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Sega (Speaking English Games) Media for Mentally Disable Student of Junior High School At SLB MUHAMMADIYAH JOMBANG Agustina, Ulfa Wulan; Ma'arif, Iin Baroroh; Nur, Luluk Choirun Nisak; Avianti, Riska
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 9 No. 2 (2024): Volume 9 No. 2 Januari 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v9i2.3963

Abstract

ABSTRACT The aim of this research is to design learning media named SEGA (Speaking English Games) to help mentally disable students of 7thgrade Junior High School at SLB Muhammadiyah Jombang. This research focuses on student’s vocabulary mastery by using games as learning media. The research method used is Research and Development (R&D). This development used ADDIE model which consist of: Analysis, Design, Development, Implementation, and Evaluation. The research result was got through the process of need analysis, material validation, media validation, and students’ responses. To collect the data, researcher used observation, interviews, and questionnaire. The result average material validation got 92% and it was in “Very Good” category, while the result average media validation got 92,5% and it was in “Very Good” category. Subject of this research was mentally disable students in 7thgrade Junior High School at SLB Muhammadiyah Jombang. The students’ responses of tried out result got 95% was in “Very Good” category. Based on those result, it can be concluded that SEGA (Speaking Eglish Games) learning media is feasible or deserved to be used as learning media to improve students’ vocabulary mastery.  KEYWORDS: Learning media, SEGA, mentally disable student, Junior high   ABSTRAK Tujuan penelitian ini adalah merancang media pembelajaran SEGA (Speaking English Games) untuk membantu siswa tuna grahita kelas 7 SMP di SLB Muhammadiyah Jombang. Penelitian ini berfokus pada penguasaan kosakata siswa dengan menggunakan permainan sebagai media pembelajaran. Metode penelitian yang digunakan adalah Research and Development (R&D). Pengembangan ini menggunakan model ADDIE yang terdiri dari: Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Hasil penelitian diperoleh melalui proses analisis kebutuhan, validasi materi, validasi media, dan respon siswa. Untuk mengumpulkan data, peneliti menggunakan observasi, wawancara, dan angket. Rata-rata hasil validasi materi memperoleh nilai sebesar 92% dan masuk dalam kategori “Sangat Baik”, sedangkan rata-rata hasil validasi media memperoleh nilai sebesar 92,5% dan masuk dalam kategori “Sangat Baik”. Subyek penelitian ini adalah siswa tunagrahita kelas VII SMP di SLB Muhammadiyah Jombang. Respon siswa terhadap hasil uji coba diperoleh 95% berada pada kategori “Sangat Baik”. Berdasarkan hasil tersebut dapat disimpulkan bahwa media pembelajaran SEGA (Speaking Eglish Games) layak atau layak digunakan sebagai media pembelajaran untuk meningkatkan penguasaan kosakata siswa.  KATA KUNCI: Media pembelajaran, SEGA, Siswa Tunagrahita, SMP
The Effectiveness Of Using Intens Book (Interactive English Book) Media In Learning English Anandita, Septian Ragil; Muasyifah, Qonny; Afidah, Nurul; Agustina, Ulfa Wulan
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 10 No. 1 (2024): Volume 10 No. 1 Juli 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v10i1.4919

Abstract

ABSTRACT This research is generally attempted to find the effectiveness of using INTENS BOOK (Interactive English Book) media in learning English for the class X-AKL-3 students at SMK PGRI 1 Jombang academic year 2022/2023. To know whether this media is effective or not, the researcher used pre-experimental research applied in X-AKL-3 class. The research had been done in six meetings that were designed: first meeting was for pre- test, 4 meetings were for treatments, and the last meeting was for post-test. As the quantitative method, the researcher analyzed the data by using the paired sample t-test. The result showed that there was siginificant difference on the student’s mean score of pre-test’s score was 66,12. Then in post-test, the mean score was 84,12. In other words, INTENS BOOK media is effective in learning English for advance learner, especially for first grade of senior high school students. Key words: Intens Book Media, Learning English ABSTRAK Penelitian ini secara umum bertujuan untuk mengetahui keefektivan penggunaan media INTENS BOOK (Interactive English Book) dalam pembelajaran bahasa Inggris siswa kelas X-AKL-3 di SMK PGRI 1 Jombang tahun pelajaran 2022/2023. Untuk mengetahui efektif atau tidaknya media ini, peneliti menggunakan penelitian pra- eksperimental yang diterapkan di kelas X-AKL-3. Penelitian ini dilaksanakan dalam enam pertemuan yang dirancang pertemuan pertama untuk pre-test, empat pertemuan untuk treatment, dan pertemuan terakhir untuk post-test. Sebagai metode kuantitatif, peneliti menganalisis data dengan menggunakan uji-t sampel berpasangan . hasil penelitian menunjukkan bahwa terdapat perbedaan yang signifikan pada nilai rata-rata siswa terhadap nilai pre-test sebesar 66,12. Kemudian pada post-test diperoleh nilai rata-rata sebesar 84,12 . Dengan kata lain, media INTENS BOOK efektif dalam pembelajaran bahasa Inggris bagi siswa tingkat lanjut, khususnya untuk siswa kelas satu sekolah menengah atas. Kata kunci: Media Intens Book, Pembelajaran Bahasa Inggris
Pelatihan Media Scrapbook dalam Meningkatkan Kreatifitas Guru di Desa Balongsari Rohmah, Hidayatur; Agustina, Ulfa Wulan; Khotimah, Khusnul; Rohmah, Fiki Nailatur; Risianti, Juwita; Asshohib, M. Kholfan Hakim; Syafiudin, Mohammad Afif
Jumat Pertanian: Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2024): Agustus
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimasper.v5i2.4120

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The purpose of this service is to provide interesting material treats for students. Because with this, the teacher can convey an overview of the material being taught visibly, so that students can understand the material concretely and create a more effective and interactive learning environment. scrapbook learning at SDN Balongsari which is the target of community service activities. The method of approach to community service in Balongsari village is Participatory Action Research (PAR) which aims to learn in dealing with problems and meeting the practical needs of partners, as well as generating knowledge and encouraging social change in the religious realm. The results of the service show that the socialization and media making activities increase the creativity of educators at SDN Balongsari as a means or learning media. Socialization activities and making scrapbook learning media are very useful for increasing students' interest in learning so that they are not bored when learning in class. Socialization and making scrapbook learning media involving teachers so that teachers understand learning media that attracts learning interest for their students. The products produced in the socialization and making of this learning media are in the form of creative books or scrapbooks which contain some material about prayer procedures arranged in such a way with interesting decorations and trinkets.
DESIGNING ELMED (ENGLISH LISTENED MENTALLY DISABLE) MEDIA FOR STUDENT SMALB MUHAMMADIYAH JOMBANG Agustina, Ulfa Wulan; Afidah, Nurul; Rohmah, Hidayatur
JEELL (Journal of English Education, Linguistics and Literature) English Departement of STKIP PGRI Jombang Vol 10, No 2 (2024)
Publisher : STKIP PGRI Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32682/jeell.v10i2.3420

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Abstract The purpose of this research to improve English skills in listening for Students Mentally Disable and help student mentally disable in learning English. In this study, to design and develop application media based on ICT. This research was conducted on tenth grade students of SMALB Muhammadiyah Jombang.  This study researcher chooses listening as skill and used Research & Development (R&D) method which used ADDIE model (Analyze, Design, Development, Implementation and Evaluation). The researcher used some instruments to collect data they are interview and questionnaires and use of data analysis techniques to calculate scores from questionnaires using Linkert scale techniques. The result of questionnaires from material validation was 92 % “Very good” category and the result of media validation was 91 % “Very good” category and while after being implemented to student the final result was 89% which was categorized as “Very good”. Based on those result, it can take conclude that ELMED (English Listened Mentally Disable) can help student mentally disable in learning English especially in listening skills
Pelatihan Microsoft Word Dan Pengembangan Digital Marketing Melalui Blogger Desa Menturus Agustina, Ulfa Wulan; Ismail, Ismail; Shobaroh, Nuris Lailatus; Alawi, Moh; Siswoyo, Tri; Imelda, Laila
Jumat Informatika: Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2025): April
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimasif.v6i1.5577

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This study aims to evaluate the effectiveness of Microsoft Word training and digital marketing development through the Blogger platform in Menturus Village. The methods used are interview and observation methods involving 15 participants, consisting of local business actors and students of SDN Menturus. The approach was carried out using the interview and observation methods. The results of the study showed a significant increase in skills in using Microsoft Word and digital marketing capabilities. These findings indicate that technology-based training can empower rural communities in facing marketing challenges in the digital era, as well as encourage local economic growth.
Peran Pemuda Dalam Pengembangan Pemasaran Digital Terhadap UMKM Desa Sidomulyo Bahtiar, Yuyun; Ma’arif, Iin Baroroh; Afidah, Nurul; Nur, Luluk Choirun Nisa; Agustina, Ulfa Wulan
An Naf'ah: Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2024): Februari
Publisher : Lembaga Penelitian, Penerbitan dan pengabdian kepada masyarakat (LP3M) STIT Al-Urwatul Wutsqo Jombang.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/annafah.v2i1.1364

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Digital marketing has become a main pillar in advancing micro, small and medium enterprises (UMKM) in various regions, including in Sidomulyo Village, Megaluh District, Jombang Regency. This study aims to analyze the role of youth in supporting and developing digital marketing for MSMEs in Sidomulyo Village, Megaluh District, Jombang Regency. This study uses qualitative methods with interview, observation, and documentation study techniques. The results of this study underline the importance of the youth's role in driving digital transformation in rural environments. Youth are not only agents of change, but also the main drivers in increasing income and welfare of Sidomulyo Village MSMEs, Megaluh District, Jombang Regency through digital marketing. Therefore, it is necessary to continue encouraging the active role of youth in supporting and developing digital marketing for MSMEs, with support from various parties, including the government, non-governmental organizations, and the private sector.
HIFI Media Berbasis ICT untuk Pembelajaran SKI Firmansah, Defi; Agustina, Ulfa Wulan; Rohmah, Hidayatur; Ummah, Amalia Choiru
Journal Education And Islamic Studies Vol. 1 No. 1 (2023): Journal Education And Islamic Studies
Publisher : Institut Agama Islam Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55062//JEDIES.2023.v1i1.161/5

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This research is development research (Research and Development) that aims to determine the development of ICT-based learning media for SKI learning. The research subjects were students of class 10 IPA 5 at SMA DU 1 Jombang, totaling 30 students. This type of research is R&D with the ADDIE model which includes 5 phases. Islamic Cultural History learning media utilizes the I-Spring Suite after it has been created, approved, and reproduced and has gone through several modifications to present SKI learning media that are suitable for use. Collecting data using observation, and questionnaires. Validation questionnaires were assessed by material experts and media experts. The assessment uses a Likert scale with conditions such as strongly agree, agree, disagree, and strongly disagree. The results of the validation assessment from material expert 1 were 75% and material expert 2 was 76% in the good category, the validation assessment from media expert 1 was 75% and media expert 2 was 88% in the very good category. Meanwhile, through the response questionnaire, the average rating generated is 80% with a good category
Designing ELISGAM For Dyslexia Students of SLBN Jombang In EFL Classroom Mujtahidah, Imamatul; Afidah, Nurul; Agustina, Ulfa Wulan; Faridha, Noor
SCHOOLAR: Social and Literature Study in Education Vol. 3 No. 3 (2024): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v3i4.4532

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This research aimed to design the learning media named ELISGAM for dyslexia students that could help them to learn English language. This media application was focused only in listening skill. The research method of this research was Research and Development method (R&D) that adapted ADDIE model that consisted of five procedures, they were : 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. This research involved six dyslexia students of SLBN Jombang in senior high school grade. From those steps, the researcher got the result of the research. 1) The result of media validation was 4,1 (good category), 2) The result of material validation was 4,4 (very good category), 3) The result of dyslexia validation was 4,4 (very good category). Based on the result, the researcher concludes that ELISGAM application was deserved to be used for dyslexia student to learn English language especially in listening skill.
Developing Formative Assessment Using Quizizz for Assessing English Competence Maazah, Abdatul; Afidah, Nurul; Bahtiar, Yuyun; Agustina, Ulfa Wulan
SCHOOLAR: Social and Literature Study in Education Vol. 4 No. 3 (2025): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v4i3.5026

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The research aimed to develop a formative assessment using Quizizz to assess English reading skills. The researcher used descriptive text as material and the questions that were created were 50 in multiple-choice types assessment. The subjects of this study were 17 students of the first grade of SMK Pendidikan Megaluh. The research method was the Research and Development (R&D) method that adopted the ADDIE model that consisted of five procedures:  Analysis, Design, Development, Implementation, and Evaluation. From those steps, this research was validated by 4 experts, 2 media experts, and 2 media experts (expert validation). As follows: 1). The results of media validation were 4,5 (better category), 2). The result of material validation was 4,4 (better category), The research got data after implementation as follows: 1). The result of the validity test is invalid, 2). The result of the reliability test used Kuder-Richardson /KR-20 was 0,547 (medium reliability), 3). The result of the difficulty test was 4 in the middle category and 21 in the easier category, 4). The result of the discriminating power test was 1 in the lower category, 12 in the low category, 9 moderate category, and 3 in the good category. 5). The student’s response questionnaire was 86% (better category). Based on the research, the researcher concluded that Quizizz deserved to be used as an assessment instrument because the product was interesting and the student’s response was enthusiastic. Some things that need to be highlighted are the need for revision of the test.
The Development of Listening Fun as Learning Media For 11th Grade Students Senior High School Nur, Luluk Choirun Nisak; Gilfansyah, Sandy Aly Yusman; Agustina, Ulfa Wulan; Fikri, Akhmad Kanzul
SCHOOLAR: Social and Literature Study in Education Vol. 4 No. 3 (2025): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v4i3.5180

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Education is important for the children of the nation as it plays a crucial role in shaping their future. English is an international language and one of the subjects taught in schools. Mastery of English involves four essential skills: listening, speaking, reading, and writing. Among these, listening is a critical skill that must be mastered to avoid misunderstandings during communication with English speakers.To address this need, researchers developed a learning medium to help students improve their English language skills. The approach used in this research was Research and Development (R&D). R&D activities are systematic and iterative, forming what is commonly known as the "research and development cycle." The ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) was applied to develop a learning medium based on a needs analysis.The analysis revealed that Listening Fun (LF) Media was necessary for students to enhance their listening skills. The results of media validation yielded scores of 84% and 96%, indicating that LF Media was suitable for use by students. Similarly, material validation results showed scores of 79% and 83%, further supporting the effectiveness of LF Media. The validation categories for both media and materials were classified as "Very Good." Based on these findings, it was concluded that LF Media is ready to be tested and implemented for student learning.