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ANALISIS KESULITAN MEMBACA PERMULAAN SISWA KELAS III SD NEGERI 1 MEURANDEH Juliati, Juliati; Sigalinging, Amelia Rosani; Mulyahati, Bunga
Cendikia: Jurnal Pendidikan dan Pengajaran Vol. 2 No. 8 (2024): Cendikia: Jurnal Pendidikan dan Pengajaran
Publisher : Cendikia: Jurnal Pendidikan dan Pengajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.572349/cendikia.v2i8.2446

Abstract

Penelitian ini bertujuan untuk menganalisis kesulitan- kesulitan membaca permulaan yang dialami siswa dan faktor-faktor penyebab kesulitan membaca permulaan siswa kelas III di SD Negeri 1 Meurandeh. Penelitian ini merupakan penelitian kualitatif deskriptif dengan menggunakan teknik pengumpulan data yaitu observasi, wawancara dan dokumentasi. Hasil penelitian menunjukkan bahwa kesulitan membaca permulaan yang dialami siswa kelas III SD Negeri 1 Meurandeh yaitu belum mampu membaca huruf vocal, belum mampu membaca huruf konsonan, belum bisa membaca huruf diftong dan difgraf, sulit membedakan huruf yang bentuknya hampir sama, sulit membaca kata demi kata, terbata-bata dan belum memahami penggunaan tanda baca. Adapun faktor penyebab kesulitan membaca permulaan siswa yaitu faktor internal dan faktor eksternal. Faktor internal yaitu kurangnya minat dan motivasi belajar membaca. Sedangkan faktor eksternal yaitu kreativitas mengajar Guru, Teman belajar di kelas, bahasa daerah dan lingkungan keluarga.
Development of Augmented Reality (AR) Based Learning Media to Improve Educational Outcomes for Elementary School Students Nurachmadani, Nadila; Sahudra, Tengku Muhammad; Mulyahati, Bunga
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.692

Abstract

This research focuses on creating a learning media product that utilizes Augmented Reality (AR) for teaching IPAS, particularly aimed at fifth-grade students in Social Studies. The study was conducted to evaluate the validation from experts in media, subject matter, and student testing, as well as to assess the practicality and effectiveness of student learning outcomes after engaging with the AR-based learning media. Utilizing a Research and Development (R&D) methodology, this study follows the ADDIE model, which includes five phases: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques used include observation, interviews, documentation, and validation questionnaires for experts, as well as response questionnaires for teachers and students.The validation results from media experts showed a percentage of 97.14% with a "highly feasible" criterion, material experts obtained a percentage of 92.5% with a "highly feasible" criterion, and test experts achieved 100% with a "highly feasible" criterion. The practicality results from teacher and student response questionnaires indicated that teachers gave a response percentage of 100% with a "highly practical" criterion, while students' responses reached 93.34% with a "highly practical" criterion. Furthermore, student learning outcomes were measured using Normality Test (N-Gain), resulting in a score of 73.58% with an "effective" criterion. Based on the assessment results, it can be concluded that the AR-based learning media for IPAS learning in fifth grade is highly feasible for use in education. Future researchers are advised to conduct field trials, measure the effectiveness of teaching materials, and further develop AR-based learning media for various subjects in elementary schools.
Development Of Liveworksheets Based Learning Materials in Class V Sciences Learning of Sukarejo State Elementary School Yusnita, Nuke Safria; Sahudra, Tengku Muhammad; Mulyahati, Bunga
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.695

Abstract

The research aims to develop a product of teaching materials based on Liveworksheets for learning science, particularly social studies materials for grade V elementary school students. This study was conducted to evaluate the validity of the teaching materials through validation assessments from material experts, language experts, and teaching material experts, as well as to assess their practicality. The study uses the Research and Development (R&D) approach, employing the ADDIE model, which includes five phases: Analysis, Design, Development, Implementation, and Evaluation. The data collection methods include observation, interviews, documentation, and validation questionnaires for experts, along with response questionnaires for teachers and students. The validation results from material experts showed a percentage of 88% in the "very valid" category, while language experts achieved 90% in the "very valid" category, and teaching material experts scored 80% in the "valid" category. Based on feedback from practitioners through the teacher and student response questionnaires, teacher responses received 89% in the "very practical" category, while student responses reached 93.46% in the "very practical" category. Based on the assessment results of the Liveworksheets-based teaching materials, it can be concluded that these materials are highly suitable for use in grade V science education. For future researchers, it is advisable to conduct field trials to measure the effectiveness of the teaching materials and to develop Liveworksheets-based teaching materials for various subjects in elementary schools.
Desain Layanan Bimbingan Konseling dalam Membudayakan Nilai Profil Pelajar Pancasila Siswa Sekolah Dasar Frasyaigu, Ronald; Ramadhani, Dini; Hidayat, Muhammad Taufik; Mulyahati, Bunga; Kenedi, Ary Kiswanto
Jurnal Abdidas Vol. 5 No. 5 (2024): October 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v5i5.1018

Abstract

Kegiatan ini dilaksanakan karena dilatarbelakangi oleh permasalah yang terjadi di KKG Gugus III Muda Sedia yang mengalami keterbatasan pengetahuan dan keterampilan guru dalam menerapkan layanan konseling untuk siswa sekolah dasar, dan terbatasnya sumber daya. Tujuan dari kegiatan pengabdian kepada masyarakat ini adalah untuk meningkatkan kapasitas guru untuk mendesain dan menerapkan layanan bimbingan konseling yang menanamkan nilai profi pelajar Pancasila siswa di sekolah dasar. Program ini dilaksanakan untuk guru-guru yang tergabung dari KKG Gugus III Muda Sedia. Para guru mengikuti berbagai kegiatan pelatihan, bimbingan teknis, dan pendampingan. Hasil evaluasi menunjukkan peningkatan signifikan dalam pemahaman guru tentang layanan bimbingan konseling dan profil pelajar Pancasila, kemampuan merancang layanan konseling, dan pengimplementasian layanan bimbingan konseling yang menginternalisasi nilai profil pelajar Pancasila di sekolah masing-masing. Dukungan dari guru dan komitmen tinggi turut berperan dalam kesuksesan program ini. Program ini diharapkan dapat menjadi kontribusi signifikan dalam pembentukan karakter siswa memalui internalisasi nilai profil pelajar Pancasila di sekolah Dasar.
Menciptakan Iiklim Inklusivitas melalui ”Augmented Reality” di Sekolah Dasar Mulyahati, Bunga; Ayudia, Inge; Mustika, Dona; Fransyaigu, Ronald; Kenedi, Ary Kiswanto
Jurnal Abdidas Vol. 6 No. 2 (2025): April 2025
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v6i2.1125

Abstract

Dalam era Revolusi Industri 4.0, teknologi telah menjadi kunci utama dalam inovasi pendidikan, termasuk dalam konteks pendidikan inklusi. Kegiatan PKM dengan judul “Digitalisasi Pembelajaran melalui Augmented Reality dalam Menciptakan Iklim Inklusivitas di Sekolah Dasar” bertujuan untuk meningkatkan literasi digital guru-guru di sekolah dasar melalui pemanfaatan teknologi Augmented Reality (AR). Teknologi AR menawarkan potensi besar untuk membuat media pembelajaran yang lebih interaktif dan menarik, sehingga dapat mendukung pembelajaran yang inklusif bagi Anak Berkebutuhan Khusus (ABK). Kegiatan ini akan melibatkan pelatihan guru dalam penggunaan AR untuk pengembangan media pembelajaran, serta penerapan media tersebut di kelas-kelas inklusi. Fokus utama adalah meningkatkan keterampilan guru dalam menciptakan dan memanfaatkan media digital yang sesuai dengan kebutuhan ABK, sekaligus menciptakan iklim inklusivitas yang mendukung pembelajaran bersama antara siswa reguler dan ABK. Melalui pelatihan yang dirancang secara khusus, pengembangan media pembelajaran berbasis AR, dan evaluasi penerapannya, diharapkan guru akan lebih mampu menghadapi tantangan dalam pendidikan inklusi. Ini juga akan meningkatkan kualitas pendidikan dan pengalaman belajar bagi semua siswa. Kegiatan ini berkontribusi pada Indikator Kinerja Utama (IKU) 5 dengan menghasilkan produk yang bermanfaat bagi masyarakat, serta mendukung IKU 2 dengan memberikan pengalaman praktis bagi mahasiswa. Dengan demikian, proposal ini bertujuan untuk memanfaatkan teknologi terkini untuk menciptakan lingkungan pendidikan yang lebih inklusif dan efektif. Target dan Luaran dalam program ini merupakan artikel ilmiah yang dimuat dalam jurnal nasional Terakreditasi SINTA, video dokumentasi, artikel pada media massa cetak/elektronik dan peningkatan keberdayaan mitra berupa peningkatan literasi digital, pelatihan dan pembuatan media AR dan peningkatan kompetensi.
DESAIN MEDIA PEMBELAJARAN AUGMENTED REALITY PADA MATERI EKOSISTEM DIKELAS INKLUSI SEKOLAH DASAR Frasnyaigu, Ronald; Mulyahati, Bunga; Aprilia, Rapita
Jurnal Penelitian Pendidikan IPA Vol 9 No 10 (2023): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i10.5298

Abstract

One of the multimedia technologies that is increasingly popular today is Augmented Reality (AR) technology. The current phenomenon is that inclusive schools still do not have learning media that accommodate children with special needs to be able to develop in accordance with the planned learning objectives. This research tries to develop a media that involves verbal elements represented by reading texts and nonverbal media in the form of three-dimensional projections simultaneously by utilizing AR technology in inclusive classes. The stages of the research conducted refer to the Bord and Gall development model. Development research is divided into several levels of research, while the level of this research is at level 1. Where at level 1 the research stages of the research are carried out to carry out development without testing the product. This research produces Augmented reality-based learning media design in ecosystem material on the food chain sub-chain in grade V elementary school. Learning media design is carried out based on the stages of exploring potential problems of making deian based on the results of the literature review and the validation process by experts. The conclusion is that augmented relaity learning media can visualize abstract concepts for understanding and the structure of an object model allows Augmented relaity as a more effective media in accordance with the objectives of the learning media