Claim Missing Document
Check
Articles

Found 29 Documents
Search

Pelatihan dan Pendampingan Model SCL (Student Center Learning) Berbasis Lesson Study Content Learning Loss di SDN 005 Tarakan Kartini, Kartini; Wahid, Sucahyo Mas’an Al; Andari, Kadek Dewi Wahyuni; Pratiwi, Enditiyas; Noer, Roby Zulkarnain; Agustina, Degi Alrinda; Ramdhan, Donna
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 6 No 3 (2022): Volume 6 Nomor 3 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v6i3.16969

Abstract

The learner-centred learning model (SCL) has been released by the government with a variety of syntax examples at every level of education and provides enough space for modification, innovation and creativity, but not many schools have done it. Regarding the lack of training in the application of the student center learning learning model, which causes the lack of planning as outlined in the lesson plans in schools so that there is no clear reflection that is suitable for implementation in elementary schools in the city of Tarakan. The method of implementing the activities is carried out online and for the implementation of Lesson Study, activities are carried out offline but only in a smaller capacity. The targets and targets in these problems are as follows: 1) Brainstorming the application of the SCL model; 2) Assistance in making online-based plans, do, see; 3) Monitoring and evaluation of Learning Loss; 4) Formation of WhatsApp Groups with SCL Model content in schools. The results found during the service, namely: 1) Training on the application of learning models needs to be studied considering the development of science and how to get information; 2) The readiness of the participants to take part in the workshop is quite good; 3) Some of the participants were actively consulted via WhatsApp Groups; 4) Participants are able to work on assignments according to the specified time starting from identifying the SCL model to applying it according to offline and online learning media.
Research Trend Bi-Model Media in Science Education: Bibliometric Analysis Andari, Kadek Dewi Wahyuni; Suhandi, Andi; Sa’ud, Udin Syaefusin; Kaniawati, Ida
International Conference on Elementary Education Vol. 8 No. 1 (2025): Proceedings The 8th International Conference on Elementary Education
Publisher : International Conference on Elementary Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study analyzes the global development and research trends of bi-model media in science education using a bibliometric approach. Data from the Scopus database were processed with Biblioshiny and VOSviewer to identify the conceptual structure, thematic clusters, and emerging directions. The results show that e-learning, virtual reality, and students are dominant themes driving a shift toward interactive and learner-centered education, while artificial intelligence, machine learning, and social media form the foundation for developing data-driven adaptive learning systems. The thematic and keyword network analyses indicate a growing transition toward a hybrid framework that integrates technology, pedagogy, and human experience. The findings highlight the importance of aligning pedagogical design with intelligent technological support to create meaningful, adaptive, and context-based learning experiences. Although limited to a single bibliographic source, this study contributessignificantly to mapping the research landscape of bi-model media and offers insights for future studies on AI-based integration, learning analytics, and equitable access to digital education in the 21st century. Unlike previous bibliometric studies that broadly examine digital or technology-enhanced learning, this work uniquely foregrounds the emerging concept of bi-model media, providing a sharper lens to understand how dual-mode representations shape scientific understanding and instructional innovation.
Implementasi Proyek Sains Sederhana: Bioteknologi Konvensional melalui Pembuatan Tempe di Sekolah Dasar: The Implementation of Simple Science Project: Conventional Biotechnology through Tempeh Production in Elementary School Degi Alrinda Agustina; Kartini Kartini; Kadek Dewi Wahyuni Andari; Agustinus Toding Bua; Arief Ertha Kusuma; Azika Amalia; Siskawati Siskawati; Tia Amanda
DARMADIKSANI Vol 6 No 1 (2026): Edisi Maret
Publisher : Jurusan Pendidikan Bahasa dan Seni, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/darmadiksani.v6i1.9479

Abstract

Pengabdian ini bertujuan untuk meningkatkan literasi sains siswa sekolah dasar melalui pengenalan konsep bioteknologi konvensional, khususnya peran fermentasi asam laktat dalam proses pembuatan tempe. Seringkali, pembuatan tempe hanya dipahami sebatas peragian jamur (Rhizopus sp.), padahal tahapan fermentasi asam laktat saat perendaman kedelai memegang peranan vital dalam menciptakan kondisi asam untuk menghambat bakteri patogen. Kegiatan pengabdian dilaksanakan di SD Negeri 016 Tarakan. Metode pelaksanaan menggunakan pendekatan Project Based Learning (PBL) yang meliputi sosialisasi, demonstrasi, dan praktik langsung pembuatan tempe. Hasil kegiatan menunjukkan tingkat keberhasilan produk sebesar 83%, di mana 5 dari 6 sampel tempe berhasil terfermentasi dengan baik. Kegagalan terjadi pada satu sampel di kelompok dengan anggota terbanyak (9 siswa), yang dianalisis akibat faktor kontaminasi dan kurangnya sterilitas. Meski demikian, pemahaman siswa dinilai sangat baik dengan rata-rata nilai Lembar Kerja Peserta Didik mencapai 88,5. Kegiatan ini menyimpulkan bahwa pembelajaran berbasis praktik efektif untuk menanamkan pemahaman konsep ilmiah dan melatih sikap ilmiah siswa dalam memecahkan masalah.
Perbandingan Penerapan Model Problem Based Learning (PBL) Pada Kemampuan Akademik Siswa Terhadap Kemampuan Memecahkan Masalah di Kelas V SDN 006 Tarakan Janah, Miftahul; Andari, Kadek Dewi Wahyuni; Kartini, Kartini
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 5, No 2 (2022): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (412.728 KB) | DOI: 10.20961/shes.v5i2.58326

Abstract

Penelitian ini bertujuan untuk mendeskripsikan: (1) perbedaan kemampuan memecahkan masalah antara siswa yang belajar menggunakan model Problem Based Learning (PBL) dengan model pembelajaran langsung; (2) perbedaan kemampuan memecahkan masalah antara siswa yang memiliki kemampuan akademik sedang dan tinggi; (3) interaksi antara model PBL dengan model pembelajaran langsung pada siswa yang memiliki kemampuan akademik sedang dan kemampuan akademik tinggi terhadap kemampuan memecahkan masalah. Jenis penelitian yang digunakan yaitu eksperimen semu dengan populasi seluruh siswa kelas V SDN 006 Tarakan. Pengambilan sampel dilakukan dengan teknik cluster purposive sampling. Teknik analisis data yang digunakan meliputi Uji Normalitas, Uji Homogenitas, dan Uji Hipotesis. Hasil penelitian menunjukkan bahwa (1) tidak terdapat perbedaan kemampuan memecahkan masalah antara siswa yang belajar menggunakan model PBL dengan siswa yang belajar menggunakan model pembelajaran langsung. (2) terdapat perbedaan kemampuan memecahkan masalah antara siswa yang memiliki kemampuan akademik sedang dan siswa yang memiliki kemampuan akademik tinggi. (3) terdapat interaksi antara model model PBL dengan model pembelajaran langsung pada siswa yang memiliki kemampuan akademik sedang dan kemampuan akademik tinggi terhadap kemampuan memecahkan masalah.
Pengembangan Media Papan Baca Pintar Berbasis Literasi Sains di SDN 011 Tarakan Kadek Dewi Wahyuni Andari; Agustinus Toding Bua; Dinda Oktaviani
Jurnal Pena Karakter : Jurnal Pendidikan Anak dan Karakter Vol. 2 No. 2 (2020): Jurnal Pena Karakter (Jurnal Pendidikan Anak dan Karakter)
Publisher : STKIP AL HIKMAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62426/jpk311

Abstract

The aims of this research to develop learning media that can help students improve reading and writing skills. This research and development also helps teachers to make learning media easy and fun for students. The type of this research that is research and development. This research and development model refers to the Research and Development (R&D) stage proposed and modified by Borg and Gall. This research and development stage consists of nine stages: (1) potential and problems, (2) information gathering, (3) product design, (4) design validation, (5) design improvement, (6) product trials, (7) product revisions, (8) trial use, (9) product revisions. Data collection instruments used were, observation, interviews, validation sheets and student questionnaire responses. The results of smart reading board media research obtained from validation sheets and student questionnaire responses were said to be feasible. Based on the assessment conducted by media experts obtained an average score of 4 with a percentage of 95% and material experts with a percentage of 90%. Then the questionnaire responses of students in the trial use reached 100%. Based on the acquisition of the average score and percentage, the learning media of smart reading boards based on scientific literacy on the environment around my house, is said to be feasible to use.
Perbandingan Model Pembelajaran Kooperatif Tipe Scramble Berbantuan Media Papan Baca Pintar terhadap Kemampuan Membaca Permulaan Dewi Handayani; Kadek Dewi Wahyuni Andari; Agustinus Toding Bua
Jurnal Pena Karakter : Jurnal Pendidikan Anak dan Karakter Vol. 2 No. 2 (2020): Jurnal Pena Karakter (Jurnal Pendidikan Anak dan Karakter)
Publisher : STKIP AL HIKMAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62426/jpk313

Abstract

This study aims to determine differences in students' initial reading skills by applying the Sramble learning model assisted by the Smart Reading Board Media with the institution's word method in class I SD Muhammadiyah 2 Tarakan. This type of research is quasi-experimental research. This research was conducted in May 2019. With a population of students in grade I of SD Muhammadiyah 2 Tarakan and the sample consisted of two classes, namely class I (Al-Furqon) as an experimental class and class I (Al-Fatihah) as a control class. The technique in taking the sample used is Random Sampling. The research data were processed with the help of SPSS V.21 for Windows Software. The results showed that there were no differences in the results of initial reading ability by applying the Scramble Type Cooperative Learning Model aided by the Smart Reading Board Media with the Institution Word Method. The results of the Independent Sample T-test on students' initial reading ability were obtained tcount = 0,037 at the 0,05 significance level and df = 53, obtained ttable = 2,01 means tcount ? ttable. This it can be concluded that there is no difference in the ability to read the beginning of students by applying the Sramble learning model assisted by the Smart Reading Board Media with the Institution Word Method in Grade I students of SD Muhammadiyah 2 Tarakan.
Pengembangan Kalender Cerita Berbasis Pendidikan Karakter untuk Siswa Sekolah Dasar Agnesia Leny Perada; Kadek Dewi Wahyuni Andari; Agustinus Toding Bua
Jurnal Pena Karakter : Jurnal Pendidikan Anak dan Karakter Vol. 3 No. 1 (2020): Jurnal Pena Karakter (Jurnal Pendidikan Anak dan Karakter)
Publisher : STKIP AL HIKMAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62426/jpk323

Abstract

This research aimed at developing learning media to assist learners in reading and writing activities and to instill character values. This was a research and development study. This study reffered to the research and development model by Borg and Gall and Sugiono. The were 7 stages performed in this study: (1) potential and problems, (2) data collection, (3) product design, (4) product validation, (5) product revision, (6) initial fields trials, and (7) trial run. Data were collected through interviews, validation sheets, and student questionnaire responses. The story calendar assessment results were obtained from validation sheet and student response questionnaire. The validation results showed that 87.5% was given by linguists, 88.89% by literature experts, 82.5% by media experts, 87.5% by design experts, and 98.2% by educational practitioners. The results of student responses in the initial field trial was 99.25% and in the use trial was 96.92%. Based on these results, the media of story calendar which was based on character education was suitable for use in the learning process. 
PENGEMBANGAN MEDIA PEMBELAJARAN MULTIMEDIA INTERAKTIF DENGAN MATERI ORGAN PEREDARAN DARAH MANUSIA PADA SISWA KELAS V DI SDN 018 TARAKAN Abdul Rahman; Degi Alrinda Agustina; Kadek Dewi Wahyuni Andari
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 6, No 1 (2024): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdasborneo.v6i1.6070

Abstract

Penelitian ini bertujuan untuk menghasilkan suatu produk berupa media pembelajaran dengan materi organ peredaran darah manusia yang tepat untuk diimplementasikan pada siswa kelas 5 jenjang sekolah dasar. Produk ini akan diuji kelayakannya yang ditinjau dari validator ahli media, materi, bahasa dan praktisi. Penelitian ini juga akan meninjau respon siswa terhadap hasil implementasi. Jenis penelitian yang digunakan yakni Research and Development mengacu pada tahapanmodel pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian ini dilakukan di kelas 5 sekolah dasar negeri 018 Tarakan. Hasil penelitian tentang kelayakan produk ini diperoleh nilai perolehan persentase rata-rata 96% berada pada kategori sangat layak. Selanjutnya hasil respon siswa uji coba terbatas diperoleh sebesar 94% dengan kategori sangat menarik, sedangkan hasil respon siswa pada uji coba pemakaian sebesar 96% dengan kategori sangatmenarik. Berdasarkan hasil validator ahli materi, media, bahasa, praktisi, serta hasil respon siswa, maka disimpulkan bahwa media pembelajaran multimedia interaktif dinyatakan layak dan menarik digunakan dalam proses pembelajaran.
PENGARUH REWARD TERHADAP MOTIVASI BELAJAR SISWA Sarita Cyntia Aljena; Kadek Dewi Wahyuni Andari; Kartini Kartini
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 2, No 1 (2020): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdasborneo.v2i1.1452

Abstract

The study is aimed to determine the effect of giving rewards to motivate students of class V at 033 elementary school in Tarakan. The research is conducted on the date of January 27th until February 24th 2020 at 033 elementray school in Tarakan. The population in this study were all fifth grade students at 033 elementary school in Tarakan. Sample research is numbered 108th students were taken to the tehnique of sampling saturated taking samples when all members of the population used as a sample. Mechanical collection of data in the study is using questionnaires, interviews are not structured, documentation and technical analysis of the data used is analysis of regression linear simple with the help of program software SPSS 21.0 for windows. The results of the analysis of the research data showed that there was a significant influence between giving rewards to students’ learning motivation in grade V 033 elementray school in Tarakan with a regression equation equation Y= 27,429 + 0.7 04 X. Where the significance of the effect was shown by fcount 48.326 ftable 3.93. While through the T test obtained the value tcount 6.954 ttable 1.982. It is shows that there are significant between giving a reward to the motivation to learn student class V at 033 elementary school in Tarakan. From the results of the test hypotheses obtained rcount 0.560 rTable 0.187. Shows that the magnitude of the effect of giving reward to the motivation to learn the student is at 31,3%, while the remaining 68,7% are influenced by variables other.