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Journal : INSPIRASI (JURNAL ILMU-ILMU SOSIAL)

PEMANFAATAN DIGITAL GAME BASE LEARNING DENGAN MEDIA APLIKASI KAHOOT.IT UNTUK PENINGKATAN INTERAKSI PEMBELAJARAN Vivi vinika elita Putri; Muhamad Abdul roziq Asrori
INSPIRASI : JURNAL ILMU-ILMU SOSIAL Vol 16, No 2 (2019)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/insp.v16i2.1430

Abstract

After the issuance of Minister of Education and Culture Regulation No. 23 of 2017 concerning School Day is a problem for students and teachers in the process of learning interaction, especially those with learning hours at the end of the day of learning. Generally students are exhausted and lack enthusiasm to follow the series of learning in class. In these crucial hours the teacher is required to be creative in order to manage the learning class well and effectively. The use of the digital game approach by utilizing the kahoot.it application is used to see the progress of learning interactions as they arise. This research uses a qualitative approach to the type of case study. Data were collected by means of observation and interviews with research informants who have been determined to accommodate the heterogeneous of the research subjects. Data analysis was performed by interactive data analysis, while triangulation and extension of observation were used to obtain valid data. The results showed that the use of kahoot.it as a game-based innovative learning media was able to arouse the enthusiasm of learning and increase student achievement. The kahoot.it application that can display competitive evaluation of learning designs student achievement and prestige in learning interactions
APRESIASI BUDAYA JAWA AKAN MEMBUKA SEMANGAT NASIONALISME SISWA STUDI PADA KEGAIATN EKSTRAKURIKULER KARAWITAN DI SMP NEGERI 6 TULUNGAGUNG ISKANDAR HENDRIANTONO; AJAR DIRGANTORO; M. ABDUL ROZIQ ASRORI
INSPIRASI : JURNAL ILMU-ILMU SOSIAL Vol 13, No 3 (2016)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/insp.v13i3.327

Abstract

Kata Kunci : Nasionalisme, Apresiasi, Budaya JawaMembuka semangat nasionalisme melalui pengapresiasian budaya jawa,sangat diperlukan seperti karawitan yang diterapkan pada siswa–siswi di SMPNegeri 6 Tulungagung. Hal ini dilakukan untuk mengfungsikan ekstrakurikulerkarawitan agar dapat membuka semangat nasionalisme generasi muda.Fokus penelitian dalam hal ini: Bagaimana membuka semangatnasionalisme siswa melalui kegiatan ekstrakurikuler karawitan di SMP Negeri 6Tulungagung? Faktor pendukung dan penghambat dalam membuka semangatnasionalisme siswa melalui ekstrakulikuler karawitan? Tujuan penelitian iniadalah untuk membuka semangat nasionalisme melalui pelaksanaanekstrakurikuler karawitan di SMP Negeri 6 Tulungagung. Mengetahui faktorpendukung dan penghambat dalam membuka semangat nasionalisme siswamelalui ekstrakurikuler karawitan di SMP Negeri 6 Tulungagung. Penelitian inimenggunakan pendekatan kualitatif, dimana peneliti adalah instrumen kuncidengan teknik pengumpulan data dan teknik trianggulasi (gabungan), yaknimelalui wawancara terstruktur dengan daftar pertanyaan yang diajukan, observasi