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PENGUATAN LITERASI INFORMASI DAN MEDIA DIGITAL REMAJA GENERASI MILENIAL Nurdiyana, Nurdiyana; Setiawati, Setiawati; Alinurdin, Alinurdin; Hayati, Eti; Rahmadi, Imam Fitri
Abdi Laksana : Jurnal Pengabdian Kepada Masyarakat Vol 2 No 3 (2021): Abdi Laksana : Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/al-jpkm.v2i3.13519

Abstract

Literasi informasi dan media digital memiliki peranan penting dalam menunjang berbagai aktivitas yang berkaitan dengan pencarian dan produksi informasi di Internet. Inisiasi program peningkatan pada kedua jenis literasi tersebut perlu terus digalakkan untuk memastikan setiap warga digital dan terutama remaja generasi milenial dapat tetap santun dalam berbagi informasi dan menjalin komunikasi di dunia maya. Artikel ini melaporkan penguatan literasi informasi dan media digital, khususnya terkait dengan kesadaran akan pentingnya menjaga identitas, etika, hak cipta,  dan privasi digital dari hasil program pengabdian kepada masyarakat yang dilakukan kepada para remaja milenial. Hasil pengabdian menunjukkan bahwa kepedulian remaja terhadap identitas dan reputasi digital di Internet meningkat secara signifikan sementara hanya ada peningkatan kecil terkait penghargaan terhadap hak dan kewajiban dalam menggunakan karya orang lain di Internet. Program pengabdian di masa depan perlu lebih fokus dalam menyosialisasikan hak cipta digital dan mengampanyekan Internet sehat.
Peningkatan Hasil Belajar Matematika Menggunakan Media Make A Match Di Sekolah Dasar Linda, Septi Harta; Rahmadi, Imam Fitri; Nugroho, Fandi
CENDEKIAWAN Vol 7 No 2 (2025): Cendekiawan
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/cendekiawan.v7i2.619

Abstract

One of the fundamental materials that students must master is fractions, as it is closely related to everyday life and future applications. In learning fractions, understanding the initial concept is crucial. However, fractions can be challenging for students because they involve numbers divided into two parts separated by a line, yet understood as a single unit. To address this, the researcher used the Make a Match media to enhance students' understanding of the material, which in turn impacted their learning outcomes. This study employed a Classroom Action Research (CAR) method, consisting of two learning cycles. Data and information were collected through observation sheets and test results, which were then analyzed quantitatively. The results showed an increase in students' understanding, as indicated by the average score, which rose from 60,33% to 78.50%. It can be concluded that using Make a Match media makes students learn more actively and enthusiastically, resulting in better learning outcomes.
Revisiting Digital Storytelling as a Pedagogical Strategy in Educational Technology: A Systematic Literature Review of Recent Evidence Pratiwi, Oktovianti; Kustandi, Cecep; Kusumawardani, Dwi; Rahmadi, Imam Fitri
Jurnal Paedagogy Vol. 13 No. 1 (2026): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i1.18995

Abstract

This study aims to systematically examine the utilization of digital storytelling (DST) in the context of educational technology, focusing on the digital media used, supporting platforms and their impact on student learning processes and outcomes. The study was conducted using the Systematic Literature Review (SLR) method based on the PRISMA 2020 guidelines and involved 36 scientific articles f published in the 2020–2024 period. The results of the thematic analysis showed that the most dominant digital media used was narrative video, followed by digital comics, story-based games and interactive applications. Various platforms and technological tools are utilized, reflecting the flexibility of DST implementation across various educational levels and subject areas. DST implementation has been reported to improve students' learning motivation, emotional engagement, digital literacy, communication and collaboration skills. This study confirms that DST is a technology-based learning strategy that is relevant and adaptive to 21st-century needs. These findings are expected to serve as a reference for developing more effective and contextually grounded digital narrative-based instructional innovations. Future research is recommended to examine how specific types of DST media influence measurable learning outcomes and to develop practical, pedagogically grounded implementation models that can be effectively adopted by teachers across diverse educational contexts.