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Digital Marketing Application to Increases Livestock Sales in Sacrificial Cages in Ganggang Panjang Sidoarjo Village Based on Android: Aplikasi Digital Marketing Meningkatkan Penjualan Ternak pada Kandang Qurban di Desa Ganggang Panjang Sidoarjo Berbasis Android Refinda, Achmad Ainun Gusti; Fitrani, Arif Senja
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1416

Abstract

The need for qurban animals both for the needs of the Eid al-Adha holiday and needs other than Eid al- Adha such as aqiqah, or other important events are very much needed where in the selection of sacrificial animals such as goats or cows are both very important. types of sacrificial goats and cows, the condition of the sacrificial animals so that the results given are very good. In the process of selecting, purchasing, distributing sacrificial animals, they still use the manual method, which is less efficient, so there is a need for an application system that can assist in selecting, purchasing, and distributing sacrificial animals. In running the business, most of the service processes that are applied are still manual by checking the condition of the animal by coming to the place so that it is difficult for the customer to come twice or contact by phone. Then, in managing transaction data and issuing notes, it is also still manual. "DIGITAL MARKETING APPLICATION TO INCREASING LIVESTOCK SALES IN QURBAN STAGES IN GANGGANG PANJANG VILLAGE, SIDOARJO BASED ON ANDROID" was created to simplify the process of buying and selling livestock services so as to facilitate work and improve service in these small and medium enterprises. From the results of this study it can be concluded that this system can increase effectiveness because it is not done manually, the features in the information system are easy to use and the transaction data management runs well.
Web-based Muhammadiyah E-voting Application Using the Laravel Framework: Aplikasi E-voting Persyarikatan Muhammadiyah Berbasis Web Menggunakan Framework Laravel Ardiansyah, Ardiansyah; Rosid, Mochamad Alfan; Fitrani, Arif Senja
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1419

Abstract

Electronic voting is a form of voting that is often used for elections using electronic systems. However, at the time of implementation there was a lot of fraud that only intended for one of the parties. Therefore, a Web-Based Muhammadiyah Association E-Voting Application was created using the Laravel Framework. There is no need to use nails because the DPT (Permanent Voters List) only needs to touch the screen to vote for the elected candidate. This application uses the RFID technology feature to start voting, so that there are no more double votes from the same voter The results of the recapitulation will periodically change according to the number of votes that have been collected and stored in the database. So it is already necessary to calculate manually when the event ends. The results of the votes are automatically counted and processed by the program quickly and efficiently.
Information System For New Residents Registration Based On Web and Android: Sistem Informasi Pendataan Warga Baru Berbasis Web dan Android Shiddiq, Zulfian Syahril; Rosid, Mochamad Alfan; Fitrani, Arif Senja; Hindarto, Hindarto
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1421

Abstract

The Suko Village is one of 24 villages in the Sidoarjo sub-district, Suko village is the second most populous village in the Sidoarjo sub-district, reaching 15 thousand people spread over 72 RTs. Geographically, the Suko village area is in the middle of the city which has led to many housing developments that have made Suko village a densely populated settlement, as well as a destination for residents outside the city of Sidoarjo to stop by and settle down.The purpose of this research is to design a Information System For Registration New Residents Based On Web and Android that can be accessed. The research method used is the waterfall method, while the technique for collecting data uses observation and interview techniques. The result of this research is to make the village government aware of all its citizens, including those who live not permanently and can record citizens efficiently and no longer use a manual system.
Bread Sales Information System at Satria Bread Shop: Sistem Informasi Penjualan Roti di Toko Satria Roti Cahyani, Ravica Eka; Fitrani, Arif Senja
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1433

Abstract

In the current era of globalization, technological developments are progressing very rapidly so that with the advancement of this technology it can facilitate humans in various activities. In this research, a Web-Based Bread Sales Information System will be built at the Satria Roti Shop, Sidoarjo, which currently still uses the manual way of transacting with customers, so that customer service is still not optimal and efficient.The method used in this study is the waterfall method and software as follows: Visual code as an editor, React programming language, Javascript framework, Apache web server and MySQL as the database.This research will produce a Web-Based Bread Sales Information System at the Satria Roti Shop, Sidoarjo, which has an appropriate interface and can facilitate the process of selling bread transactions efficiently and practically.
Hardware Asset Recording Information System Based on Web at PT. ABC: Sistem Informasi Pencatatan Aset Perangkat Berbasis Web di PT. ABC Syah, Naufal Galfan; Fitrani, Arif Senja
Procedia of Engineering and Life Science Vol. 5 (2024): Proceedings of the 7th Seminar Nasional Sains 2024
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v7i0.1457

Abstract

PT. ABC is an IT company that focuses on the design, development, and maintenance of LAN and WAN networks, network routers, and websites. The company has many assets in the form of computer network devices that need to be recorded meticulously. Currently, asset recording is still done manually using Google Spreadsheet, which is considered less effective and time-consuming. In the rapidly evolving digital era, the utilization of technology and information systems has become crucial. The proper use of information systems can enhance efficiency in managing asset data and facilitate information access. Therefore, PT. Smart Connect requires further improvement in its information system for asset recording and reporting. The goal is to expedite the asset recording process and provide more detailed reports, thereby increasing efficiency and productivity in company asset management.
Extraction of EEG Signal Recording Features using Discrete Wavelet Transform (DWT) Method For Classification Of Ictal Epilepsy: Ekstraksi Fitur Rekaman Sinyal EEG menggunakan Metode Discrete Wavelet Transform (DWT) Untuk Klasifikasi Iktal Epilepsi Eviyanti, Ade; Fitrani, Arif Senja; Nisak, Umi khoirun
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.231

Abstract

Epilepsy is the most common neurological disorder in humans characterized by recurrent ictal (convulsions). Ictalism is defined as a sudden change in the electrical function of the brain, resulting in behavioral changes, such as loss of consciousness, jerky movements, loss of breath and temporary memory. Epilepsy is a chronic, non-communicable brain disease that affects about 50 million people worldwide. Electroencephalogram (EEG) signals contain important details regarding the electrical actions performed by the brain. EEG signal analysis is important for detecting diseases, one of which is epilepsy. However, these signals can be complex and require human expertise. The random, non-stationary behavior of the EEG signal makes ictal prediction difficult. So ictal detection and prediction is a very important issue. Various signal processing methods along with feature extraction are adapted to categorize EEG signal segments to obtain specific characteristics of the signal. The purpose of this paper is to improve the accuracy of the classification of epileptic ictal, then the EEG signal feature extraction is carried out so that the specific characteristics of the signal needed in the trial process are obtained. The study data used EEG signals from 24 patients from the CHB-MIT EEG public dataset from Children's Hospital, Boston. Signals were recorded from 23 epileptic children (of which 2 cases were obtained from the same child at 1.5 year intervals). The approach presented in this paper for feature extraction uses the Discrete Wavelet Transform (DWT) method to obtain the characteristics of the EEG signal, while for the classification process using the SVM method. It is hoped that the proposed method can detect epileptic ictal using EEG signal recording.
Penerapan Game Tic-Tac-Toe dengan Metode Artificial Neural Network dalam Pengambilan Keputusan untuk Meraih Kemenangan Faqih, Ahmad Abdullah; Fitrani, Arif Senja
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 8, No 1 (2023): Edisi Februari
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v8i1.559

Abstract

Tic-Tac-Toe is a game played by only 2 players using a 3x3 board. The player must alternately fill in the empty places so that they can form a straight line horizontally, vertically or diagonally so that it can be said to have won. The purpose of this study is to reintroduce traditional games to the community and also to conduct computer training to provide intelligence to the tic-tac-toe game and have learning at each different level of difficulty. The methodology used in this research is using the Artificial Neural Network Method which is an attempt to imitate the function of the human brain. The human brain is thought to consist of millions of tiny processing units called neurons that work in parallel. The data used in the application of the Tic-Tac-Toe game using the Artificial Neural Network Method in Decision Making to Achieve Web-based Victory is taken from the Tic-Tac-Toe game which includes game rules, game components and game strategy. In the Tic-Tac-Toe game in making decisions to win, it has an accuracy value of 80% for easy difficulty, 40% for medium difficulty, and 30% for hard difficulty, this shows that for the computer to win the game is quite easy on the hard difficulty level and on the easy difficulty level, the computer is very easy to beat by the user.
SISTEM INFORMASI PENGELOLAAN DAN PERENCANAAN BELANJA UNTUK CUSTOMER TOKO KELONTONG BERBASIS ANDROID (STUDI KASUS PADA TOKO KELONTONG DI DESA SUKO SIDOARJO) Hartanto, Denny; Fitrani, Arif Senja
Jurnal Sistem Cerdas dan Rekayasa (JSCR) Vol 4 No 1 (2022): Jurnal Sistem Cerdas dan Rekayasa (JSCR) 2022
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Widya Kartika (LPPM UWIKA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61293/jscr.v4i1.527

Abstract

Saat ini teknologi berbasis mobile berkembang sangat pesat, sehingga menyebabkan perubahan besar pada bidang usaha jual beli. Dengan adanya hal tersebut persaingan bisnis menjadi sangat ketat, terlebih lagi bagi pelaku usaha mikro (khususnya pemilik toko kelontong) yang saat ini belum banyak memanfaatkan teknologi untuk menjalankan usahanya. Penelitian ini dilaksanakan pada toko kelontong yang berada di desa Suko Sidoarjo. Metode penelitian yang digunakan dalam penelitian ini terdiri dari pengumpulan data, analisa masalah, perancangan sistem, dan pembuatan sistem. Dengan adanya penelitian ini diharapkan menghasilkan sistem informasi berbasis android untuk customer toko kelontong, sehingga dapat meningkatkan penjualan toko kelontong dan dapat bersaing dengan toko modern dalam segi fasilitas, kesetaraan harga, dan pelayanan yang mudah dan cepat.
Aplikasi Penjualan Tas Di Indonesia Berbasis Web Menggunakan Metode Waterfall Fitriyanto, Ade; Fitrani, Arif Senja
Indonesian Journal of Applied Technology Vol. 1 No. 2 (2024): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijat.v1i2.3046

Abstract

Penelitian ini bertujuan untuk mengembangkan aplikasi penjualan tas berbasis web di Tanggulangin, Kabupaten Sidoarjo, dengan menggunakan metode Waterfall. Metode Waterfall digunakan untuk mengembangkan sistem informasi secara berurutan, mulai dari analisis, desain, implementasi, pengujian, dan pemeliharaan. Penelitian ini dilakukan di Laboratorium Informatika Universitas Muhammadiyah Sidoarjo. Data yang digunakan dalam penelitian ini adalah data primer dan data sekunder. Data primer diperoleh melalui wawancara dan kuisioner, sedangkan data sekunder diperoleh dari studi literatur. Hasil penelitian menunjukkan bahwa aplikasi penjualan tas berbasis web yang dikembangkan dapat memberikan kemudahan bagi pembeli dalam pemesanan produk tas yang dilakukan kapan saja dan dari mana saja. Aplikasi ini juga dapat memberikan kemudahan bagi pemilik dalam memantau informasi mengenai manajemen pengelolaan data. Kesimpulan dari penelitian ini adalah aplikasi penjualan tas berbasis web dapat menjadi solusi yang tepat untuk meningkatkan efisiensi dan efektivitas dalam penjualan tas.
Perancangan Aplikasi Chatbot Melalui Media Whatsapp pada Toko Sembako Damara, Rivaldi Garindra; Fitrani, Arif Senja; Eviyanti , Ade
Indonesian Journal of Applied Technology Vol. 1 No. 2 (2024): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijat.v1i2.3050

Abstract

Seiring dengan kemajuan ilmu pengetahuan, peran teknologi dalam meningkatkan aktivitas terkait pekerjaan menjadi sangat penting. Tugas-tugas manual yang tradisional kini semakin digantikan oleh sistem komputerisasi untuk meningkatkan daya saing dan keuntungan bisnis. Transisi ini didukung oleh penggunaan sistem Pesan Instan modern, seperti WhatsApp Messenger, yang memfasilitasi berbagi informasi terkait transaksi secara efisien. Manajemen inventaris yang efektif sangat krusial untuk keberlanjutan bisnis, memastikan penanganan stok yang akurat dan tepat waktu. Penelitian ini bertujuan untuk mengembangkan sebuah aplikasi yang mengelola inventaris di rak penjualan dan memberikan peringatan ketika stok menipis, sehingga memungkinkan pengisian ulang tepat waktu untuk menjaga operasi bisnis yang berkelanjutan.