil belajar geografi siswa SMA melalui uji hipotesis menggunakan independent sample t-test senilai Sig 0,000< 0,05. Artinya hipotesis nol (H0) ditolak dan hipotesis alternatif (Ha) diterima.