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Pembelajaran Matematika yang Seru dan Menyenangkan dengan Metode Ice Breaking dan Mathmagic Astindari, Tri; Yuliana, Dyan; Noervadila, Irma; Masruro, Anisyah Aulia
Pengabdian Pendidikan Indonesia Vol. 1 No. 02 (2023): Artikel Periode Desember 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ppi.v1i02.3289

Abstract

Sebagian besar peserta didik merasa bosan bahkan ada yang sampai tertidur di kelas karena merasa materi yang diberikan sulit dan membosankan. Selain itu, cara mengajar pendidik masih menggunakan metode konvensional yang hanya terpusat pada pendidik, sehingga peserta didik kurang aktif dalam kegiatan pembelajaran. Agar tidak menjadi masalah (problem) yang berkelanjutan kepada adik-adik kelasnya nanti, maka perlu diberikan metode yang efektif dan sesuai. Kegiatan pengabdian masyarakat ini bertujuan untuk memberikan edukasi tentang pembelajaran Matematika yang seru dan menyenangkan kepada peserta didik kelas X AKL 1 SMKN 2 Situbondo serta mengajarkan metode ice breaking dan mathmagic dalam bentuk permainan (game). Kegiatan ini dilaksanakan di ruang kelas X AKL 1 yang berlangsung selama 1 hari yaitu Sabtu, 10 Juni 2023 jam 09.00 WIB s/d selesai. Narasumber sebanyak 2 orang memberikan materi tentang strategi belajar matematika yang seru dan menyenangkan, serta pengenalan metode Ice Breaking dan mathmagic yang dapat diimplementasikan pada pelajaran Matematika di kelas X AKL 1. Hasil dari kegiatan ini yaitu meningkatkan pengetahuan dan pengalaman bagi peserta didik kelas X tentang metode yang efektif digunakan dalam pelajaran Matematika, sehingga kegiatan pembelajaran menjadi seru dan menyenangkan, serta dapat menghilangkan persepsi negatif peserta didik terhadap pelajaran Matematika.
Pengembangan Permainan Math Bingo sebagai Media Evaluasi Capaian Pembelajaran di STKIP PGRI Situbondo Ambarsari, Ida Fitriana; Astindari, Tri; Hasanah, Nur; Akbar, Saiful; Romlah, Romlah
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v5i2.1463

Abstract

Penelitian ini dilaksanakan untuk mendeskripsikan pengembangan permainan Math Bingo sebagai media evaluasi capaian pembelajaran pada mata kuliah algoritma dan pemrograman. Penelitian ini dilaksanakan di STKIP PGRI Situbondo pada mahasiswa semester 2 program studi pendidikan matematika dengan 15 mahasiswa sebagai subjek penelitian. Jenis penelitian adalah penelitian kualitatif. Pada penelitian ini dideskripsikan pengembangan dan penerapan permainan Math Bingo sebagai upaya untuk mendeskripsikan teknik penilaian yang lain, selain tes tulis dan proyek. Lebih lanjut, pengumpulan data dilakukan untuk menganalisis respon mahasiswa terhadap pengembangan permainan dan hasil evaluasi capaian pembelajaran. Analisis evaluasi capaian pembelajaran di kelas dilakukan pada saat permainan dilaksanakan serta pada pengisian jawaban dari soal menggunakan Google Form. Data dikumpulkan menggunakan observasi dan kuesioner. Analisis data menggunakan teknik kualitatif. Berdasarkan hasil pengisian kuesioner dan hasil evaluasi capaian pembelajaran diketahui bahwa pelaksanaan pengembangan penerapan permainan Math Bingo, pelaksanaan permainan Math Bingo, mahasiswa yang memberikan respon baik, dan mahasiswa yang berhasil mencapai capaian pembelajaran yang dituju berturut-turut mencapai 95%, 100%, 70%, dan 80%. Jadi, penerapan pengembangan permainan Math Bingo dapat menjadi salah satu media yang efektif untuk mengevaluasi capaian pembelajaran, khususnya pada penelitian ini di STKIP PGRI Situbondo.
PENGARUH PENGGUNAAN WEBSITE SEKOLAH TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS XI TKJ DI SMK NEGERI 1 KENDIT Astindari, Tri; Ida Fitriana Ambarsari; Nur Hasanah; Aenor Rofek; Anis Febriyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19379

Abstract

This research aims to investigate the effect of using a school website on the Mathematics learning outcomes of class XI TKJ 2 students on two-variable equations and inequalities at SMK Negeri 1 Kendit using quantitative research methods. The respondents in this study were class XI TKJ 2 students who used the school website as a learning resource. The research instrument used was a questionnaire distributed to students to measure the frequency of use of the school website and daily mathematics test scores for two-variable equations and inequalities. The data analysis technique used is simple linear regression to identify the influence between the independent variable (use of the school website) and the dependent variable (Mathematics learning outcomes). The results of the research can be concluded that the simple linear regression equation obtained a constant value of 74.822. The coefficient for the independent variable (x) using the school website which is listed as active is positive, indicating that there is a unidirectional relationship or between the use of the school website (x) and learning outcomes (y). The variable regression coefficient (x) of 3.479 means that every use of the school website (x) by one unit will cause an increase in learning outcomes (y) by 3.479 and is confirmed by a significance value of 0.003 where this value is smaller than the real level (α) 0.05, this means that (Ho) is rejected and (H1) is accepted, so it can be concluded that there is an influence of using the school website on the mathematics learning outcomes of Class XI TKJ students at SMK Negeri 1 Kendit.
OPTIMALISASI PENGGUNAAN MIND MAPPING DALAM MENINGKATKAN KREATIVITAS SISWA DI MADRASAH Astindari, Tri; Fajri, Zaenol; Rosyidah, Infitahur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.23833

Abstract

Creative and innovative learning is key to enhancing students’ understanding of lesson materials. One effective method is mind mapping, which allows students to organize ideas visually and better comprehend complex concepts. This study aims to analyze the effectiveness of mind mapping in enhancing students’ creativity in the learning process. Additionally, it identifies the challenges and benefits students experience when applying this method in their learning activities. This research employs a qualitative approach using observation, interviews, and documentation methods. Observations were conducted to directly assess students’ activities in using mind mapping during lessons. Interviews were carried out with teachers and students to gain insights into the effectiveness of this method. Documentation was used as supplementary data collection, including students’ completed mind maps. The findings indicate that mind mapping enhances students' creativity in understanding lesson materials. Students become more active in developing new ideas and connecting previously learned concepts. Moreover, this method helps improve students’ memory retention as information is presented in an engaging visual format. However, some challenges were identified, such as time constraints in creating mind maps and certain students’ difficulties in organizing concept maps effectively. Therefore, further guidance from teachers is necessary to ensure students can fully utilize this method. In conclusion, mind mapping is an effective technique for fostering students’ creativity, though it requires adequate support and training for optimal implementation. As a recommendation, teachers should integrate mind mapping regularly into lessons and provide additional guidance to help students become more accustomed to and proficient in using this method.
Analysis Of Production Planning To Obtain Maximum Profit From “Es Kul-Kul” Sales Using The Simplex Method Ambarsari, Ida Fitriana; Irawati, Santi; Hasanah, Nur; Astindari, Tri; Afifi, Basyiruddin
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 10 No. 4 (2025): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v10i4.1025

Abstract

“Es Kul-Kul” production business located in a shop called the Muawanah Cooperative, is experiencing difficulty in maximizing profits due to changing consumer demand and challenges in determining the supply of raw materials needed. The owner continues to produce “Es Kul-Kul” based on the average daily consumer order, thereby sacrificing the efficiency of utilizing raw materials and capital. This study aims to analyze production planning to maximize profits from the sale of “Es Kul-Kul” at the Muawanah Cooperative UMKM using the simplex method. The research method employed in this study is a case study, with data analysis and processing conducted using linear programming, specifically the simplex method. The results of the study showed that the optimal production combination consisted of 50 banana-flavored skewers, and 100 strawberry-flavored skewers, with a total profit of IDR 800.000 per day. This approach has succeded in increasing production cost efficiency and optimizing profits, which is relevant for application to other UMKM. Possible further research is research based on optimization problems that occur in the surrounding environment with different methods and more detailed instruments to produce more accurate and realistic research.