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Sistem Informasi Penerimaan Siswa Sekolah Baru PadaPAUD Tunas Harapan II Berbasis Web kanafi, Kanafi; YUSNANTO, TRI; Wahyudiono, Sugeng; Machmudi, Moch Ali
TRANSFORMASI Vol 21, No 1 (2025): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v21i1.438

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Tunas Harapan II Early Childhood School information system as a means of web new student admission. The purpose of this study is to design and build a Tunas Harapan II Early Childhood School information system as a means of web new student admission so that it can determine the impact obtained by Tunas Harapan II Early Childhood School after applying school new student admission information system. The research methodology used is the development method with Waterfall model. The stages of Waterfall method are Communication, Planning, Modeling, Construction, Deployment. The design in this study using DFD. DFD (Data Flow Diagram) is a graphic technique that describes the design of information that is applied when data moves from input to output, the depiction of which is arranged in a collection of interconnectied components. The results of this study are successful in creating a web-based promotional information system with a web-based registration feature at the Tunas Harapan II Early Childhood School to facilitate work in the sales process.Keywords : New Student Admission Information System, DFD, Waterfall, Web, Tunas Harapan II Early Childhood School.
SISTEM PEMINJAMAN RUANGAN LABORATORIUM KOMPUTER PADA SMK NEGERI 2 KOTA MAGELANG BERBASIS WEBSITE Yusnanto, Tri; Handayani, Riska Dwi; Thoriq, Muhammad Iyas
TRANSFORMASI Vol 20, No 2 (2024): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v20i2.406

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Penelitian ini bertujuan untuk mengembangkan sistem peminjaman ruanganlaboratorium komputer berbasis website di SMK Negeri 2 Kota Magelangmenggunakan metode waterfall. Sistem ini dirancang untuk mempermudah siswa danguru dalam meminjam ruangan serta meningkatkan efisiensi pengelolaanlaboratorium. Metode waterfall dipilih karena strukturnya yang jelas dan mudahdiimplementasikan. Sistem ini dibangun dengan PHP dan MySQL, serta memilikifitur utama seperti administrasi, peminjaman, dan pelaporan. Pengujian dilakukandengan metode black box testing untuk memastikan sistem berfungsi sesuaispesifikasi. Hasil penelitian menunjukkan bahwa sistem ini berhasil dibuat danditerima dengan baik oleh pengguna, dengan nilai 80% berdasarkan skala Likert, yangmenunjukkan bahwa pengguna setuju sistem ini berdampak positif.
OPTIMASI PROSESOR DENGAN BENCHMARKING SEBAGAI APLIKASI PENGUJI PERFORMANCE CENTRAL PROSESSING UNIT (CPU) (STUDI KASUS INTEL I3, I5, I7) Handayani, Riska Dwi; Yusnanto, Tri; Wahyudiono, Sugeng
TRANSFORMASI Vol 20, No 1 (2024): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v20i1.396

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Technological developments are evolving rapidly from both performance, graphics, data transmission and so on so that we need a tool with reliable capabilities in helping better performance especially on the processing unit. In the business world, today's advances in information technology have been exploited for the smoothness of work in a field that is dominated both small and large. The method used for benchmarking is an expositions identifying against equipment and compositions a measure of a expected performance. The results of the test were carried out on the central processing unit (computer processor) on the i3 processor of 3.1 Gb, GPU 3%, Plate uses 1%, network or network usage 7.0 kbps, power usage exceptionally low. Processor i5 is 3.1 Gb and GPU 0%, Circle uses 0%, network use or network use 432 kbps and low power supply usage.Keywords: Prosesor, Benchmarking, CPU, GPU.
BELAJAR DI ERA DIGITAL: MEMAHAMI TEKNOLOGI PENDIDIKAN DAN SUMBER BELAJAR ONLINE Ilmi, Aziz Rizki Miftahul; Junaidi, Ahmad; Yusnanto, Tri; Kase, Emanuel B.S; Safar, Muh; Sari, Mike Nurmalia
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2024): Volume 5 No 1 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i1.24799

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Pelatihan ini merupakan pelatihan e-commerce untuk usaha kecil bagi para pelaku bisnis online. Kegiatan suatu proses penting dalam pengembangan pengetahuan, keterampilan, dan kemampuan individu atau kelompok dalam konteks pelaku bisnis pemula yang akan memulai bisnis mereka dengan memanfaatkan e-commerce. Dalam merencanakan pelatihan, tahapan-tahapan kunci termasuk identifikasi tujuan, penyusunan materi, rekrutmen peserta, persiapan logistik, dan evaluasi. Kegiatan ini dilakukan dengan memanfaatkan platform online digital seperti Zoom Cloud Meeting dan link video YouTube. Hasil dari pelatihan mencakup peningkatan pengetahuan, keterampilan, perubahan perilaku, perubahan dalam organisasi, dan dampak positif pada masyarakat. Evaluasi dan umpan balik berperan penting dalam mengukur keberhasilan pelatihan. Pelatihan merupakan investasi berharga dalam pengembangan individu dan kelompok, mendukung pertumbuhan, inovasi, dan pencapaian potensi penuh peserta. Dengan perencanaan yang cermat, pelatihan dapat memberikan manfaat yang signifikan bagi peserta dan organisasi yang terlibat.
Edukasi Anti-Bullying untuk Siswa Sekolah Dasar di Wilayah Pedesaan melalui Pendekatan Sosialisasi dan Role-Playing Tri Yusnanto; Fatkhurrochman Fatkhurrochman; Sugeng Wahyudiono; Sukris Sutiyatno
Solusi Bersama : Jurnal Pengabdian dan Kesejahteraan Masyarakat Vol. 2 No. 4 (2025): November:Solusi Bersama : Jurnal Pengabdian dan Kesejahteraan Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/solusibersama.v2i4.2516

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Bullying cases among elementary school students have become increasingly alarming because they negatively impact children’s psychological, social, and moral development, making early intervention essential. This community service project was designed to strengthen students’ understanding and character formation as a preventive effort against bullying behavior. The program was carried out at SD Wonolelo, a rural elementary school, involving 18 sixth-grade students and one accompanying teacher who participated actively in each session. The methods used consisted of interactive socialization and role-playing activities implemented through three stages: delivery of material, interactive question-and-answer discussion, and final evaluation. The results show a significant increase in students’ comprehension of bullying, rising from 30% before the activity to 90% afterward, indicating the program’s strong impact on learning. Beyond improved understanding, the initiative successfully cultivated empathy, cooperation, and social awareness among students so that they not only refrain from bullying but also feel responsible for preventing it within their environment. Overall, the program proved effective in promoting anti-bullying awareness, shaping positive character traits, and supporting the development of a safer and more inclusive culture at the elementary school level.
Efektifitas Iklan Online Berbasis Media Sosial Antara Instagram dan Tiktok Studi Kasus: Video Promosi “Lumina Luminalis” dari Brand Evolvie Studios Sundari, Cisilia Sundari; Saputra, Nikolaus Rama; Yusnanto, Tri
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 4 No. 4 (2026): November - January
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v4i4.5363

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This study aims to analyze the effectiveness of social media–based online advertising by comparing Instagram and TikTok as promotional platforms. The research uses the promotional video “Lumina Luminalis” from the local fashion brand Evolvie Studios as a case study. A qualitative descriptive approach was employed using a case study method. Primary data were obtained from content insight analytics on Instagram and TikTok, while secondary data were collected through in-depth interviews with five informants to support data triangulation. The analysis is grounded in Social Media Engagement Theory and Media Dependency Theory to assess each platform’s role in increasing consumer engagement and brand awareness. The results indicate that Instagram is more effective than TikTok in promoting the “Lumina Luminalis” video content. Instagram achieved higher reach, interaction rates, content replay, and profile visits, reflecting stronger user engagement and more effective brand exposure. Conversely, TikTok showed lower average watch duration, weaker audience retention, and limited interaction, despite its ability to reach new users through the For You Page algorithm. These findings suggest that Instagram’s visual features, interactive tools, platform credibility, and user experience contribute more significantly to sustained engagement and brand awareness.This study provides theoretical contributions to digital advertising and social media research by offering comparative insights into platform effectiveness using identical promotional content. Practically, the findings serve as a reference for marketers and brand owners in determining appropriate social media platforms for effective promotional strategies.
PENERAPAN GAME EDUKASI DIGITAL PENGENALAN BUAH BERBASIS CONSTRUCT 2 PADA PENDIDIKAN ANAK USIA DINI Wahyudiono, Sugeng; Susilo, Gatot; YUSNANTO, TRI; Sutiyatno, Sukris; Suseno, Adnan Terry
TRANSFORMASI Vol 21, No 2 (2025): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v21i2.441

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Penelitian ini bertujuan untuk mengembangkan game edukasi pengenalan buah-buahan berbasis Construct 2 pada anak usia dini di TK Kartika serta mengevaluasi tingkat keberterimaan pengguna terhadap media tersebut. Metode penelitian yang digunakan adalah Multimedia Development Life Cycle (MDLC) dengan enam tahapan: concept, design, material collecting, assembly, testing, dan distribution. Data dikumpulkan melalui observasi, wawancara, dan studi literatur, sedangkan pengujian dilakukan menggunakan black box testing dan skala Likert untuk menilai kepuasan pengguna. Hasil pengujian menunjukkan adanya peningkatan rata-rata tingkat penerimaan pengguna dari 82,7% sebelum penggunaan menjadi 87,3% setelah penggunaan game edukasi. Temuan ini mengindikasikan bahwa media pembelajaran interaktif yang dikembangkan mampu meningkatkan motivasi belajar serta pemahaman anak dalam mengenal buah-buahan. Penelitian ini memberikan kontribusi praktis sebagai alternatif media pembelajaran berbasis digital yang menyenangkan dan efektif untuk pendidikan anak usia dini.
INOVASI DIGITALISASI UMKM KOPI MELALUI SISTEM E-COMMERCE BERBASIS WEB PADA WARUNG KOPI GARASI NDESO Fatkhurrochman, Fatkhurrochman; Wibowo, Teguh Hadi; Arifah, Fatimah Nur; Yusnanto, Tri; Kapti, Kapti; Muin, Muhammad Abdul
TRANSFORMASI Vol 21, No 2 (2025): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v21i2.457

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The rapid development of digital technology has significantly impacted various sectors, including micro, small, and medium enterprises (UMKM). One of the most influential technological applications is the e-commerce information system, which facilitates online buying and selling activities without spatial and temporal limitations. This study aims to design and develop a web-based e-commerce system as a digitalization innovation for UMKM coffee businesses at Warung Kopi Garasi Ndeso, with the goal of expanding market reach and improving business management efficiency. The system development process adopts the Waterfall model, consisting of several stages: communication, planning, modeling, construction, and deployment. The system design employs Data Flow Diagrams (DFD) and Entity Relationship Diagrams (ERD), while implementation utilizes the PHP programming language and MySQL as the database management system. System testing was carried out using the Blackbox Testing method to verify functionality, and user evaluation was conducted using the Likert scale involving 18 respondents, including the owner, admin, and customers. The testing results show that all system functions operate properly and meet user requirements. The user evaluation obtained a score of 647 out of 810 or 79.88%, indicating that the developed web-based e-commerce system has a good level of usability. Therefore, the implementation of digital innovation through this e-commerce system effectively supports Warung Kopi Garasi Ndeso in enhancing operational efficiency, expanding market reach, and strengthening the competitiveness of local coffee UMKM in the digital era.
The Influence of Digital Supply Chain Agility, Digital Cultural Transformation, and Sustainable Innovation on Digital Revenue Resilience in the MSME Sector Gai, Ardiyanto Maksimilianus; Apramilda, Riesna; Hamdany, Mohammad Azharie; Syofya, Heppi; Yusnanto, Tri; Defitri, Siska Yulia
Journal of Information System, Technology and Engineering Vol. 4 No. 1 (2026): JISTE
Publisher : Yayasan Gema Bina Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61487/jiste.v4i1.291

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Micro small and medium enterprises need to overcome difficulties which diminish their financial success through digital economy benefits which create new business opportunities. The researchers of this study investigate how digital supply chain agility and digital cultural transformation together with continuous innovation impact digital revenue resilience which exists within the MSME sector. The researchers of this study implement their research through a quantitative method which uses an explanatory framework. The research data were obtained by distributing questionnaires to 160 MSME respondents who have adopted digital technology in their business activities using a purposive sampling technique. The researchers used multiple linear regression analysis to examine data after they conducted validity testing and reliability testing together with classical assumption testing. The study shows that digital supply chain agility and digital cultural transformation together with continuous innovation create positive effects which help organizations achieve digital revenue resilience. Digital supply chain agility enhances operational flexibility and product distribution systems because organizations use digital cultural transformation to adopt digital technologies. Continuous innovation enables organizations to develop products and services which better satisfy changing market needs thus improving their business competitiveness. The study results provide business practitioners with guidance which helps them develop digital business strategies that sustain their organizations through changing times.
Co-Authors Abdurrahman Sadikin Achmad Abdul Azis Achmad Zahruddin Agustina Setyaningsih Ahmad Junaidi Ardiyanto Maksimilianus Gai Arief Yanto Rukmana Arsan, Wansen Rey Barroso, Uwe Christ Windreis Deni Lestiono Didit Hadayanti, Didit Dimantara, William Dwi Astuti Ema Utami Fatimah Nur Arifah Fatkhurrochman Fatkhurrochman Fatkhurrochman, Fatkhurrochman Ginting, Suheri Hamdany, Mohammad Azharie handayani, riska dwi Haryo Adiyatman Wicaksono Haryo Adiyatman Wicaksono Heppi Syofya, Heppi Himawan Ilmi, Aziz Rizki Miftahul Jamaluddin Majid Joko Purwanto Joko Purwanto Kanafi Kanafi Kanafi Kanafi, Kanafi Kapti . Kapti Kapti, Kapti Karindra Triwulandari Kase, Emanuel B.S Khoirul Mustofa Kusnadi, Iwan Henri Lamboy Sinaga, Victor Linda Widyaningrum Machmudi, Moch Ali Maja, Gergely Moch Ali Machmudi Moch Ali Machmudi Moch Ali mahmudi Moch Ali Mahmudir Muhammad Abdul Muin Muhammad Rafidan Birul Arzaq mulyadi ar Muqorobin, Muqorobin Mustafa, Fahrina Mustofa, Khaoirul Nur Kholik Rafidan Birul Arzaq, Muhammad Riesna Apramilda Rini Nuraini, Rini Riska Dwi Handayani Safar, Muh Safarudin, Muhamad Sigid Saputra, Nikolaus Rama Sari, Mike Nurmalia Siska Yulia Defitri Sri Waluyo Sudarmawan, Sudarmawan Sugeng Wahyudiono Sugeng Wahyudiono Sugeng Wahyudiono Sugeng Wahyudiono, Sugeng Sukris Sutiyatno Sundari, Cisilia Sundari Suseno, Adnan Terry susilo, Gatot Teguh Hadi Wibowo Thoriq, Muhammad Iyas Titin Endrawati Tri Febrina Melinda Ulinuha, Zakya Faaza Wahyu Priyoatmoko WIJI LESTARI Yeza Febriani Yusuf Wahyu Setiya Putra