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THE DEVELOPMENT OF IMMERSIVE LEARNING BASED ON NATURAL USER INTERFACE (NUI) ON TABLE TENNIS EXERCISE Tito, Tito Parta Wibowo; Ibnu, Ibnu Sina
JUARA : Jurnal Olahraga Vol 9 No 2 (2024): JUARA: Jurnal Olahraga
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/juara.v9i2.4026

Abstract

Abstract ____________________________________________________________ This research is a learning media development research with the theory used is Immersive Learning based on Natural User Interface. Immersive Learning is expected to help students to practice table tennis without the limitations of space and time tools because Immersive Learning emphasizes learning that is virtual with the help of the Kinect camera from the Xbox 360 so that it is as if students can experience table tennis learning practices directly without the limitations of tools such as table bet net and save space. This research aims to give a new impression in the game of table tennis by giving a modern impression with the technology provided through Immersive Learning Based on Natural User Interface (NUI). In addition, to facilitate the assessment of sports subjects, especially table tennis material because in practice the assessment of the psychomotor domain. In practice in the field, teachers only measure the psychomotor abilities of students approximately during the learning process without making clear indicators so that the objectives of practicum activities according to basic competencies in the curriculum. Thus resulting in the usual subjectivity and unfavorable to improving the quality of learning. This study aims to help students know the level of objectivity in learning the basic movements of table tennis with the ADDIE development model. The research subjects used X grade students of Senior High School Number 1 South Bengkulu with 10 students. The development results that have been validated by media experts and material experts get a very valid category. While the results of the Immersive Learning application trial were determined by looking at the results of the individual trial with a score of 97.5% and the field test with a score of 95.5%. These results show that table tennis Immersive Learning is declared quite effective in improving psychomotor learning outcomes. Under the license CC BY-SA 4.0
SOSIOLOGI OLAHRAGA SEBAGAI SARANA PEMBENTUKAN KARAKTER ANAK MUDA Rian Andriansyah; Tito Parta wibowo; Raden Atqo; Rendi Mulyadi; Ahmad Rizal; Dafa Hakim; M Rizki; N Destriana; Zakiyah Rahman; Wahyudi Wahyudi
Jurnal Ilmiah Multidisiplin Ilmu Vol. 2 No. 3 (2025): Juni : Jurnal Ilmiah Multidisiplin Ilmu (JIMI)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/39bvy375

Abstract

Character education through sport is becoming increasingly important in the face of dynamic socio-cultural change. The sociology of sport offers an approach to understanding sport as a social phenomenon that has a broad impact on youth character building. This research uses a descriptive qualitative method to explore the role of sport in youth character building through a sociology of sport approach. The results showed that sport can be a medium for socialization, value internalization, and identity formation. Participation in sports activities can form a physically healthy, mentally strong, and morally sound young generation. However, sports can also be a space for reproduction of negative values if not balanced with constructive social values. Therefore, the sociology of sport approach can offer strategic solutions in designing sports programs that not only pursue achievements, but also form Indonesian people with character. This research is expected to contribute to the development of character education through sports and increase awareness of the importance of the sociology of sport in shaping young people with character and integrity.
PENGARUH KEBIJAKAN PENDIDIKAN JASMANI TERINTEGRASI TERHADAP GAYA HIDUP SEHAT DI KALANGAN SISWA SEKOLAH DASAR Dini Permata Sari; Tito Parta Wibowo; Pardiman; Elsa Zahra; Refly Jayadi Ningrat; Ahmad Septiana; Pajri Sumardi; Ahmad Firdaus; Anshori; Panji Gumelar
Jurnal Ilmiah Multidisiplin Ilmu Vol. 2 No. 3 (2025): Juni : Jurnal Ilmiah Multidisiplin Ilmu (JIMI)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/81ah9154

Abstract

An integrated physical education policy was a strategic approach in shaping a healthy lifestyle from an early age. This study aimed to determine the effect of the integrated physical education policy implementation on the healthy lifestyle of elementary school students. The method used was descriptive quantitative with a survey approach. The sample consisted of 120 students from four elementary schools that had implemented the policy in X city. The results showed a significant positive correlation between the implementation of the integrated physical education policy and the improvement of students' healthy living behaviors, which included regular physical activity, a balanced diet, and awareness of personal hygiene and health. This policy proved effective in instilling healthy living values through structured physical activities and supporting the strengthening of character education
ANALISIS KECURANGAN DI CABANG OLAHRAGA BADMINTON PADA AJANG SIRKUIT NASIONAL 2025 DI KEPULAUAN RIAU Ibnu Sina; Tito Parta Wibowo; Rizki Rizkullah; Juang Maghribi; Nadya Rahayu; Muhamad Saeza
Jurnal Ilmiah Multidisiplin Ilmu Vol. 2 No. 3 (2025): Juni : Jurnal Ilmiah Multidisiplin Ilmu (JIMI)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/4rvee931

Abstract

This study analyzes a cheating incident that occurred during the 2025 National Badminton Circuit (Sirnas) in the Riau Archipelago, where a young athlete was suspected of deliberately damaging the shuttlecock before serving. A qualitative method was employed through video analysis, semi-structured interviews with 10 stakeholders (athletes, referees, coaches), and a review of official documents. The findings reveal that the act of cheating was driven by competitive pressure, suboptimal referee oversight, and the athlete's mental fragility. The consequences included damage to the reputation of the athlete and their club, as well as a decline in public trust in the integrity of the sport. The discussion highlights the need for reforms in monitoring systems, enhanced character education, and strict sanctions by the Indonesian Badminton Association (PBSI). This study recommends the integration of instant replay technology and ethics-based simulation training to prevent recurrence.
PENGEMBANGAN MEDIA APLIKASI TPW BERBASIS ANDROID UNTUK MENINGKATKAN HASIL BELAJAR TEKNIK DASAR TENIS MEJA DI SEKOLAH DASAR Tito, Tito Parta Wibowo; Sina, Ibnu; Darmawan, Syamsul; Atqoo, Raden Akhmad
Journal of Professional Elementary Education Vol. 4 No. 1 (2025): Journal of Professional Elementary Education
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jpee.v4i1.138

Abstract

This study aims to develop and evaluate the effectiveness of an Android-based learning media application for basic table tennis techniques, called TPW. The method used is research and development with the ADDIE model. The research subjects were Year 5 pupils at SD Negeri Ciceri, Serang City. Data analysis techniques included a quantitative approach through learning achievement tests and a qualitative approach through interviews, observations, questionnaires, and documentation. The effectiveness test results showed an improvement in learning outcomes when using the TPW application, with N-gain indices of 0.486 and 0.374 (medium category), which were higher than those achieved with conventional textbooks, which only reached 0.263 and 0.07. Pupils’ mastery learning using the TPW application reached 60%, compared with only 40% when using textbooks. These findings indicate that the TPW application is more effective in enhancing understanding and mastery of basic table tennis techniques. The application can serve as an alternative, interactive, and innovative learning medium in Physical Education (PE) at primary schools, particularly in supporting the development of pupils’ motor skills.
Cluster Analysis Using the Physical Condition Endurance Method for Archery Sports Pratama, Octavian Serka Yudha; Wibowo, Tito parta; Sina, Ibnu; Wattimena, Ferry Yohannes
Mamaos:Journal Physical Education, Sport and Art Vol 1, No 2 (2025): VOLUME 1 NOMOR 2 TAHUN 2025
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/mj.v1i2.5074

Abstract

The development of archery achievements in Indonesia so far has not been able to reach the limits of the Olympics and the development of achievements in Indonesia only focuses on the national level and on the Asian scale due to several factors, including the lack of infrastructure for archery because the infrastructure includes a fairly large field, for example the field. football or red soil whose ground must be level. As well as management management which is still less focused on developing archers in the regions, especially in Indonesia. There is a lot of archery in Indonesia that needs to be addressed both in terms of management and infrastructure, including in areas that lack knowledge of sport science and good management, with the existence of sport science in Indonesia and good management of sports, especially archery in Indonesia, this can change aspects of archery. the lack of achievement becomes the number of achievements so that archery in Indonesia can compete in the Olympic championship and gain good achievements. With this method of physical condition exercise, it can be used properly and correctly to add insight into the media used. The method used is using cluster analysis using the Physical Condition Endurance Method for Archery.
THE DEVELOPMENT OF IMMERSIVE LEARNING BASED ON NATURAL USER INTERFACE (NUI) ON TABLE TENNIS EXERCISE Tito, Tito Parta Wibowo; Ibnu, Ibnu Sina
JUARA : Jurnal Olahraga Vol 9 No 2 (2024): JUARA: Jurnal Olahraga
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/juara.v9i2.4026

Abstract

Abstract ____________________________________________________________ This research is a learning media development research with the theory used is Immersive Learning based on Natural User Interface. Immersive Learning is expected to help students to practice table tennis without the limitations of space and time tools because Immersive Learning emphasizes learning that is virtual with the help of the Kinect camera from the Xbox 360 so that it is as if students can experience table tennis learning practices directly without the limitations of tools such as table bet net and save space. This research aims to give a new impression in the game of table tennis by giving a modern impression with the technology provided through Immersive Learning Based on Natural User Interface (NUI). In addition, to facilitate the assessment of sports subjects, especially table tennis material because in practice the assessment of the psychomotor domain. In practice in the field, teachers only measure the psychomotor abilities of students approximately during the learning process without making clear indicators so that the objectives of practicum activities according to basic competencies in the curriculum. Thus resulting in the usual subjectivity and unfavorable to improving the quality of learning. This study aims to help students know the level of objectivity in learning the basic movements of table tennis with the ADDIE development model. The research subjects used X grade students of Senior High School Number 1 South Bengkulu with 10 students. The development results that have been validated by media experts and material experts get a very valid category. While the results of the Immersive Learning application trial were determined by looking at the results of the individual trial with a score of 97.5% and the field test with a score of 95.5%. These results show that table tennis Immersive Learning is declared quite effective in improving psychomotor learning outcomes. Under the license CC BY-SA 4.0
PENYULUHAN BAHAYA PENGGUNAAN NARKOBA TERHADAP KESEHATAN MENTAL PADA USIA REMAJA Sina, Ibnu; Pardiman, Pardiman; Wibowo, Tito Parta
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 5 (2024): Vol. 5 No. 5 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i5.32874

Abstract

Remaja adalah masa dimana seorang individu mengalami perubahan dan perkembangan, baik dalam perubahan fisik, kognitif dan psikososial. Perubahan psikologis yang terjadi pada remaja meliputi intelektual, kehidupan emosi dan kehidupan social. Tidak hanya perubahan fisik, cara berpikir pun ikut berubah. Mereka akan mulai mencoba-coba sesuatu yang terlihat menarik. Dan kerap kali tidak memikirkan konsekuensi yang akan diterima dari perbuatan yang dilakukan. Misalnya mencoba rokok, obat-obatan terlarang, narkoba, seks yang tidak aman, dan lain sebagainya. Salah satu cara untuk mencegah peningkatan kasus penyalahgunaan narkoba di kalangan remaja adalah dengan meningkatkan pengetahuan dan persepsi remaja tentang narkoba melalui penyuluhan. Tujuan dari kegiatan penyuluhan ini adalah Pencegahan dan penanggulangan penyalahgunaan narkoba dikalangan remaja, serta untuk memperkuat moral dan kepribadian remaja saat ini dan masa depan. Hasil yang diharapkan yaitu meningkatnya pemahaman peserta didik di usia remaja tentang jenis-jenis narkoba, bagaimana penyalahgunaan narkoba berdampak pada kesehatan fisik, mental, pendidikan, sosial, dan ekonomi.
PENYULUHAN BAHAYA PENGGUNAAN NARKOBA TERHADAP KESEHATAN MENTAL PADA USIA REMAJA Sina, Ibnu; Pardiman, Pardiman; Wibowo, Tito Parta; Apriyanti, Nita
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 5 (2024): Vol. 5 No. 5 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i5.33788

Abstract

Remaja adalah masa dimana seorang individu mengalami perubahan dan perkembangan, baik dalam perubahan fisik, kognitif dan psikososial. Perubahan psikologis yang terjadi pada remaja meliputi intelektual, kehidupan emosi dan kehidupan social. Tidak hanya perubahan fisik, cara berpikir pun ikut berubah. Mereka akan mulai mencoba-coba sesuatu yang terlihat menarik. Dan kerap kali tidak memikirkan konsekuensi yang akan diterima dari perbuatan yang dilakukan. Misalnya mencoba rokok, obat-obatan terlarang, narkoba, seks yang tidak aman, dan lain sebagainya. Salah satu cara untuk mencegah peningkatan kasus penyalahgunaan narkoba di kalangan remaja adalah dengan meningkatkan pengetahuan dan persepsi remaja tentang narkoba melalui penyuluhan. Tujuan dari kegiatan penyuluhan ini adalah Pencegahan dan penanggulangan penyalahgunaan narkoba dikalangan remaja, serta untuk memperkuat moral dan kepribadian remaja saat ini dan masa depan. Hasil yang diharapkan yaitu meningkatnya pemahaman peserta didik di usia remaja tentang jenis-jenis narkoba, bagaimana penyalahgunaan narkoba berdampak pada kesehatan fisik, mental, pendidikan, sosial, dan ekonomi.
Hubungan Sedentary Lifestyle terhadap Minat Olahraga pada Peserta Didik Sekolah Dasar Darmawan, Syamsul; Wibowo, Tito Parta; Zahra, Siti Fatimahtun; Erfandy, Wahyu; Muhaimin, Ali; Sari, Dini Permata
SPRINTER: Jurnal Ilmu Olahraga Vol. 6 No. 3 (2025): SPRINTER: Jurnal Ilmu Olahraga
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/spr.v6i3.923

Abstract

Activity carried out after sleeping is called sedentary behavior. Therefore, to engage in sports activities, we must have the intention or desire for these sports activities to be carried out. This non-experimental quantitative research does not control or manipulate the variables. The study was conducted on elementary school students in Lalabata District. The population in this study was all sixth-grade students in 4 schools in Lalabata District, and sampling used purposive sampling with a sample of 108 students. After data collection, the data were analyzed using Spearman's rank correlation. The results of the 2-tailed sig. have a sig. 2-tailed value > 0.05, which is 0.08. Therefore, from these calculations, it can be concluded that there is no relationship between a sedentary lifestyle and sports interest in sixth-grade elementary school students in Lalabata District. Thus, it can be concluded that there is no relationship between a sedentary lifestyle and sports interest in sixth-grade elementary school students in Lalabata District. Researchers can use the findings of this study to identify the relationship between sedentary lifestyle and other variables that may influence and relate to each other.