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ANALISIS KESULITAN MEMBACA PERMULAAN SISWA KELAS III SD NEGERI 1 MEURANDEH Juliati, Juliati; Sigalinging, Amelia Rosani; Mulyahati, Bunga
Cendikia: Jurnal Pendidikan dan Pengajaran Vol. 2 No. 8 (2024): Cendikia: Jurnal Pendidikan dan Pengajaran
Publisher : Cendikia: Jurnal Pendidikan dan Pengajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.572349/cendikia.v2i8.2446

Abstract

Penelitian ini bertujuan untuk menganalisis kesulitan- kesulitan membaca permulaan yang dialami siswa dan faktor-faktor penyebab kesulitan membaca permulaan siswa kelas III di SD Negeri 1 Meurandeh. Penelitian ini merupakan penelitian kualitatif deskriptif dengan menggunakan teknik pengumpulan data yaitu observasi, wawancara dan dokumentasi. Hasil penelitian menunjukkan bahwa kesulitan membaca permulaan yang dialami siswa kelas III SD Negeri 1 Meurandeh yaitu belum mampu membaca huruf vocal, belum mampu membaca huruf konsonan, belum bisa membaca huruf diftong dan difgraf, sulit membedakan huruf yang bentuknya hampir sama, sulit membaca kata demi kata, terbata-bata dan belum memahami penggunaan tanda baca. Adapun faktor penyebab kesulitan membaca permulaan siswa yaitu faktor internal dan faktor eksternal. Faktor internal yaitu kurangnya minat dan motivasi belajar membaca. Sedangkan faktor eksternal yaitu kreativitas mengajar Guru, Teman belajar di kelas, bahasa daerah dan lingkungan keluarga.
Development of Augmented Reality (AR) Based Learning Media to Improve Educational Outcomes for Elementary School Students Nurachmadani, Nadila; Sahudra, Tengku Muhammad; Mulyahati, Bunga
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.692

Abstract

This research focuses on creating a learning media product that utilizes Augmented Reality (AR) for teaching IPAS, particularly aimed at fifth-grade students in Social Studies. The study was conducted to evaluate the validation from experts in media, subject matter, and student testing, as well as to assess the practicality and effectiveness of student learning outcomes after engaging with the AR-based learning media. Utilizing a Research and Development (R&D) methodology, this study follows the ADDIE model, which includes five phases: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques used include observation, interviews, documentation, and validation questionnaires for experts, as well as response questionnaires for teachers and students.The validation results from media experts showed a percentage of 97.14% with a "highly feasible" criterion, material experts obtained a percentage of 92.5% with a "highly feasible" criterion, and test experts achieved 100% with a "highly feasible" criterion. The practicality results from teacher and student response questionnaires indicated that teachers gave a response percentage of 100% with a "highly practical" criterion, while students' responses reached 93.34% with a "highly practical" criterion. Furthermore, student learning outcomes were measured using Normality Test (N-Gain), resulting in a score of 73.58% with an "effective" criterion. Based on the assessment results, it can be concluded that the AR-based learning media for IPAS learning in fifth grade is highly feasible for use in education. Future researchers are advised to conduct field trials, measure the effectiveness of teaching materials, and further develop AR-based learning media for various subjects in elementary schools.
Development Of Liveworksheets Based Learning Materials in Class V Sciences Learning of Sukarejo State Elementary School Yusnita, Nuke Safria; Sahudra, Tengku Muhammad; Mulyahati, Bunga
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.695

Abstract

The research aims to develop a product of teaching materials based on Liveworksheets for learning science, particularly social studies materials for grade V elementary school students. This study was conducted to evaluate the validity of the teaching materials through validation assessments from material experts, language experts, and teaching material experts, as well as to assess their practicality. The study uses the Research and Development (R&D) approach, employing the ADDIE model, which includes five phases: Analysis, Design, Development, Implementation, and Evaluation. The data collection methods include observation, interviews, documentation, and validation questionnaires for experts, along with response questionnaires for teachers and students. The validation results from material experts showed a percentage of 88% in the "very valid" category, while language experts achieved 90% in the "very valid" category, and teaching material experts scored 80% in the "valid" category. Based on feedback from practitioners through the teacher and student response questionnaires, teacher responses received 89% in the "very practical" category, while student responses reached 93.46% in the "very practical" category. Based on the assessment results of the Liveworksheets-based teaching materials, it can be concluded that these materials are highly suitable for use in grade V science education. For future researchers, it is advisable to conduct field trials to measure the effectiveness of the teaching materials and to develop Liveworksheets-based teaching materials for various subjects in elementary schools.
Desain Layanan Bimbingan Konseling dalam Membudayakan Nilai Profil Pelajar Pancasila Siswa Sekolah Dasar Frasyaigu, Ronald; Ramadhani, Dini; Hidayat, Muhammad Taufik; Mulyahati, Bunga; Kenedi, Ary Kiswanto
Jurnal Abdidas Vol. 5 No. 5 (2024): October 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v5i5.1018

Abstract

Kegiatan ini dilaksanakan karena dilatarbelakangi oleh permasalah yang terjadi di KKG Gugus III Muda Sedia yang mengalami keterbatasan pengetahuan dan keterampilan guru dalam menerapkan layanan konseling untuk siswa sekolah dasar, dan terbatasnya sumber daya. Tujuan dari kegiatan pengabdian kepada masyarakat ini adalah untuk meningkatkan kapasitas guru untuk mendesain dan menerapkan layanan bimbingan konseling yang menanamkan nilai profi pelajar Pancasila siswa di sekolah dasar. Program ini dilaksanakan untuk guru-guru yang tergabung dari KKG Gugus III Muda Sedia. Para guru mengikuti berbagai kegiatan pelatihan, bimbingan teknis, dan pendampingan. Hasil evaluasi menunjukkan peningkatan signifikan dalam pemahaman guru tentang layanan bimbingan konseling dan profil pelajar Pancasila, kemampuan merancang layanan konseling, dan pengimplementasian layanan bimbingan konseling yang menginternalisasi nilai profil pelajar Pancasila di sekolah masing-masing. Dukungan dari guru dan komitmen tinggi turut berperan dalam kesuksesan program ini. Program ini diharapkan dapat menjadi kontribusi signifikan dalam pembentukan karakter siswa memalui internalisasi nilai profil pelajar Pancasila di sekolah Dasar.
Menciptakan Iiklim Inklusivitas melalui ”Augmented Reality” di Sekolah Dasar Mulyahati, Bunga; Ayudia, Inge; Mustika, Dona; Fransyaigu, Ronald; Kenedi, Ary Kiswanto
Jurnal Abdidas Vol. 6 No. 2 (2025): April 2025
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v6i2.1125

Abstract

Dalam era Revolusi Industri 4.0, teknologi telah menjadi kunci utama dalam inovasi pendidikan, termasuk dalam konteks pendidikan inklusi. Kegiatan PKM dengan judul “Digitalisasi Pembelajaran melalui Augmented Reality dalam Menciptakan Iklim Inklusivitas di Sekolah Dasar” bertujuan untuk meningkatkan literasi digital guru-guru di sekolah dasar melalui pemanfaatan teknologi Augmented Reality (AR). Teknologi AR menawarkan potensi besar untuk membuat media pembelajaran yang lebih interaktif dan menarik, sehingga dapat mendukung pembelajaran yang inklusif bagi Anak Berkebutuhan Khusus (ABK). Kegiatan ini akan melibatkan pelatihan guru dalam penggunaan AR untuk pengembangan media pembelajaran, serta penerapan media tersebut di kelas-kelas inklusi. Fokus utama adalah meningkatkan keterampilan guru dalam menciptakan dan memanfaatkan media digital yang sesuai dengan kebutuhan ABK, sekaligus menciptakan iklim inklusivitas yang mendukung pembelajaran bersama antara siswa reguler dan ABK. Melalui pelatihan yang dirancang secara khusus, pengembangan media pembelajaran berbasis AR, dan evaluasi penerapannya, diharapkan guru akan lebih mampu menghadapi tantangan dalam pendidikan inklusi. Ini juga akan meningkatkan kualitas pendidikan dan pengalaman belajar bagi semua siswa. Kegiatan ini berkontribusi pada Indikator Kinerja Utama (IKU) 5 dengan menghasilkan produk yang bermanfaat bagi masyarakat, serta mendukung IKU 2 dengan memberikan pengalaman praktis bagi mahasiswa. Dengan demikian, proposal ini bertujuan untuk memanfaatkan teknologi terkini untuk menciptakan lingkungan pendidikan yang lebih inklusif dan efektif. Target dan Luaran dalam program ini merupakan artikel ilmiah yang dimuat dalam jurnal nasional Terakreditasi SINTA, video dokumentasi, artikel pada media massa cetak/elektronik dan peningkatan keberdayaan mitra berupa peningkatan literasi digital, pelatihan dan pembuatan media AR dan peningkatan kompetensi.
PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK DIGITAL PADA ELEMEN MEMBACA CERITA RAKYAT SISWA KELAS IVB SDN 2 MEURANDEH Natasya Sihombing, Indah; Mulyahati, Bunga; Febri Rafli, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53621

Abstract

This study aims to develop digital flipbook learning media on the element of reading folk tales for fourth-grade students of SDN 2 Meurandeh and to determine the level of feasibility and practicality in the learning process. This study uses the Research and Development (R&D) type with the ADDIE model consisting of the stages of analysis, design, development, implementation, and evaluation. The subjects of the study were fourth-grade students of SDN 2 Meurandeh. Data collection techniques were carried out through observation, interviews, and questionnaires. The instruments used included validation questionnaires from material experts, media experts, linguists, and student and teacher response questionnaires. Data were analyzed qualitatively and quantitatively using a Likert scale. The results of the study showed that the developed media obtained a validation percentage of material experts of 83.33%, linguists of 88.88%, and media experts of 88.33% with very feasible criteria. In addition, the results of the practicality test showed a percentage of student responses of 89.2% and teacher responses of 86.66% with very practical criteria. The developed digital flipbook media is able to make learning more interesting and help students understand the material of reading folk tales. Thus, this media can be used as an alternative medium for Indonesian language learning in elementary schools.
PENGEMBANGAN ALAT EVALUASI MENGGUNAKAN WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III SD NEGERI 2 SEULALAH Wahyuni, Siti; Sukirno; Mulyahati, Bunga
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59489

Abstract

The implementation of learning evaluation that is still carried out conventionally tends to make students less interested and less active during the learning process. This condition also affects the implementation of evaluations that require a relatively longer time and provide less engaging learning experiences for students. This study aimed to determine the feasibility, practicality, and effectiveness of a Wordwall-based evaluation tool on the topic of characteristics of living things for third-grade students at SD Negeri 2 Seulalah. This study employed a Research and Development (R&D) method using the ADDIE development model consisting of Analyze, Design, Development, Implementation, and Evaluation stages. The research subjects consisted of 23 third-grade students of SD Negeri 2 Seulalah. Data collection techniques included observation, interviews, questionnaires, documentation, and learning outcome tests. The results indicated that the developed Wordwall-based evaluation tool met the criteria of validity, practicality, and effectiveness. The results of expert validation I increased from 47% to 56% and reached the highly feasible category at the final stage, while expert validation II increased from 77% to 97% with a highly feasible category. The practicality results obtained a percentage of 85% from teachers and 83.43% from students. In addition, the effectiveness results showed an increase in the average pre-test score from 52.17 to 90 in the post-test. Therefore, the Wordwall-based evaluation tool can be used as an alternative learning evaluation tool that supports improving student learning outcomes. Keywords: evaluation tools, Wordwall, learning outcomes, IPAS
PENGEMBANGAN MEDIA FLIPBOOK DIGITAL PADA PEMBELAJARAN SASTRA MATERI FABEL KELAS II SEKOLAH DASAR Roma Deswita Devy Purba; Mulyahati, Bunga; Maisarah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61608

Abstract

Literature instruction on fables in second-grade elementary school is still dominated by the use of print media, resulting in a lack of variety in instruction and suboptimal use of digital media. Therefore, there is a need for engaging instructional media that are tailored to the characteristics of the students. This study aims to design and develop a digital flipbook as an instructional tool for teaching fables in second-grade elementary school and to determine the feasibility and practicality of the developed media. This study is a research and development (R&D) project using the ADDIE model, which includes the stages of analyze, design, develop, implement, and evaluate. The study was conducted at Langsa Lama Public Elementary School with 19 second-grade students as research subjects. Data collection techniques included interviews, observations, questionnaires, and documentation. The results of this study indicate that the digital flipbook media was developed using the Canva application and supported by the Heyzine platform, integrating text, images, and audio elements tailored to the students’ characteristics. The results of the content and language expert validation achieved a percentage of 97%, categorized as “highly valid,” while the media expert validation achieved a percentage of 86%, also categorized as “highly valid.” The average media suitability percentage was 91.5%, categorized as “highly valid.” The results of the teacher response questionnaire yielded a percentage of 100% in the “very practical” category, and the student response yielded a percentage of 99% in the “very practical” category, resulting in an average practicality percentage of 99.5% in the “very practical” category. Thus, the digital flipbook media developed is deemed highly valid and highly practical, making it suitable for use in teaching fables in second-grade elementary school literature classes.
PENGEMBANGAN MEDIA GAMBAR BERSERI BERBASIS KEARIFAN LOKAL PADA KETERAMPILAN MENULIS CERITA PENDEK SISWA KELAS V MIN 3 LANGSA Khairani, Luthfi Mahsa; Mulyahati, Bunga; Maisarah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62793

Abstract

This study was motivated by the low level of students' short story writing skills and the lack of learning media that integrate local wisdom. The study aimed to develop and determine the validity, practicality, and effectiveness of local wisdom-based serial picture media for improving the short story writing skills of fifth-grade students at MIN 3 Langsa. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects were 12 fifth-grade students at MIN 3 Langsa. Data were collected through validation questionnaires completed by material, media, and language experts, teacher and student response questionnaires, and an assessment of students' short story writing skills. The results showed that the material expert validation reached 90.9% (very valid), the media expert validation reached 80% (valid), and the language expert validation reached 98.33% (very valid), resulting in an overall validity score of 89.74%, which falls into the very valid category. The practicality test showed that student responses reached 91.66% and teacher responses reached 90%, with an average practicality score of 91.33%, categorized as very practical. Furthermore, the effectiveness test yielded an N-Gain score of 0.64, indicating a moderate level of effectiveness. Therefore, the developed local wisdom-based serial picture media is considered very valid, very practical, and moderately effective, making it suitable for use in Indonesian language learning, particularly in teaching short story writing to fifth-grade students at MIN 3 Langsa.
PENGEMBANGAN MEDIA PEMBELAJARAN BIG BOOK UNTUK MENGOPTIMALKAN KETERAMPILAN MEMBACA PERMULAAN DIKELAS II SDN 2 MEURANDEH Angraini, Sinta; Mulyahati, Bunga; Kumala Sari, Cut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study was motivated by the issue of low early reading skills. Consequently, the study aimed to develop "Big Book" learning media and to determine its validity, practicality, and effectiveness in optimizing the early reading skills of second-grade students at SDN 2 Meurandeh. This study employed the Research and Development (R&D) method, specifically utilizing the ADDIE model (analysis, design, development, implementation, and evaluation). The research was conducted at SDN 2 Meurandeh, involving expert validators, a Grade IIA teacher, and 23 second-grade students. Data were collected through observations, interviews, validation questionnaires, and response questionnaires from both the teacher and students. The results indicated that the Big Book learning media achieved validation scores of 90% for the material aspect (highly valid), 96% for the language aspect (highly valid), and 90% for the media aspect (highly valid). Regarding practicality, the media received a teacher response score of 98% (highly practical) and a student response score of 98% (highly practical). The average pretest score of 61% increased to 93% in the posttest. Furthermore, the average N-gain score was 0.8591, falling into the high category. These results demonstrate that the Big Book learning media is feasible, practical, and effective for optimizing early reading skills among second-grade students at SDN 2 Meurandeh.